Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Gnolls(Protected).w3x
Variables
Lose
The Jur Urok defeat
The Gnoll King
Patrol Route
Horse Patrol
Patrol
Patrol Copy
Left
Leaves Game
Leaves Game Copy 2
Leaves Game Copy 7
Leaves Game Copy 6
Leaves Game Copy 4
Leaves Game Copy 4 Copy
Leaves Game Copy 3
Leaves Game Copy 5
Leaves Game Copy
Spells
Critical Wound 2
Critical Wound
Ram
Burning Execution Part 2
Teleport to Center
Burning Execution End
Soul Swap
Gallop
Unit Tamed
Horse tame
Poisoned Knife Hurl
Death Delay
Spell No1
At 6 Disable
Night Speed
Initialization
Capturable Places
Credits
Limit Grain Gatherers
Lumber Area limit
Gnoll Intro
Music
Rescue
Gnoll Berserkers
Workshop
Gnoll Death Burrow
Ship Area Copy
The Port
Ship Area
Third Rescue
FIRE REGION
Horse Tame
Second Rescue
Rescue
Disable Rescueing
Prisoners
No Attacking ALLIES
Cheats
Edog 2
The Edawg
Edog
Edog Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Citymaker
player
No
citymaker
player
No
GnollPoacher
unitcode
No
h005
The Jur Urok defeat
Events
Unit - Jur'Urok Clan Leader 0373 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
The Gnoll King
Events
Unit - Kal'Thak Clan Leader 0368 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Horse Patrol
Events
Unit - A unit enters Horse_Patrol_Route <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wild Horse
Actions
Unit - Order (Triggering unit) to Move To . (Center of Recieved <gen>)
Patrol
Events
Unit - A unit enters Horse_Patrol_Route2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wild Horse
Actions
Unit - Order (Triggering unit) to Move To . (Center of Horse_Recieve_Point <gen>)
Patrol Copy
Events
Unit - A unit enters 3rd_Patrol_Route <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wild Horse
Actions
Unit - Order (Triggering unit) to Move To . (Center of Horse_Recieve_Pount <gen>)
Leaves Game
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 7
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 4 Copy
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Leaves Game Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has Left the game)
Critical Wound 2
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Triggering unit)) Equal to Gnoll Berserker) and ((Owner of (Triggering unit)) Equal to Neutral Hostile)
Actions
Unit - Change ownership of (Triggering unit) to (Previous owner) and Change color
Critical Wound
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Critical Wound
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
Ram
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ram (Neutral Hostile)
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 100.00 damage of attack type Chaos and damage type Cold
Unit - Set mana of (Triggering unit) to 0.00 %
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
Burning Execution Part 2
Events
Unit - A unit comes within 600.00 of Furbolg High Executor 0478 <gen>
Conditions
(Furbolg High Executor 0478 <gen> has buff Burning Execution) Equal to True
Actions
Wait 5.00 seconds
Unit - Move Furbolg High Executor 0478 <gen> instantly to (Center of Execution_Area <gen>)
Unit - Move (Triggering unit) instantly to (Center of Execution_Area <gen>)
Wait 3.00 seconds
Unit - Pause Furbolg High Executor 0478 <gen>
Teleport to Center
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Teleport to Center
Actions
Unit - Move (Triggering unit) instantly to (Center of Execution_Area <gen>)
Burning Execution End
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Burning Execution (Neutral Hostile)
Actions
Trigger - Turn off Burning_Execution_Part_2 <gen>
Soul Swap
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Soul Swap
Actions
Unit - Set life of (Target unit of ability being cast) to 100 %
Unit - Add Invulnerable (Neutral) to (Casting unit)
Unit - Cause (Target unit of ability being cast) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Target unit of ability being cast)) , dealing 200.00 damage of attack type Pierce and damage type Cold
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Casting unit)) and Change color
Wait 2 seconds
Unit - Kill (Casting unit)
Gallop
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Gallop (Neutral Hostile)
Actions
Unit Tamed
Events
Unit - A unit Changes owner
Conditions
(Unit-type of (Triggering unit)) Equal to Wild Horse
Actions
Unit - Add Horse Carrying (Goblin Zeppelin) to (Triggering unit)
Unit - Add Night speed (Neutral Hostile) to (Triggering unit)
Unit - Add Horse Rider (Carrying) to (Triggering unit)
Unit - Add Horse (Goblin Zeppelin) to (Triggering unit)
Unit - Add Unload Horse (Air Transports), (Goblin Zeppelin) to (Triggering unit)
Horse tame
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Tame Horse (Neutral Hostile)
(Unit-type of (Target unit of ability being cast)) Equal to Wild Horse
Actions
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Casting unit)) and Change color
Poisoned Knife Hurl
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Acid Knife Hurl
Actions
