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Triggers
Hell Fire.w3x
Variables
Choice
Untitled Trigger 006
Untitled Trigger 007
Tunder
Untitled Trigger 005 Copy 2
Untitled Trigger 005
Weapon Lock
Untitled Trigger 004
Weapons
Minimal Healer Liquid
HECannon
M1 Sniper
M4A1
M249
MP5
Quest
Untitled Trigger 003
Game Bosses
Truth dies
Truth
Magnas
First Boss
Boss dies1
Boss dies2
Boss dies3
Second Boss
Third Boss
Game Results
Lose
Beginning
Game Text
Code
Ending 1
Ending 10
Ending 20
Ending 30
No ending
Ending
One
Ten
Twenty
Thirty
Spwn Coins
Untitled Trigger 002
Untitled Trigger 001
Rally Target
Rally 1
Voice
Attack Fire
Area sound
Background Music
Hp 60
Welcome to Hell Fire
Attack
Spawn
Rest
Rest Copy
Spawn 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing -No (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Marine-SG22 0000 <gen>
Untitled Trigger 007
Events
Player - Player 1 (Red) types a chat message containing -Yes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Marine-SG22 0000 <gen> to Move To . (Center of Region_017 <gen>)
Game - Pause the game
Game - Display to (All players) the text: In the future, he will still survive. This is his greatest survival time in his whole life...The end...
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 005 Copy 2
Events
Time - Every 1300.00 seconds of game time
Conditions
Actions
Environment - Remove (Last created weather effect)
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play RainS <gen> and display No it stops. . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 005
Events
Time - Every 1020.00 seconds of game time
Conditions
Actions
Environment - Create at Region_016 <gen> the weather effect Ashenvale Rain (Light)
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Rain <gen> and display It's raining... . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 004
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Order Marine-SG22 0000 <gen> to Right-Click . (Random item in Region_016 <gen>)
Minimal Healer Liquid
Events
Player - Player 1 (Red) types a chat message containing b-MHL (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create Minimal Healer Liquid and give it to Marine-SG22 0000 <gen>
Player - Add -350 to Player 1 (Red) . Current gold
HECannon
Events
Player - Player 1 (Red) types a chat message containing b-HEC (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create HE-Cannon and give it to Marine-SG22 0000 <gen>
Player - Add -3050 to Player 1 (Red) . Current gold
M1 Sniper
Events
Player - Player 1 (Red) types a chat message containing b-M1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create M1 Sniper and give it to Marine-SG22 0000 <gen>
Player - Add -1500 to Player 1 (Red) . Current gold
M4A1
Events
Player - Player 1 (Red) types a chat message containing b-M4A1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create M4A1 and give it to Marine-SG22 0000 <gen>
Player - Add -1000 to Player 1 (Red) . Current gold
M249
Events
Player - Player 1 (Red) types a chat message containing b-M249 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create M249 and give it to Marine-SG22 0000 <gen>
Player - Add -5000 to Player 1 (Red) . Current gold
MP5
Events
Player - Player 1 (Red) types a chat message containing b-MP5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Create MP-5 and give it to Marine-SG22 0000 <gen>
Player - Add -1000 to Player 1 (Red) . Current gold
Untitled Trigger 003
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Hell-Fire with the description A few hundred years ago, the Hell-Fire zone is a green, tropical forest with animals but suddenly the demons came and corrupt the land of the forest and make it their home.After a few years, the humans discover the demons so they decided to conquer the Hell-Fire.After a great battle, the humans eventually won but suddenly the inner core in the Hell-Fire burst out and killed everyone.Now, the Hell-Fire is still remains as a mystery. , using icon path war3mapImported\Ghoul - Copy.blp
Quest - Create a Required quest titled Story about William with the description William Trash is just a village man but since he needs to earn for living, he eventually join the marines since he will get 3500 gold for his earning. Now he is in a deep trouble!, he is in the hell-fire zone...can he survive? Well good luck for you! You will decide his future then!!! , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.blp
Quest - Create a Required quest titled William Trash with the description Name- William TrashAge- 35Occupation- MarineGender-MaleIncome- 3500 gold per month , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.blp
Quest - Create a Required quest titled Suvive with the description Survive till the backup arrives! , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.blp
