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Triggers
HoD Cathedral.w3x
Variables
hero selection
start
benalas
opening
second wave
last wave
ending
good ending
next
cinematics
gauntlet
catacomb
GFD
aggro
death
forcew
FW
Initialization
mod
modd
bloodwormz
bloodwormz Copy
kan'durath
enttry
deth
deth Copy
deth2
rolling door
rolling door2
door
gargoyle boss
Untitled Trigger 003
TSW dies
twinshades
win
win Copy
bloodhalls
barricade
bloodwormzz
kharakos vid
tank
tank respawn
bossdies
gatez
all gates
GFG
gorefeast gate
xaeron 1
Untitled Trigger 001
boss
duke speech
duke speech2
duke speech3
duke
Untitled Trigger 002
adds
duke dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
start
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Region_010 <gen>)
Unit - Kill Circle of Power 0748 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_010 <gen>) over 0.01 seconds
Game - Display to (All players) the text: Welcome to the Howling Cathedral.
opening
Events
Unit - A unit enters Region_029 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Gate 2547 <gen>
Destructible - Open Gate 2548 <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Move (Entering unit) instantly to (Center of Region_031 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Bischop Benalas 0732 <gen> named Bischop Benalas : Play No sound and display Brazenly you have stormed my cathedral and meddled in afairs beyond your own. And to what end? There is only death in your future. Minions come forth and destroy them! . Modify duration: Add 16.00 seconds and Wait
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 3.00 seconds
Destructible - Destroy Iron Gate 2549 <gen>
Unit Group - Order (Units in Region_030 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Wait 16.00 seconds
Destructible - Destroy Iron Gate 2792 <gen>
Unit Group - Order (Units in Region_032 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Wait 20.00 seconds
Destructible - Destroy Iron Gate 2550 <gen>
Unit Group - Order (Units in Region_033 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Wait 25.00 seconds
Destructible - Destroy Iron Gate 2793 <gen>
Unit Group - Order (Units in Region_034 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Wait 30.00 seconds
Destructible - Destroy Iron Gate 2794 <gen>
Cinematic - Send transmission to (All players) from Bischop Benalas 0732 <gen> named Bischop Benalas : Play No sound and display Can you feel it? The cold chill of death is near ... its formed its avatar, prepare yourself for the terrible might of KAN'THIR!!! . Modify duration: Add 5.00 seconds and Wait
Unit - Order Kan'thir 0730 <gen> to Attack-Move To . (Center of Region_031 <gen>)
second wave
Events
Unit - Kan'thir 0730 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Destroy Iron Gate 2801 <gen>
Unit Group - Order (Units in Region_035 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Wait 25.00 seconds
Destructible - Destroy Iron Gate 2802 <gen>
Unit Group - Order (Units in Region_036 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Wait 30.00 seconds
Destructible - Destroy Iron Gate 2803 <gen>
Unit - Order Murgaal 0731 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Cinematic - Send transmission to (All players) from Bischop Benalas 0732 <gen> named Bischop Benalas : Play No sound and display I must admit i am impressed, but not even you can withstand the dreaded Murgaal, come servant your master commands it! . Modify duration: Add 3.00 seconds and Wait
last wave
Events
Unit - Murgaal 0731 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Bischop Benalas 0732 <gen> named Bischop Benalas : Play No sound and display I underestimated you heroes, nonetheless your petty crusade is at an end. Your foolish hopes have led you to your deaths. . Modify duration: Add 4.00 seconds and Wait
Wait 6.00 seconds
Unit - Move Bischop Benalas 0732 <gen> instantly to (Center of Region_031 <gen>)
ending
Events
Unit - Bischop Benalas 0732 <gen> Dies
Conditions
Actions
Sound - Play Heroic Victory .
