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Triggers
GOT War In The Riverlands 1.6.w3x
Variables
Mapa
ally at start
mgla wojny
zasoby startowe
stoper
tabela
wyniki
zadania
Stopnie wojskowe
Awans
Dochody
income red
income blue
income teal
income purple
income yellow
income orange
income green
income lblue
income brown
Skille
Strength of Highgarden
Leaverzy
red leaved
blue leaved
teal leaved
purple leaved
yellow leaved
orange leaved
green leaved
lblue leaved
brown leaved
Leavers
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 10
Player 12
Riverlands -Riverrun
KarholdGate start
KarholdGate close
KarholdGate open
KarholdGate destroy
KarholdGate repairtak
KarholdGate repairnie
KarholdGate colour
Riverlands -Riverrun2
KarholdGate start Copy 2
KarholdGate close Copy 2
KarholdGate open Copy 2
KarholdGate destroy Copy 2
KarholdGate repairtak Copy 2
KarholdGate repairnie Copy 2
KarholdGate colour Copy 2
Riverrun - capture
riverrun def ownership
riverrun nazwa
riverrun capture
Generic - Capture
riverrun nazwa Copy
outpost capture
village capture
village farmcap
town capture
city capture
mine capture
tower capture
blacksmithcap
dockcap
Riverrun Miasto- capture
riverrun capture Kopiuj
riverrun budynki
SpawnKarhold
karhold0
karhold1
karhold2
karhold3
karhold4
karhold5
tech1 karhold
tech2 karhold
tech3 karhold
tech4 karhold
tech5 karhold
SpawnTwins
twins0
twins1
twins2
twins3
twins4
twins5
tech1 twins
tech2 twins
tech3 twins
tech4 twins
tech5 twins
SpawnPyke
pyke0
pyke1
pyke2
pyke3
pyke4
pyke5
tech1 pyke
tech2 pyke
tech3 pyke
tech4 pyke
tech5 pyke
SpawnEyrie
eyrie0
eyrie1
eyrie2
eyrie3
eyrie4
eyrie5
tech1 eyrie
tech2 eyrie
tech3 eyrie
tech4 eyrie
tech5 eyrie
SpawnRiverrun
riverrun0
riverrun1
riverrun2
riverrun3
riverrun4
riverrun5
tech1 riverrun
tech2 riverrun
tech3 riverrun
tech4 riverrun
tech5 riverrun
SpawnRiverrunDock
LanDocks0
tech1 LanDocks
tech2 LanDocks
tech3 LanDocks
tech4 LanDocks
tech5 LanDocks
LanDocks1
LanDocks2
LanDocks3
LanDocks4
LanDocks5
SpawnHarrenhal
harrenhal0
harrenhal1
harrenhal2
harrenhal3
harrenhal4
harrenhal5
tech1 harrenhal
tech2 harrenhal
tech3 harrenhal
tech4 harrenhal
tech5 harrenhal
SpawnKingsLanding
kingslanding0
kingslanding1
kingslanding2
kingslanding3
kingslanding4
kingslanding5
tech1 kingslanding
tech2 kingslanding
tech3 kingslanding
tech4 kingslanding
tech5 kingslanding
SpawnDragonstone
dragonstone0
dragonstone1
dragonstone2
dragonstone3
dragonstone4
dragonstone5
tech1 dragonstone
tech2 dragonstone
tech3 dragonstone
tech4 dragonstone
tech5 dragonstone
SpawnCasterlyRock
casterlyrock0
casterlyrock1
casterlyrock2
casterlyrock3
casterlyrock4
casterlyrock5
tech1 casterlyrock
tech2 casterlyrock
tech3 casterlyrock
tech4 casterlyrock
tech5 casterlyrock
SpawnLannisport
lannisport0
lannisport1
lannisport2
lannisport3
lannisport4
lannisport5
tech1 lannisport
tech2 lannisport
tech3 lannisport
tech4 lannisport
tech5 lannisport
SpawnBlackwater
blackwater0
blackwater1
blackwater2
blackwater3
blackwater4
blackwater5
tech1 blackwater
tech2 blackwater
tech3 blackwater
tech4 blackwater
tech5 blackwater
SpawnStormsEnd
stormsend0
stormsend1
stormsend2
stormsend3
stormsend4
stormsend5
tech1 stormsend
tech2 stormsend
tech3 stormsend
tech4 stormsend
tech5 stormsend
SpawnHighgarden
highgarden0
highgarden1
highgarden2
highgarden3
highgarden4
highgarden5
tech1 highgarden
tech2 highgarden
tech3 highgarden
tech4 highgarden
tech5 highgarden
SpawnSunspear
sunspear0
sunspear1
sunspear2
sunspear3
sunspear4
sunspear5
tech1 sunspear
tech2 sunspear
tech3 sunspear
tech4 sunspear
tech5 sunspear
SpawnArbor
arbor0
arbor1
arbor2
arbor3
arbor4
arbor5
tech1 arbor
tech2 arbor
tech3 arbor
tech4 arbor
tech5 arbor
Town 1
townwest1spawn
towneast1spawn
mountainvillagespawn
villageeast1spawn
villagenorth1spawn
barncap
Hero Deaths
Bryden Tully Death
Rickard Karstark
Robb Stark
Jaime Lannister
Edmure Tully
Hoster Tully
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
income
timer
No
tabela
timer
No
ally at start
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 4 (Purple) as an Ally with shared vision
mgla wojny
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Enable fog of war
zasoby startowe
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1250
Player - Set Player 1 (Red) . Current lumber to 370
Player - Set Player 2 (Blue) . Current gold to 1250
Player - Set Player 2 (Blue) . Current lumber to 370
Player - Set Player 3 (Teal) . Current gold to 1250
Player - Set Player 3 (Teal) . Current lumber to 370
Player - Set Player 4 (Purple) . Current gold to 1250
Player - Set Player 4 (Purple) . Current lumber to 370
Player - Set Player 5 (Yellow) . Current gold to 1250
Player - Set Player 5 (Yellow) . Current lumber to 370
Player - Set Player 6 (Orange) . Current gold to 1250
Player - Set Player 6 (Orange) . Current lumber to 370
Player - Set Player 7 (Green) . Current gold to 1250
Player - Set Player 7 (Green) . Current lumber to 370
Player - Set Player 8 (Pink) . Current gold to 1250
Player - Set Player 8 (Pink) . Current lumber to 370
Player - Set Player 9 (Gray) . Current gold to 1250
Player - Set Player 9 (Gray) . Current lumber to 370
Player - Set Player 10 (Light Blue) . Current gold to 1250
Player - Set Player 10 (Light Blue) . Current lumber to 370
stoper
Events
Map initialization
Conditions
Actions
Countdown Timer - Start tabela as a Repeating timer that will expire in 1.00 seconds
Wait 65.00 seconds
Countdown Timer - Start income as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income/Spawn:
tabela
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Power of factions:
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lannister and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Stark and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Tully and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Frey and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Karstark and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Lannister Northen Camp and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Lannister Western Camp and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label Brynden Tully's Force and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Lannister Mercenaries and value 0
Leaderboard - Show (Last created leaderboard)
wyniki
Events
Time - tabela expires
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Food used)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Food used)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Food used)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Food used)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Player 5 (Yellow) Food used)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (Player 6 (Orange) Food used)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (Player 7 (Green) Food used)