Truth dies
Events
Unit - Eredar Warlock 0006 <gen> Dies
Conditions
Actions
Trigger - Turn on Untitled_Trigger_007 <gen>
Trigger - Turn on Untitled_Trigger_006 <gen>
Cinematic - Send transmission to (All players) from Eredar Warlock 0006 <gen> named Eerdar Warlock : Play Fain <gen> and display No it can't be I am immortal!!! You fool!!! the land's core is unstable only i can control it!!!Ah!!! ( in faint voice) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play No_u <gen> and display Should I leave now? . Modify duration: Add 0 seconds and Wait
Game - Display to (All players) the text: Type:"-Yes" or "-No"
Truth
Events
Time - Elapsed game time is 5500.00 seconds
Conditions
Actions
Unit - Make Marine-SG22 0000 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Sound - Play war3mapImported\220-nobuko_toda_shuichi_kobori_and_kazuma_jinnouchi-the_hunter.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn off Background_Music <gen>
Animation - Play Eredar Warlock 0006 <gen> 's Spell Slam animation
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Eredar Warlock 0006 <gen> named ??? : Play Tru2 <gen> and display You humans are so irritating!!! You shall face the true power of this land!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Earth <gen> and display Eathquake?!!! . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Well <gen> and display Well I don't know who you are but I will play along as well... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Eredar Warlock 0006 <gen>
Unit - Order Eredar Warlock 0006 <gen> to Attack . Marine-SG22 0000 <gen>
Magnas
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Order Grave 0005 <gen> to train/upgrade to a Lich (Lich)
First Boss
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Sound - Play Error <gen>
Unit - Order Abomination 0014 <gen> to Attack . Marine-SG22 0000 <gen>
Unit - Unhide Abomination 0014 <gen>
Game - Display to (All players) the text: Warning!An enemy is approaching!!!(Abomination)
Boss dies1
Events
Unit - Abomination 0014 <gen> Dies
Conditions
Actions
Sound - Play Boss <gen>
Game - Display to (All players) the text: Congratulations!!! First Boss defeated!
Boss dies2
Events
Unit - Hydralisk 0015 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulations!!! Second Boss defeated!
Sound - Play Boss <gen>
Boss dies3
Events
Unit - Frost Wyrm 0016 <gen> Dies
Conditions
Actions
Trigger - Turn on Magnas <gen>
Game - Display to (All players) the text: Congratulations!!! Third Boss defeated!
Sound - Play Boss <gen>
Second Boss
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Sound - Play Error <gen>
Unit - Order Hydralisk 0015 <gen> to Attack . Marine-SG22 0000 <gen>
Unit - Unhide Hydralisk 0015 <gen>
Game - Display to (All players) the text: Warning!An enemy is approaching!!!(Hydralisk)
Third Boss
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Sound - Play Error <gen>
Unit - Order Frost Wyrm 0016 <gen> to Attack . Marine-SG22 0000 <gen>
Unit - Unhide Frost Wyrm 0016 <gen>
Game - Display to (All players) the text: Warning!An enemy is approaching!!!(Frost Wyrm)
Lose
Events
Unit - Marine-SG22 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: William Trash died.You lose.
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play No___u <gen> and display ARGH!!! No... . Modify duration: Add 5.00 seconds and Don't wait
Game Text
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Unit - Hide Eredar Warlock 0006 <gen>
Game - Pause the game
Hero - Create MP-5 and give it to Marine-SG22 0000 <gen>
Hero - Create Healer Liquid and give it to Marine-SG22 0000 <gen>
Unit - Hide Abomination 0014 <gen>
Unit - Hide Hydralisk 0015 <gen>
Unit - Hide Frost Wyrm 0016 <gen>
Game - Display to (All players) the text: Welcome to the Hell-Fire map.All you need is to survive. You will face the undead as your enemy.
Game - Display to (All players) the text: Choose a time set for your gaming and type it before you play:-10 minutes-20 minutes-30 minutes-No time limit
Ending 1
Events
Player - Player 1 (Red) types a chat message containing -1 minute (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Unpause the game
Trigger - Turn off Ending_10 <gen>
Trigger - Turn off Ending_20 <gen>
Trigger - Turn off Ending_30 <gen>
Trigger - Turn off No_ending <gen>
Trigger - Turn on One <gen>
Ending 10
Events
Player - Player 1 (Red) types a chat message containing -10 minutes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Ending_10 <gen>
Trigger - Turn off No_ending <gen>
Trigger - Turn off Ending_20 <gen>
Trigger - Turn off Ending_30 <gen>
Game - Display to (All players) the text: You have selected 10 minutes. Good Luck!!!
