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Triggers
Gold Rush Demo.w3x
Variables
Initialization
Melee Initialization
Help
Start Quest 1
Start
Start 2
Red Dying
Red Dying 2
Red Killed
Blue Dying
Blue Dying 2
Blue Killed
Red Attacking
Blue Attacking
Red Attacking Hero
Blue Attacking Hero
Red Item
Blue Item
Respawn
Respawn red
Respawn blue
Red Choosing
Human
Dwarf
Gnome
Elf
Hero 3
Blue Choosing
Tauren
Orc
Goblin
Troll
Warchief 3
Game
Timer
Scoreboard 1
Scoreboard 2 Red
Scoreboard 2 Blue
Victory 1
Victory 2
Victory 3
Victory 4
Spawning
Creep spawn 1
Creep spawn 1B
Creep spawn 2
Creep spawn 2A
Creep spawn 2B
Creep spawn 3
Creep spawn 3A
Creep spawn 3B
Creep spawn 4
Creep spawn 4A
Creep spawn Lake 0
Creep spawn Lake 1
Creep spawn Lake 1B
Creep spawn Lake 2
Creep spawn Lake 2B
Creep spawn Lake 3
Spawn items
Gold 1
Items 1
Tomes 1
Potions 1
Potions 2
Pings
Murgul Red
Murgul Blue
Bandit Red
Bandit Blue
Miner Red
Miner Blue
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TimeExpiring
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Trigger - Turn off Victory_2 <gen>
Trigger - Turn off Victory_3 <gen>
Trigger - Turn off Victory_4 <gen>
Trigger - Turn off Creep_spawn_2 <gen>
Trigger - Turn off Creep_spawn_2A <gen>
Trigger - Turn off Creep_spawn_3 <gen>
Trigger - Turn off Creep_spawn_3A <gen>
Trigger - Turn off Creep_spawn_4 <gen>
Trigger - Turn off Creep_spawn_4A <gen>
Trigger - Turn off Creep_spawn_Lake_1 <gen>
Trigger - Turn off Creep_spawn_Lake_2 <gen>
Trigger - Turn off Creep_spawn_Lake_3 <gen>
Trigger - Turn off Red_Dying_2 <gen>
Trigger - Turn off Blue_Dying_2 <gen>
Trigger - Turn off Hero_3 <gen>
Host (Red)
Open!
(this allows you to open the gates and start the battle. YOU CAN ONLY DO THIS IF YOU GOT A MESSAGE SHOWING BLUE HAD SAY "Ready!")
Blue
Ready!
When you had chosen your hero, and a spell, you are in front of a locked gate. When typing "Ready!" you show red that youre ready to roll, and he can start the game
All
Murgul?
This will ping the locations of the Murgul King
Bandit?
This will ping the location of the Bandit King
Miner?
This will ping the location of the Mine King
Start Quest 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled DEMO VERSION! with the description This version is only a demo. The real version is already in progress and with cool features as:More Heroes to play asMultiplayerCustom SpellsMore bossesBigger mapMore creepsAnd much more... , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits with the description In this map i have used a few (but great) models... I would like to thank:Sunchips - For the Goblin HeroUncle Fester - For the Tauren HeroGrendel - For the Troll HeroVermillion Edict - For the Dwarf HeroThe Weird Human - For the Gnome HeroTHANKS A LOT!!! , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Required quest titled Getting started with the description As you start, you are in a "box" with four heroes. You can choose only one of them! To choose, simply click on the hero you would like to play as, then select a skill..This makes you tp into another room! But dont worry, just wait for a message to show up. To continue, you need to check out the "Player commands" for further instructions...If youre running low on health, go back to the gate where you spawned, there will be a health and a mana refreshener , using icon path ReplaceableTextures\CommandButtons\BTNUnload.blp
Quest - Create a Required quest titled Player commands with the description FOR RED:Open! (This allows you to open the gates and start the battle)FOR BLUE:Ready!(This shows red that you are ready to roll, and he can start the game)AllMurgul?(This will ping the locations of the Murgul King)Bandit?(This will ping the location of the Bandit King)Miner?(This will ping the location of the Mine King) , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Greetings! I, Kenzomaster are glady to produce you to this selfmade map, GOLD RUSH. GL&HF!!!