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (Player 10 (Light Blue) Food used)
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Food used)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
zadania
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Change log v. 1.4 with the description -Added in various fixes.-Leavers Units are controlled by their team now.-Added recruitment taverns-Some villages have spawns.-Gave tully another minor town.-Added dock\boats for brown.-Several new villages.-Enhanced the map.-Added some creeps around the map.-Added Mine.-Fixed pathing in some area's.-Blacksmith\towers\docks are captureable. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description Original Author: |cffffcc00MageOfDeath.|r , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Quest - Create a Required quest titled How to play? with the description |cffffcc00How to get gold?|r Capture outposts, villages, towns, cities and metropolies. Each can be upgrade to higher level and give you more gold. Tax period has 2 minutes - after each 120 seconds your gold increases by income from cities.|cffffcc00What is manpower?|r That are all men in , using icon path ReplaceableTextures\CommandButtons\BTNBattleStations.blp
Quest - Create a Required quest titled How to win? with the description |cffffcc00Victory conditions:|r -kill all enemy heroes -destroy all non-leave players|cffffcc00Defeat conditions:|r -lose all heroes of your family -lose all cities, castles and buildings , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled Colours of Factions with the description |cffff4040Lannister|r - red|cff0070ddStark|r - blue|cffffffffTully|r - teal|cffa335eeFrey|r - purple|cffe6cc80Karstark|r - yellow|cffff8000Lannister Minor Lords|r - orange|cff1eff00Lannister Western Camp|r - green|cffaaaaffStark Minor Lords|r - light blue , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Diplomacy with the description This battle revolves around the one battle. The Battle of the Whispering Wood. Lannister Vs Stark Forces while Tully is under seige. , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.blp
Quest - Create a Optional quest titled To be added/changed with the description -Add events to change the course of actions-Add more demi-heroes-Add more heroes , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Awans
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Unit - Increase level of Level of Soldier for (Killing unit)
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
income red
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 1 (Red)) x 50) to Player 1 (Red) . Current gold
Player - Add ((Number of living Outpost units owned by Player 1 (Red)) x 2) to Player 1 (Red) . Current lumber
Player - Add ((Number of living Village units owned by Player 1 (Red)) x 100) to Player 1 (Red) . Current gold
Player - Add ((Number of living Village units owned by Player 1 (Red)) x 4) to Player 1 (Red) . Current lumber
Player - Add ((Number of living Town units owned by Player 1 (Red)) x 200) to Player 1 (Red) . Current gold
Player - Add ((Number of living Town units owned by Player 1 (Red)) x 6) to Player 1 (Red) . Current lumber
Player - Add ((Number of living City units owned by Player 1 (Red)) x 300) to Player 1 (Red) . Current gold
Player - Add ((Number of living City units owned by Player 1 (Red)) x 8) to Player 1 (Red) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 1 (Red)) x 400) to Player 1 (Red) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 1 (Red)) x 10) to Player 1 (Red) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 1 (Red)) x 300) to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
income blue
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 2 (Blue)) x 50) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Outpost units owned by Player 2 (Blue)) x 2) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living Village units owned by Player 2 (Blue)) x 100) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Village units owned by Player 2 (Blue)) x 4) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living Town units owned by Player 2 (Blue)) x 200) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Town units owned by Player 2 (Blue)) x 6) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living City units owned by Player 2 (Blue)) x 300) to Player 2 (Blue) . Current gold
Player - Add ((Number of living City units owned by Player 2 (Blue)) x 8) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 2 (Blue)) x 400) to Player 2 (Blue) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 2 (Blue)) x 10) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 2 (Blue)) x 300) to Player 2 (Blue) . Current gold
Player - Add 10 to Player 2 (Blue) . Current lumber
income teal
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 3 (Teal)) x 50) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Outpost units owned by Player 3 (Teal)) x 2) to Player 3 (Teal) . Current lumber
Player - Add ((Number of living Village units owned by Player 3 (Teal)) x 100) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Village units owned by Player 3 (Teal)) x 4) to Player 3 (Teal) . Current lumber
Player - Add ((Number of living Town units owned by Player 3 (Teal)) x 200) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Town units owned by Player 3 (Teal)) x 6) to Player 3 (Teal) . Current lumber
Player - Add ((Number of living City units owned by Player 3 (Teal)) x 300) to Player 3 (Teal) . Current gold
Player - Add ((Number of living City units owned by Player 3 (Teal)) x 8) to Player 3 (Teal) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 3 (Teal)) x 400) to Player 3 (Teal) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 3 (Teal)) x 10) to Player 3 (Teal) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 3 (Teal)) x 300) to Player 3 (Teal) . Current gold
Player - Add 10 to Player 3 (Teal) . Current lumber
income purple
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 4 (Purple)) x 50) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Outpost units owned by Player 4 (Purple)) x 2) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living Village units owned by Player 4 (Purple)) x 100) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Village units owned by Player 4 (Purple)) x 4) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living Town units owned by Player 4 (Purple)) x 200) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Town units owned by Player 4 (Purple)) x 6) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living City units owned by Player 4 (Purple)) x 300) to Player 4 (Purple) . Current gold