Trigger - Turn on Ten <gen>
Game - Unpause the game
Ending 20
Events
Player - Player 1 (Red) types a chat message containing -20 minutes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Ending_1 <gen>
Trigger - Turn off Ending_10 <gen>
Trigger - Turn off Ending_30 <gen>
Trigger - Turn off No_ending <gen>
Game - Display to (All players) the text: You have selected 20 minutes. Good Luck!!!
Trigger - Turn on Twenty <gen>
Game - Unpause the game
Ending 30
Events
Player - Player 1 (Red) types a chat message containing -30 minutes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: You have selected 30 minutes. Good Luck!!!
Trigger - Turn on Thirty <gen>
Game - Unpause the game
No ending
Events
Player - Player 1 (Red) types a chat message containing -No time limit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Ending_1 <gen>
Trigger - Turn off Ending_10 <gen>
Trigger - Turn off Ending_20 <gen>
Trigger - Turn off Ending_30 <gen>
Game - Display to (All players) the text: You have selected enless time...Heh,heh,heh... good luck...
Game - Display to (All players) the text: No one will rescue you...You are on your own...
Game - Unpause the game
One
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Make Marine-SG22 0000 <gen> Invulnerable
Unit - Move Marine-SG22 0000 <gen> instantly to (Center of Region_013 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Marine-SG22 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Zom <gen> and display Argh.. there are too many of them... . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Marine 0012 <gen>
Unit - Unhide Marine 0007 <gen>
Unit - Unhide Marine 0008 <gen>
Unit - Unhide Marine 0009 <gen>
Unit - Unhide Marine 0010 <gen>
Unit - Unhide Marine 0011 <gen>
Unit - Rescue Marine 0007 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0008 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0009 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0010 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0011 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0012 <gen> for Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Marine 0007 <gen> named Marine : Play Take_care <gen> and display Hey Rex!!! , we can take care of these undead. Now go, William!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Marine-SG22 0000 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Good_Luck <gen> and display Ok, good luck... Warriors... . Modify duration: Add 1.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Ten
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Make Marine-SG22 0000 <gen> Invulnerable
Unit - Move Marine-SG22 0000 <gen> instantly to (Center of Region_013 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Marine-SG22 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Zom <gen> and display Argh.. there are too many of them... . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Marine 0012 <gen>
Unit - Unhide Marine 0007 <gen>
Unit - Unhide Marine 0008 <gen>
Unit - Unhide Marine 0009 <gen>
Unit - Unhide Marine 0010 <gen>
Unit - Unhide Marine 0011 <gen>
Unit - Rescue Marine 0007 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0008 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0009 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0010 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0011 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0012 <gen> for Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Marine 0007 <gen> named Marine : Play Take_care <gen> and display Hey Rex!!! , we can take care of these undead. Now go, William!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Marine-SG22 0000 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Good_Luck <gen> and display Ok, good luck... Warriors... . Modify duration: Add 1.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Twenty
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Make Marine-SG22 0000 <gen> Invulnerable
Unit - Move Marine-SG22 0000 <gen> instantly to (Center of Region_013 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Marine-SG22 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Zom <gen> and display Argh.. there are too many of them... . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Marine 0012 <gen>
Unit - Unhide Marine 0007 <gen>
Unit - Unhide Marine 0008 <gen>
Unit - Unhide Marine 0009 <gen>
Unit - Unhide Marine 0010 <gen>
Unit - Unhide Marine 0011 <gen>
Unit - Rescue Marine 0007 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0008 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0009 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0010 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0011 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0012 <gen> for Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Marine 0007 <gen> named Marine : Play Take_care <gen> and display Hey Rex!!! , we can take care of these undead. Now go, William!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Marine-SG22 0000 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Good_Luck <gen> and display Ok, good luck... Warriors... . Modify duration: Add 1.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Thirty
