Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Gladiator_Portrait of the bundle Gladiator_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file The Qiraji.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Gladiator_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Gladiator_Portrait.mdx' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Done, you have imported the file Gladiator_Portrait.mdx.
Importing Gladiator_back_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_back_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_back_Diffuse.dds
Double-click the file Gladiator_back_Diffuse.dds:
Gladiator_back_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_back_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Done, you have imported the file Gladiator_back_Diffuse.dds.
Importing Gladiator_back_Normal.dds
Now Click the "Import File" Button:
Next select 'Gladiator_back_Normal.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
war3mapimported/Gladiator_back_Normal.dds
Double-click the file Gladiator_back_Normal.dds:
Gladiator_back_Normal.dds
Image / Texture
2,731
war3mapimported/Gladiator_back_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Done, you have imported the file Gladiator_back_Normal.dds.
Importing Gladiator_chest_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_chest_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
war3mapimported/Gladiator_chest_Diffuse.dds
Double-click the file Gladiator_chest_Diffuse.dds:
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
war3mapimported/Gladiator_chest_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Done, you have imported the file Gladiator_chest_Diffuse.dds.
Importing Gladiator_chest_ORM.dds
Now Click the "Import File" Button:
Next select 'Gladiator_chest_ORM.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
war3mapimported/Gladiator_chest_ORM.dds
Double-click the file Gladiator_chest_ORM.dds:
Gladiator_chest_ORM.dds
Image / Texture
1,365
war3mapimported/Gladiator_chest_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Done, you have imported the file Gladiator_chest_ORM.dds.
Importing Gladiator_head_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_head_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
war3mapimported/Gladiator_head_Diffuse.dds
Double-click the file Gladiator_head_Diffuse.dds:
Gladiator_head_Diffuse.dds
Image / Texture
1,365
war3mapimported/Gladiator_head_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Done, you have imported the file Gladiator_head_Diffuse.dds.
Importing Gladiator_head_Emissive.dds
Now Click the "Import File" Button:
Next select 'Gladiator_head_Emissive.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
war3mapimported/Gladiator_head_Emissive.dds
Double-click the file Gladiator_head_Emissive.dds:
Gladiator_head_Emissive.dds
Image / Texture
1,365
war3mapimported/Gladiator_head_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Done, you have imported the file Gladiator_head_Emissive.dds.
Importing Gladiator_head_Normal.dds
Now Click the "Import File" Button:
Next select 'Gladiator_head_Normal.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
war3mapimported/Gladiator_head_Normal.dds
Double-click the file Gladiator_head_Normal.dds:
Gladiator_head_Normal.dds
Image / Texture
1,365
war3mapimported/Gladiator_head_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Done, you have imported the file Gladiator_head_Normal.dds.
Importing Gladiator_leg_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_leg_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_leg_Diffuse.dds
Double-click the file Gladiator_leg_Diffuse.dds:
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_leg_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Done, you have imported the file Gladiator_leg_Diffuse.dds.
Importing Gladiator_mandible_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_mandible_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_mandible_Diffuse.dds
Double-click the file Gladiator_mandible_Diffuse.dds:
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_mandible_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
Gladiator_mandible_Diffuse.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
Gladiator_mandible_Diffuse.tif
Done, you have imported the file Gladiator_mandible_Diffuse.dds.
Importing Gladiator_mount_head_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_mount_head_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
Gladiator_mandible_Diffuse.tif
Gladiator_mount_head_Diffuse.dds
Image / Texture
341
war3mapimported/Gladiator_mount_head_Diffuse.dds
Double-click the file Gladiator_mount_head_Diffuse.dds:
Gladiator_mount_head_Diffuse.dds
Image / Texture
341
war3mapimported/Gladiator_mount_head_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_mount_head_Diffuse.dds
Image / Texture
341
Gladiator_mount_head_Diffuse.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
Gladiator_mandible_Diffuse.tif
Gladiator_mount_head_Diffuse.dds
Image / Texture
341
Gladiator_mount_head_Diffuse.tif
Done, you have imported the file Gladiator_mount_head_Diffuse.dds.
Importing Gladiator_tail_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Gladiator_tail_Diffuse.dds' in the folder which you extracted from the zip archive:
Gladiator_Portrait
Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Gladiator_back_Normal.dds
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Gladiator_head_Emissive.dds
Gladiator_head_Normal.dds
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Gladiator_mount_head_Diffuse.dds
Gladiator_tail_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
Gladiator_mandible_Diffuse.tif
Gladiator_mount_head_Diffuse.dds
Image / Texture
341
Gladiator_mount_head_Diffuse.tif
Gladiator_tail_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_tail_Diffuse.dds
Double-click the file Gladiator_tail_Diffuse.dds:
Gladiator_tail_Diffuse.dds
Image / Texture
2,731
war3mapimported/Gladiator_tail_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Gladiator_tail_Diffuse.dds
Image / Texture
2,731
Gladiator_tail_Diffuse.tif
The file has been properly added to the map archive:
Gladiator_Portrait.mdx
Model
1,506
war3mapimported/Gladiator_Portrait.mdx
Gladiator_back_Diffuse.dds
Image / Texture
2,731
Gladiator_back_Diffuse.tif
Gladiator_back_Normal.dds
Image / Texture
2,731
Gladiator_back_Normal.tif
Gladiator_chest_Diffuse.dds
Image / Texture
1,365
Gladiator_chest_Diffuse.dds
Gladiator_chest_ORM.dds
Image / Texture
1,365
Gladiator_chest_ORM.dds
Gladiator_head_Diffuse.dds
Image / Texture
1,365
Gladiator_head_Diffuse.tif
Gladiator_head_Emissive.dds
Image / Texture
1,365
Gladiator_head_Emissive.tif
Gladiator_head_Normal.dds
Image / Texture
1,365
Gladiator_head_Normal.tif
Gladiator_leg_Diffuse.dds
Image / Texture
2,731
Gladiator_leg_Diffuse.dds
Gladiator_mandible_Diffuse.dds
Image / Texture
2,731
Gladiator_mandible_Diffuse.tif
Gladiator_mount_head_Diffuse.dds
Image / Texture
341
Gladiator_mount_head_Diffuse.tif
Gladiator_tail_Diffuse.dds
Image / Texture
2,731
Gladiator_tail_Diffuse.tif
Done, you have imported the file Gladiator_tail_Diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.