Player - Add ((Number of living City units owned by Player 4 (Purple)) x 8) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 4 (Purple)) x 400) to Player 4 (Purple) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 4 (Purple)) x 10) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 4 (Purple)) x 300) to Player 4 (Purple) . Current gold
Player - Add 10 to Player 4 (Purple) . Current lumber
income yellow
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 5 (Yellow)) x 50) to Player 5 (Yellow) . Current gold
Player - Add ((Number of living Outpost units owned by Player 5 (Yellow)) x 2) to Player 5 (Yellow) . Current lumber
Player - Add ((Number of living Village units owned by Player 5 (Yellow)) x 100) to Player 5 (Yellow) . Current gold
Player - Add ((Number of living Village units owned by Player 5 (Yellow)) x 4) to Player 5 (Yellow) . Current lumber
Player - Add ((Number of living Town units owned by Player 5 (Yellow)) x 200) to Player 5 (Yellow) . Current gold
Player - Add ((Number of living Town units owned by Player 5 (Yellow)) x 6) to Player 5 (Yellow) . Current lumber
Player - Add ((Number of living City units owned by Player 5 (Yellow)) x 300) to Player 5 (Yellow) . Current gold
Player - Add ((Number of living City units owned by Player 5 (Yellow)) x 8) to Player 5 (Yellow) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 5 (Yellow)) x 400) to Player 5 (Yellow) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 5 (Yellow)) x 10) to Player 5 (Yellow) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 5 (Yellow)) x 300) to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current lumber
income orange
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 6 (Orange)) x 50) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Outpost units owned by Player 6 (Orange)) x 2) to Player 6 (Orange) . Current lumber
Player - Add ((Number of living Village units owned by Player 6 (Orange)) x 100) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Village units owned by Player 6 (Orange)) x 4) to Player 6 (Orange) . Current lumber
Player - Add ((Number of living Town units owned by Player 6 (Orange)) x 200) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Town units owned by Player 6 (Orange)) x 6) to Player 6 (Orange) . Current lumber
Player - Add ((Number of living City units owned by Player 6 (Orange)) x 300) to Player 6 (Orange) . Current gold
Player - Add ((Number of living City units owned by Player 6 (Orange)) x 8) to Player 6 (Orange) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 6 (Orange)) x 400) to Player 6 (Orange) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 6 (Orange)) x 10) to Player 6 (Orange) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 6 (Orange)) x 300) to Player 6 (Orange) . Current gold
Player - Add 10 to Player 6 (Orange) . Current lumber
income green
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 7 (Green)) x 50) to Player 7 (Green) . Current gold
Player - Add ((Number of living Outpost units owned by Player 7 (Green)) x 2) to Player 7 (Green) . Current lumber
Player - Add ((Number of living Village units owned by Player 7 (Green)) x 100) to Player 7 (Green) . Current gold
Player - Add ((Number of living Village units owned by Player 7 (Green)) x 4) to Player 7 (Green) . Current lumber
Player - Add ((Number of living Town units owned by Player 7 (Green)) x 200) to Player 7 (Green) . Current gold
Player - Add ((Number of living Town units owned by Player 7 (Green)) x 6) to Player 7 (Green) . Current lumber
Player - Add ((Number of living City units owned by Player 7 (Green)) x 300) to Player 7 (Green) . Current gold
Player - Add ((Number of living City units owned by Player 7 (Green)) x 8) to Player 7 (Green) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 7 (Green)) x 400) to Player 7 (Green) . Current gold
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 7 (Green)) x 10) to Player 7 (Green) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 7 (Green)) x 300) to Player 7 (Green) . Current gold
Player - Add 10 to Player 7 (Green) . Current lumber
income lblue
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 10 (Light Blue)) x 50) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Outpost units owned by Player 10 (Light Blue)) x 2) to Player 10 (Light Blue) . Current lumber
Player - Add ((Number of living Village units owned by Player 10 (Light Blue)) x 100) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Village units owned by Player 10 (Light Blue)) x 4) to Player 10 (Light Blue) . Current lumber
Player - Add ((Number of living Town units owned by Player 10 (Light Blue)) x 200) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Town units owned by Player 10 (Light Blue)) x 6) to Player 10 (Light Blue) . Current lumber
Player - Add ((Number of living City units owned by Player 10 (Light Blue)) x 300) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living City units owned by Player 10 (Light Blue)) x 8) to Player 10 (Light Blue) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 10 (Light Blue)) x 10) to Player 10 (Light Blue) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 10 (Light Blue)) x 300) to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current lumber
income brown
Events
Time - income expires
Conditions
Actions
Player - Add ((Number of living Outpost units owned by Player 12 (Brown)) x 50) to Player 12 (Brown) . Current gold
Player - Add ((Number of living Outpost units owned by Player 12 (Brown)) x 2) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living Village units owned by Player 12 (Brown)) x 100) to Player 12 (Brown) . Current gold
Player - Add ((Number of living Village units owned by Player 12 (Brown)) x 4) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living Town units owned by Player 12 (Brown)) x 200) to Player 12 (Brown) . Current gold
Player - Add ((Number of living Town units owned by Player 12 (Brown)) x 6) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living City units owned by Player 12 (Brown)) x 300) to Player 12 (Brown) . Current gold
Player - Add ((Number of living City units owned by Player 12 (Brown)) x 8) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living The Horse & Mudcrab (Lordaeron Summer) units owned by Player 12 (Brown)) x 10) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living Iron Mine units owned by Player 12 (Brown)) x 300) to Player 12 (Brown) . Current gold
Player - Add 10 to Player 12 (Brown) . Current lumber
Strength of Highgarden
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Strenght of Highgarden
Actions