Start 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The main objective of the map is to gather the most gold!To get started and getting to know the map, go to top left corner and check out the "quests"
Red Dying
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: If you die, your hero will automaticly respawn! But you loose 100 gold!
Player - Add -100 to Player 1 (Red) . Current gold
Camera - Pan camera for Player 1 (Red) to (Center of Red <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Red_Dying_2 <gen>
Trigger - Turn on Red_Killed <gen>
Red Dying 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 1 (Red) . Current gold
Camera - Pan camera for Player 1 (Red) to (Center of Red <gen>) over 0 seconds
Red Killed
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Game - Display to Player Group - Player 1 (Red) the text: DAMN! You were killed!
Game - Display to (All players) the text: HAH! Blue killed Red! Time for revenge?
Camera - Pan camera for Player 1 (Red) to (Center of Red <gen>) over 0 seconds
Blue Dying
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: If you die, your hero will automaticly respawn! But you loose 100 gold!
Player - Add -100 to Player 1 (Red) . Current gold
Camera - Pan camera for Player 2 (Blue) to (Center of Blue <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Blue_Dying_2 <gen>
Trigger - Turn on Blue_Killed <gen>
Blue Dying 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 1 (Red) . Current gold
Camera - Pan camera for Player 2 (Blue) to (Center of Blue <gen>) over 0 seconds
Blue Killed
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 1 (Red) . Current gold
Game - Display to Player Group - Player 2 (Blue) the text: DAMN! You were killed!
Game - Display to (All players) the text: HAH! Red killed Blue! Time for revenge?
Camera - Pan camera for Player 2 (Blue) to (Center of Blue <gen>) over 0 seconds
Red Attacking
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting an object
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: Go kill the critters, these will grant you gold and experience!
Trigger - Turn off (This trigger)
Blue Attacking
Events
Unit - A unit owned by Player 2 (Blue) . Is issued an order targeting an object
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Go kill the critters, these will grant you gold and experience!
Trigger - Turn off (This trigger)
Red Attacking Hero
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting an object
Conditions
((Targeted unit) is A Hero) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: Yes! Kill your enemy! This will earn you gold, and you enemy will loose gold!
Trigger - Turn off (This trigger)
Blue Attacking Hero
Events
Unit - A unit owned by Player 2 (Blue) . Is issued an order targeting an object
Conditions
((Targeted unit) is A Hero) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Yes! Kill your enemy! This will earn you gold, and you enemy will loose gold!
Trigger - Turn off (This trigger)
Red Item
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: These items will spawn frequently! Be aware of tomes, potions, gold and other items!
Trigger - Turn off (This trigger)
Blue Item
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: These items will spawn frequently! Be aware of tomes, potions, gold and other items!
Trigger - Turn off (This trigger)
Respawn red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Red <gen>) , Hide revival graphics
Respawn blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Blue <gen>) , Hide revival graphics
Human
Events
Unit - Human Knight 0002 <gen> Learns a skill
Conditions
Actions
Unit - Move Human Knight 0002 <gen> instantly to (Center of Red <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Elven Darkhunter 0003 <gen> from the game
Unit - Remove Dwarf Runemage 0005 <gen> from the game
Unit - Remove Gnome Engineer 0004 <gen> from the game
Dwarf
Events
Unit - Dwarf Runemage 0005 <gen> Learns a skill
Conditions
Actions
Unit - Move Dwarf Runemage 0005 <gen> instantly to (Center of Red <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Elven Darkhunter 0003 <gen> from the game
Unit - Remove Human Knight 0002 <gen> from the game
Unit - Remove Gnome Engineer 0004 <gen> from the game
Gnome
Events
Unit - Gnome Engineer 0004 <gen> Learns a skill
Conditions
Actions
Unit - Move Gnome Engineer 0004 <gen> instantly to (Center of Red <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Elven Darkhunter 0003 <gen> from the game
Unit - Remove Dwarf Runemage 0005 <gen> from the game
Unit - Remove Human Knight 0002 <gen> from the game
Elf
Events
Unit - Elven Darkhunter 0003 <gen> Learns a skill
Conditions
Actions
Unit - Move Elven Darkhunter 0003 <gen> instantly to (Center of Red <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Gnome Engineer 0004 <gen> from the game
Unit - Remove Dwarf Runemage 0005 <gen> from the game
Unit - Remove Human Knight 0002 <gen> from the game
Hero 3
Events
Player - Player 1 (Red) types a chat message containing Open! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Ready?
