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Triggers
Hell Fire Citadel.w3x
Variables
music
Music
Cheat
Grade A Kill
Spares
Spare 1
Spare 2
Spare 3
Spare 4
Spare 5
hero Rez
---------------------------
pally rez
Warrior rez
---------------------------
Warlock rez
Shamman rez
Mage rez
Rogue rez
Hunter rez
---------------------------
Priest rez
Druid rez
Hero picker
---------------------------
Pally pick
Warrior pick
---------------------------
Druid pick
Priest
---------------------------
Rogue pick
Shamman pick
Hunter pick
Warlock pick
Mage pick
Hero text
Starting instructions
Instructions end
Hero text
Gates
forcewall 1
force wall 2
force wall 3
Warcheifs gate
Gate 1 setup
Get explosives
Explosives received
Back to gate
Boss 1
Attacked one
Ads
dead
Boss 2
Attacked
Explosion
Activate defense
Boss 3
Bladestorm
he dead
Camera back to normal
Demon mobs
Hidden
Unhidden
Boss demons rid of
Boss four
Boss reset
effect hide
Rain of fire 1
Rain of fire 1 reset
Rain of fire 2
Rain of fire 3
Rain of fire 4
Fire ball setup
Incoming fire
Rain of fire 5
Rain of fire 6
Rain of fire 7
Dead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Music
Events
Map initialization
Conditions
Actions
Sound - Set the music list to Comradeship <gen> , starting with a random song
Grade A Kill
Events
Player - Player 1 (Red) types a chat message containing -Grade A Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Grade A Kill for Player 1 (Red) at (Center of Region_010 <gen>) facing 0.00 degrees
Spare 1
Events
Player - Player 1 (Red) types a chat message containing -Spare1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Spare 2
Events
Player - Player 1 (Red) types a chat message containing -Spare2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Spare 3
Events
Player - Player 1 (Red) types a chat message containing -Spare3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of Region_015 <gen>) facing Default building facing degrees
Spare 4
Events
Player - Player 1 (Red) types a chat message containing -Spare4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of Region_015 <gen>) facing Default building facing degrees
Spare 5
Events
Player - Player 1 (Red) types a chat message containing -Spare5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 5 (Yellow) at (Center of Region_015 <gen>) facing Default building facing degrees
pally rez
Events
Unit - Blood Elf Paladin 0032 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Blood Elf Paladin 0032 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Warrior rez
Events
Unit - Tauren Warrior 0295 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Tauren Warrior 0295 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Warlock rez
Events
Unit - Undead Warlock 0000 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Undead Warlock 0000 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Shamman rez
Events
Unit - Orc Shaman 0119 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Orc Shaman 0119 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Mage rez
Events
Unit - Blood Elf Mage 0118 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Blood Elf Mage 0118 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Rogue rez
Events
Unit - Blood elf rogue 0294 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Blood elf rogue 0294 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Hunter rez
Events
Unit - Troll Hunter 0296 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Troll Hunter 0296 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Priest rez
Events
Unit - Blood Elf Priest 0297 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Blood Elf Priest 0297 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Druid rez
Events
Unit - Tauren Druid 0033 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Tauren Druid 0033 <gen> at (Center of Region_010 <gen>) , Show revival graphics
Pally pick
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Blood Elf Paladin 0032 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Blood Elf Paladin 0032 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior pick
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Tauren Warrior 0295 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Tauren Warrior 0295 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Druid pick
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Tauren Druid 0033 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Tauren Druid 0033 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Priest
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Blood Elf Priest 0297 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Blood Elf Priest 0297 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue pick
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Blood elf rogue 0294 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Blood elf rogue 0294 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Shamman pick
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Orc Shaman 0119 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Orc Shaman 0119 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Hunter pick
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Troll Hunter 0296 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Troll Hunter 0296 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warlock pick
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Undead Warlock 0000 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Undead Warlock 0000 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Mage pick
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Change ownership of Blood Elf Mage 0118 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Blood Elf Mage 0118 <gen> instantly to (Center of Region_010 <gen>)
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Starting instructions
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player 1 is the leader, if for any reason anyone should leave, type -spare 1 to gice yourself an extra whisp, or spare 2 for player 2 to get an extra whisp and so on.
