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Triggers
Garner's Quest.w3x
Variables
Initialization
Camera
Crypt
Crypt 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Camera
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Animation - Play Garner (unarmed) 0130 <gen> 's walk animation
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Cinematic - Fade out and back in over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Garner (unarmed) 0130 <gen> named Garner: : Play No sound and display Oh... What is that noise? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner: : Play No sound and display Brblblblbl! What is this cold place? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - Rotate camera 180.00 degrees around (Position of Garner 0127 <gen>) for Player 1 (Red) over 34.00 seconds
Unit - Make Garner 0127 <gen> face Nai've 0128 <gen> over 0 seconds
Sound - Play Dark Victory .
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've: : Play No sound and display You are in the Icecold Arena. You have been captured by the humans in this land. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've : Play No sound and display The centaur and I have been captured too, but he cannot speak. I am Nai've. What is your name? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner: : Play No sound and display I am Garner... What is that noise? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Hostile . Villager (Male) named Crowd: at (Center of (Playable map area)) : Play No sound and display *Applause grows louder* . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've : Play No sound and display The creatures we are being forced to fight with have come! Do you know how to fight? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner: : Play No sound and display *nods head* . Modify duration: Add 0 seconds and Wait
Unit Group - Remove Peasant 0142 <gen> from (Units in Region_000 <gen>) .
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Peasant 0142 <gen> to Attack . Jornea 0129 <gen>
Unit - Order Jornea 0129 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've : Play No sound and display Good luck Garner! . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Unit - Change ownership of Jornea 0129 <gen> to Neutral Passive and Change color
Animation - Play Jornea 0129 <gen> 's death animation
Wait 4.00 seconds
Unit - Order Garner 0127 <gen> to Move To . (Position of Jornea 0129 <gen>)
Sound - Play Sad Mystery .
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner: : Play No sound and display Oh No! The centaur has fallen! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've : Play No sound and display Be silent! The guards are coming! Do exactly as they say! . Modify duration: Add 0 seconds and Wait
Unit - Remove Jornea 0129 <gen> from the game
Unit - Create 1 Captain for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of Garner 0127 <gen>)
Wait 2 seconds
Unit - Order (Last created unit) to Attack Once . Garner 0127 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner : Play No sound and display Ouch! Eh? Ish getting fushzy. . Modify duration: Add 0 seconds and Wait
Animation - Play Garner 0127 <gen> 's stand 2 animation
Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Remove (Last created unit) from the game
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Garner 0505 <gen> named Garner : Play No sound and display Oh... my head burns. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0506 <gen> named Nai've : Play No sound and display It is how they get prisoners back to their cells. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Garner 0505 <gen> named Garner : Play No sound and display ...What? I think... I feel horrible. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rogue 0148 <gen> named Guard : Play No sound and display Alright, get outside. You get to fight the ice warden and her revenants. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Sound - Play Human3 <gen>
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Cinematic - Fade out over 10.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Garner 0511 <gen> using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
Cinematic - Send transmission to (All players) from Garner 0511 <gen> named Garner : Play No sound and display Oh my head still hurts... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0512 <gen> named Nai've : Play No sound and display Focus, we are fighting the most powerful enemy in the arena. The ice revenants and their warden. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0515 <gen> named Frost Warden : Play v <gen> and display Get them... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ice Revenant 0514 <gen> using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ice Revenant 0513 <gen> using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Unit - Order Ice Revenant 0513 <gen> to Attack . Garner 0511 <gen>
Unit - Order Ice Revenant 0514 <gen> to Attack . Nai've 0512 <gen>
Unit - Order Garner 0511 <gen> to Attack . Ice Revenant 0513 <gen>
Unit - Order Nai've 0512 <gen> to Attack . Ice Revenant 0514 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Nai've 0512 <gen> using Abilities\Spells\Items\OrbCorruption\OrbCorruptionSpecialArt.mdl
Animation - Play Warden 0515 <gen> 's spell channel animation
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Warden 0515 <gen> using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Warden 0515 <gen> using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Wait 5.00 seconds
Unit - Set life of Garner 0511 <gen> to 100.00 %
Unit - Set life of Nai've 0512 <gen> to 100.00 %
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Garner 0511 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Animation - Play Garner 0511 <gen> 's spell animation
Unit - Kill Ice Revenant 0513 <gen>
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Animation - Reset Garner 0511 <gen> 's animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Nai've 0512 <gen> using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Unit - Kill Ice Revenant 0514 <gen>
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Animation - Reset Warden 0515 <gen> 's animation
Unit - Order Garner 0511 <gen> to Attack . Warden 0515 <gen>
Unit - Order Nai've 0512 <gen> to Attack . Warden 0515 <gen>
Cinematic - Send transmission to (All players) from Warden 0515 <gen> named Frost Warden : Play No sound and display You may have killed my revenants, but you still need to get through me. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the left foot (Unexpected type: 'attachpoint') of Garner 0511 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Order Warden 0515 <gen> to Stop .
