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Triggers
Goku vs Vegeta.w3x
Variables
Initialization
Init
Cinematic
High Rush Combo
High Rush Combo SS
Knockback
Super Saiyan Effect
Kamehameha
Kamehameha Loop
Galick Gun
Galick Gun Loop
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Dummy
unit
Yes
Eff
effect
Yes
TempPoint
location
No
TempPoint2
location
No
TempReal
real
No
Init
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12.00
Game - Set time of day speed to 0.00 % of the default speed
Sound - Clear the music list
Sound - Stop music Immediately
Environment - Set sky to Lordaeron Summer Sky
Trigger - Run Cinematic <gen> (ignoring conditions)
Cinematic
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Saiyan from Earth 0002 <gen> named Goku : Play No sound and display Vegeta, let's do this! I am so excited! . Modify duration: Add 2.50 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from Saiyan Prince 0001 <gen> named Vegeta : Play No sound and display This time, I won't lose Kakarott! This time I'm gonna beat you! . Modify duration: Add 3.00 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from Saiyan from Earth 0002 <gen> named Goku : Play No sound and display Nice then! Let's started it. . Modify duration: Add 1.50 seconds and Don't wait
Wait (Length of last transmission) seconds
Unit - Move Saiyan from Earth 0002 <gen> instantly to (Center of Behind_Vegeta <gen>) , facing 270.00 degrees
Special Effect - Create a special effect at (Center of Behind_Vegeta <gen>) using war3mapImported\BlackBlink.mdx
Special Effect - Destroy (Last created special effect)
Animation - Play Saiyan from Earth 0002 <gen> 's attack animation
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Saiyan from Earth 0002 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[1] = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Saiyan from Earth 0002 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[2] = (Last created special effect)
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Saiyan Prince 0001 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[3] = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Saiyan Prince 0001 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[4] = (Last created special effect)
Trigger - Turn on High_Rush_Combo <gen>
Wait 4.00 seconds
Trigger - Turn off High_Rush_Combo <gen>
Special Effect - Destroy Eff[1]
Special Effect - Destroy Eff[2]
Special Effect - Destroy Eff[3]
Special Effect - Destroy Eff[4]
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Move Saiyan from Earth 0002 <gen> instantly to (Center of Landing_Goku <gen>) , facing (Center of Landing_Vegeta <gen>)
Unit - Move Saiyan Prince 0001 <gen> instantly to (Center of Landing_Vegeta <gen>) , facing (Center of Landing_Goku <gen>)
Wait 2 seconds
Unit - Move Saiyan Prince 0001 <gen> instantly to (Center of Vegeta_Kicks <gen>) , facing (Center of Landing_Goku <gen>)
Animation - Play Saiyan Prince 0001 <gen> 's attack animation
Trigger - Turn on Knockback <gen>
Wait 2.00 seconds
Trigger - Turn off Knockback <gen>
Unit - Make Saiyan from Earth 0002 <gen> face Saiyan Prince 0001 <gen> over 1.00 seconds
Animation - Reset Saiyan from Earth 0002 <gen> 's animation
Cinematic - Send transmission to (All players) from Saiyan from Earth 0002 <gen> named Goku : Play No sound and display No choices then.. I go to Super Saiyan Form!! . Modify duration: Add 3.00 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from Saiyan Prince 0001 <gen> named Vegeta : Play No sound and display Me too!! . Modify duration: Add 1.00 seconds and Don't wait
Trigger - Turn on Super_Saiyan_Effect <gen>
Wait 2.00 seconds
Trigger - Turn off Super_Saiyan_Effect <gen>
Unit - Add Super Saiyan (Goku) to Saiyan from Earth 0002 <gen>
Unit - Remove Super Saiyan (Goku) from Saiyan from Earth 0002 <gen>
Unit - Add Super Saiyan (Vegeta) to Saiyan Prince 0001 <gen>
Unit - Remove Super Saiyan (Vegeta) from Saiyan Prince 0001 <gen>
Sound - Play anyoneTrans <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Saiyan Prince 0001 <gen> using poweraura.MDX
Set Variable Set Eff[1] = (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Saiyan from Earth 0002 <gen> using poweraura.MDX
Set Variable Set Eff[2] = (Last created special effect)
Cinematic - Send transmission to (All players) from Saiyan Prince 0001 <gen> named Vegeta : Play No sound and display Let's we finished this Kakarott! . Modify duration: Add 1.50 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from Saiyan from Earth 0002 <gen> named Goku : Play No sound and display Allright, I won't hold back. . Modify duration: Add 1.25 seconds and Don't wait
Wait (Length of last transmission) seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Saiyan from Earth 0002 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[5] = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Saiyan from Earth 0002 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[6] = (Last created special effect)
