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Triggers
Gods vs Devils ! v. 1.04.w3x
Variables
Initialization
Melee Initialization
Effects
Effects Chaos Keeper
Effects Infernal Lord
Effects Astromancer
Effects Fire Brust
Effects Frost Edge
Bosses
Infernal Bonelich
Chaos Keeper
Guardian Astromancer
Fire Brust
Fire Brust 1
Frost Edge
Frost Edge 1
City
City
City Vulnerable
City Invulnerable
Keys
Fire and Ice
Gates
Gate 1 2
Gate 1
Gate 2
God Devil
God Altar
Devil Altar
Chaos Keeper Effects
Effects
Text messages
Astromancer Death
Guardian Death
Bonelich Death
Infernal Death
Chaos Keeper Death
God Death
Devil Death
City Entrance
God Revive
Devil Revive
GodDevil Recruit Time
Socketed Items
Peasants Shield
Footmans Shield
Unholy Shield
Honor Shield
Lightning Shield
Dark Magic Shield
Axe
Iron Sword
Thorium Axe
Furious Sword
Blademasters Sword
Fireforged Axe
Name
Type
is_array
initial_value
Initial_Tiger
trigger
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Game - Display to (All players) for 15.00 seconds the text: |cffFFFF80Gods|r vs |cffFF0000Devils|rcreated by: |cff400080m|r|cff4B0097a|r|cff5500AAg|r|cff6A00D5I|r|cff7E00FDc|r_|cffA851FFs|r|cffB56AFFe|r|cffC68CFFe|r|cffBF80FFK|r|cffCA95FFe|r|cffD3A8FFr|r
Effects Chaos Keeper
Events
Unit - A unit enters Chaos_Keeper <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Lightning - Create a Drain Life lightning effect from source (Center of 3_effect <gen>) to target (Center of 4_effect <gen>)
Lightning - Create a Drain Life lightning effect from source (Center of 4_effect <gen>) to target (Center of 2_effect <gen>)
Lightning - Create a Drain Life lightning effect from source (Center of 2_effect <gen>) to target (Center of 1_effect <gen>)
Lightning - Create a Drain Life lightning effect from source (Center of 1_effect <gen>) to target (Center of 3_effect <gen>)
Lightning - Create a Drain Mana lightning effect from source (Center of 3_effect <gen>) to target (Center of 5_effect <gen>)
Lightning - Create a Drain Mana lightning effect from source (Center of 4_effect <gen>) to target (Center of 5_effect <gen>)
Lightning - Create a Drain Mana lightning effect from source (Center of 2_effect <gen>) to target (Center of 5_effect <gen>)
Lightning - Create a Drain Mana lightning effect from source (Center of 1_effect <gen>) to target (Center of 5_effect <gen>)
Effects Infernal Lord
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Demonic Rage (Infernal Lord)
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Infernal Lord Athecus 0043 <gen> using Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl
Effects Astromancer
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Forked Lightning (Astromancer)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Effects Fire Brust
Events
Unit - A unit enters Fire_Brust <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Environment - Change terrain type at (Center of Fire_Brust <gen>) to Dungeon - Lava using variation -1 in an area of size 3 and shape Circle
Effects Frost Edge
Events
Unit - A unit enters Frost_Edge <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Environment - Change terrain type at (Center of Frost_Edge <gen>) to Northrend - Ice using variation -1 in an area of size 3 and shape Circle
Infernal Bonelich
Events
Unit - A unit enters Infernal_Bonelich <gen>
Unit - A unit enters Infernal_Bonelich_1 <gen>
Conditions
((Triggering unit) is An Ancient) Equal to False
((Triggering unit) is Summoned) Equal to False
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_Region_No_Units <gen>)
Cinematic - Send transmission to (Player group((Owner of (Entering unit)))) from Portal Keeper 0008 <gen> named Portal Keeper : Play No sound and display Only heroes are strong enough to defeat bosses. . Modify duration: Add 3.00 seconds and Wait
Chaos Keeper
Events
Unit - A unit enters Chaos_Keeper <gen>
Conditions
((Triggering unit) is An Ancient) Equal to False
((Triggering unit) is Summoned) Equal to False
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_Region_No_Units <gen>)
Cinematic - Send transmission to (Player group((Owner of (Entering unit)))) from Chaos Guard 0133 <gen> named Portal Keeper : Play No sound and display Only heroes are strong enough to defeat bosses. . Modify duration: Add 3.00 seconds and Wait
Guardian Astromancer
Events
Unit - A unit enters Guardian_Astromancer <gen>
Unit - A unit enters Guardian_Astromancer_1 <gen>
Conditions
((Triggering unit) is An Ancient) Equal to False
((Triggering unit) is Summoned) Equal to False
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_Region_No_Units <gen>)
Cinematic - Send transmission to (Player group((Owner of (Entering unit)))) from Portal Keeper 0040 <gen> named Portal Keeper : Play No sound and display Only heroes are strong enough to defeat bosses. . Modify duration: Add 3.00 seconds and Wait
Fire Brust
Events
Map initialization
Conditions
Actions
Unit - Pause Chaos Lord Tellwar of Fire Brust 0060 <gen>
Fire Brust 1
Events
Unit - A unit enters Fire_Brust <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Unpause Chaos Lord Tellwar of Fire Brust 0060 <gen>
Frost Edge
Events
Map initialization
Conditions
Actions
Unit - Pause Chaos Lord Re'char of Frost Edge 0106 <gen>
Frost Edge 1
Events
Unit - A unit enters Frost_Edge <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Unpause Chaos Lord Re'char of Frost Edge 0106 <gen>
