• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Halovian Screecher Hawk Rider

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Halovian Screecher Hawk Rider of the bundle Halovian Screecher Hawk Rider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Halovian Elven Auxiliaries.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
SpiritHawkMD.dds
HaloShieldMD.dds
HaloShieldMO.dds
HaloHelmMD3.dds
bloodelfdragonhawk.facefx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HalovianSpiritHawkRider.mdx

Now Click the "Import File" Button:

Next select 'HalovianSpiritHawkRider.mdx' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx

Done, you have imported the file HalovianSpiritHawkRider.mdx.

Importing HaloDragonhawkMD.dds

Now Click the "Import File" Button:

Next select 'HaloDragonhawkMD.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
war3mapimported/HaloDragonhawkMD.dds

Double-click the file HaloDragonhawkMD.dds:

HaloDragonhawkMD.dds
Image / Texture
2,731
war3mapimported/HaloDragonhawkMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds

Done, you have imported the file HaloDragonhawkMD.dds.

Importing HaloDragonhawkMUD.dds

Now Click the "Import File" Button:

Next select 'HaloDragonhawkMUD.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
war3mapimported/HaloDragonhawkMUD.dds

Double-click the file HaloDragonhawkMUD.dds:

HaloDragonhawkMUD.dds
Image / Texture
2,731
war3mapimported/HaloDragonhawkMUD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds

Done, you have imported the file HaloDragonhawkMUD.dds.

Importing HaloDragonhawkMWD.dds

Now Click the "Import File" Button:

Next select 'HaloDragonhawkMWD.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
war3mapimported/HaloDragonhawkMWD.dds

Double-click the file HaloDragonhawkMWD.dds:

HaloDragonhawkMWD.dds
Image / Texture
1,365
war3mapimported/HaloDragonhawkMWD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds

Done, you have imported the file HaloDragonhawkMWD.dds.

Importing HaloHelmMD3.dds

Now Click the "Import File" Button:

Next select 'HaloHelmMD3.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds

Double-click the file HaloHelmMD3.dds:

HaloHelmMD3.dds
Image / Texture
5,461
war3mapimported/HaloHelmMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds

Done, you have imported the file HaloHelmMD3.dds.

Importing HaloShieldMD.dds

Now Click the "Import File" Button:

Next select 'HaloShieldMD.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
war3mapimported/HaloShieldMD.dds

Double-click the file HaloShieldMD.dds:

HaloShieldMD.dds
Image / Texture
341
war3mapimported/HaloShieldMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds

Done, you have imported the file HaloShieldMD.dds.

Importing HaloShieldMO.dds

Now Click the "Import File" Button:

Next select 'HaloShieldMO.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds
HaloShieldMO.dds
Image / Texture
341
war3mapimported/HaloShieldMO.dds

Double-click the file HaloShieldMO.dds:

HaloShieldMO.dds
Image / Texture
341
war3mapimported/HaloShieldMO.dds

Tick the box "Use Custom Path" and type in the correct path:

HaloShieldMO.dds
Image / Texture
341
HaloShieldMO.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds
HaloShieldMO.dds
Image / Texture
341
HaloShieldMO.dds

Done, you have imported the file HaloShieldMO.dds.

Importing SpiritHawkMD.dds

Now Click the "Import File" Button:

Next select 'SpiritHawkMD.dds' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds
HaloShieldMO.dds
Image / Texture
341
HaloShieldMO.dds
SpiritHawkMD.dds
Image / Texture
5,461
war3mapimported/SpiritHawkMD.dds

Double-click the file SpiritHawkMD.dds:

SpiritHawkMD.dds
Image / Texture
5,461
war3mapimported/SpiritHawkMD.dds

Tick the box "Use Custom Path" and type in the correct path:

SpiritHawkMD.dds
Image / Texture
5,461
SpiritHawkMD.dds

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds
HaloShieldMO.dds
Image / Texture
341
HaloShieldMO.dds
SpiritHawkMD.dds
Image / Texture
5,461
SpiritHawkMD.dds

Done, you have imported the file SpiritHawkMD.dds.

Importing bloodelfdragonhawk.facefx

Now Click the "Import File" Button:

Next select 'bloodelfdragonhawk.facefx' in the folder which you extracted from the zip archive:

Halovian Screecher Hawk Rider
HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
HaloShieldMD.dds
HaloShieldMO.dds
SpiritHawkMD.dds
bloodelfdragonhawk.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds
HaloShieldMO.dds
Image / Texture
341
HaloShieldMO.dds
SpiritHawkMD.dds
Image / Texture
5,461
SpiritHawkMD.dds
bloodelfdragonhawk.facefx
Face Effect
34
war3mapimported/bloodelfdragonhawk.facefx

Double-click the file bloodelfdragonhawk.facefx:

bloodelfdragonhawk.facefx
Face Effect
34
war3mapimported/bloodelfdragonhawk.facefx

Tick the box "Use Custom Path" and type in the correct path:

bloodelfdragonhawk.facefx
Face Effect
34
Units/Human/BloodElfDragonHawk/BloodElfDragonHawk.facefx

The file has been properly added to the map archive:

HalovianSpiritHawkRider.mdx
Model
3,052
war3mapimported/HalovianSpiritHawkRider.mdx
HaloDragonhawkMD.dds
Image / Texture
2,731
HaloDragonhawkMD.dds
HaloDragonhawkMUD.dds
Image / Texture
2,731
HaloDragonhawkMUD.dds
HaloDragonhawkMWD.dds
Image / Texture
1,365
HaloDragonhawkMWD.dds
HaloHelmMD3.dds
Image / Texture
5,461
HaloHelmMD3.dds
HaloShieldMD.dds
Image / Texture
341
HaloShieldMD.dds
HaloShieldMO.dds
Image / Texture
341
HaloShieldMO.dds
SpiritHawkMD.dds
Image / Texture
5,461
SpiritHawkMD.dds
bloodelfdragonhawk.facefx
Face Effect
34
Units/Human/BloodElfDragonHawk/BloodElfDragonHawk.facefx

Done, you have imported the file bloodelfdragonhawk.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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