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Model validation: Hand Gunner
arquebus.MDX
0errors2severe41warnings23unused
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 143333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (17)
1
ParticleEmitter2 0 - "BlizParticle01"
1
Rotation
Missing opening track for sequence "Attack one" at frame 9333 where it is needed
3
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
15
Geoset 0
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 1
1
Extent
Negative extents
1
Geoset 2
1
Extent
Negative extents
1
Geoset 3
1
Extent
Negative extents
1
Geoset 5
1
Extent
Negative extents
18
Geoset 6
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Bone 7 - "Upper Arm Left"
2
Rotation
Track 20 at frame 11033 has roughly the same value as tracks 19 and 21
Track 21 at frame 12000 has exactly the same value as tracks 20 and 22
2
Bone 8 - "Lower Arm Right"
2
Rotation
Track 15 at frame 9500 has exactly the same value as tracks 14 and 16
Track 52 at frame 150833 has roughly the same value as tracks 51 and 53
1
Bone 10 - "Head"
1
Rotation
Track 15 at frame 9500 has exactly the same value as tracks 14 and 16
3
Bone 13 - "Lower Arm Left"
3
Rotation
Track 10 at frame 9500 has exactly the same value as tracks 9 and 11
Track 13 at frame 11033 has roughly the same value as tracks 12 and 14
Track 14 at frame 12000 has roughly the same value as tracks 13 and 15
3
Bone 14 - "Hand Left"
3
Rotation
Track 12 at frame 9500 has roughly the same value as tracks 11 and 13
Track 15 at frame 11033 has roughly the same value as tracks 14 and 16
Track 16 at frame 12000 has roughly the same value as tracks 15 and 17
6
Bone 15 - "Cylinder01"
2
Translation
Track 16 at frame 11033 has exactly the same value as tracks 15 and 17
Track 17 at frame 12000 has exactly the same value as tracks 16 and 18
4
Rotation
Track 4 at frame 9500 has roughly the same value as tracks 3 and 5
Track 7 at frame 11000 has exactly the same value as tracks 6 and 8
Track 8 at frame 11033 has exactly the same value as tracks 7 and 9
Track 9 at frame 12000 has exactly the same value as tracks 8 and 10
1
Bone 16 - "Upper Leg Right"
1
Rotation
Track 36 at frame 20833 has roughly the same value as tracks 35 and 37
2
Bone 17 - "Upper Leg Left"
2
Rotation
Track 12 at frame 9500 has exactly the same value as tracks 11 and 13
Track 41 at frame 20833 has roughly the same value as tracks 40 and 42
1
Bone 18 - "Lower Leg Right"
1
Rotation
Track 27 at frame 16967 has exactly the same value as tracks 26 and 28
1
Bone 19 - "Foot Right"
1
Rotation
Track 25 at frame 16967 has exactly the same value as tracks 24 and 26
1
Bone 21 - "Foot Left"
1
Rotation
Track 25 at frame 16967 has roughly the same value as tracks 24 and 26
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