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Make Marine-SG22 0000 <gen> Invulnerable
Unit - Move Marine-SG22 0000 <gen> instantly to (Center of Region_013 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Marine-SG22 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Zom <gen> and display Argh.. there are too many of them... . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Marine 0012 <gen>
Unit - Unhide Marine 0007 <gen>
Unit - Unhide Marine 0008 <gen>
Unit - Unhide Marine 0009 <gen>
Unit - Unhide Marine 0010 <gen>
Unit - Unhide Marine 0011 <gen>
Unit - Rescue Marine 0007 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0008 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0009 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0010 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0011 <gen> for Player 1 (Red) and Retain color
Unit - Rescue Marine 0012 <gen> for Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Marine 0007 <gen> named Marine : Play Take_care <gen> and display Hey Rex!!! , we can take care of these undead. Now go, William!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Marine-SG22 0000 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Marine-SG22 0000 <gen> named William Trash : Play Good_Luck <gen> and display Ok, good luck... Warriors... . Modify duration: Add 1.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 002
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Untitled Trigger 001
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of Region_004 <gen>)
Item - Create Gold Coins at (Center of Region_012 <gen>)
Item - Create Gold Coins at (Center of Region_005 <gen>)
Item - Create Gold Coins at (Center of Region_006 <gen>)
Item - Create Gold Coins at (Center of Region_008 <gen>)
Item - Create Gold Coins at (Center of Region_007 <gen>)
Item - Create Gold Coins at (Center of Region_010 <gen>)
Item - Create Gold Coins at (Center of Region_009 <gen>)
Item - Create Gold Coins at (Center of Region_011 <gen>)
Rally 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Set Rally-Point for Grave 0002 <gen> to Marine-SG22 0000 <gen>
Unit - Set Rally-Point for Grave 0003 <gen> to Marine-SG22 0000 <gen>
Unit - Set Rally-Point for Grave 0004 <gen> to Marine-SG22 0000 <gen>
Unit - Set Rally-Point for Grave 0005 <gen> to Marine-SG22 0000 <gen>
Attack Fire
Events
Unit - Marine-SG22 0000 <gen> Acquires an item
Conditions
Actions
Sound - Play take_gun <gen> at 100.00 % volume, attached to Marine-SG22 0000 <gen>
Area sound
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Sound - Play Ghast <gen> at 100 % volume, located at (Center of Region_008 <gen>) with Z offset 0
Sound - Play Ghast <gen> at 100 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Sound - Play Ghast <gen> at 100 % volume, located at (Center of Region_011 <gen>) with Z offset 0
Sound - Play Ghast <gen> at 100 % volume, located at (Center of Region_010 <gen>) with Z offset 0
Sound - Play Ghast <gen> at 100 % volume, located at (Center of Region_007 <gen>) with Z offset 0
Background Music
Events
Time - Elapsed game time is 0.01 seconds
Time - Every 191.00 seconds of game time
Conditions
Actions
Unit - Hide Marine 0007 <gen>
Unit - Hide Marine 0009 <gen>
Unit - Hide Marine 0011 <gen>
Unit - Hide Marine 0012 <gen>
Unit - Hide Marine 0010 <gen>
Unit - Hide Marine 0008 <gen>
Sound - Play HORROR_SOUND_EFFECTS_AND_MUSIC_FREE01 <gen>
Hp 60
Events
Unit - Marine-SG22 0000 <gen> Notices a target in range
Conditions
Actions
Sound - Play Fire_u <gen> at 30.00 % volume, attached to Marine-SG22 0000 <gen>
Welcome to Hell Fire
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Play Hell_Fire_Demon <gen>
Attack
Events
Unit - Marine-SG22 0000 <gen> Takes damage
Conditions
Actions
Sound - Play Damage <gen> at 100 % volume, attached to Marine-SG22 0000 <gen>
Rest
Events
Time - Elapsed game time is 150.00 seconds
Time - Elapsed game time is 360.00 seconds
Time - Elapsed game time is 520.00 seconds
Time - Elapsed game time is 750.00 seconds
Time - Elapsed game time is 945.00 seconds
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Rest time!!! Be prepare...
Trigger - Turn off Spawn_1 <gen>
Rest Copy
Events
Time - Elapsed game time is 200.00 seconds
Time - Elapsed game time is 410.00 seconds
Time - Elapsed game time is 610.00 seconds
Time - Elapsed game time is 800.00 seconds
Time - Elapsed game time is 1010.00 seconds
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Zombies coming!!!
Trigger - Turn on Spawn_1 <gen>
Spawn 1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Order Grave 0005 <gen> to train/upgrade to a Ghoul
Unit - Order Grave 0004 <gen> to train/upgrade to a Zombie
Unit - Order Grave 0003 <gen> to train/upgrade to a Ghoul
Unit - Order Grave 0002 <gen> to train/upgrade to a Banshee
Unit - Order Grave 0005 <gen> to train/upgrade to a Ghoul
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