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Model validation: Halovian Screecher Hawk Rider

HalovianSpiritHawkRider.mdx

0 errors 0 severe 46 warnings 147 unused
  • 14 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 78 - "ponytail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "mount_bone_wing_left"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "mount_L_wing_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "mount_L_wing_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 134 - "mount_L_wing_B_01_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 662 at frame 30967 has roughly the same value as tracks 661 and 663
  • 1 Bone 135 - "mount_L_wing_B_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "mount_L_wing_B_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "mount_L_wing_B_03_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "mount_bone_wing_right"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "mount_R_wing_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "mount_R_wing_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 145 - "mount_R_wing_B_01_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 672 at frame 30967 has roughly the same value as tracks 671 and 673
  • 1 Bone 146 - "mount_R_wing_B_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "mount_R_wing_B_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 148 - "mount_R_wing_B_03_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 168 - "mount_L_plume_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 169 - "mount_L_plume_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 170 - "mount_L_plume_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 171 - "mount_L_plume_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 172 - "mount_L_plume_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 568 at frame 22967 has roughly the same value as tracks 567 and 569
  • 1 1 Bone 173 - "mount_L_plume_B_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 562 at frame 23367 has roughly the same value as tracks 561 and 563
  • 1 Bone 174 - "mount_R_plume_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 175 - "mount_R_plume_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 176 - "mount_R_plume_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 177 - "mount_R_plume_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 301 at frame 25667 has roughly the same value as tracks 300 and 302
  • 1 2 Bone 178 - "mount_R_plume_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 289 at frame 25667 has roughly the same value as tracks 288 and 290
    • 1 Rotation
      • Track 575 at frame 22967 has roughly the same value as tracks 574 and 576
  • 1 Bone 179 - "mount_R_plume_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 0 - "bone_turret"
    • 2 Rotation
      • Track 132 at frame 7268 has roughly the same value as tracks 131 and 133
      • Track 530 at frame 34001 has roughly the same value as tracks 529 and 531
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 332 at frame 26434 has roughly the same value as tracks 331 and 333
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 334 at frame 26500 has roughly the same value as tracks 333 and 335
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 378 at frame 26767 has roughly the same value as tracks 377 and 379
  • 7 Bone 8 - "L_lwr_arm_bind_jnt"
    • 7 Rotation
      • Track 18 at frame 2400 has roughly the same value as tracks 17 and 19
      • Track 71 at frame 6768 has roughly the same value as tracks 70 and 72
      • Track 135 at frame 13968 has roughly the same value as tracks 134 and 136
      • Track 153 at frame 15601 has roughly the same value as tracks 152 and 154
      • Track 275 at frame 22834 has roughly the same value as tracks 274 and 276
      • Track 311 at frame 29100 has roughly the same value as tracks 310 and 312
      • Track 378 at frame 33501 has roughly the same value as tracks 377 and 379
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 22567 has roughly the same value as tracks 28 and 30
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 22567 has roughly the same value as tracks 28 and 30
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 22567 has roughly the same value as tracks 28 and 30
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 108 at frame 6401 has roughly the same value as tracks 107 and 109
      • Track 214 at frame 14134 has roughly the same value as tracks 213 and 215
      • Track 354 at frame 20768 has roughly the same value as tracks 353 and 355
      • Track 501 at frame 33134 has roughly the same value as tracks 500 and 502
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 533 has roughly the same value as tracks 3 and 5
      • Track 24 at frame 2267 has roughly the same value as tracks 23 and 25
