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Triggers
Halls of Heroes - Forest of Myth ALPHA 0.1.2.w3x
Variables
Spawn
Brown Top Footmen
Brown Top Mid Footmen
Brown Bot Mid Footmen
Brown Bot Footmen
Green Top Footmen
Green Top Mid Footmen
Green Bot Mid Footmen
Green Bot Footmen
Sorcerer
Red SO
Blue SO
Teal SO
Purple SO
Yellow SO
Orange SO
Green SO
Pink SO
Gray SO
Light Blue SO
Firedruid
Red FD
Blue FD
Teal FD
Purple FD
Yellow FD
Orange FD
Green FD
Pink FD
Gray FD
Light Blue FD
End Game
Camera Brown Top
Camera Brown Mid Top
Camera Brown Mid Bot
Camera Brown Bot
Camera Green Top
Camera Green Mid Top
Camera Green Mid Bot
Camera Green Bot
Brown
Green
Master Peruto
Red MP
Blue MP
Teal MP
Purple MP
Yellow MP
Orange MP
Green MP
Pink MP
Gray MP
Light Blue MP
Fujimora Pantsu
Red FP
Blue FP
Teal FP
Purple FP
Yellow FP
Orange FP
Green FP
Pink FP
Gray FP
Light Blue FP
Hero
Red Hero Spawn
Blue Hero Spawn
Teal Hero Spawn
Purple Hero Spawn
Yellow Hero Spawn
Orange Hero Spawn
Green Hero Spawn
Pink Hero Spawn
Gray Hero Spawn
Light Blue Hero Spawn
Respawn
Initialization
Start Gold
Guide
Bounty on
Income
Cinematic Guide
Red Guide
Blue Guide
Teal Guide
Purple Guide
Yellow Guide
Orange Guide
Green Guide
Pink Guide
Gray Guide
Light Blue Guide
Force Creeps
Force Move
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Brown Top Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Unit - Create 1 . Mortar Team for Player 12 (Brown) at (Position of Barracks 0008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top <gen>)
Brown Top Mid Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Unit - Create 1 . Mortar Team for Player 12 (Brown) at (Position of Barracks 0007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Top_Mid <gen>)
Brown Bot Mid Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Unit - Create 1 . Mortar Team for Player 12 (Brown) at (Position of Barracks 0006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot_Mid <gen>)
Brown Bot Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Footman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Unit - Create 1 . Mortar Team for Player 12 (Brown) at (Position of Barracks 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Green_Bot <gen>)
Green Top Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Unit - Create 1 . Mortar Team for Player 11 (Dark Green) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top <gen>)
Green Top Mid Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Unit - Create 1 . Mortar Team for Player 11 (Dark Green) at (Position of Barracks 0002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Top_Mid <gen>)
Green Bot Mid Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Unit - Create 1 . Mortar Team for Player 11 (Dark Green) at (Position of Barracks 0003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot_Mid <gen>)
Green Bot Footmen
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Unit - Create 1 . Mortar Team for Player 11 (Dark Green) at (Position of Barracks 0004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Brown_Bot <gen>)
Red SO
Events
Player - Player 1 (Red) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0009 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0009 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Blue SO
Events
Player - Player 2 (Blue) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0010 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0010 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Teal SO
Events
Player - Player 3 (Teal) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0011 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0011 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Purple SO
Events
Player - Player 4 (Purple) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0012 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0012 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Yellow SO
Events
Player - Player 5 (Yellow) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0013 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0013 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Orange SO
Events
Player - Player 6 (Orange) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0014 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0014 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Green SO
Events
Player - Player 7 (Green) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0015 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0015 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Pink SO
Events
Player - Player 8 (Pink) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0016 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0016 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Gray SO
Events
Player - Player 9 (Gray) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0017 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0017 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Light Blue SO
Events
Player - Player 10 (Light Blue) types a chat message containing CULT SHAKER (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0018 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0018 <gen> from the game