Animation - Play Warden 0515 <gen> 's death animation
Wait 1.00 seconds
Unit - Set life of Garner 0511 <gen> to 100 %
Unit - Order Warden 0515 <gen> to Attack . Garner 0511 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Warden 0515 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move Warden 0515 <gen> instantly to (Center of Region_017 <gen>)
Wait 1.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Warden 0515 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move Warden 0515 <gen> instantly to (Center of Region_016 <gen>)
Wait 4.00 seconds
Special Effect - Create a special effect attached to the left foot (Unexpected type: 'attachpoint') of Garner 0511 <gen> using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Animation - Change Warden 0515 <gen> 's animation speed to 20.00 % of its original speed
Unit - Kill Warden 0515 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warden 0515 <gen> named Frost Warden : Play No sound and display AH! You... have... defeated... me. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Nai've 0512 <gen> named Nai've : Play No sound and display We did it! We defeated the frost warden! . Modify duration: Add 0 seconds and Wait
Animation - Change Garner 0511 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Garner 0511 <gen> 's death animation
Cinematic - Send transmission to (All players) from Nai've 0512 <gen> named Nai've : Play No sound and display Garner! Garner? Garner... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner : Play No sound and display Nai've? Are you there? . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Position of Nai've 0145 <gen>) over 8.00 seconds
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've : Play No sound and display Yes, Garner. Are you healthy? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Bandit Lord 0152 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Bandit Lord 0152 <gen> to Move To . (Center of Region_002 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Camera - Rotate camera 47.00 degrees around (Position of Nai've 0145 <gen>) for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Garner 0127 <gen> named Garner : Play No sound and display I feel fine. It has been two months. We need to escape this awful place. Do you think we can create a diversion? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0128 <gen> named Nai've : Play No sound and display Good. I am unsure... Wait! Listen! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) with height 300.00 above the terrain over 5.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order Bandit Lord 0146 <gen> to Move To . (Center of Region_003 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0152 <gen> named Jailer : Play No sound and display ATTEN...TION! . Modify duration: Add 0 seconds and Wait
Animation - Play Rogue 0150 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Rogue 0150 <gen> named Guard : Play No sound and display SIR! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Reset Rogue 0150 <gen> 's animation
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0152 <gen> named Jailer : Play No sound and display At ease. Do you have the prisoners? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rogue 0148 <gen> named Guard : Play No sound and display YESSIR! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit Lord 0152 <gen> named Jailer : Play No sound and display Good... Let them out. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 7.00 seconds
Unit - Make Rogue 0151 <gen> face Nai've 0145 <gen> over 0 seconds
Unit - Make Rogue 0150 <gen> face Nai've 0145 <gen> over 0 seconds
Unit - Make Rogue 0148 <gen> face Garner 0144 <gen> over 0 seconds
Unit - Make Rogue 0149 <gen> face Garner 0144 <gen> over 0 seconds
Wait 1.00 seconds
Destructible - Open Gate 0281 <gen>
Wait 1.00 seconds
Destructible - Open Gate 0268 <gen>
Cinematic - Send transmission to (All players) from Bandit Lord 0152 <gen> named Jailer : Play No sound and display Alright! Step outside and follow me! . Modify duration: Add 0 seconds and Wait
Unit - Set Nai've 0145 <gen> movement speed to 70.00
Unit - Set Garner 0144 <gen> movement speed to 70.00
Unit - Order Nai've 0145 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Garner 0144 <gen> to Move To . (Center of Region_003 <gen>)
Wait 6.00 seconds
Unit - Remove (Last created unit) from the game
Unit - Turn collision for Nai've 0145 <gen> Off .
Unit - Turn collision for Garner 0144 <gen> Off .
Unit - Set Nai've 0145 <gen> movement speed to (Default movement speed of Nai've 0145 <gen>)
Unit - Set Garner 0144 <gen> movement speed to (Default movement speed of Garner 0144 <gen>)
Unit - Turn collision for Nai've 0145 <gen> On .
Unit - Turn collision for Garner 0144 <gen> On .
Unit - Order Garner 0144 <gen> to Follow . Bandit Lord 0146 <gen>
Unit - Order Nai've 0145 <gen> to Follow . Bandit Lord 0146 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Bandit Lord 0146 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Pan camera for Player 1 (Red) to (Center of Region_004 <gen>) with height 1000.00 above the terrain over 5.00 seconds
Unit - Order Bandit Lord 0146 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Fade out and back in over 8.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Turn collision for Bandit Lord 0500 <gen> Off .