      • Track 87 at frame 10901 has roughly the same value as tracks 86 and 88
      • Track 141 at frame 15568 has roughly the same value as tracks 140 and 142
      • Track 167 at frame 16868 has roughly the same value as tracks 166 and 168
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 533 has roughly the same value as tracks 3 and 5
      • Track 24 at frame 2267 has roughly the same value as tracks 23 and 25
      • Track 87 at frame 10901 has roughly the same value as tracks 86 and 88
      • Track 141 at frame 15568 has roughly the same value as tracks 140 and 142
      • Track 167 at frame 16868 has roughly the same value as tracks 166 and 168
  • 2 Bone 32 - "bone_hand_right"
    • 2 Rotation
      • Track 469 at frame 24768 has roughly the same value as tracks 468 and 470
      • Track 517 at frame 30634 has roughly the same value as tracks 516 and 518
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 127 at frame 7268 has roughly the same value as tracks 126 and 128
      • Track 541 at frame 34001 has roughly the same value as tracks 540 and 542
  • 4 Bone 53 - "R_leg_01_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 733 has roughly the same value as tracks 2 and 4
      • Track 69 at frame 4634 has roughly the same value as tracks 68 and 70
      • Track 118 at frame 9768 has roughly the same value as tracks 117 and 119
      • Track 403 at frame 36501 has roughly the same value as tracks 402 and 404
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 450 at frame 28567 has roughly the same value as tracks 449 and 451
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 161 at frame 14168 has roughly the same value as tracks 160 and 162
  • 3 Bone 59 - "L_loincloth_01_bind_jnt"
    • 2 Translation
      • Track 492 at frame 27934 has roughly the same value as tracks 491 and 493
      • Track 520 at frame 30567 has roughly the same value as tracks 519 and 521
    • 1 Rotation
      • Track 512 at frame 28567 has roughly the same value as tracks 511 and 513
  • 2 Bone 60 - "L_loincloth_02_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 4200 has roughly the same value as tracks 36 and 38
      • Track 42 at frame 4534 has roughly the same value as tracks 41 and 43
  • 1 Bone 61 - "R_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 505 at frame 28567 has roughly the same value as tracks 504 and 506
  • 5 Bone 62 - "R_loincloth_02_bind_jnt"
    • 5 Rotation
      • Track 43 at frame 4534 has roughly the same value as tracks 42 and 44
      • Track 75 at frame 8134 has roughly the same value as tracks 74 and 76
      • Track 87 at frame 9334 has roughly the same value as tracks 86 and 88
      • Track 328 at frame 34867 has roughly the same value as tracks 327 and 329
      • Track 340 at frame 36067 has roughly the same value as tracks 339 and 341
  • 3 Bone 63 - "L_skirt_armor_bind_jnt"
    • 3 Rotation
      • Track 45 at frame 4100 has roughly the same value as tracks 44 and 46
      • Track 169 at frame 13768 has roughly the same value as tracks 168 and 170
      • Track 189 at frame 16302 has roughly the same value as tracks 188 and 190
  • 3 Bone 64 - "R_skirt_armor_bind_jnt"
    • 3 Rotation
      • Track 45 at frame 4100 has roughly the same value as tracks 44 and 46
      • Track 147 at frame 12901 has roughly the same value as tracks 146 and 148
      • Track 176 at frame 16302 has roughly the same value as tracks 175 and 177
  • 3 Bone 65 - "L_skirt_A_01_01_bind_jnt"
    • 3 Rotation
      • Track 126 at frame 7268 has roughly the same value as tracks 125 and 127
      • Track 496 at frame 28567 has roughly the same value as tracks 495 and 497
      • Track 555 at frame 34001 has roughly the same value as tracks 554 and 556
  • 5 Bone 68 - "M_skirt_A_01_bind_jnt"
    • 2 Translation
      • Track 601 at frame 27234 has roughly the same value as tracks 600 and 602
      • Track 667 at frame 31200 has roughly the same value as tracks 666 and 668
    • 3 Rotation
      • Track 129 at frame 7268 has roughly the same value as tracks 128 and 130
      • Track 506 at frame 28567 has roughly the same value as tracks 505 and 507
      • Track 565 at frame 34001 has roughly the same value as tracks 564 and 566
  • 3 Bone 71 - "R_skirt_A_01_01_bind_jnt"
    • 3 Rotation
      • Track 129 at frame 7268 has roughly the same value as tracks 128 and 130
      • Track 500 at frame 28567 has roughly the same value as tracks 499 and 501
      • Track 559 at frame 34001 has roughly the same value as tracks 558 and 560
  • 3 Bone 74 - "M_skirt_B_01_bind_jnt"
    • 3 Rotation
      • Track 125 at frame 7268 has roughly the same value as tracks 124 and 126
      • Track 504 at frame 28567 has roughly the same value as tracks 503 and 505
      • Track 563 at frame 34001 has roughly the same value as tracks 562 and 564
