Model validation: Galleon

GalleonV2.mdx

0 errors 1 severe 4 warnings 11 unused
  • 1 ParticleEmitter2 6 - "Spinning board"
    • Using squirt without animating the emission rate
  • 4 Model
    • Missing the Origin attachment point
    • Attachment 1 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 8 Bone 0 - "Bone01"
    • 5 Translation
      • Track 13 at frame 19999 is not in any sequence
      • Track 1 at frame 2022 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6066 has exactly the same value as tracks 1 and 3
      • Track 11 at frame 18999 has exactly the same value as tracks 10 and 12
      • Track 15 at frame 21999 has exactly the same value as tracks 14 and 16
    • 3 Rotation
      • Track 13 at frame 19999 is not in any sequence
      • Track 11 at frame 18999 has roughly the same value as tracks 10 and 12
      • Track 15 at frame 21999 has roughly the same value as tracks 14 and 16
  • unused Texture 1 - "Flame4.blp"
  • unused Texture 3 - "Water_Particles.blp"
  • unused Texture 10 - "WaterWake2.blp"
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