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Triggers
HighSchoolShowdownDE.w3x
Variables
Initialization
Melee Initialization
Eliminate Unused
team1win
team2win
Money Generator
Money4P1
Money4P2
Money4P3
Money4P4
Money4P5
Money4P6
Money4P7
Money4P8
Money4P9
Money4P10
Money Cancel
When Building
Finished Building
Canceled Building
Barracks
AutoAttackArmyMen4T1
AutoAttackArmyMen4T2
AutoAttackLegoSoldier4T1
AutoAttackLegoSoldier4T2
AutoAttackLegoKnight4T1
AutoAttackLegoKnight4T2
AutoTrain
AutoTrain Lego Soldiers
AutoTrain Lego Knights
Other Units
Terrorist kid
Terrorist kid 2
Plastic Lizard4T1
Plastic Lizard4T2
Action Figurine4T1
Action Figurine4T2
Gundam4T1
Gundam4T2
Super Action Hero4T1
Super Action Hero4T2
Army Tank4T1
Army Tank4T2
Text
Untitled Trigger 001
KidDeath
School
KidDeath4T1
KidDeath4T2
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 6)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Position of Vending Machine 0000 <gen>) to a radius of 512.)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Position of Vending Machine 0014 <gen>) to a radius of 512.)
Visibility - Disable black mask
Visibility - Disable fog of war
Player - Set Player 1 (Red) . Current lumber to 1000
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 3 (Teal) . Current lumber to 1000
Player - Set Player 4 (Purple) . Current lumber to 1000
Player - Set Player 5 (Yellow) . Current lumber to 1000
Player - Set Player 6 (Orange) . Current lumber to 1000
Player - Set Player 7 (Green) . Current lumber to 1000
Player - Set Player 8 (Pink) . Current lumber to 1000
Player - Set Player 9 (Gray) . Current lumber to 1000
Player - Set Player 10 (Light Blue) . Current lumber to 1000
Player - Set Player 11 (Dark Green) . Current lumber to 1000
Player - Set Player 12 (Brown) . Current lumber to 1000
Eliminate Unused
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
team1win
Events
Unit - Vending Machine 0014 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Defeat (Picked player) with the message: Defeat!)
team2win
Events
Unit - Vending Machine 0000 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Defeat!)
Money4P1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Money4P2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Money4P3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Money4P4
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Money4P5
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Money4P6
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
Money4P7
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
Money4P8
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
Money4P9
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Money4P10
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
When Building
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Unit - A unit owned by Player 2 (Blue) . Begins construction
Unit - A unit owned by Player 3 (Teal) . Begins construction
Unit - A unit owned by Player 4 (Purple) . Begins construction
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Unit - A unit owned by Player 6 (Orange) . Begins construction
Unit - A unit owned by Player 7 (Green) . Begins construction
Unit - A unit owned by Player 8 (Pink) . Begins construction
Unit - A unit owned by Player 9 (Gray) . Begins construction
Unit - A unit owned by Player 10 (Light Blue) . Begins construction
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn off Money4P1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn off Money4P2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn off Money4P3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn off Money4P4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn off Money4P5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn off Money4P6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn off Money4P7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn off Money4P8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn off Money4P9 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Turn off Money4P10 <gen>) else do (Do nothing)
Finished Building
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn on Money4P1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn on Money4P2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn on Money4P3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn on Money4P4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn on Money4P5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn on Money4P6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn on Money4P7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn on Money4P8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn on Money4P9 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Turn on Money4P10 <gen>) else do (Do nothing)
Canceled Building
Events
Unit - A unit owned by Player 1 (Red) . Cancels construction
Unit - A unit owned by Player 2 (Blue) . Cancels construction
Unit - A unit owned by Player 3 (Teal) . Cancels construction
Unit - A unit owned by Player 4 (Purple) . Cancels construction
Unit - A unit owned by Player 5 (Yellow) . Cancels construction
Unit - A unit owned by Player 6 (Orange) . Cancels construction
Unit - A unit owned by Player 7 (Green) . Cancels construction
Unit - A unit owned by Player 8 (Pink) . Cancels construction
Unit - A unit owned by Player 9 (Gray) . Cancels construction
Unit - A unit owned by Player 10 (Light Blue) . Cancels construction
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn on Money4P1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn on Money4P2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn on Money4P3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn on Money4P4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn on Money4P5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn on Money4P6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn on Money4P7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn on Money4P8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn on Money4P9 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Turn on Money4P10 <gen>) else do (Do nothing)
