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Model validation: Green version

butcher.mdx

0 errors 0 severe 38 warnings 31 unused
  • 17 Model
    • Attachment 12 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 13 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Head Ref" is duplicated by attachments 0, 6; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 1, 8; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 2, 7; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 9; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 4, 10; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 5, 11; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 27 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "bone_leg_left"
    • There are no vertices attached to this bone
  • 1 1 Bone 93 - "bone_leg_right"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 256 at frame 16434 has roughly the same value as tracks 255 and 257
  • 1 Bone 97 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "Bone_MatrixEaterDummy542595918"
    • There are no vertices attached to this bone
  • 2 Bone 2 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 20 at frame 2433 has roughly the same value as tracks 19 and 21
      • Track 30 at frame 5733 has roughly the same value as tracks 29 and 31
  • 1 Bone 28 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 14468 has roughly the same value as tracks 15 and 17
  • 1 Bone 34 - "bone_hand_left"
    • 1 Rotation
      • Track 244 at frame 16368 has roughly the same value as tracks 243 and 245
  • 2 Bone 53 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 101 at frame 12767 has roughly the same value as tracks 100 and 102
      • Track 109 at frame 13701 has roughly the same value as tracks 108 and 110
  • 1 Bone 61 - "L_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 100 at frame 15768 has roughly the same value as tracks 99 and 101
  • 1 Bone 63 - "neck_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 16268 has roughly the same value as tracks 146 and 148
  • 1 Bone 64 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 162 at frame 15401 has roughly the same value as tracks 161 and 163
  • 4 Bone 66 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 43 at frame 9100 has roughly the same value as tracks 42 and 44
      • Track 61 at frame 10333 has roughly the same value as tracks 60 and 62
      • Track 73 at frame 10933 has roughly the same value as tracks 72 and 74
      • Track 121 at frame 13567 has roughly the same value as tracks 120 and 122
  • 1 Bone 73 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 667 has roughly the same value as tracks 4 and 6
  • 2 Bone 74 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 25 at frame 2966 has roughly the same value as tracks 24 and 26
      • Track 35 at frame 6266 has roughly the same value as tracks 34 and 36
  • 1 Bone 90 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 118 at frame 15968 has roughly the same value as tracks 117 and 119
  • 1 Bone 95 - "L_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 17868 has roughly the same value as tracks 174 and 176
  • 1 Bone 107 - "L_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 17868 has roughly the same value as tracks 174 and 176
  • 3 Bone 108 - "L_skirt_A_03_bind_jnt"
    • 3 Rotation
      • Track 27 at frame 2466 has roughly the same value as tracks 26 and 28
      • Track 40 at frame 5766 has roughly the same value as tracks 39 and 41
      • Track 242 at frame 17868 has roughly the same value as tracks 241 and 243
  • 8 ParticleEmitterPopcorn 2 - "Hero_Glow"
    • 4 Alpha
      • Track 9 at frame 7767 is not in any sequence
      • Track 10 at frame 7800 is not in any sequence
      • Track 6 at frame 5500 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6767 has exactly the same value as tracks 6 and 8
    • 4 Visibility
      • Track 9 at frame 7767 is not in any sequence
      • Track 10 at frame 7800 is not in any sequence
      • Track 6 at frame 5500 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6767 has exactly the same value as tracks 6 and 8
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