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Model validation: Gnoll Warden

GnollWarden.mdx

0 errors 0 severe 13 warnings 50 unused
  • 12 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "weapon_01_bind_jnt"
    • 1 Translation
      • Track 448 at frame 15067 has roughly the same value as tracks 447 and 449
  • 1 Bone 2 - "spear_B_01_bind_jnt"
    • 1 Rotation
      • Track 441 at frame 144633 has roughly the same value as tracks 440 and 442
  • 2 Bone 7 - "weapon_04_bind_jnt"
    • 2 Rotation
      • Track 112 at frame 7967 has roughly the same value as tracks 111 and 113
      • Track 139 at frame 9967 has roughly the same value as tracks 138 and 140
  • 1 Bone 9 - "weapon_06_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 967 has roughly the same value as tracks 11 and 13
  • 1 Bone 12 - "L_eye_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 13000 has roughly the same value as tracks 20 and 22
  • 1 Bone 13 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 13333 has roughly the same value as tracks 11 and 13
  • 1 Bone 15 - "bone_turret"
    • 1 Rotation
      • Track 314 at frame 15933 has roughly the same value as tracks 313 and 315
  • 1 Bone 18 - "upr_teeth_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 5400 has roughly the same value as tracks 8 and 10
  • 1 Bone 22 - "L_shldr_def_bind_jnt"
    • 1 Rotation
      • Track 340 at frame 146300 has roughly the same value as tracks 339 and 341
  • 2 Bone 23 - "R_leg_03_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 1900 has roughly the same value as tracks 15 and 17
      • Track 141 at frame 8800 has roughly the same value as tracks 140 and 142
  • 1 Bone 29 - "R_leg_05_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 144133 has roughly the same value as tracks 122 and 124
  • 1 Bone 34 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 142967 has roughly the same value as tracks 86 and 88
  • 1 Bone 36 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 143200 has roughly the same value as tracks 108 and 110
  • 1 Bone 37 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 142967 has roughly the same value as tracks 130 and 132
  • 3 Bone 39 - "L_leg_03_bind_jnt"
    • 3 Rotation
      • Track 371 at frame 138533 has roughly the same value as tracks 370 and 372
      • Track 480 at frame 144600 has roughly the same value as tracks 479 and 481
      • Track 491 at frame 145167 has roughly the same value as tracks 490 and 492
  • 3 Bone 41 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 296 at frame 140667 has roughly the same value as tracks 295 and 297
      • Track 297 at frame 140767 has roughly the same value as tracks 296 and 298
      • Track 348 at frame 143567 has roughly the same value as tracks 347 and 349
  • 1 Bone 53 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 659 at frame 145400 has roughly the same value as tracks 658 and 660
  • 1 Bone 56 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 95 at frame 143200 has roughly the same value as tracks 94 and 96
  • 3 Bone 57 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 50 at frame 4833 has roughly the same value as tracks 49 and 51
      • Track 87 at frame 6267 has roughly the same value as tracks 86 and 88
      • Track 185 at frame 11200 has roughly the same value as tracks 184 and 186
  • 1 Bone 58 - "L_ear_bind_jnt"
    • 1 Rotation
      • Track 475 at frame 143033 has roughly the same value as tracks 474 and 476
  • 1 Bone 59 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 144433 has roughly the same value as tracks 119 and 121
  • 1 Bone 60 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 15333 has roughly the same value as tracks 50 and 52
  • 1 Bone 62 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 655 at frame 145400 has roughly the same value as tracks 654 and 656
  • 1 Bone 63 - "M_back_loincloth_01_bind_jnt"
    • 1 Translation
      • Track 122 at frame 14500 has roughly the same value as tracks 121 and 123
  • 1 Bone 64 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 104 at frame 84500 has roughly the same value as tracks 103 and 105
  • 1 Bone 65 - "M_back_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 432 at frame 143033 has roughly the same value as tracks 431 and 433
  • 2 Bone 87 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 767 has roughly the same value as tracks 1 and 3
      • Track 156 at frame 8500 has roughly the same value as tracks 155 and 157
  • 1 Bone 88 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 228 at frame 136367 has roughly the same value as tracks 227 and 229
  • 1 Bone 90 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 13333 has roughly the same value as tracks 11 and 13
  • 1 Bone 95 - "R_eye_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 13000 has roughly the same value as tracks 20 and 22
  • 3 Bone 99 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 105 at frame 6267 has roughly the same value as tracks 104 and 106
      • Track 410 at frame 138533 has roughly the same value as tracks 409 and 411
      • Track 418 at frame 139167 has roughly the same value as tracks 417 and 419
  • 1 Bone 103 - "hair_01_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 5367 has roughly the same value as tracks 119 and 121
  • 1 Bone 110 - "hair_03_bind_jnt"
    • 1 Translation
      • Track 62 at frame 144367 has roughly the same value as tracks 61 and 63
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 271 at frame 11267 has roughly the same value as tracks 270 and 272
  • 3 CollisionShape 4 - "B_KGS_Leg_L"
    • 3 Rotation
      • Track 312 at frame 15900 has roughly the same value as tracks 311 and 313
      • Track 313 at frame 15933 has roughly the same value as tracks 312 and 314
      • Track 316 at frame 16033 has roughly the same value as tracks 315 and 317
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 314 at frame 15967 has roughly the same value as tracks 313 and 315
  • 1 CollisionShape 8 - "B_KGS_Weapon"
    • 1 Translation
      • Track 448 at frame 15067 has roughly the same value as tracks 447 and 449
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