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Model validation: Hero Forest Troll Shadow Hunter

hero_foresttroll_shadowhunter.mdx

0 errors 0 severe 75 warnings 86 unused
  • 18 Model
    • Attachment name "Head Ref" is duplicated by attachments 0, 7, 18; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 8, 19; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 10, 20; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 11, 17, 21; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 4, 12, 22; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 5, 13, 23; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 6, 14; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 45 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "flask_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "M_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "M_hair_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "L_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "L_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "R_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "R_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "weapon_01_feather_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "weapon_01_feather_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "weapon_01_skull_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 111 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 583 at frame 29699 has roughly the same value as tracks 582 and 584
  • 1 Bone 126 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Sequence 14 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 136 at frame 15800 has roughly the same value as tracks 135 and 137
  • 2 Bone 2 - "bone_chest"
    • 2 Rotation
      • Track 204 at frame 16300 has roughly the same value as tracks 203 and 205
      • Track 292 at frame 24099 has roughly the same value as tracks 291 and 293
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 15833 has roughly the same value as tracks 223 and 225
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 306 at frame 17866 has roughly the same value as tracks 305 and 307
      • Track 380 at frame 21932 has roughly the same value as tracks 379 and 381
      • Track 431 at frame 24698 has roughly the same value as tracks 430 and 432
  • 6 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 247 at frame 17866 has roughly the same value as tracks 246 and 248
      • Track 326 at frame 25098 has roughly the same value as tracks 325 and 327
      • Track 473 at frame 32200 has roughly the same value as tracks 472 and 474
      • Track 481 at frame 32466 has roughly the same value as tracks 480 and 482
      • Track 617 at frame 42167 has roughly the same value as tracks 616 and 618
      • Track 639 at frame 43534 has roughly the same value as tracks 638 and 640
  • 6 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 247 at frame 17866 has roughly the same value as tracks 246 and 248
      • Track 326 at frame 25098 has roughly the same value as tracks 325 and 327
      • Track 473 at frame 32200 has roughly the same value as tracks 472 and 474
      • Track 481 at frame 32466 has roughly the same value as tracks 480 and 482
      • Track 617 at frame 42167 has roughly the same value as tracks 616 and 618
      • Track 639 at frame 43534 has roughly the same value as tracks 638 and 640
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 4634 has roughly the same value as tracks 23 and 25
  • 4 Bone 13 - "L_tmb_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 2067 has roughly the same value as tracks 5 and 7
      • Track 17 at frame 4034 has roughly the same value as tracks 16 and 18
      • Track 71 at frame 9616 has roughly the same value as tracks 70 and 72
      • Track 417 at frame 46033 has roughly the same value as tracks 416 and 418
  • 2 Bone 14 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 307 at frame 30666 has roughly the same value as tracks 306 and 308
      • Track 425 at frame 43667 has roughly the same value as tracks 424 and 426
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 530 at frame 43201 has roughly the same value as tracks 529 and 531
  • 2 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 108 at frame 9616 has roughly the same value as tracks 107 and 109
      • Track 563 at frame 46033 has roughly the same value as tracks 562 and 564
  • 1 Bone 18 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 249 at frame 19700 has roughly the same value as tracks 248 and 250
  • 1 Bone 19 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 142 at frame 11500 has roughly the same value as tracks 141 and 143
  • 2 Bone 20 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 238 at frame 21099 has roughly the same value as tracks 237 and 239
      • Track 511 at frame 43301 has roughly the same value as tracks 510 and 512
  • 1 Bone 22 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 263 at frame 12734 has roughly the same value as tracks 262 and 264
