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Model validation: German Soldier

GermanSoldier_New.mdx

0 errors 2 severe 54 warnings 16 unused
  • 1 13 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 15 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 10 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 13 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 27 - "Object02"
    • 1 Rotation
      • Track 9 at frame 33800 has exactly the same value as tracks 8 and 10
  • 1 Bone 28 - "Object03"
    • 1 Rotation
      • Track 9 at frame 33800 has exactly the same value as tracks 8 and 10
  • 1 Bone 31 - "Lip_Low_Left"
    • 1 Rotation
      • Track 6 at frame 32967 has roughly the same value as tracks 5 and 7
  • 3 Helper 0
    • 3 Rotation
      • Track 9 at frame 17233 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17367 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 17667 has exactly the same value as tracks 10 and 12
  • 6 Helper 3
    • 6 Rotation
      • Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4300 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7533 has exactly the same value as tracks 6 and 8
      • Track 34 at frame 18333 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 18500 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 18700 has exactly the same value as tracks 35 and 37
  • 3 Helper 6
    • 3 Rotation
      • Track 38 at frame 18333 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 18500 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 18700 has exactly the same value as tracks 39 and 41
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