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Triggers
Galactic War.w3x
Variables
Spawning Planets Shit
Center debug
East debug
West debug
North debug
South debug
Southwest debug
Southeast debug
Northeast debug
Northwest debug
Stars
Center
East
West
South
North
Northwest
Northeast
Southwest
Southeast
Starting Shit
Mission
Time before Defeat
Naming Shit
Defeat Shit
Other Shitty Shit
Starting Resources Shit
Leaving Shit
Leaving Shit Red
Leaving Shit Blue
Leaving Shit Teal
Leaving Shit Purple
Leaving Shit Yellow
Leaving Shit Orange
Leaving Shit Green
Starting Units Shit
Starting Units Red
Starting Units Blue
Starting Units Teal
Starting Units Purple
Starting Units Yellow
Starting Units Orange
Starting Units Green
Starting Units Borg
Alliances
Red
Red Blue
Red Teal
Red Purple
Red Yellow
Red Orange
Red Green
Enemy RB
Enemy RT
Enemy RP
Enemy RY
Enemy RO
Enemy RG
Blue
Blue Red
Blue Teal
Blue Purple
Blue Yellow
Blue Orange
Blue Green
Enemy BR
Enemy BT
Enemy BP
Enemy BY
Enemy BO
Enemy BG
Teal
Teal Red
Teal Blue
Teal Purple
Teal Yellow
Teal Orange
Teal Green
Enemy TR
Enemy TB
Enemy TP
Enemy TY
Enemy TO
Enemy TG
Purple
Purp Red
Purp Blue
Purp Teal
Purp Yellow
Purp Orange
Purp Green
Enemy PR
Enemy PB
Enemy PT
Enemt PY
Enemy PO
Enemy PG
Yellow
Yellow Red
Yellow Blue
Yellow Teal
Yellow Purple
Yellow Orange
Yellow Green
Enemy YR
Enemy YB
Enemy YT
Enemy YP
Enemy YO
Enemy YG
Orange
Orange Red
Orange Blue
Orange Teal
Orange Purple
Orange Yellow
Orange Green
Enemy OR
Enemy OB
Enemy OT
Enemy OP
Enemy OY
Enemy OG
Green
Green Red
Green Blue
Green Teal
Green Purple
Green Yellow
Green Orange
Enemy GR
Enemy GB
Enemy GT
Enemy GP
Enemy GY
Enemy GO
Wormhole setups
Wormhole shit
Lightblue Wormhole
Lightblue Wormhole2
Magenta Wormhole
Magenta Wormhole2
Teal Wormhole
Teal Wormhole 2
White Wormhole
White Wormhole 2
Yellow Wormhole
Yellow Wormhole2
Blue wormhole 2
Blue Wormhole
red wormhole
Red wormhole2
Green Wormhole
GreenWormhole2
No Crew Shit
SHIT
SHIT2
SHIT3
shit
Boarding Derelict ships
Planet Shit
Borg Shit2
Borg Shit
Moon Mining
Barren Mining
Borg Mining
Terran Planet Mining
Merc SHit
Stuff
Spawning Cruisers
Spawning Raiders
Spawning Stealth Fighters
Spawning Dreadnaughts
Spawning Shuttle Fighters
Wandering
Questionable Shit
Borg Assimilation
Borg Assimilation2
Upgrade Shit
Probe
Refinery Shit
Ore to Credits
Credits to Ore
Borg SHit
Pink Shit
Balancing Shit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BUILD
real
No
300.00
BUILDSOMETHING
timer
No
OreMining
integer
No
1
Ship
unit
No
Center debug
Events
Unit - A unit enters Blue_1 <gen>
Unit - A unit enters Green_1 <gen>
Unit - A unit enters Grey_1 <gen>
Unit - A unit enters Lighblue_1 <gen>
Unit - A unit enters Purple_1 <gen>
Unit - A unit enters Red_1 <gen>
Unit - A unit enters Teal_1 <gen>
Unit - A unit enters Yellow_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in Center <gen>)
East debug
Events
Unit - A unit enters Teal_2 <gen>
Unit - A unit enters Red_Start <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in East <gen>)
West debug
Events
Unit - A unit enters Purple_2 <gen>
Unit - A unit enters Purp_Start <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in West <gen>)
North debug
Events
Unit - A unit enters Blue_2 <gen>
Unit - A unit enters Orange_Start <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in North <gen>)
South debug
Events
Unit - A unit enters Blue_STart <gen>
Unit - A unit enters Red_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in South <gen>)
Southwest debug
Events
Unit - A unit enters Green_2 <gen>
Unit - A unit enters Teal_Start <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in South_West <gen>)
Southeast debug
Events
Unit - A unit enters Dark_Green_Start <gen>
Unit - A unit enters Grey_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in South_East <gen>)
Northeast debug
Events
Unit - A unit enters Green_STart <gen>
Unit - A unit enters Lightblue_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in North_East <gen>)
Northwest debug
Events
Unit - A unit enters Yellow_Start <gen>
Unit - A unit enters Yellow_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barren Planet
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
(Unit-type of (Triggering unit)) Equal to Moon
(Unit-type of (Triggering unit)) Equal to Terran Planet
Actions
Unit - Move (Triggering unit) instantly to (Random point in North_West <gen>)
Default melee game initialization for all players
Stars
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Star for Neutral Passive at (Center of Center <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of East <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of North <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of South <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Star for Neutral Passive at (Center of West <gen>) facing Default building facing degrees