Instructions end
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Starting_instructions <gen>
Hero text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tank class, need at least one at (Center of Region_014 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Healing class, need atleast one at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damage classes, need atmost 3 at (Center of Region_015 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
forcewall 1
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Destructible - Remove ForceWall 0988 <gen>
force wall 2
Events
Unit - Head Warlock 0009 <gen> Dies
Conditions
Actions
Destructible - Remove ForceWall 0986 <gen>
Destructible - Remove ForceWall 0987 <gen>
force wall 3
Events
Unit - Warcheif BloodRavenger 0221 <gen> Dies
Conditions
Actions
Destructible - Open ForceWall 0989 <gen>
Gate 1 setup
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0985 <gen> Invulnerable
Get explosives
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: The gate is locked, maybe there are explosives that you can blow it up with
Trigger - Turn off (This trigger)
Explosives received
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Remove Barrel of Explosives 1086 <gen>
Destructible - Remove Barrel of Explosives 1087 <gen>
Destructible - Remove Barrel of Explosives 1088 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Back_to_gate <gen>
Back to gate
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Make Demonic Gate 0985 <gen> Vulnerable
Special Effect - Create a special effect at (Random point in Region_011 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Region_011 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Region_011 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Kill Demonic Gate 0985 <gen>
Trigger - Turn off (This trigger)
Attacked one
Events
Unit - Commander Drak'thul 0001 <gen> Is attacked
Conditions
Actions
Sound - Play WolfriderYesAttack2 <gen> at 100 % volume, attached to Commander Drak'thul 0001 <gen>
Sound - Play WolfriderYesAttack2 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Ads
Events
Unit - Commander Drak'thul 0001 <gen> Stops casting an ability
Conditions
(Ability being cast) Equal to Drak'thul's summon wolves
Actions
Sound - Play WolfriderYesAttack1 <gen> at 100 % volume, attached to Commander Drak'thul 0001 <gen>
Sound - Play WolfriderYesAttack1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
dead
Events
Unit - Commander Drak'thul 0001 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0983 <gen>
Destructible - Open Demonic Gate 0984 <gen>
Attacked
Events
Unit - Head Warlock 0009 <gen> Is attacked
Conditions
Actions
Sound - Play GromYesAttack1 <gen> at 100 % volume, attached to Head Warlock 0009 <gen>
Trigger - Turn off (This trigger)
Explosion
Events
Unit - Head Warlock 0009 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Warlocks explosion
Actions
Cinematic - Send transmission to (All players) from Head Warlock 0009 <gen> named Head Warlock : Play No sound and display Come Closer...AND BURN!!! . Modify duration: Set to 4.00 seconds and Don't wait
Activate defense
Events
Unit - Head Warlock 0009 <gen> 's life becomes Less than 12000.00
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Head Warlock 0009 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Unit - Add warlocks defense to Head Warlock 0009 <gen>
Cinematic - Send transmission to (All players) from Head Warlock 0009 <gen> named Head warlock : Play No sound and display This shield rebounds hurts you as much as you hurt me! . Modify duration: Set to 3.00 seconds and Don't wait
Bladestorm
Events
Unit - Warcheif BloodRavenger 0221 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to BloodRavenger bladestorm
Actions
Sound - Play HeroBladeMasterYesAttack3 <gen> at 100.00 % volume, attached to Warcheif BloodRavenger 0221 <gen>
Unit - Order Warcheif BloodRavenger 0221 <gen> to Move To . (Center of Region_004 <gen>)
Wait 4.50 seconds
Unit - Order Warcheif BloodRavenger 0221 <gen> to Move To . (Center of Region_005 <gen>)
he dead
Events
Unit - Warcheif BloodRavenger 0221 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Doom_Walker_overhead for Player 1 (Red) over 0.01 seconds
Camera - . Apply . gg_cam_Doom_Walker_overhead for Player 2 (Blue) over 0.01 seconds
Camera - . Apply . gg_cam_Doom_Walker_overhead for Player 3 (Teal) over 0.01 seconds
Camera - . Apply . gg_cam_Doom_Walker_overhead for Player 4 (Purple) over 0.01 seconds
Camera - . Apply . gg_cam_Doom_Walker_overhead for Player 5 (Yellow) over 0.01 seconds
Cinematic - Send transmission to (All players) from Doom Walker 0008 <gen> named Doom Walker : Play No sound and display The orc warchief has fallen, the orcs have failed our secure passage, they are weak! Slaughter them all, go my servants! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 7.00 seconds
