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Triggers
When Ghouls Atack!.w3m
Variables
Initialization
Melee Initialization
Bob efect
House
Trainer Animation
Cave
Cave Rage
Filming
Film Farm
Film Ghouls
Film Hide
Film In House
Film House Breack
Film House Kill
Film House Bob
Fim House Jenifer
Film House Fade
Film HQ
Film Cave
Film Cave Talk1
Film Cave Kill
Film Cave Talk2
Film Talk3
Film Cave End
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Wilige_wiew for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Bob efect
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Villager 0000 <gen> 's Stand Work animation
House
Events
Unit - A unit enters In_The_House <gen>
Conditions
Actions
Unit - Remove Villager 0001 <gen> from the game
Unit - Remove Villager 0000 <gen> from the game
Trainer Animation
Events
Time - Every 2 seconds of game time
Conditions
Actions
Animation - Play Mountain King 0008 <gen> 's Spell Slam animation
Cave
Events
Unit - A unit enters Cave_In <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_out <gen>)
Cave Rage
Events
Unit - A unit enters Cave_out <gen>
Conditions
Actions
Unit Group - Order (Units in Cave_out <gen>) to Patrol To . (Center of Abomination <gen>)
Film Farm
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0001 <gen> named Janifer : Play No sound and display Bob, what is that? . Modify duration: Add 0 seconds and Wait
Film Ghouls
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Trigger - Turn off Bob_efect <gen>
Unit - Order Ghoul 0010 <gen> to Attack . Villager 0001 <gen>
Unit - Order Ghoul 0028 <gen> to Attack . Villager 0000 <gen>
Camera - . Apply . gg_cam_See_Ghouls for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0000 <gen> named Bob : Play No sound and display Oh no!Monsters! . Modify duration: Add 0 seconds and Wait
Film Hide
Events
Unit - A unit enters Enter_vilage <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Villager 0001 <gen> to Move To . (Center of In_The_House <gen>)
Unit - Order Villager 0000 <gen> to Move To . (Center of In_The_House <gen>)
Camera - . Apply . gg_cam_Hide for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0000 <gen> named Bob : Play No sound and display Quick!Hide! . Modify duration: Add 0 seconds and Wait
Film In House
Events
Unit - A unit enters In_The_House <gen>
Conditions
Actions
Unit - Order Ghoul 0013 <gen> to Attack . Gate 0006 <gen>
Unit - Order Ghoul 0012 <gen> to Attack . Gate 0006 <gen>
Camera - . Apply . gg_cam_In_house for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0015 <gen> named Bob : Play No sound and display Oh no,There breacking throo! . Modify duration: Add 0 seconds and Wait
Film House Breack
Events
Destructible - Gate 0006 <gen> dies
Conditions
Actions
Unit - Order Ghoul 0013 <gen> to Attack . Villager 0015 <gen>
Unit - Order Ghoul 0012 <gen> to Attack . Villager 0014 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0015 <gen> named Bob : Play No sound and display Noooo! . Modify duration: Add 0 seconds and Wait
Film House Kill
Events
Unit - A unit enters House_Atacked <gen>
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0014 <gen> named Jenifer : Play No sound and display Aaaaaaaa! . Modify duration: Add 0 seconds and Wait
Film House Bob
Events
Unit - Villager 0015 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0014 <gen> named Jenifer : Play No sound and display Bob, nooo! . Modify duration: Add 0 seconds and Wait
Fim House Jenifer
Events
Unit - Villager 0014 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0015 <gen> named Bob : Play No sound and display Jenifer!!! . Modify duration: Add 0 seconds and Wait
Film House Fade
Events
Unit - Villager 0015 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Ghoul 0028 <gen> to Move To . (Center of Mister_Trigger <gen>)
Film HQ
Events
Unit - A unit enters Mister_Trigger <gen>
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Wiew_army_hq for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Mountain King 0008 <gen> named Trainer : Play No sound and display This is important one! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Wiw_army for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Mountain King 0008 <gen> named Trainer : Play No sound and display Two people have died.You need to deastroy the ghouls.They have a cave so i'm going to send you there! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Wiw_Ghoul_Cave for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Order (Units in Shoters <gen>) to Move To . (Center of Cave_In <gen>)
Film Cave
Events
Unit - A unit enters Cave_out <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Cave_In for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Ghoul 0023 <gen> named Ghoul : Play No sound and display Blah! . Modify duration: Add 0 seconds and Wait
Film Cave Talk1
Events
Unit - Ghoul 0024 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0031 <gen> named Jef : Play No sound and display Ha ha... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0030 <gen> named Kreg : Play No sound and display Nice one Jef! . Modify duration: Add 0 seconds and Wait
Film Cave Kill
Events
Unit - Ghoul 0022 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Killing_Ghouls for Player 1 (Red) over 0 seconds
Film Cave Talk2
Events
Unit - Ghoul 0026 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 1.00 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0.00 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0030 <gen> named Kreg : Play No sound and display SUCKER! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Film Talk3
Events
Unit - A unit enters Abomination <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Cave_Battle for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0033 <gen> named Slik : Play No sound and display Wow...yuck! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Abomination 0025 <gen> named Ghoul King : Play No sound and display Blah...I just want to be the greatest warior.Thats why i need all these corpses and there body parts! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0031 <gen> named Jef : Play No sound and display Your SICK!!! . Modify duration: Add 0 seconds and Wait
Film Cave End
Events
Unit - Abomination 0025 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Mountain King 0008 <gen> named Trainer(Transmiting) : Play No sound and display Great work team! . Modify duration: Add 2.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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