Unit - Move Commander Sarah Connor 0000 <gen> instantly to (Center of Region_037 <gen>) , facing (Position of (Killing unit))
Unit - Order Commander Sarah Connor 0000 <gen> to Move To . (Center of Region_041 <gen>)
Cinematic - Send transmission to (All players) from Commander Sarah Connor 0000 <gen> named Commander Sarah Connor : Play No sound and display You've done it! You defeated Benalas, the world is a safer place without him ... and it's all thanks to you hero. . Modify duration: Add 6.00 seconds and Wait
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
good ending
Events
Unit - A unit Acquires an item
Conditions
Actions
next
Events
Unit - Murgaal 0731 <gen> Dies
Conditions
Actions
Unit - Move Bischop Benalas 0732 <gen> instantly to (Center of Region_031 <gen>)
gauntlet
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Zerek Blackeye 0127 <gen> named Zerek Blackeye : Play No sound and display We are under siege! Destroy them my brethren! . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Position of (Entering unit)) over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
catacomb
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Gorefeast 0001 <gen> named Gorefeast : Play No sound and display ME...REND FLESH!!! . Modify duration: Add 3.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Position of (Entering unit)) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
GFD
Events
Unit - Gorefeast 0001 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Gorefeast 0001 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Cinematic - Send transmission to (All players) from Gorefeast 0001 <gen> named Gorefeast : Play No sound and display HAAAAARRRRGGHHH!!! . Modify duration: Add 2.00 seconds and Wait
aggro
Events
Unit - A unit comes within 256 of Zerek Blackeye 0127 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Zerek Blackeye 0127 <gen> named Zerek Blackeye : Play No sound and display Let darkness consume you! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Turn subtitle display override Off
Trigger - Turn off (This trigger)
death
Events
Unit - Zerek Blackeye 0127 <gen> Dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Sound - Play InfernalDeath <gen> at 100 % volume, attached to Zerek Blackeye 0127 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
FW
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Destructible - Destroy ForceWall 0223 <gen>
Destructible - Destroy ForceWall 0224 <gen>
mod
Events
Map initialization
Conditions
Actions
Animation - Play Horn of The Stone Watcher Pedestal 0746 <gen> 's stand second animation
Animation - Play The Stone Watcher 0317 <gen> 's stand alternate animation
Cinematic - Turn subtitle display override On
modd
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Unstable Abomination) and do (Make (Triggering unit) Explode on death)
bloodwormz
Events
Unit - A unit Dies
Conditions
((Dying unit) is in (Units of type (Unit-type of Unstable Abomination 0630 <gen>)).) Equal to True
Actions
Unit - Create 4 . Bloodworm (Level 1) for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Make (Dying unit) Explode on death
Special Effect - Create a special effect at (Position of (Dying unit)) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
bloodwormz Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is in (Units of type Bloodworm (Level 1)).) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
enttry
Events
Unit - A unit enters Region_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Grand Necromancer Kan'durath 0406 <gen> named Grand Necromancer Kan'durath : Play No sound and display What is this?! The living! This will be a fine test students, show them no mercy. . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off (This trigger)
deth
Events
Unit - Grand Necromancer Kan'durath 0406 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Grand Necromancer Kan'durath 0406 <gen> named Grand Necromancer Kan'durath : Play No sound and display Fools ... death only ... makes me stronger. . Modify duration: Add 3.00 seconds and Wait
deth Copy
Events
Unit - Grand Necromancer Kan'durath 0406 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Move Kan'durath 0455 <gen> instantly to (Center of Region_017 <gen>)
deth2
Events
Unit - Kan'durath 0455 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Kan'durath 0455 <gen> named Kan'durath : Play No sound and display You have no idea ... the horrors ahead. . Modify duration: Add 3.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of (Dying unit)) using Units\NightElf\Wisp\WispExplode.mdl
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Destructible - Destroy Gate 1449 <gen>
rolling door
Events
Unit - Wailing Tormentor 0488 <gen> Dies
Conditions
Actions
Destructible - Open Rolling Stone Door 1683 <gen>
rolling door2
Events
Unit - Wailing Tormentor 0570 <gen> Dies
Conditions
Actions
Destructible - Open Rolling Stone Door 1685 <gen>
door
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Gate 1448 <gen>
Untitled Trigger 003
Events
Unit - A unit enters Region_018 <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Entering unit) has gg_item_I00S_0745) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Animation - Play Horn of The Stone Watcher Pedestal 0746 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Cinematic - Send transmission to (All players) from The Stone Watcher 0317 <gen> named The Stone Watcher : Play No sound and display Who dares awaken the Stone Watcher, who dares the wrath of the eternal guardian?! . Modify duration: Add 4.00 seconds and Wait
Animation - Play The Stone Watcher 0317 <gen> 's stand animation
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from The Stone Watcher 0317 <gen> named The Stone Watcher : Play No sound and display Mortals! This herecy shall not go unpunished, i do as i must! . Modify duration: Add 4.00 seconds and Wait
Unit - Order The Stone Watcher 0317 <gen> to Move To . (Center of Region_018 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Position of (Entering unit)) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
TSW dies
Events
Unit - The Stone Watcher 0317 <gen> Dies
Conditions
Actions
Unit - Kill Horn of The Stone Watcher Pedestal 0746 <gen>
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Environment - Create at Region_020 <gen> the weather effect Rays Of Light
win
Events
Unit - Shad'zok 0576 <gen> Dies
Conditions
(Shad'ruul 0575 <gen> is dead) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Move Magic Vault 0752 <gen> instantly to (Center of Region_023 <gen>)
Destructible - Open Rolling Stone Door 1684 <gen>
win Copy
Events
Unit - Shad'ruul 0575 <gen> Dies
Conditions
(Shad'zok 0576 <gen> is dead) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Move Magic Vault 0752 <gen> instantly to (Center of Region_023 <gen>)
Destructible - Open Rolling Stone Door 1684 <gen>
barricade
Events
Unit - A unit enters Region_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Unstable Abomination for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
bloodwormzz
Events
Unit - Kharakos 0632 <gen> Is attacked
Conditions
((Attacking unit) is Mechanical) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kharakos 0632 <gen> using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Unit - Create 7 . Bloodworm (Level 1) for Player 11 (Dark Green) at (Position of Kharakos 0632 <gen>) facing Default building facing degrees
kharakos vid
Events
Unit - A unit enters Region_026 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Destroy Iron Gate 2069 <gen>
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Tension .