City
Events
Unit - A unit enters City <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_Region_No_Units <gen>)
Cinematic - Send transmission to (Player group((Owner of (Entering unit)))) from City Guard 0049 <gen> named City Guard : Play No sound and display Only heroes are allowed in the city. . Modify duration: Add 3.00 seconds and Wait
City Vulnerable
Events
Unit - A unit leaves City <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Vulnerable
City Invulnerable
Events
Unit - A unit enters City <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
Fire and Ice
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Fire Key) Equal to True
((Triggering unit) has an item of type Frost Key) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Fire Key)
Item - Remove (Item carried by (Triggering unit) of type Frost Key)
Hero - Create Fire and Frost Keys and give it to (Triggering unit)
Gate 1 2
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0284 <gen> Invulnerable
Destructible - Make Gate 2486 <gen> Invulnerable
Gate 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Destructible - Open Demonic Gate 0284 <gen>
Wait 7.00 seconds
Destructible - Close Demonic Gate 0284 <gen>
Gate 2
Events
Unit - A unit enters Gate_Chaos_Keeper <gen>
Conditions
((Triggering unit) has an item of type Fire and Frost Keys) Equal to True
Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Fire and Frost Keys) on Gate 2486 <gen>
Special Effect - Create a special effect at (Center of Gate_Chaos_Keeper <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Gate_Chaos_Keeper_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Gate_Chaos_Keeper_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Destructible - Destroy Gate 2486 <gen>
Item - Remove (Item carried by (Triggering unit) of type Fire and Frost Keys)
God Altar
Events
Unit - A unit enters God1 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_Region_No_Units <gen>)
Cinematic - Send transmission to (Player group((Owner of (Triggering unit)))) from Archmage Antonidas 0044 <gen> named Archmage Antonidas : Play No sound and display Only God's Forces can hire the God to fight on there side. . Modify duration: Add 5.00 seconds and Wait
Devil Altar
Events
Unit - A unit enters Devil <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_Region_No_Units <gen>)
Cinematic - Send transmission to (Player group((Owner of (Triggering unit)))) from Archmage Antonidas 0044 <gen> named Archmage Antonidas : Play No sound and display Only Devil's Forces can hire the Devil to fight on there side. . Modify duration: Add 5.00 seconds and Wait
Effects
Events
Unit - A unit enters Chaos_Keeper_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 45.00 seconds
Cinematic - Send transmission to (Player group((Owner of (Entering unit)))) from Chaos Keeper Azawell 0131 <gen> named Chaos Keeper Azawell : Play No sound and display Destroy those pitty creatures my minions ! . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of 5_effect <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 1 . Infernal for Neutral Hostile at (Center of 5_effect <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Neutral Hostile at (Center of 5_effect <gen>) facing Default building facing degrees
Wait 45.00 seconds
Cinematic - Send transmission to (Player group((Owner of (Entering unit)))) from Chaos Keeper Azawell 0131 <gen> named Chaos Keeper Azawell : Play No sound and display Destroy those pitty creatures my minions ! . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of 5_effect <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 1 . Doom Guard (Standard) for Neutral Hostile at (Center of 5_effect <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Neutral Hostile at (Center of 5_effect <gen>) facing Default building facing degrees
Astromancer Death
Events
Unit - High Astromancer As'shanel 0050 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FFFFHigh Astromancer As'shanel|r has been killed.
Guardian Death
Events
Unit - Guardian The'nelas 0052 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FFFFGuardian The'nelas|r has been killed.
Bonelich Death
Events
Unit - Bonelich Detherac 0042 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FFFFBonelich Detherac|r has been killed.
Infernal Death
Events
Unit - Infernal Lord Athecus 0043 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FFFFInfernal Lord Athecus|r has been killed.
Chaos Keeper Death
Events
Unit - Chaos Keeper Azawell 0131 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FFFFChaos Keeper Azawell|r has been killed.
God Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00God|r
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF80The God|r has been killed.
Devil Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Devil|r
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF0000The Devil|r has been killed.
City Entrance
Events
Unit - A unit enters City <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 7.00 seconds the text: Welcome into the |cff0000FFCity of Restless|r !Here you can buy potions, shields, weapons and many more.
God Revive
Events
Unit - A unit Finishes reviving
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00God|r
Actions
Game - Display to (All players) for 7.00 seconds the text: |cffFFFF80The God|r has been revived.