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Saiyan Prince 0001 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[3] = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Saiyan Prince 0001 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Eff[4] = (Last created special effect)
Trigger - Turn on High_Rush_Combo_SS <gen>
Wait 2 seconds
Trigger - Turn off High_Rush_Combo_SS <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Animation - Change Saiyan from Earth 0002 <gen> flying height to 0.00 at (Current flying height of Saiyan from Earth 0002 <gen>)
Animation - Change Saiyan Prince 0001 <gen> flying height to 0.00 at (Current flying height of Saiyan Prince 0001 <gen>)
Unit - Move Saiyan Prince 0001 <gen> instantly to (Center of Region_010 <gen>) , facing (Center of Region_009 <gen>)
Unit - Move Saiyan from Earth 0002 <gen> instantly to (Center of Region_009 <gen>) , facing (Center of Region_010 <gen>)
Wait 1.00 seconds
Trigger - Run Kamehameha <gen> (ignoring conditions)
Wait 1.00 seconds
Trigger - Run Galick_Gun <gen> (ignoring conditions)
Wait 10.00 seconds
Unit - Create 1 . Vegeta's Death for Player 1 (Red) at (Center of Region_010 <gen>) facing 270.00 degrees
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Add Super Saiyan (Goku Normal) to Saiyan from Earth 0002 <gen>
Unit - Remove Super Saiyan (Goku Normal) from Saiyan from Earth 0002 <gen>
Special Effect - Destroy Eff[2]
Sound - Play anyoneTrans <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Move Saiyan from Earth 0002 <gen> instantly to (Center of Goku_Stand <gen>) , facing (Center of Region_010 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Saiyan Prince named Vegeta at (Center of Region_010 <gen>) : Play No sound and display You Won, Kakarott... Egh.. . Modify duration: Add 1.50 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from Saiyan from Earth 0002 <gen> named Goku : Play No sound and display Come'on Vegeta, Take it easy... Guess i won, but still it is a great fight. You're strong, maybe if you keep training. You can beat me someday! . Modify duration: Add 7.00 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Saiyan Prince named Vegeta at (Center of Region_010 <gen>) : Play No sound and display Someday, I will surpass you, Kakarott!! I will!! . Modify duration: Add 3.00 seconds and Don't wait
Wait (Length of last transmission) seconds
Cinematic - Send transmission to (All players) from Saiyan from Earth 0002 <gen> named Goku : Play No sound and display Let's go Vegeta, I will take you to Bulma's place.. . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run Credits <gen> (ignoring conditions)
High Rush Combo
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Set Variable Set TempPoint = (Random point in High_Rush_Combo <gen>)
Unit - Move Saiyan Prince 0001 <gen> instantly to TempPoint
Unit - Move Saiyan from Earth 0002 <gen> instantly to ((Position of Saiyan Prince 0001 <gen>) offset by 200.00 towards ((Facing of Saiyan Prince 0001 <gen>) - 180.00) degrees.)
Animation - Play Saiyan from Earth 0002 <gen> 's attack animation
Animation - Play Saiyan Prince 0001 <gen> 's attack animation
Special Effect - Create a special effect at (Position of Saiyan Prince 0001 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Saiyan from Earth 0002 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_TempPoint)
High Rush Combo SS
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set Variable Set TempPoint = (Random point in High_Rush_Combo_SS <gen>)
Set Variable Set TempReal = (Random real number between 200.00 and 500.00)
Animation - Change Saiyan Prince 0001 <gen> flying height to TempReal at (Current flying height of (Triggering unit))
Animation - Change Saiyan from Earth 0002 <gen> flying height to TempReal at (Current flying height of (Triggering unit))
Unit - Move Saiyan Prince 0001 <gen> instantly to TempPoint
Unit - Move Saiyan from Earth 0002 <gen> instantly to ((Position of Saiyan Prince 0001 <gen>) offset by 200.00 towards ((Facing of Saiyan Prince 0001 <gen>) - 180.00) degrees.)
Animation - Play Saiyan from Earth 0002 <gen> 's attack animation
Animation - Play Saiyan Prince 0001 <gen> 's attack animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Saiyan from Earth 0002 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Saiyan Prince 0001 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_TempPoint)
Knockback
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Variable Set TempPoint = (Position of Saiyan from Earth 0002 <gen>)
Set Variable Set TempPoint2 = (TempPoint offset by 25.00 towards (Angle from (Position of Saiyan Prince 0001 <gen>) to (Position of Saiyan from Earth 0002 <gen>)) degrees.)
