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How to import Halovian Warrior Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Halovian Warrior Portrait of the bundle Halovian Warrior Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Halovian Elven Auxiliaries.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Halovian Warrior Portrait
HalovianWarrior_Portrait.mdx
HaloWarriorMD.dds
HaloWarriorMO.dds
HaloWarriorME.dds
HaloHelmMD3.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HalovianWarrior_Portrait.mdx

Now Click the "Import File" Button:

Next select 'HalovianWarrior_Portrait.mdx' in the folder which you extracted from the zip archive:

Halovian Warrior Portrait
HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
HaloWarriorMD.dds
HaloWarriorME.dds
HaloWarriorMO.dds

The file has been properly added to the map archive:

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx

Done, you have imported the file HalovianWarrior_Portrait.mdx.

Importing HaloHelmMD3.dds

Now Click the "Import File" Button:

Next select 'HaloHelmMD3.dds' in the folder which you extracted from the zip archive:

Halovian Warrior Portrait
HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
HaloWarriorMD.dds
HaloWarriorME.dds
HaloWarriorMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds

Double-click the file HaloHelmMD3.dds:

HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds

The file has been properly added to the map archive:

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds

Done, you have imported the file HaloHelmMD3.dds.

Importing HaloWarriorMD.dds

Now Click the "Import File" Button:

Next select 'HaloWarriorMD.dds' in the folder which you extracted from the zip archive:

Halovian Warrior Portrait
HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
HaloWarriorMD.dds
HaloWarriorME.dds
HaloWarriorMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloWarriorMD.dds
Image / Texture
2,731
war3mapimported/HaloWarriorMD.dds

Double-click the file HaloWarriorMD.dds:

HaloWarriorMD.dds
Image / Texture
2,731
war3mapimported/HaloWarriorMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloWarriorMD.dds
Image / Texture
2,731
HaloWarriorMD.dds

The file has been properly added to the map archive:

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloWarriorMD.dds
Image / Texture
2,731
HaloWarriorMD.dds

Done, you have imported the file HaloWarriorMD.dds.

Importing HaloWarriorME.dds

Now Click the "Import File" Button:

Next select 'HaloWarriorME.dds' in the folder which you extracted from the zip archive:

Halovian Warrior Portrait
HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
HaloWarriorMD.dds
HaloWarriorME.dds
HaloWarriorMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloWarriorMD.dds
Image / Texture
2,731
HaloWarriorMD.dds
HaloWarriorME.dds
Image / Texture
2,731
war3mapimported/HaloWarriorME.dds

Double-click the file HaloWarriorME.dds:

HaloWarriorME.dds
Image / Texture
2,731
war3mapimported/HaloWarriorME.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloWarriorME.dds
Image / Texture
2,731
HaloWarriorME.dds

The file has been properly added to the map archive:

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloWarriorMD.dds
Image / Texture
2,731
HaloWarriorMD.dds
HaloWarriorME.dds
Image / Texture
2,731
HaloWarriorME.dds

Done, you have imported the file HaloWarriorME.dds.

Importing HaloWarriorMO.dds

Now Click the "Import File" Button:

Next select 'HaloWarriorMO.dds' in the folder which you extracted from the zip archive:

Halovian Warrior Portrait
HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
HaloWarriorMD.dds
HaloWarriorME.dds
HaloWarriorMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloWarriorMD.dds
Image / Texture
2,731
HaloWarriorMD.dds
HaloWarriorME.dds
Image / Texture
2,731
HaloWarriorME.dds
HaloWarriorMO.dds
Image / Texture
2,731
war3mapimported/HaloWarriorMO.dds

Double-click the file HaloWarriorMO.dds:

HaloWarriorMO.dds
Image / Texture
2,731
war3mapimported/HaloWarriorMO.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloWarriorMO.dds
Image / Texture
2,731
HaloWarriorMO.dds

The file has been properly added to the map archive:

HalovianWarrior_Portrait.mdx
Model
926
war3mapimported/HalovianWarrior_Portrait.mdx
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloWarriorMD.dds
Image / Texture
2,731
HaloWarriorMD.dds
HaloWarriorME.dds
Image / Texture
2,731
HaloWarriorME.dds
HaloWarriorMO.dds
Image / Texture
2,731
HaloWarriorMO.dds

Done, you have imported the file HaloWarriorMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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