Leaderboard - Create a leaderboard for (All players) titled Countdown
Tauren
Events
Unit - Tauren Warmonger 0157 <gen> Learns a skill
Conditions
Actions
Unit - Move Tauren Warmonger 0157 <gen> instantly to (Center of Blue <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Orc Shaman 0156 <gen> from the game
Unit - Remove Goblin Champion 0158 <gen> from the game
Unit - Remove Troll Blademaster 0155 <gen> from the game
Orc
Events
Unit - Orc Shaman 0156 <gen> Learns a skill
Conditions
Actions
Unit - Move Orc Shaman 0156 <gen> instantly to (Center of Blue <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Tauren Warmonger 0157 <gen> from the game
Unit - Remove Goblin Champion 0158 <gen> from the game
Unit - Remove Troll Blademaster 0155 <gen> from the game
Goblin
Events
Unit - Goblin Champion 0158 <gen> Learns a skill
Conditions
Actions
Unit - Move Goblin Champion 0158 <gen> instantly to (Center of Blue <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Orc Shaman 0156 <gen> from the game
Unit - Remove Tauren Warmonger 0157 <gen> from the game
Unit - Remove Troll Blademaster 0155 <gen> from the game
Troll
Events
Unit - Troll Blademaster 0155 <gen> Learns a skill
Conditions
Actions
Unit - Move Troll Blademaster 0155 <gen> instantly to (Center of Blue <gen>)
Trigger - Turn off (This trigger)
Unit - Remove Orc Shaman 0156 <gen> from the game
Unit - Remove Goblin Champion 0158 <gen> from the game
Unit - Remove Tauren Warmonger 0157 <gen> from the game
Warchief 3
Events
Player - Player 2 (Blue) types a chat message containing Ready! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Hero_3 <gen>
Game - Display to Player Group - Player 1 (Red) the text: You can now open the gates!
Timer
Events
Player - Player 2 (Blue) types a chat message containing Ready! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Game end!!!
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 600.00 seconds
Trigger - Turn off (This trigger)
Scoreboard 1
Events
Player - Player 1 (Red) types a chat message containing Open! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Leaderboard - Create a leaderboard for (All players) titled Gold
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of (Random player from Player Group - Player 2 (Blue))) and value 0
Leaderboard - Show (Last created leaderboard)
Scoreboard 2 Red
Events
Player - Player 1 (Red) 's Current gold becomes Not equal to 0.00
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current gold)
Scoreboard 2 Blue
Events
Player - Player 2 (Blue) 's Current gold becomes Not equal to 0.00
Conditions
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current gold)
Victory 1
Events
Player - Player 2 (Blue) types a chat message containing Ready! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Victory_2 <gen>
Trigger - Turn off (This trigger)
Victory 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: Congratulations! You finished the game :P
Trigger - Turn on Victory_3 <gen>
Victory 3
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Thank you for playing!
