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Model validation: German Soldier
GermanSoldier_New.mdx
0errors2severe54warnings16unused
1
13
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
15
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 10 - "Decay Bone"
1
Extent
Negative extents
1
Geoset 0
1
Extent
Negative extents
13
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
10
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 27 - "Object02"
1
Rotation
Track 9 at frame 33800 has exactly the same value as tracks 8 and 10
1
Bone 28 - "Object03"
1
Rotation
Track 9 at frame 33800 has exactly the same value as tracks 8 and 10
1
Bone 31 - "Lip_Low_Left"
1
Rotation
Track 6 at frame 32967 has roughly the same value as tracks 5 and 7
3
Helper 0
3
Rotation
Track 9 at frame 17233 has exactly the same value as tracks 8 and 10
Track 10 at frame 17367 has exactly the same value as tracks 9 and 11
Track 11 at frame 17667 has exactly the same value as tracks 10 and 12
6
Helper 3
6
Rotation
Track 5 at frame 3667 has exactly the same value as tracks 4 and 6
Track 6 at frame 4300 has exactly the same value as tracks 5 and 7
Track 7 at frame 7533 has exactly the same value as tracks 6 and 8
Track 34 at frame 18333 has exactly the same value as tracks 33 and 35
Track 35 at frame 18500 has exactly the same value as tracks 34 and 36
Track 36 at frame 18700 has exactly the same value as tracks 35 and 37
3
Helper 6
3
Rotation
Track 38 at frame 18333 has exactly the same value as tracks 37 and 39
Track 39 at frame 18500 has exactly the same value as tracks 38 and 40
Track 40 at frame 18700 has exactly the same value as tracks 39 and 41
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