Default melee game initialization for all players
Center
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in Center <gen>) facing Default building facing degrees
Default melee game initialization for all players
East
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Default melee game initialization for all players
West
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in West <gen>) facing Default building facing degrees
Default melee game initialization for all players
South
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South <gen>) facing Default building facing degrees
Default melee game initialization for all players
North
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North <gen>) facing Default building facing degrees
Default melee game initialization for all players
Northwest
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_West <gen>) facing Default building facing degrees
Default melee game initialization for all players
Northeast
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in North_East <gen>) facing Default building facing degrees
Default melee game initialization for all players
Southwest
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_West <gen>) facing Default building facing degrees
Default melee game initialization for all players
Southeast
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Terran Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Moon for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Unit - Create 1 . Barren Planet for Neutral Passive at (Random point in South_East <gen>) facing Default building facing degrees
Mission
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Main Idea with the description Conquer all the 9 systems. You may need allies to defeat the Borg. The Borg are strong, but they are optional. , using icon path ReplaceableTextures\CommandButtons\BTNUndeadCaptureFlag.blp
Quest - Create a Optional quest titled Crew with the description Crew = ManaShip has 0 mana = derelict (Neutral passive)Ships board derelict ships = new control over ship.Use the Crew Transfer ability to tranfer crew amonst your ships or from your planets. Moons do not offer crew. , using icon path ReplaceableTextures\PassiveButtons\PASBTNIncinerate.blp
Quest - Create a Optional quest titled Misc with the description -Stars burn your ships if you get too close to them.-Planets give command points as well as outposts and starbases-Buildings must be built around planets. Some exceptions are weapons platforms and starbases.-Mercs will spawn and wander around after 10 minutes.-Moons give 9 gold every second-Terran Planets give 7 gold every second-Barren planets give 3 gold a second , using icon path ReplaceableTextures\CommandButtons\BTNManaFlareOff.blp
Quest - Create a Optional quest titled Borg Shit with the description -Borg cannot leave their space for 15 minutes-Borg need at least 3 moons claimed in order to build a unimatrix-Assimilated planets just give 13 ore every second, but do not offer command points , using icon path ReplaceableTextures\CommandButtons\BTNBanish.blp
Quest - Create a Optional quest titled Allying and Unallying with the description To ally, simply type "-ally #"To unally simply type "-enemy #"The # indicates the number of the player like typing "-ally 1", allies you with red. Red: 1Blue: 2Teal: 3Purple: 4Yellow: 5Orange: 6Green: 7 , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Time before Defeat
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Melee Game - Enforce victory/defeat conditions (for all players)
Naming Shit
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to (Admiral + (Name of Player 1 (Red)))
Player - Set name of Player 2 (Blue) to (Admiral + (Name of Player 2 (Blue)))
Player - Set name of Player 3 (Teal) to (Admiral + (Name of Player 3 (Teal)))
Player - Set name of Player 4 (Purple) to (Admiral + (Name of Player 4 (Purple)))
Player - Set name of Player 5 (Yellow) to (Admiral + (Name of Player 5 (Yellow)))
Player - Set name of Player 6 (Orange) to (Admiral + (Name of Player 6 (Orange)))
Player - Set name of Player 7 (Green) to (Admiral + (Name of Player 7 (Green)))
Player - Set name of Player 8 (Pink) to ((Name of Player 8 (Pink)) + of Borg)
Player - Set name of Player 11 (Dark Green) to ((Name of Player 11 (Dark Green)) + of Borg)
Defeat Shit
Events
Map initialization
Conditions
Actions
Game - Set Observers on defeat to On
Other Shitty Shit
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Game will start in 15 seconds. You will have 10 minutes to claim planets or you will lose. The Borg will not be able to leave their space for the first 15 minutes.
