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Model validation: Goblin War Zeppelin

GoblinWarZeppelin.mdx

0 errors 10 severe 5 warnings 0 unused
  • 10 Bone 16 - "Bone_Gear2"
    • 10 Rotation
      • Track 6 at frame 300 is lower than the track before it at 333
      • Track 8 at frame 433 is lower than the track before it at 466
      • Track 12 at frame 600 is lower than the track before it at 633
      • Track 14 at frame 733 is lower than the track before it at 766
      • Track 18 at frame 900 is lower than the track before it at 933
      • Track 20 at frame 1033 is lower than the track before it at 1066
      • Track 24 at frame 1200 is lower than the track before it at 1233
      • Track 26 at frame 1333 is lower than the track before it at 1366
      • Track 30 at frame 1500 is lower than the track before it at 1533
      • Track 32 at frame 1633 is lower than the track before it at 1666
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 ParticleEmitter2 6 - "BulletsRight"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 7 - "BulletsRight"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 8 - "Smoke"
    • 1 Visibility
      • Interpolation type not set to None
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