Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Grand magister Belo'vir Salonar of the bundle Grand magister Belo'vir Salonar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Grand magister Belovir Salonar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Belo'vir Salonar.mdx
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar.mdx' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Done, you have imported the file Belo'vir Salonar.mdx.
Importing Belo'vir Salonar_face_emissive.dds
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar_face_emissive.dds' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
war3mapimported/Belo'vir Salonar_face_emissive.dds
Double-click the file Belo'vir Salonar_face_emissive.dds:
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
war3mapimported/Belo'vir Salonar_face_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Done, you have imported the file Belo'vir Salonar_face_emissive.dds.
Importing Belo'vir Salonar_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
war3mapimported/Belo'vir Salonar_hair_diffuse.dds
Double-click the file Belo'vir Salonar_hair_diffuse.dds:
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
war3mapimported/Belo'vir Salonar_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Done, you have imported the file Belo'vir Salonar_hair_diffuse.dds.
Importing Belo'vir Salonar_head_diffuse.dds
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar_head_diffuse.dds' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
war3mapimported/Belo'vir Salonar_head_diffuse.dds
Double-click the file Belo'vir Salonar_head_diffuse.dds:
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
war3mapimported/Belo'vir Salonar_head_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Done, you have imported the file Belo'vir Salonar_head_diffuse.dds.
Importing Belo'vir Salonar_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar_main_diffuse.dds' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
war3mapimported/Belo'vir Salonar_main_diffuse.dds
Double-click the file Belo'vir Salonar_main_diffuse.dds:
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
war3mapimported/Belo'vir Salonar_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
Belo'vir Salonar_main_diffuse.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
Belo'vir Salonar_main_diffuse.dds
Done, you have imported the file Belo'vir Salonar_main_diffuse.dds.
Importing Belo'vir Salonar_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Image / Texture
341
war3mapimported/Belo'vir Salonar_pauldron_diffuse.dds
Double-click the file Belo'vir Salonar_pauldron_diffuse.dds:
Belo'vir Salonar_pauldron_diffuse.dds
Image / Texture
341
war3mapimported/Belo'vir Salonar_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Belo'vir Salonar_pauldron_diffuse.dds
Image / Texture
341
Belo'vir Salonar_pauldron_diffuse.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Image / Texture
341
Belo'vir Salonar_pauldron_diffuse.dds
Done, you have imported the file Belo'vir Salonar_pauldron_diffuse.dds.
Importing Belo'vir Salonar_weapon_diffuse.dds
Now Click the "Import File" Button:
Next select 'Belo'vir Salonar_weapon_diffuse.dds' in the folder which you extracted from the zip archive:
Grand magister Belovir Salonar
Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Image / Texture
341
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
Image / Texture
341
war3mapimported/Belo'vir Salonar_weapon_diffuse.dds
Double-click the file Belo'vir Salonar_weapon_diffuse.dds:
Belo'vir Salonar_weapon_diffuse.dds
Image / Texture
341
war3mapimported/Belo'vir Salonar_weapon_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Belo'vir Salonar_weapon_diffuse.dds
Image / Texture
341
Belo'vir Salonar_weapon_diffuse.dds
The file has been properly added to the map archive:
Belo'vir Salonar.mdx
Model
1,646
war3mapimported/Belo'vir Salonar.mdx
Belo'vir Salonar_face_emissive.dds
Image / Texture
2,731
Belo'vir Salonar_face_emissive.dds
Belo'vir Salonar_hair_diffuse.dds
Image / Texture
683
Belo'vir Salonar_hair_diffuse.dds
Belo'vir Salonar_head_diffuse.dds
Image / Texture
1,365
Belo'vir Salonar_head_diffuse.dds
Belo'vir Salonar_main_diffuse.dds
Image / Texture
683
Belo'vir Salonar_main_diffuse.dds
Belo'vir Salonar_pauldron_diffuse.dds
Image / Texture
341
Belo'vir Salonar_pauldron_diffuse.dds
Belo'vir Salonar_weapon_diffuse.dds
Image / Texture
341
Belo'vir Salonar_weapon_diffuse.dds
Done, you have imported the file Belo'vir Salonar_weapon_diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.