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Model validation: Hero butcher
butcher_SH.mdx
0errors0severe72warnings31unused
17
Model
Attachment 12 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 13 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Head Ref" is duplicated by attachments 0, 6; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 1, 8; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 2, 7; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 3, 9; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 4, 10; only one will be reachable in-game.
Attachment name "Foot Right Ref" is duplicated by attachments 5, 11; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
Geoset 14
This geoset has both skin/weights and vertex groups
1
Geoset 15
This geoset has both skin/weights and vertex groups
1
Geoset 16
This geoset has both skin/weights and vertex groups
1
Bone 3 - "L_tmb_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 5 - "R_ind_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 6 - "beard_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 7 - "R_pnk_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 11 - "R_tmb_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 12 - "L_rng_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 13 - "R_mid_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 14 - "L_rng_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 15 - "L_rng_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 18 - "L_tmb_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 21 - "R_mid_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 27 - "bone_head"
There are no vertices attached to this bone
1
1
Bone 28 - "R_tmb_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 16 at frame 14468 has roughly the same value as tracks 15 and 17
1
Bone 31 - "L_mid_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 32 - "R_pnk_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 38 - "R_ind_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 42 - "L_pnk_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 43 - "L_mid_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 44 - "L_mid_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 45 - "L_ind_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 48 - "L_tmb_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 49 - "R_ind_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 52 - "R_tmb_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 55 - "R_rng_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 56 - "L_ind_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 59 - "R_pnk_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 65 - "beard_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 69 - "L_pnk_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 75 - "R_mid_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 78 - "L_pnk_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 80 - "L_ind_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 83 - "R_rng_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 84 - "R_rng_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 89 - "bone_leg_left"
There are no vertices attached to this bone
1
1
Bone 93 - "bone_leg_right"
There are no vertices attached to this bone
1
Rotation
Track 256 at frame 16434 has roughly the same value as tracks 255 and 257
1
Bone 97 - "L_kneecap_bind_jnt"
There are no vertices attached to this bone
1
Bone 98 - "belt_buckle_bind_jnt"
There are no vertices attached to this bone
1
Bone 115 - "Bone_MatrixEaterDummy542595918"
There are no vertices attached to this bone
2
Bone 2 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 20 at frame 2433 has roughly the same value as tracks 19 and 21
Track 30 at frame 5733 has roughly the same value as tracks 29 and 31
1
Bone 34 - "bone_hand_left"
1
Rotation
Track 244 at frame 16368 has roughly the same value as tracks 243 and 245
2
Bone 53 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 101 at frame 12767 has roughly the same value as tracks 100 and 102
Track 109 at frame 13701 has roughly the same value as tracks 108 and 110
1
Bone 61 - "L_inr_eyebrow_bind_jnt"
1
Translation
Track 100 at frame 15768 has roughly the same value as tracks 99 and 101
1
Bone 63 - "neck_bind_jnt"
1
Rotation
Track 147 at frame 16268 has roughly the same value as tracks 146 and 148
1
Bone 64 - "R_pauldron_bind_jnt"
1
Rotation
Track 162 at frame 15401 has roughly the same value as tracks 161 and 163
4
Bone 66 - "R_lwr_arm_twist_02_bind_jnt"
4
Rotation
Track 43 at frame 9100 has roughly the same value as tracks 42 and 44
Track 61 at frame 10333 has roughly the same value as tracks 60 and 62
Track 73 at frame 10933 has roughly the same value as tracks 72 and 74
Track 121 at frame 13567 has roughly the same value as tracks 120 and 122
1
Bone 73 - "L_pauldron_bind_jnt"
1
Rotation
Track 5 at frame 667 has roughly the same value as tracks 4 and 6
2
Bone 74 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 25 at frame 2966 has roughly the same value as tracks 24 and 26
Track 35 at frame 6266 has roughly the same value as tracks 34 and 36
1
Bone 90 - "L_leg_04_bind_jnt"
1
Rotation
Track 118 at frame 15968 has roughly the same value as tracks 117 and 119
1
Bone 95 - "L_skirt_02_bind_jnt"
1
Rotation
Track 175 at frame 17868 has roughly the same value as tracks 174 and 176
1
Bone 107 - "L_skirt_A_02_bind_jnt"
1
Rotation
Track 175 at frame 17868 has roughly the same value as tracks 174 and 176
3
Bone 108 - "L_skirt_A_03_bind_jnt"
3
Rotation
Track 27 at frame 2466 has roughly the same value as tracks 26 and 28
Track 40 at frame 5766 has roughly the same value as tracks 39 and 41
Track 242 at frame 17868 has roughly the same value as tracks 241 and 243
8
ParticleEmitterPopcorn 2 - "Hero_Glow"
4
Alpha
Track 9 at frame 7767 is not in any sequence
Track 10 at frame 7800 is not in any sequence
Track 6 at frame 5500 has exactly the same value as tracks 5 and 7
Track 7 at frame 6767 has exactly the same value as tracks 6 and 8
4
Visibility
Track 9 at frame 7767 is not in any sequence
Track 10 at frame 7800 is not in any sequence
Track 6 at frame 5500 has exactly the same value as tracks 5 and 7
Track 7 at frame 6767 has exactly the same value as tracks 6 and 8
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