Unit - Order Bandit Lord 0500 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Garner 0498 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Nai've 0499 <gen> to Move To . (Center of Region_005 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0500 <gen> named Jailer : Play No sound and display You see that? That is the king's grand army. If you- . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Garner 0498 <gen> named Garner : Play No sound and display This man will not stop speaking. Hey, I have an idea. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0499 <gen> named Nai've : Play No sound and display What is it... Oh no, Garner, don't... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Garner 0498 <gen> to Attack Once . Bandit Lord 0500 <gen>
Animation - Change Bandit Lord 0500 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Bandit Lord 0500 <gen> 's death animation
Unit - Order Bandit Lord 0500 <gen> to Move To . (Center of Region_006 <gen>)
Special Effect - Create a special effect at (Position of Bandit Lord 0500 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Bandit Lord 0500 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Bandit Lord 0500 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Bandit Lord 0500 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Bandit Lord 0500 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Remove Bandit Lord 0500 <gen> from the game
Sound - Play PursuitTheme <gen>
Cinematic - Send transmission to (All players) from Garner 0498 <gen> named Garner : Play No sound and display Hee Hee! Run! . Modify duration: Add 0 seconds and Wait
Unit - Order Garner 0498 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Nai've 0499 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Unit - Order Garner 0501 <gen> to Move To . ((Center of Region_010 <gen>) offset by (130.00, 20.00))
Unit - Order Nai've 0502 <gen> to Move To . ((Center of Region_010 <gen>) offset by (10.00, 10.00))
Unit - Make Nai've 0502 <gen> face Garner 0501 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Nai've 0502 <gen> named Nai've : Play No sound and display Garner! Why did you do that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Garner 0501 <gen> named Garner : Play No sound and display Didn't you want to escape this place? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0502 <gen> named Nai've : Play No sound and display Yes, but now all the guards will be searching for us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Garner 0501 <gen> named Garner : Play No sound and display Oh well... Wait, what does this do? . Modify duration: Add 0 seconds and Wait
Unit - Order Garner 0501 <gen> to Move To . (Center of Region_008 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Destructible - Pick every destructible in Region_009 <gen> and do (Kill (Picked destructible))
Sound - Play UndeadDefeat <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Garner 0501 <gen> named Garner : Play No sound and display Ooo. Come, hurry, let us see what that is! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nai've 0502 <gen> named Nai've : Play No sound and display No way am I going in there! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Create 9 . Peasant for Player 1 (Red) at (Center of Region_011 <gen>) facing 180.00 degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Footman : Play No sound and display There they are! Get 'em! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit Group - Order (Units in Region_011 <gen>) to Attack . Nai've 0502 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Nai've 0502 <gen> , offset by ( -600.00 , 300.00 ) using Default rotation
Unit - Order Nai've 0502 <gen> to Attack . (Last created unit)
Cinematic - Send transmission to (All players) from Garner 0498 <gen> named Garner : Play No sound and display Hurry! They will kill you! . Modify duration: Add 0 seconds and Wait
Unit - Order Garner 0501 <gen> to Move To . (Center of Region_012 <gen>)
Cinematic - Send transmission to (All players) from Nai've 0502 <gen> named Nai've : Play No sound and display OOOH! I surrender! . Modify duration: Add 0 seconds and Wait
Unit - Order Nai've 0502 <gen> to Move To . (Center of Region_012 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Nai've 0502 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 24.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Sound - Play Undead Victory .
Camera - Pan camera for Player 1 (Red) to (Center of Region_014 <gen>) over 7.00 seconds
Cinematic - Send transmission to (All players) from Nai've 0504 <gen> named Nai've : Play No sound and display I don't like this place . Modify duration: Add 0 seconds and Wait
Unit - Create 7 . Skeleton Warrior for Player 12 (Brown) at ((Center of Region_014 <gen>) offset by (400.00, 400.00)) facing (Center X of Region_014 <gen>) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Cinematic - Send transmission to (All players) from Nai've 0504 <gen> named Nai've : Play No sound and display Uh oh... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: Thanks for watching part one of "Garner's Quest", by Thorneon. Any comments or bugs can be emailed to me at [email protected]. Credits to Black Stan for the skin of Nai've and to the makers of UTM for the clouds and fog. The game will end in about 5 seconds.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Crypt
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Triggering unit) Equal to Garner 0501 <gen>
Actions
Unit - Remove (Triggering unit) from the game
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Footman : Play No sound and display ...They went into the crypt. We might as well say they are dead. Alright boys, move out! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_013 <gen>) to Move To . (Center of Region_011 <gen>)
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