Animation - Play Doom Walker 0008 <gen> 's Cast animation
Trigger - Turn on Camera_back_to_normal <gen>
Camera back to normal
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Default_camera_view for Player 1 (Red) over 0.01 seconds
Camera - . Apply . gg_cam_Default_camera_view for Player 2 (Blue) over 0.01 seconds
Camera - . Apply . gg_cam_Default_camera_view for Player 3 (Teal) over 0.01 seconds
Camera - . Apply . gg_cam_Default_camera_view for Player 4 (Purple) over 0.01 seconds
Camera - . Apply . gg_cam_Default_camera_view for Player 5 (Yellow) over 0.01 seconds
Cinematic - Send transmission to (All players) from Fel Orc Centuron 0214 <gen> named Orc Centuron : Play No sound and display Our Masters have betrayed us! They are our enemys not the others, rise, destroy them! . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Change ownership of Fel Orc Centuron 0214 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0213 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0212 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0211 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0209 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0210 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0215 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0216 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0217 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0218 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0219 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Fel Orc Centuron 0220 <gen> to Player 1 (Red) and Retain color
Trigger - Turn off (This trigger)
Hidden
Events
Map initialization
Conditions
Actions
Unit - Hide Bloodfeind 0235 <gen>
Unit - Hide Bloodfeind 0236 <gen>
Unit - Hide Bloodfeind 0234 <gen>
Unit - Hide Bloodfeind 0237 <gen>
Unit - Hide Bloodfeind 0238 <gen>
Unit - Hide Bloodfeind 0239 <gen>
Unit - Hide Bloodfeind 0232 <gen>
Unit - Hide Bloodfeind 0231 <gen>
Unit - Hide Bloodfeind 0233 <gen>
Unit - Hide Bloodfeind 0225 <gen>
Unit - Hide Bloodfeind 0226 <gen>
Unit - Hide Bloodfeind 0230 <gen>
Unit - Hide Bloodfeind 0224 <gen>
Unit - Hide Bloodfeind 0223 <gen>
Unit - Hide Bloodfeind 0229 <gen>
Unit - Hide Bloodfeind 0227 <gen>
Unit - Hide Bloodfeind 0228 <gen>
Unhidden
Events
Unit - Warcheif BloodRavenger 0221 <gen> Dies
Conditions
Actions
Wait 7.00 seconds
Unit - Unhide Bloodfeind 0229 <gen>
Unit - Unhide Bloodfeind 0227 <gen>
Unit - Unhide Bloodfeind 0228 <gen>
Unit - Unhide Bloodfeind 0230 <gen>
Unit - Unhide Bloodfeind 0230 <gen>
Unit - Unhide Bloodfeind 0226 <gen>
Unit - Unhide Bloodfeind 0223 <gen>
Unit - Unhide Bloodfeind 0224 <gen>
Unit - Unhide Bloodfeind 0233 <gen>
Unit - Unhide Bloodfeind 0231 <gen>
Unit - Unhide Bloodfeind 0232 <gen>
Unit - Unhide Bloodfeind 0235 <gen>
Unit - Unhide Bloodfeind 0236 <gen>
Unit - Unhide Bloodfeind 0234 <gen>
Unit - Unhide Bloodfeind 0237 <gen>
Unit - Unhide Bloodfeind 0238 <gen>
Unit - Unhide Bloodfeind 0239 <gen>
Unit - Change ownership of Bloodfeind 0223 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0224 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0225 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0226 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0227 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0228 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0229 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0230 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0231 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0232 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0233 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0234 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0235 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0236 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0237 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0238 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bloodfeind 0239 <gen> to Neutral Hostile and Change color
Boss demons rid of
Events
Unit - Warcheif BloodRavenger 0221 <gen> Dies
Conditions
Actions
Wait 25.00 seconds
Unit - Remove Bloodfeind 0257 <gen> from the game
Unit - Remove Bloodfeind 0259 <gen> from the game
Unit - Remove Bloodfeind 0255 <gen> from the game
Unit - Remove Bloodfeind 0258 <gen> from the game
Unit - Remove Bloodfeind 0247 <gen> from the game
Unit - Remove Bloodfeind 0254 <gen> from the game
Unit - Remove Bloodfeind 0245 <gen> from the game
Unit - Remove Bloodfeind 0246 <gen> from the game
Unit - Remove Bloodfeind 0252 <gen> from the game
Unit - Remove Bloodfeind 0251 <gen> from the game
Unit - Remove Bloodfeind 0256 <gen> from the game
Unit - Remove Bloodfeind 0261 <gen> from the game