  • 6 Bone 123 - "mount_bone_chest"
    • 6 Rotation
      • Track 51 at frame 5200 has roughly the same value as tracks 50 and 52
      • Track 67 at frame 6701 has roughly the same value as tracks 66 and 68
      • Track 80 at frame 7901 has roughly the same value as tracks 79 and 81
      • Track 117 at frame 11801 has roughly the same value as tracks 116 and 118
      • Track 332 at frame 33434 has roughly the same value as tracks 331 and 333
      • Track 345 at frame 34634 has roughly the same value as tracks 344 and 346
  • 1 Bone 126 - "mount_jaw_bind_jnt"
    • 1 Rotation
      • Track 252 at frame 22634 has roughly the same value as tracks 251 and 253
  • 2 Bone 149 - "mount_pelvis_bind_jnt"
    • 2 Rotation
      • Track 457 at frame 28234 has roughly the same value as tracks 456 and 458
      • Track 472 at frame 29534 has roughly the same value as tracks 471 and 473
  • 1 Bone 165 - "mount_tongue_01_bind_jnt"
    • 1 Rotation
      • Track 253 at frame 22634 has roughly the same value as tracks 252 and 254
  • 5 CollisionShape 0 - "B_KGS_MNTTorso"
    • 5 Rotation
      • Track 193 at frame 9801 has roughly the same value as tracks 192 and 194
      • Track 210 at frame 10368 has roughly the same value as tracks 209 and 211
      • Track 441 at frame 21268 has roughly the same value as tracks 440 and 442
      • Track 653 at frame 36534 has roughly the same value as tracks 652 and 654
      • Track 670 at frame 37101 has roughly the same value as tracks 669 and 671
  • 2 CollisionShape 1 - "B_KGS_MNTHead"
    • 2 Rotation
      • Track 671 at frame 29867 has roughly the same value as tracks 670 and 672
      • Track 672 at frame 29900 has roughly the same value as tracks 671 and 673
  • 2 CollisionShape 2 - "B_KGS_Torso"
    • 2 Rotation
      • Track 174 at frame 7901 has roughly the same value as tracks 173 and 175
      • Track 649 at frame 34634 has roughly the same value as tracks 648 and 650
  • 1 CollisionShape 3 - "B_KGS_Head"
    • 1 Rotation
      • Track 545 at frame 25867 has roughly the same value as tracks 544 and 546
  • unused Texture 0 - "HaloDragonhawkMD.dds"
  • unused Texture 1 - "Human_HighElfDragonhawkRider_Rider_Normal.tif"
  • unused Texture 2 - "Human_HighElfDragonhawkRider_Rider_ORM.tif"
  • unused Texture 3 - "Human_HighElfDragonhawkRider_Rider_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_HighElfDragonhawkRider_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_HighElfDragonhawkRider_Hair_Normal.tif"
  • unused Texture 8 - "Human_HighElfDragonhawkRider_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "HaloDragonhawkMUD.dds"
  • unused Texture 11 - "Human_HighElfDragonhawkRider_Hawk_Normal.tif"
  • unused Texture 12 - "Human_HighElfDragonhawkRider_Hawk_ORM.tif"
  • unused Texture 13 - "Human_HighElfDragonhawkRider_Hawk_Emissive.tif"
  • unused Texture 14 - "HaloDragonhawkMWD.dds"
  • unused Texture 15 - "Human_HighElfDragonhawkRider_Feather_Normal.tif"
  • unused Texture 16 - "Human_HighElfDragonhawkRider_Feather_ORM.tif"
  • unused Texture 17 - "Human_HighElfDragonhawkRider_Shield_Diffuse.tif"
  • unused Texture 18 - "Human_HighElfDragonhawkRider_Shield_Normal.tif"
  • unused Texture 19 - "Human_HighElfDragonhawkRider_Shield_ORM.tif"
  • unused Texture 20 - "Human_HighElfDragonhawkRider_Shield_Emissive.tif"
  • unused Texture 21 - "SpiritHawkMD.dds"
  • unused Texture 22 - "SpiritHawk_Main_Normal.tif"
  • unused Texture 23 - "SpiritHawk_Main_ORM.tif"
  • unused Texture 24 - "UnbrokenDarkweaver_Main_Diffuse.tif"
  • unused Texture 25 - "UnbrokenDarkweaver_Main_Normal.tif"
  • unused Texture 26 - "UnbrokenDarkweaver_Main_ORM.tif"
  • unused Texture 27 - "HaloShieldMD.dds"
  • unused Texture 28 - "LS_Props_RackArmor_Normal.tif"
  • unused Texture 29 - "HaloShieldMO.dds"
  • unused Texture 30 - "Human_Knight_Lance_Diffuse.tif"
  • unused Texture 31 - "Human_Knight_Lance_Normal.tif"
  • unused Texture 32 - "Human_Knight_Lance_ORM.tif"
  • unused Texture 33 - "RevenantIce_Main_Diffuse.tif"
  • unused Texture 34 - "RevenantIce_Main_Normal.tif"
  • unused Texture 35 - "RevenantIce_Main_ORM.tif"
  • unused Texture 36 - "RevenantIce_Main_Emissive.tif"
  • unused Texture 37 - "HaloHelmMD3.dds"
  • unused Texture 38 - "RevenantOfTheSeas_Main_Normal.tif"
  • unused Texture 39 - "RevenantOfTheSeas_Main_ORM.tif"
  • unused Texture 40 - "HarpyRogue_Main_Diffuse.tif"
  • unused Texture 41 - "HarpyRogue_Main_Normal.tif"
  • unused Texture 42 - "HarpyRogue_Main_ORM.tif"
  • unused Texture 43 - "HarpyRogue_Main_Emissive.tif"
  • unused Texture 44 - "Human_ArthasMenethil_Main_Diffuse.tif"
  • unused Texture 45 - "Human_ArthasMenethil_Main_Normal.tif"
  • unused Texture 46 - "Human_ArthasMenethil_Main_ORM.tif"
  • unused Texture 47 - "Human_ArthasMenethil_Main_Emissive.tif"
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