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Model validation: High Elf Mage Huntress (Unit)

UnitMageHuntress.mdx

0 errors 0 severe 4 warnings 23 unused
  • 2 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 13 - "Cylinder02"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Bone_Death_Lower"
    • There are no vertices attached to this bone
  • 2 Material 9
    • 2 Layer 0
      • 2 Alpha
        • Track 1 at frame 75766 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 77433 has exactly the same value as tracks 1 and 3
  • 3 Bone 1 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 4 at frame 1300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3500 has exactly the same value as tracks 5 and 7
  • 2 Bone 2 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 4 at frame 1367 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3500 has exactly the same value as tracks 4 and 6
  • 3 Bone 3 - "Bone_Foot_R"
    • 3 Rotation
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1367 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
  • 2 Bone 4 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 4 at frame 1367 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3500 has exactly the same value as tracks 4 and 6
  • 2 Bone 5 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 5 at frame 1367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3500 has exactly the same value as tracks 5 and 7
  • 3 Bone 6 - "Bone_Foot_L"
    • 3 Rotation
      • Track 2 at frame 1300 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 1367 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
  • 6 Helper 0
    • 3 Translation
      • Track 5 at frame 1300 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3500 has exactly the same value as tracks 6 and 8
    • 3 Rotation
      • Track 5 at frame 1300 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3500 has exactly the same value as tracks 6 and 8
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