Player - Add (((Level of Strenght of Highgarden for (Triggering unit)) x 100) + 200) to (Owner of (Triggering unit)) . Current gold
red leaved
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + |cffff0000 left the game!|r)
Player - Set name of Player 1 (Red) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
blue leaved
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 2 (Blue) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
teal leaved
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 3 (Teal) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
purple leaved
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 4 (Purple) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
yellow leaved
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 5 (Yellow) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
orange leaved
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 6 (Orange) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
green leaved
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 7 (Green) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
lblue leaved
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 10 (Light Blue) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
brown leaved
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff0000 left the game!|r)
Player - Set name of Player 12 (Brown) to ((Name of (Triggering player)) + |cffff0000[Leaver]|r)
Player 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 1 (Red) treat (All allies of Player 1 (Red).) as an Ally with shared vision and full shared units
Player 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat (All allies of Player 2 (Blue).) as an Ally with shared vision and full shared units
Player 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat (All allies of Player 3 (Teal).) as an Ally with shared vision and full shared units
Player 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat (All allies of Player 4 (Purple).) as an Ally with shared vision and full shared units
Player 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat (All allies of Player 5 (Yellow).) as an Ally with shared vision and full shared units
Player 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat (All allies of Player 6 (Orange).) as an Ally with shared vision and full shared units
Player 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 7 (Green) treat (All allies of Player 7 (Green).) as an Ally with shared vision and full shared units
Player 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 10 (Light Blue) treat (All allies of Player 10 (Light Blue).) as an Ally with shared vision and full shared units
Player 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 12 (Brown) treat (All allies of Player 12 (Brown).) as an Ally with shared vision and full shared units
KarholdGate start
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0256 <gen>
Unit - Add Close to Gate Tower 0795 <gen>
Unit - Remove Repair Gate from Gate Tower 0795 <gen>
KarholdGate close
Events
Unit - Gate Tower 0795 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Close
Actions
Wait 10.00 seconds
Destructible - Close Gate 0256 <gen>
Unit - Remove Close from Gate Tower 0795 <gen>
Unit - Add Open to Gate Tower 0795 <gen>
Unit - Remove Repair Gate from Gate Tower 0795 <gen>
KarholdGate open
Events
Unit - Gate Tower 0795 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Open
Actions
Destructible - Open Gate 0256 <gen>
Unit - Remove Open from Gate Tower 0795 <gen>
Unit - Add Close to Gate Tower 0795 <gen>
Unit - Remove Repair Gate from Gate Tower 0795 <gen>
KarholdGate destroy
Events
Destructible - Gate 0256 <gen> dies
Conditions
Actions
Unit - Remove Open from Gate Tower 0795 <gen>
Unit - Remove Close from Gate Tower 0795 <gen>
Unit - Add Repair Gate to Gate Tower 0795 <gen>
KarholdGate repairtak
Events
Unit - Gate Tower 0795 <gen> Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Owner of Gate Tower 0795 <gen>) Current gold) Greater than or equal to 250
(Ability being cast) Equal to Repair Gate
Actions
Player - Add -250 to (Owner of Gate Tower 0795 <gen>) . Current gold
Unit - Remove Repair Gate from Gate Tower 0795 <gen>
Wait 45.00 seconds
Destructible - Close Gate 0256 <gen>
Unit - Add Open to Gate Tower 0795 <gen>
KarholdGate repairnie
Events
Unit - Gate Tower 0795 <gen> Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Owner of Gate Tower 0795 <gen>) Current gold) Less than 250
(Ability being cast) Equal to Repair Gate
Actions
Game - Display to (All players matching ((Owner of Gate Tower 0795 <gen>) Equal to (Matching player)).) the text: Need more gold to repair gate!
KarholdGate colour
Events
Unit - Gate Tower 0795 <gen> Changes owner
Conditions
Actions
Unit - Change ownership of Gate Tower 0795 <gen> to (Owner of Gate Tower 0795 <gen>) and Change color
KarholdGate start Copy 2
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0248 <gen>
Unit - Add Close to Gate Tower 0796 <gen>
Unit - Remove Repair Gate from Gate Tower 0796 <gen>
KarholdGate close Copy 2
Events
Unit - Gate Tower 0796 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Close
Actions
Wait 10.00 seconds
Destructible - Close Gate 0248 <gen>
Unit - Remove Close from Gate Tower 0796 <gen>
Unit - Add Open to Gate Tower 0796 <gen>
Unit - Remove Repair Gate from Gate Tower 0796 <gen>
KarholdGate open Copy 2
Events
Unit - Gate Tower 0796 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Open
Actions
Destructible - Open Gate 0248 <gen>
Unit - Remove Open from Gate Tower 0796 <gen>
Unit - Add Close to Gate Tower 0796 <gen>
Unit - Remove Repair Gate from Gate Tower 0796 <gen>
KarholdGate destroy Copy 2
Events
Destructible - Gate 0248 <gen> dies
Conditions
Actions
Unit - Remove Open from Gate Tower 0796 <gen>
Unit - Remove Close from Gate Tower 0796 <gen>
Unit - Add Repair Gate to Gate Tower 0796 <gen>
KarholdGate repairtak Copy 2
Events
Unit - Gate Tower 0796 <gen> Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Owner of Gate Tower 0796 <gen>) Current gold) Greater than or equal to 250
(Ability being cast) Equal to Repair Gate
Actions
Player - Add -250 to (Owner of Gate Tower 0796 <gen>) . Current gold
Unit - Remove Repair Gate from Gate Tower 0796 <gen>
Wait 45.00 seconds
Destructible - Close Gate 0248 <gen>
Unit - Add Open to Gate Tower 0796 <gen>
KarholdGate repairnie Copy 2
Events
Unit - Gate Tower 0796 <gen> Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Owner of Gate Tower 0796 <gen>) Current gold) Less than 250
(Ability being cast) Equal to Repair Gate
Actions
Game - Display to (All players matching ((Owner of Gate Tower 0796 <gen>) Equal to (Matching player)).) the text: Need more gold to repair gate!