Unit - Move Saiyan from Earth 0002 <gen> instantly to TempPoint2
Animation - Play Saiyan from Earth 0002 <gen> 's death animation
Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Saiyan Prince 0001 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Saiyan Prince 0001 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Saiyan from Earth 0002 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Saiyan from Earth 0002 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Kamehameha
Events
Conditions
Actions
Set Variable Set Caster = Saiyan from Earth 0002 <gen>
Set Variable Set TempPoint = (Position of Caster)
Animation - Play Caster 's spell channel animation
Unit - Create 1 . Alma for Player 1 (Red) at (TempPoint offset by 25.00 towards 0.00 degrees.) facing Default building facing degrees
Sound - Play GokuKameha <gen>
Wait 3.00 seconds
Animation - Play Caster 's spell throw animation
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Kamehameha for Player 1 (Red) at ((Position of Saiyan from Earth 0002 <gen>) offset by 250.00 towards 90.00 degrees.) facing Default building facing degrees
Set Variable Set Dummy[1] = (Last created unit)
Animation - Change (Last created unit) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Trigger - Turn on Kamehameha_Loop <gen>
Kamehameha Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Variable Set TempPoint = (Position of Dummy[1])
Set Variable Set TempPoint2 = (TempPoint offset by 25.00 towards (Angle from (Position of Saiyan from Earth 0002 <gen>) to (Position of Saiyan Prince 0001 <gen>)) degrees.)
Unit - Create 1 . Kamehameha for Player 1 (Red) at TempPoint facing Default building facing degrees
Unit - Move Dummy[1] instantly to TempPoint2
Wait until ((Distance between TempPoint and (Position of Saiyan Prince 0001 <gen>)) Less than or equal to 150.00) , checking every 0.10 seconds
Unit - Kill Dummy[1]
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Galick Gun) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dummy[1] is dead) Equal to True
Then - Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Dummy[1]) using war3mapImported\NuclearExplosion.mdx
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy Eff[1]
Sound - Play anyoneTrans <gen>
Unit - Remove Saiyan Prince 0001 <gen> from the game
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Kamehameha) and do (Actions)
Set Variable Set Caster = Saiyan Prince 0001 <gen>
Set Variable Set TempPoint = (Position of Caster)
Animation - Play Caster 's spell slam animation
Sound - Play GelitVegeta <gen>
Wait 1.00 seconds
Animation - Change Caster 's animation speed to 0.00 % of its original speed
Unit - Create 1 . Alma for Player 1 (Red) at ((Position of Saiyan Prince 0001 <gen>) offset by 50.00 towards 180.00 degrees.) facing Default building facing degrees
Wait 0.90 seconds
Animation - Change Caster 's animation speed to 200.00 % of its original speed
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Galick Gun for Player 1 (Red) at ((Position of Saiyan Prince 0001 <gen>) offset by 250.00 towards 270.00 degrees.) facing Default building facing degrees
Set Variable Set Dummy[2] = (Last created unit)
Trigger - Turn on Galick_Gun_Loop <gen>
Wait 1.00 seconds
Animation - Change Caster 's animation speed to 100.00 % of its original speed
Animation - Reset Caster 's animation
Galick Gun Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Variable Set TempPoint = (Position of Dummy[2])
Set Variable Set TempPoint2 = (TempPoint offset by 25.00 towards (Angle from (Position of Saiyan Prince 0001 <gen>) to (Position of Saiyan from Earth 0002 <gen>)) degrees.)
Unit - Create 1 . Galick Gun for Player 1 (Red) at TempPoint facing Default building facing degrees
Unit - Move Dummy[2] instantly to TempPoint2
Wait until ((Distance between TempPoint and (Center of Galick_Gun_Entry <gen>)) Less than or equal to 150.00) , checking every 0.10 seconds
Trigger - Turn off (This trigger)
Credits
Events
Conditions
Actions
Floating Text - Create floating text that reads Goku vs Vegeta at (Center of Region_015 <gen>) with Z offset 5.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Wait 3.00 seconds
Floating Text - Create floating text that reads Credits: at (Center of Region_015 <gen>) with Z offset 5.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Wait 3.00 seconds
Floating Text - Create floating text that reads Models from Chaosrealms.info at (Center of Region_015 <gen>) with Z offset 5.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Wait 3.00 seconds
Floating Text - Create floating text that reads Sounds by Unknown at (Center of Region_015 <gen>) with Z offset 5.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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