Unit - Remove Bloodfeind 0244 <gen> from the game
Unit - Remove Bloodfeind 0248 <gen> from the game
Unit - Remove Bloodfeind 0241 <gen> from the game
Unit - Remove Bloodfeind 0253 <gen> from the game
Unit - Remove Bloodfeind 0243 <gen> from the game
Unit - Remove Bloodfeind 0260 <gen> from the game
Unit - Remove Bloodfeind 0250 <gen> from the game
Unit - Remove Bloodfeind 0242 <gen> from the game
Unit - Remove Bloodfeind 0249 <gen> from the game
Unit - Remove Bloodfeind 0240 <gen> from the game
Boss reset
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Set life of Doom Walker 0008 <gen> to 100 %
Unit - Remove Fire Ball dodge from Doom Walker 0008 <gen>
effect hide
Events
Map initialization
Conditions
Actions
Unit - Hide Rain of fire effect 0262 <gen>
Unit - Hide Rain of fire effect 0263 <gen>
Unit - Hide Rain of fire effect 0264 <gen>
Unit - Hide Rain of fire effect 0265 <gen>
Rain of fire 1
Events
Unit - Doom Walker 0008 <gen> Is attacked
Conditions
Actions
Unit - Order Rain of fire effect 0262 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0263 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0264 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Unit - Order Rain of fire effect 0265 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Trigger - Turn off (This trigger)
Rain of fire 1 reset
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Trigger - Turn on Rain_of_fire_1 <gen>
Rain of fire 2
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 65000.00
Conditions
Actions
Unit - Order Rain of fire effect 0262 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0263 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0264 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Unit - Order Rain of fire effect 0265 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Rain of fire 3
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 55000.00
Conditions
Actions
Unit - Order Rain of fire effect 0262 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0263 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0264 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Unit - Order Rain of fire effect 0265 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Rain of fire 4
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 45000.00
Conditions
Actions
Unit - Order Rain of fire effect 0262 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0263 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0264 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Unit - Order Rain of fire effect 0265 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Fire ball setup
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 35000.00
Conditions
Actions
Unit - Order Doom Walker 0008 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Add Fire Ball dodge to Doom Walker 0008 <gen>
Trigger - Turn on Incoming_fire <gen>
Incoming fire
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Doom Walker 0008 <gen>
Actions
Cinematic - Send transmission to (All players) from Doom Walker 0008 <gen> named Doom Walker : Play No sound and display Can you aviod the fire? . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Doom Walker 0008 <gen> to Neutral Beastmaster - Stampede . (Center of Region_006 <gen>)
Rain of fire 5
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 25000.00
Conditions
Actions
Rain of fire 6
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Unit - Order Rain of fire effect 0262 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0263 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0264 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Unit - Order Rain of fire effect 0265 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Rain of fire 7
Events
Unit - Doom Walker 0008 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Unit - Order Rain of fire effect 0262 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0263 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_007 <gen>)
Unit - Order Rain of fire effect 0264 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Unit - Order Rain of fire effect 0265 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_006 <gen>)
Dead
Events
Unit - Doom Walker 0008 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Grade A Kill 0298 <gen> named Grade A Kill : Play No sound and display You have come along way, but you will never defeat my next creation, prepare your selves! . Modify duration: Set to 25.00 seconds and Don't wait
Unit - Remove Rain of fire effect 0262 <gen> from the game
Unit - Remove Rain of fire effect 0263 <gen> from the game
Unit - Remove Rain of fire effect 0264 <gen> from the game
Unit - Remove Rain of fire effect 0265 <gen> from the game
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