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Model validation: Gul'dan Skeleton

Gul'dan Skeleton.mdx

0 errors 101 severe 14 warnings 21 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 35 Geoset 5
    • Vertex 0: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 1: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 2: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 3: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 4: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 5: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 6: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 7: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 8: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 9: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 10: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 11: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 12: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 13: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 14: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 15: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 16: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 17: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 18: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 19: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 20: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 21: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 22: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 23: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 24: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 25: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 26: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 27: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 28: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 29: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 30: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 31: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 32: Attached to "Bone_Arm2_L" which is not a bone
    • Vertex 33: Attached to "Bone_Arm2_L" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 34 Geoset 6
    • Vertex 0: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 1: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 2: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 3: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 4: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 5: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 6: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 7: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 8: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 9: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 10: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 11: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 12: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 13: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 14: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 15: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 16: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 17: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 18: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 19: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 20: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 21: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 22: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 23: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 24: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 25: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 26: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 27: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 28: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 29: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 30: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 31: Attached to "Bone_Arm2_R" which is not a bone
    • Vertex 32: Attached to "Bone_Arm2_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 14 Geoset 7
    • Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 17 Geoset 8
    • Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 9 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 1 Geoset 0
    • Referenced by 2 geoset animations: 0, 1
  • 1 Bone 32 - "Object08"
    • There are no vertices attached to this bone
  • 1 2 Bone 33 - "Sham_Cape20"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 17 at frame 6500 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6667 has exactly the same value as tracks 17 and 19
  • 1 1 Bone 34 - "Object12"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 18 at frame 6667 has exactly the same value as tracks 17 and 19
  • 1 Bone 35 - "Plane11"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "Plane24"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Sham_Cape21"
    • There are no vertices attached to this bone
  • 1 1 Bone 38 - "Sham_Cape22"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 10 at frame 6667 has exactly the same value as tracks 9 and 11
  • 1 Bone 39 - "Sham_Cape23"
    • There are no vertices attached to this bone
  • 1 1 Bone 40 - "Sham_Cape24"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 10 at frame 6667 has exactly the same value as tracks 9 and 11
  • 1 Bone 41 - "Plane13"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "Plane12"
    • There are no vertices attached to this bone
  • 2 Bone 1 - "Chest TJ24"
    • 1 Translation
      • Track 16 at frame 70633 has exactly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 6 at frame 70633 has exactly the same value as tracks 5 and 7
  • 2 Helper 0
    • 1 Translation
      • Track 27 at frame 6667 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
  • 1 Helper 1
    • 1 Rotation
      • Track 19 at frame 6667 has exactly the same value as tracks 18 and 20
  • 1 Helper 2
    • 1 Rotation
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 1 Helper 3
    • 1 Rotation
      • Track 28 at frame 6667 has exactly the same value as tracks 27 and 29
  • 1 Helper 4
    • 1 Rotation
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 3 Helper 7
    • 2 Translation
      • Track 12 at frame 5100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5367 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 29 at frame 6667 has exactly the same value as tracks 28 and 30
  • 1 Helper 11
    • 1 Translation
      • Track 2 at frame 6667 has exactly the same value as tracks 1 and 3
  • 3 Helper 14
    • 1 Translation
      • Track 3 at frame 6667 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
      • Track 30 at frame 70633 has exactly the same value as tracks 29 and 31
  • 1 Helper 16
    • 1 Rotation
      • Track 16 at frame 6667 has exactly the same value as tracks 15 and 17
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