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How to import Gladiator-Miseracord

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gladiator-Miseracord of the bundle Gladiator-Miseracord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gladiator-Miseracord.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gladiator-Miseracord
Legioneer(Gold).mdx
GShoulder2.blp
Footman2.blp
G2main.blp
Helm2.blp
Gskin.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Legioneer(Gold).mdx

Now Click the "Import File" Button:

Next select 'Legioneer(Gold).mdx' in the folder which you extracted from the zip archive:

Gladiator-Miseracord
Legioneer(Gold).mdx
Footman2.blp
G2main.blp
GShoulder2.blp
Gskin.blp
Helm2.blp

The file has been properly added to the map archive:

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx

Done, you have imported the file Legioneer(Gold).mdx.

Importing Footman2.blp

Now Click the "Import File" Button:

Next select 'Footman2.blp' in the folder which you extracted from the zip archive:

Gladiator-Miseracord
Legioneer(Gold).mdx
Footman2.blp
G2main.blp
GShoulder2.blp
Gskin.blp
Helm2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
war3mapimported/Footman2.blp

Double-click the file Footman2.blp:

Footman2.blp
Image / Texture
92
war3mapimported/Footman2.blp

Tick the box "Use Custom Path" and type in the correct path:

Footman2.blp
Image / Texture
92
Textures/Footman2.blp

The file has been properly added to the map archive:

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp

Done, you have imported the file Footman2.blp.

Importing G2main.blp

Now Click the "Import File" Button:

Next select 'G2main.blp' in the folder which you extracted from the zip archive:

Gladiator-Miseracord
Legioneer(Gold).mdx
Footman2.blp
G2main.blp
GShoulder2.blp
Gskin.blp
Helm2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
war3mapimported/G2main.blp

Double-click the file G2main.blp:

G2main.blp
Image / Texture
21
war3mapimported/G2main.blp

Tick the box "Use Custom Path" and type in the correct path:

G2main.blp
Image / Texture
21
Textures/G2main.blp

The file has been properly added to the map archive:

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp

Done, you have imported the file G2main.blp.

Importing GShoulder2.blp

Now Click the "Import File" Button:

Next select 'GShoulder2.blp' in the folder which you extracted from the zip archive:

Gladiator-Miseracord
Legioneer(Gold).mdx
Footman2.blp
G2main.blp
GShoulder2.blp
Gskin.blp
Helm2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp
GShoulder2.blp
Image / Texture
6
war3mapimported/GShoulder2.blp

Double-click the file GShoulder2.blp:

GShoulder2.blp
Image / Texture
6
war3mapimported/GShoulder2.blp

Tick the box "Use Custom Path" and type in the correct path:

GShoulder2.blp
Image / Texture
6
Textures/GShoulder2.blp

The file has been properly added to the map archive:

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp
GShoulder2.blp
Image / Texture
6
Textures/GShoulder2.blp

Done, you have imported the file GShoulder2.blp.

Importing Gskin.blp

Now Click the "Import File" Button:

Next select 'Gskin.blp' in the folder which you extracted from the zip archive:

Gladiator-Miseracord
Legioneer(Gold).mdx
Footman2.blp
G2main.blp
GShoulder2.blp
Gskin.blp
Helm2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp
GShoulder2.blp
Image / Texture
6
Textures/GShoulder2.blp
Gskin.blp
Image / Texture
135
war3mapimported/Gskin.blp

Double-click the file Gskin.blp:

Gskin.blp
Image / Texture
135
war3mapimported/Gskin.blp

Tick the box "Use Custom Path" and type in the correct path:

Gskin.blp
Image / Texture
135
Textures/Gskin.blp

The file has been properly added to the map archive:

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp
GShoulder2.blp
Image / Texture
6
Textures/GShoulder2.blp
Gskin.blp
Image / Texture
135
Textures/Gskin.blp

Done, you have imported the file Gskin.blp.

Importing Helm2.blp

Now Click the "Import File" Button:

Next select 'Helm2.blp' in the folder which you extracted from the zip archive:

Gladiator-Miseracord
Legioneer(Gold).mdx
Footman2.blp
G2main.blp
GShoulder2.blp
Gskin.blp
Helm2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp
GShoulder2.blp
Image / Texture
6
Textures/GShoulder2.blp
Gskin.blp
Image / Texture
135
Textures/Gskin.blp
Helm2.blp
Image / Texture
22
war3mapimported/Helm2.blp

Double-click the file Helm2.blp:

Helm2.blp
Image / Texture
22
war3mapimported/Helm2.blp

Tick the box "Use Custom Path" and type in the correct path:

Helm2.blp
Image / Texture
22
Textures/Helm2.blp

The file has been properly added to the map archive:

Legioneer(Gold).mdx
Model
174
war3mapimported/Legioneer(Gold).mdx
Footman2.blp
Image / Texture
92
Textures/Footman2.blp
G2main.blp
Image / Texture
21
Textures/G2main.blp
GShoulder2.blp
Image / Texture
6
Textures/GShoulder2.blp
Gskin.blp
Image / Texture
135
Textures/Gskin.blp
Helm2.blp
Image / Texture
22
Textures/Helm2.blp

Done, you have imported the file Helm2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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