JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: Goblin Slammer
0
errors
41
severe
2
warnings
4
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
31
Geoset 3
Vertex 0: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 1: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 2: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 3: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 4: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 5: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 6: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 7: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 8: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 9: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 10: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 11: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 12: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 13: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 14: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 15: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 16: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 17: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 18: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 19: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 20: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 21: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 22: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 23: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 24: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 25: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 26: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 27: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 28: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Vertex 29: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
ParticleEmitter2 13 - "DeathJumpSmoke"
Expected time middle to be between 0 and 1, got 4
1
ParticleEmitter2 14 - "DeathJumpFire"
Expected time middle to be between 0 and 1, got 4
1
Light 0 - "LightDefend"
Minimum attenuation should probably be bigger than or equal to 80, but is 10
1
Light 1 - "LightAttackOrSpells"
Minimum attenuation should probably be bigger than or equal to 80, but is 10
2
Bone 6 - "Bone_Turret"
2
Rotation
Track 11 at frame 7232 has exactly the same value as tracks 10 and 12
Track 12 at frame 7766 has exactly the same value as tracks 11 and 13
2
Helper 0
2
Translation
Track 24 at frame 7232 has exactly the same value as tracks 23 and 25
Track 25 at frame 7766 has exactly the same value as tracks 24 and 26