KarholdGate colour Copy 2
Events
Unit - Gate Tower 0796 <gen> Changes owner
Conditions
Actions
Unit - Change ownership of Gate Tower 0796 <gen> to (Owner of Gate Tower 0796 <gen>) and Change color
riverrun def ownership
Events
Unit - Outpost 1113 <gen> Changes owner
Conditions
Actions
Unit - Change ownership of Gate Tower 0795 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0006 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0005 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0007 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0003 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Gate Tower 0796 <gen> to (Owner of (Triggering unit)) and Change color
riverrun nazwa
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Riverrun at (Center of Riverrun_Spawn <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
riverrun capture
Events
Unit - Outpost 1113 <gen> Is attacked
Conditions
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
riverrun nazwa Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Riverrun at (Center of Riverrun_Spawn <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
outpost capture
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Outpost
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
village capture
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Village
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
village farmcap
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of Outpost 0979 <gen>)
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of Barn 1213 <gen> to (Owner of (Attacking unit)) and Change color
town capture
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Town
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
city capture
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to City
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
mine capture
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Iron Mine
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
tower capture
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Arrow Tower
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
blacksmithcap
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Blacksmith
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
dockcap
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Dock
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
riverrun capture Kopiuj
Events
Unit - Riverrun Castle 0009 <gen> Is attacked
Conditions
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + captured Riverrun!)
Cinematic - Ping minimap for (All players) at (Center of Riverrun_Spawn <gen>) for 3.00 seconds
Sound - Play ArrangedTeamInvitation <gen>
riverrun budynki
Events
Unit - Riverrun Castle 0009 <gen> Changes owner
Conditions
Actions
Unit - Change ownership of Castle Tower 0002 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0001 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0004 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Castle Tower 0144 <gen> to (Owner of (Triggering unit)) and Change color
karhold0
Events
Time - income expires
Conditions
(Owner of Karhold Keep 0242 <gen>) Not equal to Player 11 (Dark Green)
(Count non-structure units controlled by (Owner of Karhold Keep 0242 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
karhold1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Karhold Keep 0242 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
karhold2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Karhold Keep 0242 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
karhold3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Karhold Keep 0242 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
karhold4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Karhold Keep 0242 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
karhold5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Karhold Keep 0242 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Karhold Keep 0242 <gen>) at (Center of Karhold <gen>) facing Default building facing degrees
tech1 karhold
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00I (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00I (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on karhold1 <gen>
Trigger - Turn on tech2_karhold <gen>
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 karhold
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00I (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00I (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on karhold2 <gen>
Trigger - Turn on tech3_karhold <gen>
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 karhold
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00I (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00I (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on karhold3 <gen>
Trigger - Turn on tech4_karhold <gen>
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 karhold
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00I (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00I (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on karhold4 <gen>
Trigger - Turn on tech5_karhold <gen>
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 karhold
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00I (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00I (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on karhold5 <gen>
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
twins0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Twin Tower 0147 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
twins1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Twin Tower 0147 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
twins2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Twin Tower 0147 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
twins3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Twin Tower 0147 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
twins4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Twin Tower 0147 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
twins5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Twin Tower 0147 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Twin Tower 0147 <gen>) at (Center of Twins <gen>) facing Default building facing degrees
tech1 twins
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R009 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R009 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on twins1 <gen>
Trigger - Turn on tech2_twins <gen>
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 twins
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R009 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R009 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on twins2 <gen>
Trigger - Turn on tech3_twins <gen>
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 twins
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R009 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R009 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on twins3 <gen>
Trigger - Turn on tech4_twins <gen>
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 twins
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R009 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R009 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on twins4 <gen>
Trigger - Turn on tech5_twins <gen>
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 twins
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R009 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R009 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on twins5 <gen>
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
pyke0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Pyke Castle 0248 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 2 . Militia for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
pyke1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Pyke Castle 0248 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 2 . Militia for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
pyke2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Pyke Castle 0248 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 2 . Short Bowman for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
pyke3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Pyke Castle 0248 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 2 . Infantry for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
pyke4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Pyke Castle 0248 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 1 . Light Cavalry for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
pyke5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Pyke Castle 0248 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 1 . Knight for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Pyke Castle 0248 <gen>) at (Center of Pyke <gen>) facing Default building facing degrees
tech1 pyke
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00J (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00J (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on pyke1 <gen>
Trigger - Turn on tech2_pyke <gen>
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 pyke
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00J (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00J (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on pyke2 <gen>
Trigger - Turn on tech3_pyke <gen>
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 pyke
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00J (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00J (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on pyke3 <gen>
Trigger - Turn on tech4_pyke <gen>
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 pyke
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00J (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00J (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on pyke4 <gen>
Trigger - Turn on tech5_pyke <gen>
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 pyke
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00J (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00J (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on pyke5 <gen>
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
eyrie0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Eyrie 0077 <gen>) (Exclude incomplete units)) Less than 100
Actions
Unit - Create 2 . Militia for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
eyrie1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Eyrie 0077 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
eyrie2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Eyrie 0077 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
eyrie3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Eyrie 0077 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
eyrie4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Eyrie 0077 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
eyrie5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Eyrie 0077 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Eyrie 0077 <gen>) at (Center of Eyrie <gen>) facing Default building facing degrees
tech1 eyrie
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R005 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R005 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on eyrie1 <gen>