  • 2 Bone 23 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 25 at frame 2367 has roughly the same value as tracks 24 and 26
      • Track 751 at frame 43667 has roughly the same value as tracks 750 and 752
  • 7 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 165 at frame 16266 has roughly the same value as tracks 164 and 166
      • Track 170 at frame 16633 has roughly the same value as tracks 169 and 171
      • Track 244 at frame 24932 has roughly the same value as tracks 243 and 245
      • Track 249 at frame 25432 has roughly the same value as tracks 248 and 250
      • Track 274 at frame 26865 has roughly the same value as tracks 273 and 275
      • Track 275 at frame 26965 has roughly the same value as tracks 274 and 276
      • Track 542 at frame 42634 has roughly the same value as tracks 541 and 543
  • 7 Bone 25 - "R_lwr_arm_twist_02_bind_jnt"
    • 7 Rotation
      • Track 165 at frame 16266 has roughly the same value as tracks 164 and 166
      • Track 170 at frame 16633 has roughly the same value as tracks 169 and 171
      • Track 244 at frame 24932 has roughly the same value as tracks 243 and 245
      • Track 249 at frame 25432 has roughly the same value as tracks 248 and 250
      • Track 274 at frame 26865 has roughly the same value as tracks 273 and 275
      • Track 275 at frame 26965 has roughly the same value as tracks 274 and 276
      • Track 542 at frame 42634 has roughly the same value as tracks 541 and 543
  • 1 Bone 31 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 11634 has roughly the same value as tracks 18 and 20
  • 1 Bone 34 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 11634 has roughly the same value as tracks 18 and 20
  • 1 Bone 35 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 11634 has roughly the same value as tracks 17 and 19
  • 1 Bone 36 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 633 at frame 35533 has roughly the same value as tracks 632 and 634
  • 1 Bone 37 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 243 at frame 12734 has roughly the same value as tracks 242 and 244
  • 3 Bone 38 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 28 at frame 2267 has roughly the same value as tracks 27 and 29
      • Track 183 at frame 12667 has roughly the same value as tracks 182 and 184
      • Track 297 at frame 21999 has roughly the same value as tracks 296 and 298
  • 1 Bone 39 - "bone_leg_left"
    • 1 Rotation
      • Track 239 at frame 12767 has roughly the same value as tracks 238 and 240
  • 1 Bone 40 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 77 at frame 11700 has roughly the same value as tracks 76 and 78
  • 2 Bone 42 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 172 at frame 13967 has roughly the same value as tracks 171 and 173
      • Track 312 at frame 23766 has roughly the same value as tracks 311 and 313
  • 1 Bone 43 - "bone_leg_right"
    • 1 Rotation
      • Track 243 at frame 13967 has roughly the same value as tracks 242 and 244
  • 6 Bone 84 - "tongue_02_bind_jnt"
    • 6 Translation
      • Track 13 at frame 2267 has roughly the same value as tracks 12 and 14
      • Track 45 at frame 5067 has roughly the same value as tracks 44 and 46
      • Track 66 at frame 6734 has roughly the same value as tracks 65 and 67
      • Track 133 at frame 15566 has roughly the same value as tracks 132 and 134
      • Track 161 at frame 19566 has roughly the same value as tracks 160 and 162
      • Track 184 at frame 23532 has roughly the same value as tracks 183 and 185
  • 6 Bone 86 - "L_lip_corner_bind_jnt"
    • 6 Translation
      • Track 14 at frame 2267 has roughly the same value as tracks 13 and 15
      • Track 49 at frame 5067 has roughly the same value as tracks 48 and 50
      • Track 72 at frame 6734 has roughly the same value as tracks 71 and 73
      • Track 137 at frame 15566 has roughly the same value as tracks 136 and 138
      • Track 169 at frame 19566 has roughly the same value as tracks 168 and 170
      • Track 194 at frame 23532 has roughly the same value as tracks 193 and 195
  • 6 Bone 92 - "R_lip_corner_bind_jnt"
    • 6 Translation
      • Track 14 at frame 2267 has roughly the same value as tracks 13 and 15
      • Track 49 at frame 5067 has roughly the same value as tracks 48 and 50
      • Track 72 at frame 6734 has roughly the same value as tracks 71 and 73
      • Track 142 at frame 15566 has roughly the same value as tracks 141 and 143
      • Track 174 at frame 19566 has roughly the same value as tracks 173 and 175
      • Track 199 at frame 23532 has roughly the same value as tracks 198 and 200
  • 1 Bone 121 - "kilt_pelvis"
    • 1 Rotation
      • Track 633 at frame 35533 has roughly the same value as tracks 632 and 634
  • 1 Bone 122 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 243 at frame 12734 has roughly the same value as tracks 242 and 244
  • 1 Attachment 9 - "SPNxOBSH"
    • 1 Rotation
      • Track 239 at frame 12734 has roughly the same value as tracks 238 and 240
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