Unit - Create 1 . Sorcerer for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Cool dude, I got ze magicks! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_SO <gen>
Trigger - Turn off Blue_SO <gen>
Trigger - Turn off Teal_SO <gen>
Trigger - Turn off Purple_SO <gen>
Trigger - Turn off Yellow_SO <gen>
Trigger - Turn off Orange_SO <gen>
Trigger - Turn off Green_SO <gen>
Trigger - Turn off Pink_SO <gen>
Trigger - Turn off Gray_SO <gen>
Trigger - Turn off Light_Blue_SO <gen>
Red FD
Events
Player - Player 1 (Red) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0009 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0009 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Blue FD
Events
Player - Player 2 (Blue) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0010 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0010 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Teal FD
Events
Player - Player 3 (Teal) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0011 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0011 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Purple FD
Events
Player - Player 4 (Purple) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0012 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0012 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Yellow FD
Events
Player - Player 5 (Yellow) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0013 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0013 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Orange FD
Events
Player - Player 6 (Orange) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0014 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0014 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Green FD
Events
Player - Player 7 (Green) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0015 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0015 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Pink FD
Events
Player - Player 8 (Pink) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0016 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0016 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Gray FD
Events
Player - Player 9 (Gray) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0017 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0017 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Light Blue FD
Events
Player - Player 10 (Light Blue) types a chat message containing Ginger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0018 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0018 <gen> from the game
Unit - Create 1 . Firedruid for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Jacker : Play No sound and display Gingers do have souls! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FD <gen>
Trigger - Turn off Blue_FD <gen>
Trigger - Turn off Teal_FD <gen>
Trigger - Turn off Purple_FD <gen>
Trigger - Turn off Yellow_FD <gen>
Trigger - Turn off Orange_FD <gen>
Trigger - Turn off Green_FD <gen>
Trigger - Turn off Pink_FD <gen>
Trigger - Turn off Gray_FD <gen>
Trigger - Turn off Light_Blue_FD <gen>
Camera Brown Top
Events
Unit - Barracks 0008 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 4.00 seconds)
Camera Brown Mid Top
Events
Unit - Barracks 0007 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 4.00 seconds)
Camera Brown Mid Bot
Events
Unit - Barracks 0006 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_003 for (Picked player) over 4.00 seconds)
Camera Brown Bot
Events
Unit - Barracks 0005 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_004 for (Picked player) over 4.00 seconds)
Camera Green Top
Events
Unit - Barracks 0004 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_005 for (Picked player) over 4.00 seconds)
Camera Green Mid Top
Events
Unit - Barracks 0003 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_006 for (Picked player) over 4.00 seconds)
Camera Green Mid Bot
Events
Unit - Barracks 0002 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_007 for (Picked player) over 4.00 seconds)
Camera Green Bot
Events
Unit - Barracks 0000 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_008 for (Picked player) over 4.00 seconds)
Brown
Events
Unit - Barracks 0000 <gen> Dies
Unit - Barracks 0002 <gen> Dies
Unit - Barracks 0003 <gen> Dies
Unit - Barracks 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Green Team's barrack just went! Bad luck!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 7 (Green) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 8 (Pink) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 9 (Gray) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 10 (Light Blue) with the message: That was your barrack that went there... Yeah...
Green
Events
Unit - Barracks 0005 <gen> Dies
Unit - Barracks 0006 <gen> Dies
Unit - Barracks 0007 <gen> Dies
Unit - Barracks 0008 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Brown Team's barrack just went! Bad luck!
Wait 5.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 2 (Blue) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 3 (Teal) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 4 (Purple) with the message: That was your barrack that went there... Yeah...
Game - Defeat Player 5 (Yellow) with the message: That was your barrack that went there... Yeah...