Trigger - Turn on tech2_eyrie <gen>
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 eyrie
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R005 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R005 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on eyrie2 <gen>
Trigger - Turn on tech3_eyrie <gen>
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 eyrie
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R005 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R005 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on eyrie3 <gen>
Trigger - Turn on tech4_eyrie <gen>
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 eyrie
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R005 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R005 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on eyrie4 <gen>
Trigger - Turn on tech5_eyrie <gen>
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 eyrie
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R005 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R005 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on eyrie5 <gen>
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
riverrun0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Riverrun Castle 0009 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
riverrun1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Riverrun Castle 0009 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
riverrun2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Riverrun Castle 0009 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
riverrun3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Riverrun Castle 0009 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
riverrun4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Riverrun Castle 0009 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
riverrun5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Riverrun Castle 0009 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Riverrun Castle 0009 <gen>) at (Center of Riverrun_Spawn <gen>) facing Default building facing degrees
tech1 riverrun
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00G (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00G (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on riverrun1 <gen>
Trigger - Turn on tech2_riverrun <gen>
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 riverrun
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00G (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00G (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on riverrun2 <gen>
Trigger - Turn on tech3_riverrun <gen>
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 riverrun
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00G (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00G (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on riverrun3 <gen>
Trigger - Turn on tech4_riverrun <gen>
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 riverrun
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00G (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00G (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on riverrun4 <gen>
Trigger - Turn on tech5_riverrun <gen>
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 riverrun
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00G (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00G (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on riverrun5 <gen>
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
LanDocks0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannister Seige Docks 1114 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
tech1 LanDocks
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on LanDocks1 <gen>
Trigger - Turn on tech2_LanDocks <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 LanDocks
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on LanDocks2 <gen>
Trigger - Turn on tech3_LanDocks <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 LanDocks
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on LanDocks3 <gen>
Trigger - Turn on tech4_LanDocks <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 LanDocks
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on LanDocks4 <gen>
Trigger - Turn on tech5_LanDocks <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 LanDocks
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on LanDocks5 <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
LanDocks1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannister Seige Docks 1114 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
LanDocks2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannister Seige Docks 1114 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
LanDocks3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannister Seige Docks 1114 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
LanDocks4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannister Seige Docks 1114 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
LanDocks5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannister Seige Docks 1114 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Lannister Seige Docks 1114 <gen>) at (Center of Jaime_Spawn <gen>) facing Default building facing degrees
harrenhal0
Events
Time - income expires
Conditions
(Owner of Harren`s Fortress 0086 <gen>) Not equal to Player 11 (Dark Green)
(Count non-structure units controlled by (Owner of Harren`s Fortress 0086 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
harrenhal1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Harren`s Fortress 0086 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
harrenhal2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Harren`s Fortress 0086 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
harrenhal3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Harren`s Fortress 0086 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
harrenhal4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Harren`s Fortress 0086 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
harrenhal5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Harren`s Fortress 0086 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Harren`s Fortress 0086 <gen>) at (Center of Harrenhal <gen>) facing Default building facing degrees
tech1 harrenhal
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R006 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R006 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on harrenhal1 <gen>
Trigger - Turn on tech2_harrenhal <gen>
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 harrenhal
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R006 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R006 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on harrenhal2 <gen>
Trigger - Turn on tech3_harrenhal <gen>
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 harrenhal
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R006 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R006 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on harrenhal3 <gen>
Trigger - Turn on tech4_harrenhal <gen>
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 harrenhal
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R006 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R006 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on harrenhal4 <gen>
Trigger - Turn on tech5_harrenhal <gen>
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 harrenhal
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R006 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R006 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on harrenhal5 <gen>
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
kingslanding0
Events
Time - income expires
Conditions
(Owner of Red Keep 0022 <gen>) Not equal to Player 11 (Dark Green)
(Count non-structure units controlled by (Owner of Red Keep 0022 <gen>) (Exclude incomplete units)) Less than 150
Actions
Player - Limit training of Knight of White Guard to 7 for (Owner of Red Keep 0022 <gen>)
Unit - Create 2 . Militia for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
Unit - Create 1 . Knight of White Guard for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
kingslanding1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Red Keep 0022 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
kingslanding2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Red Keep 0022 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
kingslanding3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Red Keep 0022 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
kingslanding4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Red Keep 0022 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
kingslanding5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Red Keep 0022 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Red Keep 0022 <gen>) at (Center of Kings_Landing <gen>) facing Default building facing degrees
tech1 kingslanding
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R002 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R002 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on kingslanding1 <gen>
Trigger - Turn on tech2_kingslanding <gen>
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 kingslanding
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R002 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R002 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on kingslanding2 <gen>
Trigger - Turn on tech3_kingslanding <gen>
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 kingslanding
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R002 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R002 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on kingslanding3 <gen>
Trigger - Turn on tech4_kingslanding <gen>
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 kingslanding
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R002 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R002 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on kingslanding4 <gen>
Trigger - Turn on tech5_kingslanding <gen>
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 kingslanding
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R002 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R002 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on kingslanding5 <gen>
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
dragonstone0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Dragon Castle 0019 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
dragonstone1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Dragon Castle 0019 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
dragonstone2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Dragon Castle 0019 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
dragonstone3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Dragon Castle 0019 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
dragonstone4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Dragon Castle 0019 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
dragonstone5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Dragon Castle 0019 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Dragon Castle 0019 <gen>) at (Center of Dragonstone <gen>) facing Default building facing degrees
tech1 dragonstone