AutoAttackArmyMen4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Sped
Actions
Unit - Replace (Trained unit) with a Sped using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Work <gen>)
AutoAttackArmyMen4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Sped
Actions
Unit - Replace (Trained unit) with a Sped using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackLegoSoldier4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Freshman
Actions
Unit - Replace (Trained unit) with a Freshman using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Work <gen>)
AutoAttackLegoSoldier4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Freshman
Actions
Unit - Replace (Trained unit) with a Freshman using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackLegoKnight4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Senior
Actions
Unit - Replace (Trained unit) with a Senior using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Work <gen>)
AutoAttackLegoKnight4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Senior
Actions
Unit - Replace (Trained unit) with a Senior using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
Unit Group - Pick every unit in (Units of type Sped Room) and do (Order (Picked unit) to train/upgrade to a Sped)
AutoTrain Lego Soldiers
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
Unit Group - Pick every unit in (Units of type Cafeteria) and do (Order (Picked unit) to train/upgrade to a Freshman)
AutoTrain Lego Knights
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Unit Group - Pick every unit in (Units of type Cafetorium) and do (Order (Picked unit) to train/upgrade to a Senior)
Terrorist kid
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Terrorist kid
Actions
Unit - Replace (Constructed structure) with a Terrorist Kids using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0014 <gen>)
Terrorist kid 2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Terrorist kid
Actions
Unit - Replace (Constructed structure) with a Terrorist Kids using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0000 <gen>)
Plastic Lizard4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Crazy Art Teacher
Actions
Unit - Replace (Constructed structure) with a Crazy Art Teacher using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0014 <gen>)
Plastic Lizard4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Crazy Art Teacher
Actions
Unit - Replace (Constructed structure) with a Crazy Art Teacher using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0000 <gen>)
Action Figurine4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to
Actions
Unit - Replace (Constructed structure) with a Minimium Wage Janitor using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0014 <gen>)
Action Figurine4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to
Actions
Unit - Replace (Constructed structure) with a Minimium Wage Janitor using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0000 <gen>)
Gundam4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to CheerLeader
Actions
Unit - Replace (Constructed structure) with a Cheerleader using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0014 <gen>)
Gundam4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to CheerLeader
Actions
Unit - Replace (Constructed structure) with a Cheerleader using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0000 <gen>)
Super Action Hero4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Minimium Wage Janitor
Actions
Unit - Replace (Constructed structure) with a ? Mario using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0014 <gen>)
Super Action Hero4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Minimium Wage Janitor
Actions
Unit - Replace (Constructed structure) with a ? Mario using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0000 <gen>)
Army Tank4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Crappy Driver
Actions
Unit - Replace (Constructed structure) with a Crappy Driver using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0014 <gen>)
Army Tank4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Crappy Driver
Actions
Unit - Replace (Constructed structure) with a Crappy Driver using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Vending Machine 0000 <gen>)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lordaeron High - Gym at (Center of Lordaeron_High <gen>) with Z offset 0 , using font size 11.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
School
Events
Unit - A unit enters ToSchool <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to M.I.L.F
Actions
Unit - Remove (Triggering unit) from the game
KidDeath4T1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Nerd) or ((Unit-type of (Triggering unit)) Equal to Jock)
Actions
Unit - Create 1 M.I.L.F for Neutral Passive at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of ToSchool <gen>)
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 15.00 seconds the text: You have been a naughty boy! You will wait 2 minutes before you can play again.
Wait 120.00 seconds
Unit - Create 1 . Jock for (Owner of (Triggering unit)) at (Center of Base1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 1.00 seconds
KidDeath4T2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Nerd) or ((Unit-type of (Triggering unit)) Equal to Jock)
Actions
Unit - Create 1 M.I.L.F for Neutral Passive at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of ToSchool <gen>)
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 15.00 seconds the text: You have been a naughty boy! You will wait 2 minutes before you can play again.
Wait 120.00 seconds
Unit - Create 1 . Nerd for (Owner of (Triggering unit)) at (Center of Work <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 1.00 seconds
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