Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model High Elf Female Lieutenant of the bundle High Elf Female Lieutenant. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file HighBlood Elf Female Lieutenant.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HEFemaleLT.mdx
Now Click the "Import File" Button:
Next select 'HEFemaleLT.mdx' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
Done, you have imported the file HEFemaleLT.mdx.
Importing BEHEFemaleLT_HD.dds
Now Click the "Import File" Button:
Next select 'BEHEFemaleLT_HD.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
war3mapimported/BEHEFemaleLT_HD.dds
Double-click the file BEHEFemaleLT_HD.dds:
BEHEFemaleLT_HD.dds
Image / Texture
683
war3mapimported/BEHEFemaleLT_HD.dds
Tick the box "Use Custom Path" and type in the correct path:
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
Done, you have imported the file BEHEFemaleLT_HD.dds.
Importing BEHEFemaleLT_HD1.dds
Now Click the "Import File" Button:
Next select 'BEHEFemaleLT_HD1.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
war3mapimported/BEHEFemaleLT_HD1.dds
Double-click the file BEHEFemaleLT_HD1.dds:
BEHEFemaleLT_HD1.dds
Image / Texture
341
war3mapimported/BEHEFemaleLT_HD1.dds
Tick the box "Use Custom Path" and type in the correct path:
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
Done, you have imported the file BEHEFemaleLT_HD1.dds.
Importing BEHEFemaleLT_HD2.dds
Now Click the "Import File" Button:
Next select 'BEHEFemaleLT_HD2.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
war3mapimported/BEHEFemaleLT_HD2.dds
Double-click the file BEHEFemaleLT_HD2.dds:
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
war3mapimported/BEHEFemaleLT_HD2.dds
Tick the box "Use Custom Path" and type in the correct path:
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
Done, you have imported the file BEHEFemaleLT_HD2.dds.
Importing HEFemaleLT_HLD.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_HLD.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
war3mapimported/HEFemaleLT_HLD.dds
Double-click the file HEFemaleLT_HLD.dds:
HEFemaleLT_HLD.dds
Image / Texture
1,365
war3mapimported/HEFemaleLT_HLD.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
Done, you have imported the file HEFemaleLT_HLD.dds.
Importing HEFemaleLT_MD.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_MD.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_MD.dds
Double-click the file HEFemaleLT_MD.dds:
HEFemaleLT_MD.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_MD.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
Done, you have imported the file HEFemaleLT_MD.dds.
Importing HEFemaleLT_MD1.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_MD1.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_MD1.dds
Double-click the file HEFemaleLT_MD1.dds:
HEFemaleLT_MD1.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_MD1.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
Done, you have imported the file HEFemaleLT_MD1.dds.
Importing HEFemaleLT_ME.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_ME.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_ME.dds
Double-click the file HEFemaleLT_ME.dds:
HEFemaleLT_ME.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_ME.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
Done, you have imported the file HEFemaleLT_ME.dds.
Importing HEFemaleLT_ME1.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_ME1.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_ME1.dds
Double-click the file HEFemaleLT_ME1.dds:
HEFemaleLT_ME1.dds
Image / Texture
2,731
war3mapimported/HEFemaleLT_ME1.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
Done, you have imported the file HEFemaleLT_ME1.dds.
Importing HEFemaleLT_ME2.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_ME2.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
Image / Texture
5,461
war3mapimported/HEFemaleLT_ME2.dds
Double-click the file HEFemaleLT_ME2.dds:
HEFemaleLT_ME2.dds
Image / Texture
5,461
war3mapimported/HEFemaleLT_ME2.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_ME2.dds
Image / Texture
5,461
HEFemaleLT_ME2.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
Image / Texture
5,461
HEFemaleLT_ME2.dds
Done, you have imported the file HEFemaleLT_ME2.dds.
Importing HEFemaleLT_SD.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_SD.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
Image / Texture
5,461
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
Image / Texture
341
war3mapimported/HEFemaleLT_SD.dds
Double-click the file HEFemaleLT_SD.dds:
HEFemaleLT_SD.dds
Image / Texture
341
war3mapimported/HEFemaleLT_SD.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_SD.dds
Image / Texture
341
HEFemaleLT_SD.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
Image / Texture
5,461
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
Image / Texture
341
HEFemaleLT_SD.dds
Done, you have imported the file HEFemaleLT_SD.dds.
Importing HEFemaleLT_SE.dds
Now Click the "Import File" Button:
Next select 'HEFemaleLT_SE.dds' in the folder which you extracted from the zip archive:
High Elf Female Lieutenant
HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
Image / Texture
5,461
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
Image / Texture
341
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
Image / Texture
341
war3mapimported/HEFemaleLT_SE.dds
Double-click the file HEFemaleLT_SE.dds:
HEFemaleLT_SE.dds
Image / Texture
341
war3mapimported/HEFemaleLT_SE.dds
Tick the box "Use Custom Path" and type in the correct path:
HEFemaleLT_SE.dds
Image / Texture
341
HEFemaleLT_SE.dds
The file has been properly added to the map archive:
HEFemaleLT.mdx
Model
2,311
war3mapimported/HEFemaleLT.mdx
BEHEFemaleLT_HD.dds
Image / Texture
683
BEHEFemaleLT_HD.dds
BEHEFemaleLT_HD1.dds
Image / Texture
341
BEHEFemaleLT_HD1.dds
BEHEFemaleLT_HD2.dds
Image / Texture
2,731
BEHEFemaleLT_HD2.dds
HEFemaleLT_HLD.dds
Image / Texture
1,365
HEFemaleLT_HLD.dds
HEFemaleLT_MD.dds
Image / Texture
2,731
HEFemaleLT_MD.dds
HEFemaleLT_MD1.dds
Image / Texture
2,731
HEFemaleLT_MD1.dds
HEFemaleLT_ME.dds
Image / Texture
2,731
HEFemaleLT_ME.dds
HEFemaleLT_ME1.dds
Image / Texture
2,731
HEFemaleLT_ME1.dds
HEFemaleLT_ME2.dds
Image / Texture
5,461
HEFemaleLT_ME2.dds
HEFemaleLT_SD.dds
Image / Texture
341
HEFemaleLT_SD.dds
HEFemaleLT_SE.dds
Image / Texture
341
HEFemaleLT_SE.dds
Done, you have imported the file HEFemaleLT_SE.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.