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Triggers
Glory of the Farmers.w3x
Variables
Animations/Work
Work
Animat
Animat 2
Film
Film 1
Film 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Work
Events
Map initialization
Conditions
Actions
Animation - Play Peasant 0018 <gen> 's stand work animation
Animation - Play Peasant 0017 <gen> 's stand work animation
Animation - Play Peasant 0005 <gen> 's stand work animation
Animation - Play Peasant 0006 <gen> 's stand work animation
Animation - Play Peasant 0004 <gen> 's stand work animation
Animation - Play Peasant 0003 <gen> 's stand work animation
Animation - Play Peasant 0013 <gen> 's stand work animation
Animation - Play Peasant 0014 <gen> 's stand work animation
Animat
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play GuardTowerMissileHit1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
-------- Footman --------
Animation - Play Footman 0025 <gen> 's attack animation
Animation - Play Footman 0026 <gen> 's attack animation
Animation - Play Footman 0029 <gen> 's attack animation
Animation - Play Footman 0028 <gen> 's attack animation
Animation - Play Footman 0027 <gen> 's attack animation
-------- Ghoul --------
Animation - Play Ghoul 0009 <gen> 's attack animation
Animation - Play Ghoul 0010 <gen> 's attack animation
Animation - Play Ghoul 0011 <gen> 's attack animation
Animation - Play Ghoul 0007 <gen> 's attack animation
Animation - Play Ghoul 0008 <gen> 's attack animation
-------- Abominations --------
Animation - Play Abomination 0065 <gen> 's attack 3 animation
Animat 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Animation - Play Ghoul 0031 <gen> 's stand channel animation
Film 1
Events
Map initialization
Conditions
Actions
Sound - Stop music After fading
Sound - Play SadMystery <gen>
Film 2
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 20.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0.00 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 12.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 0.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0032 <gen> named |c00FF0000Rashgarroth|r : Play No sound and display |c004E2A04If muhaha! Finally they insinuate people into the land of the living dead!|r . Modify duration: Set to 5.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0051 <gen> named |c00FF0000Necromancer|r : Play No sound and display |c004E2A04Yes, my lord ... but uhm ...|r . Modify duration: Set to 1.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0032 <gen> named |c00FF0000Rashgarroth|r : Play No sound and display |c004E2A04What the problems?|r . Modify duration: Set to 1.30 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0051 <gen> named |c00FF0000Necromancer|r : Play No sound and display |c004E2A04Master, your know the plan of the Town?|r . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0032 <gen> named |c00FF0000Rashgarroth|r : Play No sound and display |c004E2A04What the plan?|r . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0051 <gen> named |c00FF0000Necromancer|r : Play No sound and display |c004E2A04People are saying that they build a city. Lordaeron .... a beautiful, clean ... ahh ... is sick of it.|r . Modify duration: Set to 5.30 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 6.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 0 seconds
Sound - Stop music After fading
Sound - Play HeroicVictory <gen>
Cinematic - Send transmission to (All players) from Villager 0068 <gen> named |c0096FF96Bill|r : Play No sound and display |c006969FFGood mornin' Vince!|r . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0069 <gen> named |c0096FF96Vince|r : Play No sound and display |c006969FFGood mornin' Bill! Be have to go the farm!|r . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0068 <gen> named |c0096FF96Bill|r : Play No sound and display |c006969FFOkay, but .... I thought at first we go to look for work to start on the opening of Lordaeron.|r . Modify duration: Set to 4.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0069 <gen> named |c0096FF96Vince|r : Play No sound and display |c006969FFBill! Be have to go the farm! Thus helping the recovery of Lordaeron, the feed is traded, which we produce for, the money spent on raw materials and build from.|r . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0068 <gen> named |c0096FF96Bill|r : Play No sound and display |c006969FFOkay, sorry. I am no a smart man.|r . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager 0068 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Villager 0069 <gen> to Move To . (Center of Region_002 <gen>)
Wait 1.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Sound - Stop (Last played sound) After fading
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 5 (Yellow) over 12.00 seconds
Wait 11.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 5 (Yellow) over 0 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0032 <gen> named |c00FF0000Rashgarroth|r : Play No sound and display |c004E2A04The undead can not stand for a long time without human flesh .....|r . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0051 <gen> named |c00FF0000Necromancer|r : Play No sound and display |c004E2A04So what do we do now?|r . Modify duration: Set to 1.80 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0032 <gen> named |c00FF0000Rashgarroth|r : Play No sound and display |c004E2A04I suggest you go and kill a bit of Lordaeron guard.|r . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0051 <gen> named |c00FF0000Necromancer|r : Play No sound and display |c004E2A04Okay, my lord!|r . Modify duration: Set to 1.20 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 5 (Yellow) over 10.00 seconds
Wait 10.00 seconds
Sound - Stop music After fading
Sound - Stop (Last played sound) After fading
Sound - Play HeroicVictory <gen>
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 5 (Yellow) over 0 seconds
Wait 6.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 5 (Yellow) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0156 <gen> named Creator : Play No sound and display Continue? Like this video, and I created a full Episode! ByeBye!!! . Modify duration: Add 100000000.00 seconds and Wait
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