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Model validation: High Elf Craftsman

Craftsman.mdx

0 errors 10 severe 107 warnings 35 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (21)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (21)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (21)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (6) does not match the number of sequences (21)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (21)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (21)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (21)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (21)
  • 1 1 Geoset 12
    • Alpha is 0.800 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (21)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (21)
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 18 Geoset 3
    • Number of sequence extents (22) does not match the number of sequences (21)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 19 Geoset 4
    • Number of sequence extents (22) does not match the number of sequences (21)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 20 Geoset 5
    • Number of sequence extents (22) does not match the number of sequences (21)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 21 Geoset 6
    • Number of sequence extents (22) does not match the number of sequences (21)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Bone 2 - "Bone_Pelvis"
    • 1 1 Rotation
      • Track 4 has the same frame 1800 as track 3
      • Track 8 at frame 14567 has exactly the same value as tracks 7 and 9
  • 1 1 Bone 3 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 78 at frame 35967 has exactly the same value as tracks 77 and 79
  • 1 1 Bone 4 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 85 at frame 35967 has exactly the same value as tracks 84 and 86
  • 1 3 Bone 5 - "Bone_Foot_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 79 at frame 35967 has exactly the same value as tracks 78 and 80
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 1 1 Bone 6 - "Bone_Leg1_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 72 at frame 35967 has exactly the same value as tracks 71 and 73
  • 1 Bone 7 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 5 has the same frame 1800 as track 4
  • 1 3 Bone 8 - "Bone_Foot_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 85 at frame 35967 has exactly the same value as tracks 84 and 86
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 2 1 Bone 10 - "Bone_Chest"
    • 2 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 16 has the same frame 18300 as track 15
      • Track 77 at frame 35967 has exactly the same value as tracks 76 and 78
  • 1 1 Bone 11 - "Bone_Arm1_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 53 at frame 35967 has exactly the same value as tracks 52 and 54
  • 1 1 Bone 12 - "Bone_Arm2_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 52 at frame 35967 has exactly the same value as tracks 51 and 53
  • 1 4 Bone 13 - "Bone_Hand_R"
    • 1 4 Rotation
      • Track 1 has the same frame 1800 as track 0
      • Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
      • Track 21 at frame 28233 has exactly the same value as tracks 20 and 22
      • Track 29 at frame 34633 has exactly the same value as tracks 28 and 30
      • Track 32 at frame 35967 has exactly the same value as tracks 31 and 33
  • 1 1 Bone 14 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 56 at frame 35967 has exactly the same value as tracks 55 and 57
  • 1 1 Bone 15 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 52 at frame 35967 has exactly the same value as tracks 51 and 53
  • 1 1 Bone 17 - "Bone_Hand_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 56 at frame 35967 has exactly the same value as tracks 55 and 57
  • 1 Bone 19 - "Object01"
    • There are no vertices attached to this bone
  • 1 2 Helper 0
    • 1 1 Translation
      • Track 5 has the same frame 1800 as track 4
      • Track 71 at frame 35967 has exactly the same value as tracks 70 and 72
    • 1 Rotation
      • Track 23 at frame 35967 has exactly the same value as tracks 22 and 24
  • 1 4 Helper 1
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 87 at frame 35967 has exactly the same value as tracks 86 and 88
    • 3 Translation
      • Track 1 at frame 14134 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 15867 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 17467 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 2 at frame 4633 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 2 at frame 4633 is not in any sequence
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 2 at frame 4633 is not in any sequence
      • Track 3 at frame 5500 is not in any sequence
      • Track 4 at frame 9100 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 2 at frame 4633 is not in any sequence
  • 1 Bone 0 - "hide-ax"
    • 1 Rotation
      • Track 6 at frame 36000 has exactly the same value as tracks 5 and 7
  • 2 Bone 21 - "Mesh12"
    • 2 Rotation
      • Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
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