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Model validation: Gruntling mag'har
0
errors
5
severe
22
warnings
24
unused
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Bone 78 - "bone_head"
There are no vertices attached to this bone
1
Bone 93 - "hair_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 94 - "hair_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 95 - "hair_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 96 - "hair_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 97 - "hair_05_bind_jnt"
There are no vertices attached to this bone
1
Bone 6 - "L_shoulder_bind_jnt"
1
Translation
Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
1
Bone 8 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 81 at frame 33800 has roughly the same value as tracks 80 and 82
2
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
2
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
1
Bone 27 - "R_shoulder_bind_jnt"
1
Translation
Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
1
Bone 29 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 40 at frame 2800 has roughly the same value as tracks 39 and 41
1
Bone 48 - "pelvis_bind_jnt"
1
Rotation
Track 31 at frame 2033 has roughly the same value as tracks 30 and 32
2
Bone 51 - "bone_leg_left"
2
Rotation
Track 32 at frame 2033 has roughly the same value as tracks 31 and 33
Track 113 at frame 57633 has roughly the same value as tracks 112 and 114
1
Bone 54 - "R_leg_02_bind_jnt"
1
Rotation
Track 35 at frame 2000 has roughly the same value as tracks 34 and 36
1
Bone 55 - "bone_leg_right"
1
Rotation
Track 127 at frame 77867 has roughly the same value as tracks 126 and 128
7
CollisionShape 0 - "B_KGS_Torso"
7
Rotation
Track 82 at frame 4333 has exactly the same value as tracks 81 and 83
Track 83 at frame 4367 has exactly the same value as tracks 82 and 84
Track 84 at frame 4400 has exactly the same value as tracks 83 and 85
Track 85 at frame 4433 has exactly the same value as tracks 84 and 86
Track 86 at frame 4467 has exactly the same value as tracks 85 and 87
Track 87 at frame 4500 has exactly the same value as tracks 86 and 88
Track 88 at frame 4533 has exactly the same value as tracks 87 and 89
2
CollisionShape 4 - "B_KGS_Leg_L"
1
Translation
Track 176 at frame 117733 has roughly the same value as tracks 175 and 177
1
Rotation
Track 102 at frame 44600 has roughly the same value as tracks 101 and 103
2
CollisionShape 5 - "B_KGS_Leg_R"
2
Translation
Track 106 at frame 32700 has roughly the same value as tracks 105 and 107
Track 177 at frame 117733 has roughly the same value as tracks 176 and 178