Unit - Add Shadow Strike to (Triggering unit)
Death Delay
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Death Delay
Actions
Wait 5.00 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1500.00 at (Position of (Triggering unit)) , dealing 500.00 damage of attack type Chaos and damage type Sonic
Spell No1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Roar of Destruction
Actions
Unit - Cause (Triggering unit) to damage circular area after 2.00 seconds of radius 725.00 at (Position of (Triggering unit)) , dealing 125.00 damage of attack type Chaos and damage type Fire
At 6 Disable
Events
Game - The in-game time of day becomes Greater than 6.00
Conditions
Actions
Player - Disable Night speed (Neutral Hostile) for Player 1 (Red)
Player - Disable Night speed (Neutral Hostile) for Player 2 (Blue)
Player - Disable Night speed (Neutral Hostile) for Player 3 (Teal)
Player - Disable Night speed (Neutral Hostile) for Player 4 (Purple)
Night Speed
Events
Game - The in-game time of day becomes Greater than 18.00
Conditions
Actions
Player - Enable Night speed (Neutral Hostile) for Player 1 (Red)
Player - Enable Night speed (Neutral Hostile) for Player 2 (Blue)
Player - Enable Night speed (Neutral Hostile) for Player 3 (Teal)
Player - Enable Night speed (Neutral Hostile) for Player 4 (Purple)
Capturable Places
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Capturing Areas with the description V(^.^)V - The most important role of the game is to capture areas that provide awesome units, such as siege engines, horse tamers, gnoll mages, and more. 4 Death archers guard the place and change side depending who controls the area, they are stationary, but are very useful in defending. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description V(^.^)V- Allow me to explain. You try to create a town and destroy the enemies. They will stand against you but attack their village and kill their king! Once their king is dead they will lose. Gather items for your heroes to buff them up. Complete a few quests to recieve uber items! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits with the description Credits: Citymaker, Idea, starting units, TriggersStarwuz: Added many buildings,Gnollish units and a few upgrades.Undeadownsyoual: The Pwnage terrain in the map.Clan SWMM: Thank many of you at clan SWMM, my clan for the testing of this map. Without you i could never have finished this.Models: Kimberly, for gnoll slicer. Mephestrial, For so many and i mean SO many of the models in this map. Mr.Bob, The Ship that is used. Mechanical man, for the Stables.Ham Ham for the Gnoll Cannon.Iristle for the horse model. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Limit Grain Gatherers
Events
Map initialization
Conditions
Actions
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 2 (Blue)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 1 (Red)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 3 (Teal)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 4 (Purple)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 5 (Yellow)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 6 (Orange)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 7 (Green)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 8 (Pink)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 9 (Gray)
Player - Limit training of Gnoll Grain Gatherer to 1 for Player 10 (Light Blue)
Lumber Area limit
Events
Map initialization
Conditions
Actions
Player - Limit training of Gnoll Lumbering Area to 2 for Player 12 (Brown)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 11 (Dark Green)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 5 (Yellow)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 9 (Gray)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 8 (Pink)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 10 (Light Blue)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 7 (Green)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 6 (Orange)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 4 (Purple)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 1 (Red)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 2 (Blue)
Player - Limit training of Gnoll Lumbering Area to 2 for Player 3 (Teal)
Gnoll Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Gnoll Seige Leader 0001 <gen> named Seige Master: : Play No sound and display *Grr* We've found a clan who wants our lands. They try to take our lands from us. We must destroy them! Gather up arms, resources and *grr* what you need. Fight to the death! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 5 (Yellow).) from Gnoll Seige Leader 0073 <gen> named Seige Master: : Play No sound and display *Grr* We've found a clan who wants our lands. They try to take our lands from us. We must destroy them! Gather up arms, resources and *grr* what you need. Fight to the death! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Music
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Sound - Play Tragic Confrontation .
