• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

How to import Halovian Sentinel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Halovian Sentinel of the bundle Halovian Sentinel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Halovian Elven Auxiliaries.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherME.dds
HaloSentinelHD.dds
HaloArcherWD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HalovianSentinel.mdx

Now Click the "Import File" Button:

Next select 'HalovianSentinel.mdx' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx

Done, you have imported the file HalovianSentinel.mdx.

Importing HaloArcherMD.dds

Now Click the "Import File" Button:

Next select 'HaloArcherMD.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
war3mapimported/HaloArcherMD.dds

Double-click the file HaloArcherMD.dds:

HaloArcherMD.dds
Image / Texture
1,365
war3mapimported/HaloArcherMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds

Done, you have imported the file HaloArcherMD.dds.

Importing HaloArcherMD1.dds

Now Click the "Import File" Button:

Next select 'HaloArcherMD1.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
war3mapimported/HaloArcherMD1.dds

Double-click the file HaloArcherMD1.dds:

HaloArcherMD1.dds
Image / Texture
2,731
war3mapimported/HaloArcherMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds

Done, you have imported the file HaloArcherMD1.dds.

Importing HaloArcherME.dds

Now Click the "Import File" Button:

Next select 'HaloArcherME.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
war3mapimported/HaloArcherME.dds

Double-click the file HaloArcherME.dds:

HaloArcherME.dds
Image / Texture
1,365
war3mapimported/HaloArcherME.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds

Done, you have imported the file HaloArcherME.dds.

Importing HaloArcherME1.dds

Now Click the "Import File" Button:

Next select 'HaloArcherME1.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
war3mapimported/HaloArcherME1.dds

Double-click the file HaloArcherME1.dds:

HaloArcherME1.dds
Image / Texture
2,731
war3mapimported/HaloArcherME1.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds

Done, you have imported the file HaloArcherME1.dds.

Importing HaloArcherWD.dds

Now Click the "Import File" Button:

Next select 'HaloArcherWD.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
war3mapimported/HaloArcherWD.dds

Double-click the file HaloArcherWD.dds:

HaloArcherWD.dds
Image / Texture
341
war3mapimported/HaloArcherWD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds

Done, you have imported the file HaloArcherWD.dds.

Importing HaloAttachMD.dds

Now Click the "Import File" Button:

Next select 'HaloAttachMD.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds

Double-click the file HaloAttachMD.dds:

HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds

Done, you have imported the file HaloAttachMD.dds.

Importing HaloAttachMO.dds

Now Click the "Import File" Button:

Next select 'HaloAttachMO.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds

Double-click the file HaloAttachMO.dds:

HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds

Done, you have imported the file HaloAttachMO.dds.

Importing HaloHelmMD3.dds

Now Click the "Import File" Button:

Next select 'HaloHelmMD3.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds

Double-click the file HaloHelmMD3.dds:

HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds

Done, you have imported the file HaloHelmMD3.dds.

Importing HaloSentinelHD.dds

Now Click the "Import File" Button:

Next select 'HaloSentinelHD.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
war3mapimported/HaloSentinelHD.dds

Double-click the file HaloSentinelHD.dds:

HaloSentinelHD.dds
Image / Texture
341
war3mapimported/HaloSentinelHD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds

Done, you have imported the file HaloSentinelHD.dds.

Importing HaloSentinelMD.dds

Now Click the "Import File" Button:

Next select 'HaloSentinelMD.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
war3mapimported/HaloSentinelMD.dds

Double-click the file HaloSentinelMD.dds:

HaloSentinelMD.dds
Image / Texture
5,461
war3mapimported/HaloSentinelMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds

Done, you have imported the file HaloSentinelMD.dds.

Importing HaloSentinelME.dds

Now Click the "Import File" Button:

Next select 'HaloSentinelME.dds' in the folder which you extracted from the zip archive:

Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds
HaloSentinelME.dds
Image / Texture
5,461
war3mapimported/HaloSentinelME.dds

Double-click the file HaloSentinelME.dds:

HaloSentinelME.dds
Image / Texture
5,461
war3mapimported/HaloSentinelME.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloSentinelME.dds
Image / Texture
5,461
HaloSentinelME.dds

The file has been properly added to the map archive:

HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds
HaloSentinelME.dds
Image / Texture
5,461
HaloSentinelME.dds

Done, you have imported the file HaloSentinelME.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top