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R001 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on dragonstone1 <gen>
Trigger - Turn on tech2_dragonstone <gen>
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 dragonstone
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R001 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on dragonstone2 <gen>
Trigger - Turn on tech3_dragonstone <gen>
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 dragonstone
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R001 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on dragonstone3 <gen>
Trigger - Turn on tech4_dragonstone <gen>
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 dragonstone
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R001 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on dragonstone4 <gen>
Trigger - Turn on tech5_dragonstone <gen>
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 dragonstone
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R001 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on dragonstone5 <gen>
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
casterlyrock0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Casterly Rock 0163 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
casterlyrock1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Casterly Rock 0163 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
casterlyrock2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Casterly Rock 0163 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
casterlyrock3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Casterly Rock 0163 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
casterlyrock4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Casterly Rock 0163 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
casterlyrock5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Casterly Rock 0163 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Casterly Rock 0163 <gen>) at (Center of Casterly_Rock <gen>) facing Default building facing degrees
tech1 casterlyrock
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00A (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00A (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on casterlyrock1 <gen>
Trigger - Turn on tech2_casterlyrock <gen>
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 casterlyrock
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00A (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00A (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on casterlyrock2 <gen>
Trigger - Turn on tech3_casterlyrock <gen>
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 casterlyrock
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00A (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00A (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on casterlyrock3 <gen>
Trigger - Turn on tech4_casterlyrock <gen>
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 casterlyrock
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00A (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00A (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on casterlyrock4 <gen>
Trigger - Turn on tech5_casterlyrock <gen>
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 casterlyrock
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00A (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00A (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on casterlyrock5 <gen>
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00A (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
lannisport0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannisport 0189 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
lannisport1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannisport 0189 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
lannisport2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannisport 0189 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
lannisport3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannisport 0189 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
lannisport4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannisport 0189 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
lannisport5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Lannisport 0189 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Lannisport 0189 <gen>) at (Center of Lannisport <gen>) facing Default building facing degrees
tech1 lannisport
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00F (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00F (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on lannisport1 <gen>
Trigger - Turn on tech2_lannisport <gen>
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 lannisport
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00F (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00F (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on lannisport2 <gen>
Trigger - Turn on tech3_lannisport <gen>
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 lannisport
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00F (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00F (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on lannisport3 <gen>
Trigger - Turn on tech4_lannisport <gen>
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 lannisport
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00F (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00F (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on lannisport4 <gen>
Trigger - Turn on tech5_lannisport <gen>
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 lannisport
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R00F (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R00F (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on lannisport5 <gen>
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00F (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
blackwater0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Ashford Keep 0137 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
blackwater1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Ashford Keep 0137 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
blackwater2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Ashford Keep 0137 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
blackwater3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Ashford Keep 0137 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
blackwater4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Ashford Keep 0137 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
blackwater5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Ashford Keep 0137 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Ashford Keep 0137 <gen>) at (Center of Blackwater <gen>) facing Default building facing degrees
tech1 blackwater
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R008 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R008 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on blackwater1 <gen>
Trigger - Turn on tech2_blackwater <gen>
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 blackwater
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R008 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R008 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on blackwater2 <gen>
Trigger - Turn on tech3_blackwater <gen>
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 blackwater
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R008 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R008 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on blackwater3 <gen>
Trigger - Turn on tech4_blackwater <gen>
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 blackwater
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R008 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R008 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on blackwater4 <gen>
Trigger - Turn on tech5_blackwater <gen>
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 blackwater
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R008 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R008 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on blackwater5 <gen>
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
stormsend0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Fortress of Storm`s End 0038 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
stormsend1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Fortress of Storm`s End 0038 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
stormsend2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Fortress of Storm`s End 0038 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
stormsend3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Fortress of Storm`s End 0038 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
stormsend4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Fortress of Storm`s End 0038 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
stormsend5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Fortress of Storm`s End 0038 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Fortress of Storm`s End 0038 <gen>) at (Center of Storms_End <gen>) facing Default building facing degrees
tech1 stormsend
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R003 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R003 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on stormsend1 <gen>
Trigger - Turn on tech2_stormsend <gen>
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 stormsend
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R003 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R003 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on stormsend2 <gen>
Trigger - Turn on tech3_stormsend <gen>
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 stormsend
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R003 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R003 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on stormsend3 <gen>
Trigger - Turn on tech4_stormsend <gen>
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 stormsend
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R003 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R003 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on stormsend4 <gen>
Trigger - Turn on tech5_stormsend <gen>
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 stormsend
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R003 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R003 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on stormsend5 <gen>
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
highgarden0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Highgarden Capital 0100 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
highgarden1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Highgarden Capital 0100 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
highgarden2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Highgarden Capital 0100 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
highgarden3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Highgarden Capital 0100 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
highgarden4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Highgarden Capital 0100 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
