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Model validation: Hanging Cage_Revamped

CageEmpty_Destructible.mdx

0 errors 5 severe 1 warnings 2 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 63433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 63433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 63433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 63433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 63433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 4 - "cage3"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "Dummy01"
    • 1 Rotation
      • Track 3 at frame 1000 has exactly the same value as tracks 2 and 4
  • 1 ParticleEmitter2 0 - "BlizParticleExplosion"
    • 1 Emission Rate
      • Track 4 at frame 3333 is not in any sequence
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