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Model validation: Goblin Slammer

GoblinSlammer59.mdx

0 errors 41 severe 2 warnings 4 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 31 Geoset 3
    • Vertex 0: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 1: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 2: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 3: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 4: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 5: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 6: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 7: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 8: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 9: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 10: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 11: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 12: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 13: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 14: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 15: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 16: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 17: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 18: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 19: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 20: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 21: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 22: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 23: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 24: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 25: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 26: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 27: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 28: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Vertex 29: Attached to "Bone_Turret_And_Support_Chain" which is not a bone
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 9809); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 ParticleEmitter2 13 - "DeathJumpSmoke"
    • Expected time middle to be between 0 and 1, got 4
  • 1 ParticleEmitter2 14 - "DeathJumpFire"
    • Expected time middle to be between 0 and 1, got 4
  • 1 Light 0 - "LightDefend"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 10
  • 1 Light 1 - "LightAttackOrSpells"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 10
  • 2 Bone 6 - "Bone_Turret"
    • 2 Rotation
      • Track 11 at frame 7232 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7766 has exactly the same value as tracks 11 and 13
  • 2 Helper 0
    • 2 Translation
      • Track 24 at frame 7232 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 7766 has exactly the same value as tracks 24 and 26
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