Red MP
Events
Player - Player 1 (Red) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0009 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0009 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Trigger - Turn off Blue_MP <gen>
Trigger - Turn off Teal_MP <gen>
Trigger - Turn off Purple_MP <gen>
Trigger - Turn off Yellow_MP <gen>
Trigger - Turn off Orange_MP <gen>
Trigger - Turn off Green_MP <gen>
Trigger - Turn off Pink_MP <gen>
Trigger - Turn off Gray_MP <gen>
Trigger - Turn off Light_Blue_MP <gen>
Blue MP
Events
Player - Player 2 (Blue) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0010 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0010 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Teal MP
Events
Player - Player 3 (Teal) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0011 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0011 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Purple MP
Events
Player - Player 4 (Purple) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0012 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0012 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Yellow MP
Events
Player - Player 5 (Yellow) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0013 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0013 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Orange MP
Events
Player - Player 6 (Orange) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0014 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0014 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Green MP
Events
Player - Player 7 (Green) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0015 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0015 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Pink MP
Events
Player - Player 8 (Pink) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0016 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0016 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Gray MP
Events
Player - Player 9 (Gray) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0017 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0017 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Light Blue MP
Events
Player - Player 10 (Light Blue) types a chat message containing Fod (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0018 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0018 <gen> from the game
Unit - Create 1 . Deleter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Master Peruto : Play No sound and display Fear my power! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_MP <gen>
Red FP
Events
Player - Player 1 (Red) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0009 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0009 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Blue FP
Events
Player - Player 2 (Blue) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0010 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0010 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Teal FP
Events
Player - Player 3 (Teal) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0011 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0011 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Purple FP
Events
Player - Player 4 (Purple) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0012 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0012 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Yellow FP
Events
Player - Player 5 (Yellow) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0013 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0013 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Orange FP
Events
Player - Player 6 (Orange) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0014 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0014 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Green FP
Events
Player - Player 7 (Green) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0015 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0015 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Pink FP
Events
Player - Player 8 (Pink) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0016 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0016 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Gray FP
Events
Player - Player 9 (Gray) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0017 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0017 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Light Blue FP
Events
Player - Player 10 (Light Blue) types a chat message containing I swing my axe at you (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero Summoner 0018 <gen> is alive) Equal to True
Actions
Unit - Remove Hero Summoner 0018 <gen> from the game
Unit - Create 1 . Arch Nemesis of Jesse for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Fujimora Pantsu : Play No sound and display Rarararaaaaah! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Red_FP <gen>
Trigger - Turn off Blue_FP <gen>
Trigger - Turn off Teal_FP <gen>
Trigger - Turn off Purple_FP <gen>
Trigger - Turn off Yellow_FP <gen>
Trigger - Turn off Orange_FP <gen>
Trigger - Turn off Green_FP <gen>
Trigger - Turn off Pink_FP <gen>
Trigger - Turn off Gray_FP <gen>
Trigger - Turn off Light_Blue_FP <gen>
Game - Display to (All players) the text: Fujimora Pantsu uses the Hero Bloodaxe Master model, made by Devine @ the Hive Workshop.
Red Hero Spawn
Events
Unit - Hero Summoner 0009 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0009 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Blue Hero Spawn
Events
Unit - Hero Summoner 0010 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0010 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Teal Hero Spawn
Events
Unit - Hero Summoner 0011 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0011 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Purple Hero Spawn
Events
Unit - Hero Summoner 0012 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0012 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Yellow Hero Spawn
Events
Unit - Hero Summoner 0013 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0013 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Orange Hero Spawn
Events
Unit - Hero Summoner 0014 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0014 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Green Hero Spawn
Events
