Name | Type | is_array | initial_value |
backpack | unit | Yes | |
Cam1 | integer | Yes | |
Cam2 | integer | Yes | |
Code_AccountCode01 | string | No | |
Code_HeroCode01 | string | Yes | |
Code_HeroCode02 | string | Yes | |
Code_HeroCode03 | string | Yes | |
Code_ItemCode01 | string | Yes | |
Code_ItemCode02 | string | Yes | |
Code_ItemCode03 | string | Yes | |
Code_NumberCode01 | string | Yes | |
Code_NumberCode02 | string | Yes | |
Code_NumberCode03 | string | Yes | |
Code_SaveCode | string | No | |
dbtns | button | Yes | |
deserteffect | effect | Yes | |
desertitems | unit | Yes | |
dialoguebuttons | button | Yes | |
dialoguebuttons_Copy | button | Yes | |
disconecttimer | timer | Yes | |
dungeoneffect | effect | Yes | |
dungeonitems | unit | Yes | |
forist | string | No | |
foristaxe | item | No | |
foristeffect | effect | Yes | |
foristitems | unit | Yes | |
Grunty | unit | Yes | |
grunty_triger | trigger | Yes | |
Heavy_Blader | button | No | |
ice_land | string | No | |
iceeffect | effect | Yes | |
iceitems | unit | Yes | |
item_holdset1 | boolean | Yes | |
item_holdset2 | boolean | Yes | |
item_type | itemcode | Yes | |
Load_EndPart | integer | Yes | |
loadcode | button | No | |
newheros | button | Yes | |
portal | unit | No | |
randomint1 | integer | No | |
randomint2 | integer | No | |
Redcomands | dialog | No | |
reset_desert | string | No | |
reset_dungeon | string | No | |
reset_forist | string | No | |
reset_ice_land | string | No | |
reset_water | string | No | |
Save_EndPart | integer | Yes | |
Save_HeroNumber | unitcode | Yes | |
Save_HeroPlayer | unit | Yes | |
Save_ItemType | itemcode | Yes | |
Selct | dialog | No | |
String_AccountLetters | string | No | |
String_Level | string | No | |
tele2 | dialog | No | |
tele3 | dialog | No | |
tele3btns | button | Yes | |
teleportation | dialog | No | |
timer_frame | timerdialog | Yes | |
twin_blade | button | No | |
Unit | unit | Yes | |
UPSWITCH | integer | Yes | |
vb | integer | No | |
water | string | No | |
watereffect | effect | Yes | |
wateritems | unit | Yes | |
wave_master | button | No |