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 8.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_026 <gen>) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
tank
Events
Unit - A unit leaves Region_027 <gen>
Conditions
((Leaving unit) is Mechanical) Equal to True
Actions
Unit - Kill (Leaving unit)
tank respawn
Events
Unit - X45-Juggernaut 0633 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 X45-Juggernaut for Player 5 (Yellow) at (Center of Region_028 <gen>) facing (Position of Kharakos 0632 <gen>)
bossdies
Events
Unit - Kharakos 0632 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 1485 <gen>
Destructible - Open Iron Gate 2287 <gen>
all gates
Events
Unit - Zerek Blackeye 0127 <gen> Dies
Conditions
Actions
Destructible - Open Gate 1054 <gen>
GFG
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Destroy Iron Gate 1053 <gen>
Trigger - Turn off (This trigger)
gorefeast gate
Events
Unit - Gorefeast 0001 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 1052 <gen>
xaeron 1
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Gate 1051 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Animation - Play Duke Xaeron The Darkener 0316 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display I grow tired of waiting! Come and challenge the might of the DARKENER!!! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_006 <gen>) over 3.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Destructible - Open Gate 1049 <gen>
Trigger - Turn off (This trigger)
duke speech
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display I sense a disturbance, be on your guard. . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
duke speech2
Events
Unit - A unit enters Region_013 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display The living are here! Go, do as i have told you minions. . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn off (This trigger)
duke speech3
Events
Unit - A unit enters Region_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display You dissapoint me minions! . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
duke
Events
Unit - A unit comes within 256 of Duke Xaeron The Darkener 0316 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display Your soul belongs to ME now! . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - Duke Xaeron The Darkener 0316 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of Duke Xaeron The Darkener 0316 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Trigger - Turn off adds <gen>
Special Effect - Create a special effect at (Position of Duke Xaeron The Darkener 0316 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
adds
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Sound - Play IllPlayAlong <gen> at 100 % volume, attached to Duke Xaeron The Darkener 0316 <gen>
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display I'll play along. . Modify duration: Add 2.00 seconds and Wait
Unit - Create 4 . Skeleton Berserker for Player 1 (Red) at (Position of Duke Xaeron The Darkener 0316 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of Duke Xaeron The Darkener 0316 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 10.00 seconds
Sound - Play iMustFeed <gen> at 100 % volume, attached to Duke Xaeron The Darkener 0316 <gen>
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display I must feed! . Modify duration: Add 2.00 seconds and Wait
Unit - Create 4 . Skeleton Berserker for Player 1 (Red) at (Position of Duke Xaeron The Darkener 0316 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of Duke Xaeron The Darkener 0316 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 10.00 seconds
Sound - Play YourLifeWillSustainMe <gen> at 100 % volume, attached to Duke Xaeron The Darkener 0316 <gen>
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display Your life will sustain me! . Modify duration: Add 2.00 seconds and Wait
Unit - Create 4 . Skeleton Berserker for Player 1 (Red) at (Position of Duke Xaeron The Darkener 0316 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of Duke Xaeron The Darkener 0316 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
duke dies
Events
Unit - Duke Xaeron The Darkener 0316 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Duke Xaeron The Darkener 0316 <gen> named Duke Xaeron The Darkener : Play No sound and display I am ... undone. . Modify duration: Add 2.00 seconds and Wait
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