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How to import Ghost Portal (Upgrades)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ghost Portal (Upgrades) of the bundle Ghost Portal (Upgrades). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dreamspawn Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheRiftArt.blp
TheReverseRiftArt.blp
DreamspawnRock_256.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gate61_Deaths1.mdx

Now Click the "Import File" Button:

Next select 'Gate61_Deaths1.mdx' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx

Done, you have imported the file Gate61_Deaths1.mdx.

Importing DreamspawnRock_256.blp

Now Click the "Import File" Button:

Next select 'DreamspawnRock_256.blp' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
war3mapimported/DreamspawnRock_256.blp

Double-click the file DreamspawnRock_256.blp:

DreamspawnRock_256.blp
Image / Texture
35
war3mapimported/DreamspawnRock_256.blp

Tick the box "Use Custom Path" and type in the correct path:

DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp

Done, you have imported the file DreamspawnRock_256.blp.

Importing DreamspawnRockColumn.blp

Now Click the "Import File" Button:

Next select 'DreamspawnRockColumn.blp' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
war3mapimported/DreamspawnRockColumn.blp

Double-click the file DreamspawnRockColumn.blp:

DreamspawnRockColumn.blp
Image / Texture
49
war3mapimported/DreamspawnRockColumn.blp

Tick the box "Use Custom Path" and type in the correct path:

DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp

Done, you have imported the file DreamspawnRockColumn.blp.

Importing Starfield.blp

Now Click the "Import File" Button:

Next select 'Starfield.blp' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
war3mapimported/Starfield.blp

Double-click the file Starfield.blp:

Starfield.blp
Image / Texture
115
war3mapimported/Starfield.blp

Tick the box "Use Custom Path" and type in the correct path:

Starfield.blp
Image / Texture
115
Starfield.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp

Done, you have imported the file Starfield.blp.

Importing StarfieldStars.blp

Now Click the "Import File" Button:

Next select 'StarfieldStars.blp' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp
StarfieldStars.blp
Image / Texture
135
war3mapimported/StarfieldStars.blp

Double-click the file StarfieldStars.blp:

StarfieldStars.blp
Image / Texture
135
war3mapimported/StarfieldStars.blp

Tick the box "Use Custom Path" and type in the correct path:

StarfieldStars.blp
Image / Texture
135
StarfieldStars.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp
StarfieldStars.blp
Image / Texture
135
StarfieldStars.blp

Done, you have imported the file StarfieldStars.blp.

Importing TheReverseRiftArt.blp

Now Click the "Import File" Button:

Next select 'TheReverseRiftArt.blp' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp
StarfieldStars.blp
Image / Texture
135
StarfieldStars.blp
TheReverseRiftArt.blp
Image / Texture
12
war3mapimported/TheReverseRiftArt.blp

Double-click the file TheReverseRiftArt.blp:

TheReverseRiftArt.blp
Image / Texture
12
war3mapimported/TheReverseRiftArt.blp

Tick the box "Use Custom Path" and type in the correct path:

TheReverseRiftArt.blp
Image / Texture
12
TheReverseRiftArt.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp
StarfieldStars.blp
Image / Texture
135
StarfieldStars.blp
TheReverseRiftArt.blp
Image / Texture
12
TheReverseRiftArt.blp

Done, you have imported the file TheReverseRiftArt.blp.

Importing TheRiftArt.blp

Now Click the "Import File" Button:

Next select 'TheRiftArt.blp' in the folder which you extracted from the zip archive:

Ghost Portal (Upgrades)
Gate61_Deaths1.mdx
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Starfield.blp
StarfieldStars.blp
TheReverseRiftArt.blp
TheRiftArt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp
StarfieldStars.blp
Image / Texture
135
StarfieldStars.blp
TheReverseRiftArt.blp
Image / Texture
12
TheReverseRiftArt.blp
TheRiftArt.blp
Image / Texture
13
war3mapimported/TheRiftArt.blp

Double-click the file TheRiftArt.blp:

TheRiftArt.blp
Image / Texture
13
war3mapimported/TheRiftArt.blp

Tick the box "Use Custom Path" and type in the correct path:

TheRiftArt.blp
Image / Texture
13
TheRiftArt.blp

The file has been properly added to the map archive:

Gate61_Deaths1.mdx
Model
76
war3mapimported/Gate61_Deaths1.mdx
DreamspawnRock_256.blp
Image / Texture
35
DreamspawnRock_256.blp
DreamspawnRockColumn.blp
Image / Texture
49
DreamspawnRockColumn.blp
Starfield.blp
Image / Texture
115
Starfield.blp
StarfieldStars.blp
Image / Texture
135
StarfieldStars.blp
TheReverseRiftArt.blp
Image / Texture
12
TheReverseRiftArt.blp
TheRiftArt.blp
Image / Texture
13
TheRiftArt.blp

Done, you have imported the file TheRiftArt.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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