Unit - Hero Summoner 0015 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0015 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Pink Hero Spawn
Events
Unit - Hero Summoner 0016 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0016 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Gray Hero Spawn
Events
Unit - Hero Summoner 0017 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0017 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Light Blue Hero Spawn
Events
Unit - Hero Summoner 0018 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Hero Summoner 0018 <gen> from the game
Unit - Move (Trained unit) instantly to ((Owner of (Trained unit)) start location) , facing Default building facing degrees
Respawn
Events
Unit - A unit Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Dying unit)) start location) , Show revival graphics
Start Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 200
Player - Set Player 2 (Blue) . Current gold to 200
Player - Set Player 3 (Teal) . Current gold to 200
Player - Set Player 4 (Purple) . Current gold to 200
Player - Set Player 5 (Yellow) . Current gold to 200
Player - Set Player 6 (Orange) . Current gold to 200
Player - Set Player 7 (Green) . Current gold to 200
Player - Set Player 8 (Pink) . Current gold to 200
Player - Set Player 9 (Gray) . Current gold to 200
Player - Set Player 10 (Light Blue) . Current gold to 200
Guide
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Basics with the description To win at the Forest of Myth, destroy one of the opponents barracks, before they destroy one of yours! But watch out for those turrets, they're some nasty sons of bitches! , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfRegenerationGreen.blp
Quest - Create a Required quest titled Choose Hero with the description To choose a hero, highlight your Hero Chooser, the ring on the ground with your team colour on it, and create one of the basic heroes from there. There are also some secret heroes, but you'll have to figure them out on your own. , using icon path ReplaceableTextures\CommandButtons\BTNHeroAlchemist.blp
Quest - Create a Required quest titled Items with the description To buy items, approach the shops in the middle of the map, highlight the shop you want to buy from (make sure your hero is close enough), then click on the item you want to buy. It's a good idea to buy items that match your hero's needs. (I.e. buying INT for a AGI based hero is not a good idea.) , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyPotion.blp
Wait 25.00 seconds
Game - Display to (All players) the text: Welcome the the Forest of Myth! Press F6 for a brief guide, or write "GIEF ME GUIDE" (without the "s).
Trigger - Turn on Red_Guide <gen>
Trigger - Turn on Blue_Guide <gen>
Trigger - Turn on Teal_Guide <gen>
Trigger - Turn on Purple_Guide <gen>
Trigger - Turn on Yellow_Guide <gen>
Trigger - Turn on Orange_Guide <gen>
Trigger - Turn on Green_Guide <gen>
Trigger - Turn on Pink_Guide <gen>
Trigger - Turn on Gray_Guide <gen>
Trigger - Turn on Light_Blue_Guide <gen>
Bounty on
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Income
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Red Guide
Events
Player - Player 1 (Red) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 1 (Red) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Blue Guide
Events
Player - Player 2 (Blue) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 2 (Blue) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Teal Guide
Events
Player - Player 3 (Teal) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 3 (Teal) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Purple Guide
Events
Player - Player 4 (Purple) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 4 (Purple) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Yellow Guide
Events
Player - Player 5 (Yellow) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Orange Guide
Events
Player - Player 6 (Orange) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 6 (Orange) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Green Guide
Events
Player - Player 7 (Green) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 7 (Green) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 7 (Green) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Pink Guide
Events
Player - Player 8 (Pink) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 8 (Pink) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 8 (Pink) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 8 (Pink) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Gray Guide
Events
Player - Player 9 (Gray) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 9 (Gray) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Light Blue Guide
Events
Player - Player 10 (Light Blue) types a chat message containing GIEF ME GUIDE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 1.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: This is a barrack. You gotta destroy this.
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 10.00 seconds
Wait 2 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: This is a lane. Push the opponent's minions back to get closer to their barracks!
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
Force Move
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Top_Lane <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Random point in Green_Top <gen>))
Unit Group - Pick every unit in (Units in Top_Mid_Lane <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Random point in Green_Top_Mid <gen>))
Unit Group - Pick every unit in (Units in Bot_Mid_Lane <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Random point in Green_Bot_Mid <gen>))
Unit Group - Pick every unit in (Units in Bot_Lane <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Random point in Green_Bot <gen>))
Unit Group - Pick every unit in (Units in Top_Lane <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in Brown_Top <gen>))
Unit Group - Pick every unit in (Units in Top_Mid_Lane <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in Brown_Top_Mid <gen>))
Unit Group - Pick every unit in (Units in Bot_Mid_Lane <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in Brown_Bot_Mid <gen>))
Unit Group - Pick every unit in (Units in Bot_Lane <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in Brown_Bot <gen>))
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