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Model validation: High Elf Cavalry

HighElfCavalry.mdx

0 errors 1 severe 15 warnings 2 unused
  • 1 7 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 53333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GlobalSequence
    • Zero length
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • 1 Extent
      • Negative extents
  • 3 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 6 at frame 38500 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 43667 has exactly the same value as tracks 6 and 8
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