highgarden5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Highgarden Capital 0100 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Highgarden Capital 0100 <gen>) at (Center of Highgarden <gen>) facing Default building facing degrees
tech1 highgarden
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R007 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R007 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on highgarden1 <gen>
Trigger - Turn on tech2_highgarden <gen>
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 highgarden
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R007 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R007 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on highgarden2 <gen>
Trigger - Turn on tech3_highgarden <gen>
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 highgarden
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R007 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R007 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on highgarden3 <gen>
Trigger - Turn on tech4_highgarden <gen>
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 highgarden
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R007 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R007 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on highgarden4 <gen>
Trigger - Turn on tech5_highgarden <gen>
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 highgarden
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R007 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R007 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on highgarden5 <gen>
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
sunspear0
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Sunspear Palace 0062 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
sunspear1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Sunspear Palace 0062 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
sunspear2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Sunspear Palace 0062 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
sunspear3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Sunspear Palace 0062 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
sunspear4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Sunspear Palace 0062 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
sunspear5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Sunspear Palace 0062 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Sunspear Palace 0062 <gen>) at (Center of Sunspear <gen>) facing Default building facing degrees
tech1 sunspear
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R004 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R004 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on sunspear1 <gen>
Trigger - Turn on tech2_sunspear <gen>
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 sunspear
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R004 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R004 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on sunspear2 <gen>
Trigger - Turn on tech3_sunspear <gen>
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 sunspear
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R004 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R004 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on sunspear3 <gen>
Trigger - Turn on tech4_sunspear <gen>
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 sunspear
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R004 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R004 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on sunspear4 <gen>
Trigger - Turn on tech5_sunspear <gen>
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 sunspear
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R004 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R004 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on sunspear5 <gen>
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
arbor0
Events
Time - income expires
Conditions
(Owner of Arbor Keep 0004 <gen>) Not equal to Player 11 (Dark Green)
(Count non-structure units controlled by (Owner of Arbor Keep 0004 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
arbor1
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Arbor Keep 0004 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
arbor2
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Arbor Keep 0004 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Short Bowman for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
arbor3
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Arbor Keep 0004 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Infantry for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
arbor4
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Arbor Keep 0004 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Light Cavalry for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
arbor5
Events
Time - income expires
Conditions
(Count non-structure units controlled by (Owner of Arbor Keep 0004 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Knight for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
Unit - Create 2 . Spearman for (Owner of Arbor Keep 0004 <gen>) at (Center of Arbor_Island <gen>) facing Default building facing degrees
tech1 arbor
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 1
Actions
Trigger - Turn on arbor1 <gen>
Trigger - Turn on tech2_arbor <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech2 arbor
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 2
Actions
Trigger - Turn on arbor2 <gen>
Trigger - Turn on tech3_arbor <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech3 arbor
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 3
Actions
Trigger - Turn on arbor3 <gen>
Trigger - Turn on tech4_arbor <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech4 arbor
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 4
Actions
Trigger - Turn on arbor4 <gen>
Trigger - Turn on tech5_arbor <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
tech5 arbor
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
R000 (Unexpected type: 'techcode') Equal to (Researched tech-type)
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))) Equal to 5
Actions
Trigger - Turn on arbor5 <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 7 (Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Unit - Increase level of Spawn in this city for (Triggering unit)
Trigger - Turn off (This trigger)
townwest1spawn
Events
Time - income expires
Conditions
(Owner of Town 0015 <gen>) Not equal to Neutral Hostile
(Count non-structure units controlled by (Owner of Town 0015 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Town 0015 <gen>) at (Center of Town_Middle_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Infantry for (Owner of Town 0015 <gen>) at (Center of Town_Middle_Left <gen>) facing Default building facing degrees
Unit - Create 2 . Short Bowman for (Owner of Town 0015 <gen>) at (Center of Town_Middle_Left <gen>) facing Default building facing degrees
towneast1spawn
Events
Time - income expires
Conditions
(Owner of Town 0971 <gen>) Not equal to Neutral Hostile
(Count non-structure units controlled by (Owner of Town 0971 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Town 0971 <gen>) at (Center of Town_East_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infantry for (Owner of Town 0971 <gen>) at (Center of Town_East_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Short Bowman for (Owner of Town 0971 <gen>) at (Center of Town_East_Spawn <gen>) facing Default building facing degrees
mountainvillagespawn
Events
Time - income expires
Conditions
(Owner of Village 0667 <gen>) Not equal to Neutral Hostile
(Count non-structure units controlled by (Owner of Village 0667 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 2 . Militia for (Owner of Village 0667 <gen>) at (Center of Mountain_VIllage_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Long Bowman for (Owner of Village 0667 <gen>) at (Center of Mountain_VIllage_Spawn <gen>) facing Default building facing degrees
villageeast1spawn
Events
Time - income expires
Conditions
(Owner of Village 0692 <gen>) Not equal to Neutral Hostile
(Count non-structure units controlled by (Owner of Village 0692 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Militia for (Owner of Village 0692 <gen>) at (Center of Village_East1_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Infantry for (Owner of Village 0692 <gen>) at (Center of Village_East1_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Short Bowman for (Owner of Village 0692 <gen>) at (Center of Village_East1_Spawn <gen>) facing Default building facing degrees
villagenorth1spawn
Events
Time - income expires
Conditions
(Owner of Village 1124 <gen>) Not equal to Neutral Hostile
(Count non-structure units controlled by (Owner of Village 1124 <gen>) (Exclude incomplete units)) Less than 150
Actions
Unit - Create 1 . Militia for (Owner of Village 1124 <gen>) at (Center of VillageNorth1Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Infantry for (Owner of Village 1124 <gen>) at (Center of VillageNorth1Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Short Bowman for (Owner of Village 1124 <gen>) at (Center of VillageNorth1Spawn <gen>) facing Default building facing degrees
barncap
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Outpost 0979 <gen>
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Unit - Change ownership of Barn 1213 <gen> to (Owner of Outpost 0979 <gen>) and Change color
Bryden Tully Death
Events
Unit - The Blackfish 0394 <gen> Dies
Conditions
Actions
Unit - Create 1 . Stark Minor Lords Robin Flint for Player 10 (Light Blue) at (Center of Stark_Spawn <gen>) facing Default building facing degrees
Unit - Change ownership of The Blackfish 0394 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: Bryden Tully has fallen. Robin Flint has joined the battlefield at the Stark Camp
Rickard Karstark
Events
Unit - Karstark Leader 0446 <gen> Dies
Conditions
Actions
Unit - Change ownership of Karstark Leader 0446 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: Rickard Karstark has fallen. His son Harrion who is with Roose Bolten is now the heir.
Robb Stark
Events
Unit - King of North 0481 <gen> Dies
Conditions
Actions
Unit - Change ownership of King of North 0481 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: King of the North, Robb Stark has died. Bran is now the king of the north.
Jaime Lannister
Events
Unit - Lord Captain of the King's Guard 0019 <gen> Dies
Conditions
Actions
Unit - Change ownership of King of North 0481 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: Jaime Lannister, heir to casterly rock has died. Cersei is now the heir with disputes from Tyrion.
Edmure Tully
Events
Unit - Heir of Riverrun 0192 <gen> Dies
Conditions
Actions
Unit - Change ownership of Heir of Riverrun 0192 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: Edmure Tully has died, Hoster Tully is now heirless.
Hoster Tully
Events
Unit - Lord of Riverrun 0008 <gen> Dies
Conditions
Actions
Unit - Change ownership of Lord of Riverrun 0008 <gen> to Neutral Passive and Change color
Game - Display to (All players) the text: Hoster Tully has died. Edmure Tully (If Alive) Is now Lord of Riverrun.
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