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Trigger Viewer


























































































































































































































Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name | Type | Is Array | Initial Value |
AI_Attack_Group | group | Yes | |
AI_Attack_Point | location | No | |
AI_Caster_Group | group | Yes | |
AI_Force | force | No | |
AI_Name | string | Yes | |
AI_Name_Count | integer | No | 35 |
AI_Name_Integer | integer | No | |
AI_Nova_Group | group | No | |
AI_Nova_Point | location | No | |
AI_Random_Unit | unitcode | Yes | |
AI_Tech_Group | group | Yes | |
AI_Tier_Group | group | No | |
AI_Train_Group | group | Yes | |
AI_Unit_Boss | unitcode | Yes | |
AI_Unit_Caster | unitcode | Yes | |
AI_Unit_Melee | unitcode | Yes | |
AI_Unit_Ranged | unitcode | Yes | |
Armor_Integer | integer | Yes | |
Border_East_Point | location | No | |
Border_North_Point | location | No | |
Border_South_Point | location | No | |
Border_West_Point | location | No | |
Campfire_Group | group | No | |
Cast_Integer | integer | Yes | |
Damage_Integer | integer | Yes | |
Death_Count | integer | Yes | |
Defeat_Force | force | No | |
Defeat_Group | group | Yes | |
Difficulty_Box | dialog | No | |
Difficulty_Button | button | Yes | |
Dying_Destructible_Point | location | No | |
Game_Time | timer | No | |
Gold_Mine | unit | Yes | |
Gold_Mine_Point | location | Yes | |
Item_Force | force | No | |
Kill_Count | integer | Yes | |
Multiboard_Player_Row | integer | Yes | |
Multiboard_Row_Number | integer | No | 1 |
Nova_Group | group | No | |
Nova_Point | location | No | |
Playable_Area | rect | No | |
Player_Angle | real | Yes | |
Player_Color | string | Yes | |
Playing_Force | force | No | |
Random_Critter | unitcode | Yes | |
Random_Critter_Point | location | No | |
Random_Deformation_Point | location | No | |
Random_Destructible | destructablecode | Yes | |
Random_Destructible_Point | location | No | |
Random_Extra_Point | location | No | |
Random_Sound | sound | Yes | |
Random_Terrain | terraintype | Yes | |
Random_Terrain_Point | location | No | |
Random_Tree | destructablecode | Yes | |
Random_Tree_Point | location | No | |
Secret_Car | unitcode | Yes | |
Secret_Group | group | Yes | |
Secret_Point | location | Yes | |
Secret_Unit | unit | No | |
Spawn_Tent_Point | location | Yes | |
Start_Create_Group | group | Yes | |
Start_Remove_Group | group | No | |
Teams_Box | dialog | No | |
Teams_Button | button | Yes | |
Tent_Point | location | No | |
Time_Integer | integer | No | |
Time_String | string | No | |
User_Force | force | No | |
Victory_Group | group | Yes | |
Weather | weathereffect | Yes | |
Weather_Region | rect | No |
Levels:
0 = Satyr (Khopesh)
1 = Troll (Throwing Axes/Daggers)
2 = Dranei (Orbs)
3 = Unbroken & Ogre (Maces)
4 = Tuskkar & Bandit (Throwing Spears)
5 = Mage (Staves)
6 = Gnoll (Flails)
7 = Demon (Axes)
8 = Kobold (Polearms)
0 = Satyr (Khopesh)
1 = Troll (Throwing Axes/Daggers)
2 = Dranei (Orbs)
3 = Unbroken & Ogre (Maces)
4 = Tuskkar & Bandit (Throwing Spears)
5 = Mage (Staves)
6 = Gnoll (Flails)
7 = Demon (Axes)
8 = Kobold (Polearms)
----- v1.4 -----
- Gold is now deducted from the gold mine the moment it is hit;
- Attacks on the Gold Mine no longer ignore the mine's armor;
- AI is now randomly assigned a name;
- Rebalanced everything;
- Changed Ogre Guardians' armor type to Heavy;
- Killing Mercenary Camps no longer counts as a kill;
- Renamed ''Pillage'' to ''Pickpocket'';
- Added 2 Easter Eggs;
- Further increased the difficulty of AI in Insane;
- Increased the overall intelligence of the AI;
- Increased the cost of Upkeep to 0.75 gold/food.
