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Model validation: Gnome Tinker - Gunstrider (unit)
GnomeTinkerGunstriderUnit.mdx
0errors1severe4warnings19unused
1
Geoset 0
Alpha is 0.750 at end of "Decay Alternate" (frame 301420); should be 0 — geoset will remain visible in-game after the unit has decayed.
4
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 10 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
4
Attachment 2 - "Chest Ref"
2
Translation
Track 4 at frame 154210 has exactly the same value as tracks 3 and 5
Track 9 at frame 163310 has exactly the same value as tracks 8 and 10
2
Rotation
Track 4 at frame 154210 has exactly the same value as tracks 3 and 5
Track 9 at frame 163310 has exactly the same value as tracks 8 and 10
4
Attachment 3 - "Foot Right Ref "
2
Translation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
Track 10 at frame 163310 has exactly the same value as tracks 9 and 11
2
Rotation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
Track 10 at frame 163310 has exactly the same value as tracks 9 and 11
4
Attachment 4 - "Foot Left Ref "
2
Translation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
Track 10 at frame 163310 has exactly the same value as tracks 9 and 11
2
Rotation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
Track 10 at frame 163310 has exactly the same value as tracks 9 and 11
4
Attachment 5 - "Head - Ref"
2
Translation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
Track 10 at frame 163310 has exactly the same value as tracks 9 and 11
2
Rotation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
Track 10 at frame 163310 has exactly the same value as tracks 9 and 11
2
Attachment 8 - "Weapon Ref"
1
Translation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
1
Rotation
Track 5 at frame 154210 has exactly the same value as tracks 4 and 6
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