Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Halovian Sentinel of the bundle Halovian Sentinel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Halovian Elven Auxiliaries.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HalovianSentinel.mdx
Now Click the "Import File" Button:
Next select 'HalovianSentinel.mdx' in the folder which you extracted from the zip archive:
Halovian Sentinel
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
Done, you have imported the file HalovianSentinel.mdx.
Importing HaloArcherMD.dds
Now Click the "Import File" Button:
Next select 'HaloArcherMD.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
war3mapimported/HaloArcherMD.dds
Double-click the file HaloArcherMD.dds:
HaloArcherMD.dds
Image / Texture
1,365
war3mapimported/HaloArcherMD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
Done, you have imported the file HaloArcherMD.dds.
Importing HaloArcherMD1.dds
Now Click the "Import File" Button:
Next select 'HaloArcherMD1.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
war3mapimported/HaloArcherMD1.dds
Double-click the file HaloArcherMD1.dds:
HaloArcherMD1.dds
Image / Texture
2,731
war3mapimported/HaloArcherMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
Done, you have imported the file HaloArcherMD1.dds.
Importing HaloArcherME.dds
Now Click the "Import File" Button:
Next select 'HaloArcherME.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
war3mapimported/HaloArcherME.dds
Double-click the file HaloArcherME.dds:
HaloArcherME.dds
Image / Texture
1,365
war3mapimported/HaloArcherME.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
Done, you have imported the file HaloArcherME.dds.
Importing HaloArcherME1.dds
Now Click the "Import File" Button:
Next select 'HaloArcherME1.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
war3mapimported/HaloArcherME1.dds
Double-click the file HaloArcherME1.dds:
HaloArcherME1.dds
Image / Texture
2,731
war3mapimported/HaloArcherME1.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
Done, you have imported the file HaloArcherME1.dds.
Importing HaloArcherWD.dds
Now Click the "Import File" Button:
Next select 'HaloArcherWD.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
war3mapimported/HaloArcherWD.dds
Double-click the file HaloArcherWD.dds:
HaloArcherWD.dds
Image / Texture
341
war3mapimported/HaloArcherWD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
Done, you have imported the file HaloArcherWD.dds.
Importing HaloAttachMD.dds
Now Click the "Import File" Button:
Next select 'HaloAttachMD.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds
Double-click the file HaloAttachMD.dds:
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
Done, you have imported the file HaloAttachMD.dds.
Importing HaloAttachMO.dds
Now Click the "Import File" Button:
Next select 'HaloAttachMO.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds
Double-click the file HaloAttachMO.dds:
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
Done, you have imported the file HaloAttachMO.dds.
Importing HaloHelmMD3.dds
Now Click the "Import File" Button:
Next select 'HaloHelmMD3.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds
Double-click the file HaloHelmMD3.dds:
HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
Done, you have imported the file HaloHelmMD3.dds.
Importing HaloSentinelHD.dds
Now Click the "Import File" Button:
Next select 'HaloSentinelHD.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelMD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
war3mapimported/HaloSentinelHD.dds
Double-click the file HaloSentinelHD.dds:
HaloSentinelHD.dds
Image / Texture
341
war3mapimported/HaloSentinelHD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
Done, you have imported the file HaloSentinelHD.dds.
Importing HaloSentinelMD.dds
Now Click the "Import File" Button:
Next select 'HaloSentinelMD.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
war3mapimported/HaloSentinelMD.dds
Double-click the file HaloSentinelMD.dds:
HaloSentinelMD.dds
Image / Texture
5,461
war3mapimported/HaloSentinelMD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds
Done, you have imported the file HaloSentinelMD.dds.
Importing HaloSentinelME.dds
Now Click the "Import File" Button:
Next select 'HaloSentinelME.dds' in the folder which you extracted from the zip archive:
Halovian Sentinel
HalovianSentinel.mdx
HaloArcherMD.dds
HaloArcherMD1.dds
HaloArcherME.dds
HaloArcherME1.dds
HaloArcherWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloHelmMD3.dds
HaloSentinelHD.dds
HaloSentinelMD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds
HaloSentinelME.dds
Image / Texture
5,461
war3mapimported/HaloSentinelME.dds
Double-click the file HaloSentinelME.dds:
HaloSentinelME.dds
Image / Texture
5,461
war3mapimported/HaloSentinelME.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloSentinelME.dds
Image / Texture
5,461
HaloSentinelME.dds
The file has been properly added to the map archive:
HalovianSentinel.mdx
Model
1,556
war3mapimported/HalovianSentinel.mdx
HaloArcherMD.dds
Image / Texture
1,365
HaloArcherMD.dds
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME.dds
Image / Texture
1,365
HaloArcherME.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloArcherWD.dds
Image / Texture
341
HaloArcherWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloSentinelHD.dds
Image / Texture
341
HaloSentinelHD.dds
HaloSentinelMD.dds
Image / Texture
5,461
HaloSentinelMD.dds
HaloSentinelME.dds
Image / Texture
5,461
HaloSentinelME.dds
Done, you have imported the file HaloSentinelME.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.