----- v1.3 -----
- AI is now a lot tougher in Hard and Insane difficulty;
- Added a chance for Rays of Moonlight to show at night;
- Increased the amount of gold from all levels of Mining Picks;
- Increased the price of all levels of Mining Picks to 115;
- Decreased the amount of gold generated by upgraded gold mines;
- Decreased the amount of hits dealt to increase in damage by half;
- Decreased the amount of hits taken to increase in armor by half;
- Decreased the amount of casts to increase spell level by half.
----- v1.2 -----
- Reduced the night visibility of the campfire.
----- v1.1 -----
- AI now uses Gold Nova more effectively;
- Increased life of Satyr Scouts to 225;
- Increased life of Troll Recon to 200;
- Increased life of Draenei Seer to 195.
- Gold is now deducted from the gold mine the moment it is hit;
- Attacks on the Gold Mine no longer ignore the mine's armor;
- AI is now randomly assigned a name;
- Rebalanced everything;
- Changed Ogre Guardians' armor type to Heavy;
- Killing Mercenary Camps no longer counts as a kill;
- Renamed ''Pillage'' to ''Pickpocket'';
- Added 2 Easter Eggs;
- Further increased the difficulty of AI in Insane;
- Increased the overall intelligence of the AI;
- Increased the cost of Upkeep to 0.75 gold/food.
----- v1.3 -----
- AI is now a lot tougher in Hard and Insane difficulty;
- Added a chance for Rays of Moonlight to show at night;
- Increased the amount of gold from all levels of Mining Picks;
- Increased the price of all levels of Mining Picks to 115;
- Decreased the amount of gold generated by upgraded gold mines;
- Decreased the amount of hits dealt to increase in damage by half;
- Decreased the amount of hits taken to increase in armor by half;
- Decreased the amount of casts to increase spell level by half.
----- v1.2 -----
- Reduced the night visibility of the campfire.
----- v1.1 -----
- AI now uses Gold Nova more effectively;
- Increased life of Satyr Scouts to 225;
- Increased life of Troll Recon to 200;
- Increased life of Draenei Seer to 195.
----- v1.4 -----
- Fixed a bug that could make your campfire fly/be buried under sand;
- Fixed a bug that sometimes didn't grey out a defeated player's score;
- Fixed a bug that could leave a player with 1 less tent.
- Some other bugs you probably didn't even know about!
----- v1.3 -----
- Fixed a bug that made the time of day go by really fast; (
----- v1.2 -----
- When a player leaves, multiboard now displays his/her name in gray;
- When a player leaves, a message is given to all players;
- Fixed a bug that could prevent a player from being able to select his gold mine;
- Fixed the Draenei Seer and Rogue Mage tooltips.
----- v1.1 -----
- The victory screen now displays properly to all players;
- When picking up an item, the text message that the unit cannot pick up the item now displays to only the triggering player.
- Fixed a bug that could make your campfire fly/be buried under sand;
- Fixed a bug that sometimes didn't grey out a defeated player's score;
- Fixed a bug that could leave a player with 1 less tent.
- Some other bugs you probably didn't even know about!
----- v1.3 -----
- Fixed a bug that made the time of day go by really fast; (
----- v1.2 -----
- When a player leaves, multiboard now displays his/her name in gray;
- When a player leaves, a message is given to all players;
- Fixed a bug that could prevent a player from being able to select his gold mine;
- Fixed the Draenei Seer and Rogue Mage tooltips.
----- v1.1 -----
- The victory screen now displays properly to all players;
- When picking up an item, the text message that the unit cannot pick up the item now displays to only the triggering player.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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