Gnoll Berserkers
Events
Unit - A unit enters Berserker_Territory <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0048 <gen> to (Triggering player) and Change color
Unit - Change ownership of Gnoll Death Archer 0050 <gen> to (Triggering player) and Change color
Unit - Change ownership of Gnoll Death Archer 0051 <gen> to (Triggering player) and Change color
Unit - Change ownership of Gnoll Death Archer 0049 <gen> to (Triggering player) and Change color
Workshop
Events
Unit - A unit enters Workshop_Area <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0472 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0473 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0470 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0471 <gen> to (Owner of (Triggering unit)) and Change color
Gnoll Death Burrow
Events
Unit - A unit enters The_Corpse_Area <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0465 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0466 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0467 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0468 <gen> to (Owner of (Triggering unit)) and Change color
Ship Area Copy
Events
Unit - A unit enters Hill_of_Mages <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0463 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0462 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0460 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0456 <gen> to (Owner of (Triggering unit)) and Change color
The Port
Events
Unit - A unit enters Gnollish_Shipyard <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0457 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0459 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0458 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0455 <gen> to (Owner of (Triggering unit)) and Change color
Ship Area
Events
Unit - A unit enters Gnoll_Shipyard <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0450 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0451 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0452 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0453 <gen> to (Owner of (Triggering unit)) and Change color
Third Rescue
Events
Unit - A unit enters Goblin_Lab_3 <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0353 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0354 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0349 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0352 <gen> to (Owner of (Triggering unit)) and Change color
FIRE REGION
Events
Unit - A unit enters Region_of_FIRE <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0444 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0445 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0446 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0447 <gen> to (Owner of (Triggering unit)) and Change color
Horse Tame
Events
Unit - A unit enters Horse_Tamers <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0422 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0423 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0420 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0421 <gen> to (Owner of (Triggering unit)) and Change color
Second Rescue
Events
Unit - A unit enters Goblin_Lab_2 <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0360 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0359 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0362 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0361 <gen> to (Owner of (Triggering unit)) and Change color
Rescue
Events
Unit - A unit enters Goblin_Lab_1 <gen>
Conditions
Actions
Unit - Change ownership of Gnoll Death Archer 0347 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0346 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0340 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gnoll Death Archer 0343 <gen> to (Owner of (Triggering unit)) and Change color
Disable Rescueing
Events
Unit - A unit Is rescued
Conditions
Actions
Unit - Make (Triggering unit) Unrescuable by (All players)
Prisoners
Events
Unit - Sober Warrior 0338 <gen> Dies
Conditions
Actions
Unit - Change ownership of Gnoll Poacher 0334 <gen> to (Owner of (Killing unit)) and Change color
Unit - Change ownership of Gnoll Worker 0333 <gen> to (Owner of (Killing unit)) and Change color
Unit - Change ownership of Gnoll Footman 0336 <gen> to (Owner of (Killing unit)) and Change color
Unit - Change ownership of Gnoll Noble 0335 <gen> to (Owner of (Killing unit)) and Change color
Unit - Change ownership of Gnoll Worker 0332 <gen> to (Owner of (Killing unit)) and Change color
Trigger - Turn off (This trigger)
No Attacking ALLIES
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) belongs to an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Edog 2
Events
Player - Player 4 (Purple) types a chat message containing Edog (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Equal to Citymaker) or ((Triggering player) Equal to citymaker)
Actions
Unit - Create 1 . Edog for (Triggering player) at (Center of Region_001 <gen>) facing Default building facing degrees
The Edawg
Events
Player - Player 1 (Red) types a chat message containing -Edogisawesome (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Citymaker
Actions
Unit - Create 1 . Edog for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Edog
Events
Player - Player 1 (Red) types a chat message containing Edog (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Equal to Citymaker) or ((Triggering player) Equal to citymaker)
Actions
Unit - Create 1 . Edog for (Triggering player) at (Center of Region_001 <gen>) facing Default building facing degrees
Edog Copy 2
Events
Player - Player 2 (Blue) types a chat message containing Edog (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Equal to Citymaker) or ((Triggering player) Equal to citymaker)
Actions
Unit - Create 1 . Edog for (Triggering player) at (Center of Region_001 <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.