Trigger - Turn on Victory_4 <gen>
Victory 4
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Creep spawn 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Chicken 1 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pig 1 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Chicken 1 for Neutral Hostile at (Random point in Map_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Pig 1 for Neutral Hostile at (Random point in Map_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Rat 1 for Neutral Hostile at (Random point in Map_2 <gen>) facing Default building facing degrees
Creep spawn 1B
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn off Creep_spawn_1 <gen>
Trigger - Turn on Creep_spawn_2A <gen>
Trigger - Turn on Creep_spawn_2 <gen>
Creep spawn 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spider 2 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mud Golem 2 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Salamander Hatchling 2 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Turtle 2 for Neutral Hostile at (Random point in Map_3 <gen>) facing Default building facing degrees
Creep spawn 2A
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wolf 2 for Neutral Hostile at (Random point in Map_2 <gen>) facing Default building facing degrees
Creep spawn 2B
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn off Creep_spawn_2 <gen>
Trigger - Turn off Creep_spawn_2A <gen>
Trigger - Turn on Creep_spawn_3 <gen>
Trigger - Turn on Creep_spawn_3A <gen>
Creep spawn 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spitting Spider 3 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Wildkin 3 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Salamander 3 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Satyr 3 for Neutral Hostile at (Random point in Map_3 <gen>) facing Default building facing degrees
Creep spawn 3A
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gnoll 3 for Neutral Hostile at (Random point in Map_2 <gen>) facing Default building facing degrees
Creep spawn 3B
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Trigger - Turn off Creep_spawn_3 <gen>
Trigger - Turn off Creep_spawn_3A <gen>
Trigger - Turn on Creep_spawn_4 <gen>
Trigger - Turn on Creep_spawn_4A <gen>
Creep spawn 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rock Golem 4 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Sasquatch 4 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Big Salamander 4 for Neutral Hostile at (Random point in Map_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonspawn 4 for Neutral Hostile at (Random point in Map_1 <gen>) facing Default building facing degrees
Creep spawn 4A
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ogre 4 for Neutral Hostile at (Random point in Map_2 <gen>) facing Default building facing degrees
Creep spawn Lake 0
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn on Creep_spawn_Lake_1 <gen>
Creep spawn Lake 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Reef Elemental for Neutral Hostile at (Random point in Lake <gen>) facing Default building facing degrees
Creep spawn Lake 1B
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Trigger - Turn off Creep_spawn_Lake_1 <gen>
Trigger - Turn on Creep_spawn_Lake_2 <gen>
Creep spawn Lake 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Reef Elemental for Neutral Hostile at (Random point in Lake <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Neutral Hostile at (Random point in Lake <gen>) facing Default building facing degrees
Creep spawn Lake 2B
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Trigger - Turn off Creep_spawn_Lake_2 <gen>
Trigger - Turn on Creep_spawn_Lake_3 <gen>
Creep spawn Lake 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Sea Elemental for Neutral Hostile at (Random point in Lake <gen>) facing Default building facing degrees
Gold 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_2 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_2 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_2 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_2 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 0.Artifact item-type) at (Random point in Map_3 <gen>)
Items 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create (Random level 8.Permanent item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 8.Permanent item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 8.Permanent item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 8.Permanent item-type) at (Random point in Map_3 <gen>)
Tomes 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create (Random level 1.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 1.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 1.Artifact item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 1.Artifact item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 1.Artifact item-type) at (Random point in Map_2 <gen>)
Item - Create (Random level 1.Artifact item-type) at (Random point in Map_3 <gen>)
Potions 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_1 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_2 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_3 <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Map_3 <gen>)
Potions 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create (Random level 7.Purchasable item-type) at (Random point in Lake <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Lake <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Lake <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Lake <gen>)
Item - Create (Random level 7.Purchasable item-type) at (Random point in Lake <gen>)
Murgul Red
Events
Player - Player 1 (Red) types a chat message containing Murgul? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Murgul <gen>) for 3.00 seconds
Murgul Blue
Events
Player - Player 2 (Blue) types a chat message containing Murgul? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Murgul <gen>) for 3.00 seconds
Bandit Red
Events
Player - Player 1 (Red) types a chat message containing Bandit? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Bandit <gen>) for 3.00 seconds
Bandit Blue
Events
Player - Player 2 (Blue) types a chat message containing Bandit? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Bandit <gen>) for 3.00 seconds
Miner Red
Events
Player - Player 1 (Red) types a chat message containing Miner? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Mine <gen>) for 3.00 seconds
Miner Blue
Events
Player - Player 2 (Blue) types a chat message containing Miner? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Mine <gen>) for 3.00 seconds
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