Devil Revive
Events
Unit - A unit Finishes reviving
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Devil|r
Actions
Game - Display to (All players) for 7.00 seconds the text: |cffFF0000The Devil|r has been revived.
GodDevil Recruit Time
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: You can now recruit |cffFFFF80The God|r or |cffFF0000The Devil|r to fight on your side !|cff0000FFNOTE:|rTeam 1 cannot recruit |cffFF0000The Devil|r !Team 2 cannot recruit |cffFFFF80The God|r !
Peasants Shield
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Peasant's Shield) Equal to True
((Triggering unit) has an item of type I00Q) Equal to True
((Triggering unit) has an item of type Recipe of Shield Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Peasant's Shield)
Item - Remove (Item carried by (Triggering unit) of type I00Q)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Shield Socketing)
Hero - Create Peasant's Shield [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Footmans Shield
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Footman's Shield) Equal to True
((Triggering unit) has an item of type I00Q) Equal to True
((Triggering unit) has an item of type Recipe of Shield Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Footman's Shield)
Item - Remove (Item carried by (Triggering unit) of type I00Q)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Shield Socketing)
Hero - Create Footman's Shield [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unholy Shield
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Unholy Shield) Equal to True
((Triggering unit) has an item of type I00Q) Equal to True
((Triggering unit) has an item of type Recipe of Shield Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Unholy Shield)
Item - Remove (Item carried by (Triggering unit) of type I00Q)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Shield Socketing)
Hero - Create Unholy Shield [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Honor Shield
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Honor Shield) Equal to True
((Triggering unit) has an item of type I00Q) Equal to True
((Triggering unit) has an item of type Recipe of Shield Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Honor Shield)
Item - Remove (Item carried by (Triggering unit) of type I00Q)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Shield Socketing)
Hero - Create Honor Shield [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Lightning Shield
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Shield of Lightning) Equal to True
((Triggering unit) has an item of type I00Q) Equal to True
((Triggering unit) has an item of type Recipe of Shield Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Shield of Lightning)
Item - Remove (Item carried by (Triggering unit) of type I00Q)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Shield Socketing)
Hero - Create Shield of Lightning [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Dark Magic Shield
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Shield of Dark Magic) Equal to True
((Triggering unit) has an item of type I00Q) Equal to True
((Triggering unit) has an item of type Recipe of Shield Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Shield of Dark Magic)
Item - Remove (Item carried by (Triggering unit) of type I00Q)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Shield Socketing)
Hero - Create Shield of Dark Magic [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Axe
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Axe) Equal to True
((Triggering unit) has an item of type |cffFF0000Gem of the Weapon Masters|r) Equal to True
((Triggering unit) has an item of type Recipe of Weapon Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Axe)
Item - Remove (Item carried by (Triggering unit) of type |cffFF0000Gem of the Weapon Masters|r)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Weapon Socketing)
Hero - Create Axe [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Iron Sword
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Iron Sword) Equal to True
((Triggering unit) has an item of type |cffFF0000Gem of the Weapon Masters|r) Equal to True
((Triggering unit) has an item of type Recipe of Weapon Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Iron Sword)
Item - Remove (Item carried by (Triggering unit) of type |cffFF0000Gem of the Weapon Masters|r)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Weapon Socketing)
Hero - Create Iron Sword [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Thorium Axe
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Thorium Axe) Equal to True
((Triggering unit) has an item of type |cffFF0000Gem of the Weapon Masters|r) Equal to True
((Triggering unit) has an item of type Recipe of Weapon Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Thorium Axe)
Item - Remove (Item carried by (Triggering unit) of type |cffFF0000Gem of the Weapon Masters|r)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Weapon Socketing)
Hero - Create Thorium Axe [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Furious Sword
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Furious Sword) Equal to True
((Triggering unit) has an item of type |cffFF0000Gem of the Weapon Masters|r) Equal to True
((Triggering unit) has an item of type Recipe of Weapon Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Furious Sword)
Item - Remove (Item carried by (Triggering unit) of type |cffFF0000Gem of the Weapon Masters|r)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Weapon Socketing)
Hero - Create Furious Sword [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Blademasters Sword
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Blademaster's Sword) Equal to True
((Triggering unit) has an item of type |cffFF0000Gem of the Weapon Masters|r) Equal to True
((Triggering unit) has an item of type Recipe of Weapon Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Blademaster's Sword)
Item - Remove (Item carried by (Triggering unit) of type |cffFF0000Gem of the Weapon Masters|r)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Weapon Socketing)
Hero - Create Blademaster's Sword [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Fireforged Axe
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Fire-forged Axe) Equal to True
((Triggering unit) has an item of type |cffFF0000Gem of the Weapon Masters|r) Equal to True
((Triggering unit) has an item of type Recipe of Weapon Socketing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Fire-forged Axe)
Item - Remove (Item carried by (Triggering unit) of type |cffFF0000Gem of the Weapon Masters|r)
Item - Remove (Item carried by (Triggering unit) of type Recipe of Weapon Socketing)
Hero - Create Fire-forged Axe [|cff80FFFFSocketed|r] and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
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