Starting Resources Shit
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 2 (Blue) . Current gold to 5000
Player - Set Player 3 (Teal) . Current gold to 5000
Player - Set Player 4 (Purple) . Current gold to 5000
Player - Set Player 5 (Yellow) . Current gold to 5000
Player - Set Player 6 (Orange) . Current gold to 5000
Player - Set Player 7 (Green) . Current gold to 5000
Player - Set Player 8 (Pink) . Current gold to 12500
Default melee game initialization for all players
Leaving Shit Red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Default melee game initialization for all players
Leaving Shit Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Default melee game initialization for all players
Leaving Shit Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Default melee game initialization for all players
Leaving Shit Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Default melee game initialization for all players
Leaving Shit Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Default melee game initialization for all players
Leaving Shit Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Default melee game initialization for all players
Leaving Shit Green
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Starting Units Red
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 1 (Red) at (Center of Red_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 1 (Red) at (Center of Red_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 1 (Red) at (Center of Red_Start <gen>) facing (Position of (Triggering unit))
Starting Units Blue
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 2 (Blue) at (Center of Blue_STart <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 2 (Blue) at (Center of Blue_STart <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 2 (Blue) at (Center of Blue_STart <gen>) facing (Position of (Triggering unit))
Starting Units Teal
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 3 (Teal) at (Center of Teal_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 3 (Teal) at (Center of Teal_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 3 (Teal) at (Center of Teal_Start <gen>) facing (Position of (Triggering unit))
Starting Units Purple
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 4 (Purple) at (Center of Purp_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 4 (Purple) at (Center of Purp_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 4 (Purple) at (Center of Purp_Start <gen>) facing (Position of (Triggering unit))
Starting Units Yellow
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 5 (Yellow) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 5 (Yellow) at (Center of Yellow_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 5 (Yellow) at (Center of Yellow_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 5 (Yellow) at (Center of Yellow_Start <gen>) facing (Position of (Triggering unit))
Starting Units Orange
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 6 (Orange) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 6 (Orange) at (Center of Orange_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 6 (Orange) at (Center of Orange_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 6 (Orange) at (Center of Orange_Start <gen>) facing (Position of (Triggering unit))
Starting Units Green
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 7 (Green) controller) Equal to User
Actions
Unit - Create 2 Construction Ship for Player 7 (Green) at (Center of Green_STart <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Troop Ship for Player 7 (Green) at (Center of Green_STart <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Centaur Class for Player 7 (Green) at (Center of Green_STart <gen>) facing (Position of (Triggering unit))
Starting Units Borg
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 8 (Pink) controller) Equal to User
Actions
Unit - Create 2 Borg Construction Vessel for Player 8 (Pink) at (Center of Dark_Green_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Borg Probe for Player 8 (Pink) at (Center of Dark_Green_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Borg Scout for Player 8 (Pink) at (Center of Dark_Green_Start <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Borg Sphere for Player 8 (Pink) at (Center of Dark_Green_Start <gen>) facing (Position of (Triggering unit))
Red Blue
Events
Player - Player 1 (Red) types a chat message containing -ally 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Red Teal
Events
Player - Player 1 (Red) types a chat message containing -ally 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Red Purple
Events
Player - Player 1 (Red) types a chat message containing -ally 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Red Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Red Orange
Events
Player - Player 1 (Red) types a chat message containing -ally 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Red Green
Events
Player - Player 1 (Red) types a chat message containing -ally 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Enemy RB
Events
Player - Player 1 (Red) types a chat message containing -enemy 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Enemy RT
Events
Player - Player 1 (Red) types a chat message containing -enemy 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Enemy RP
Events
Player - Player 1 (Red) types a chat message containing -enemy 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Enemy RY
Events
Player - Player 1 (Red) types a chat message containing -enemy 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Enemy RO
Events
Player - Player 1 (Red) types a chat message containing -enemy 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Enemy RG
Events
Player - Player 1 (Red) types a chat message containing -enemy 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Blue Red
Events
Player - Player 2 (Blue) types a chat message containing -ally 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Blue Teal
Events
Player - Player 2 (Blue) types a chat message containing -ally 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Blue Purple
Events
Player - Player 2 (Blue) types a chat message containing -ally 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Blue Yellow
Events
Player - Player 2 (Blue) types a chat message containing -ally 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Blue Orange
Events
Player - Player 2 (Blue) types a chat message containing -ally 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Blue Green
Events
Player - Player 2 (Blue) types a chat message containing -ally 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Enemy BR
Events
Player - Player 2 (Blue) types a chat message containing -enemy 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Enemy BT
Events
Player - Player 2 (Blue) types a chat message containing -enemy 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Enemy BP
Events
Player - Player 2 (Blue) types a chat message containing -enemy 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Enemy BY
Events
Player - Player 2 (Blue) types a chat message containing -enemy 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Enemy BO
Events
Player - Player 2 (Blue) types a chat message containing -enemy 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Enemy BG
Events
Player - Player 2 (Blue) types a chat message containing -enemy 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Teal Red
Events
Player - Player 3 (Teal) types a chat message containing -ally 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Teal Blue
Events
Player - Player 3 (Teal) types a chat message containing -ally 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Teal Purple
Events
Player - Player 3 (Teal) types a chat message containing -ally 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Teal Yellow
Events
Player - Player 3 (Teal) types a chat message containing -ally 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Teal Orange
Events
Player - Player 3 (Teal) types a chat message containing -ally 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Teal Green
Events
Player - Player 3 (Teal) types a chat message containing -ally 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Enemy TR
Events
Player - Player 3 (Teal) types a chat message containing -enemy 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Enemy TB
Events
Player - Player 3 (Teal) types a chat message containing -enemy 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Enemy TP
Events
Player - Player 3 (Teal) types a chat message containing -enemy 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Enemy TY
Events
Player - Player 3 (Teal) types a chat message containing -enemy 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Enemy TO
Events
Player - Player 3 (Teal) types a chat message containing -enemy 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Enemy TG
Events
Player - Player 3 (Teal) types a chat message containing -enemy 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Purp Red
Events
Player - Player 4 (Purple) types a chat message containing -ally 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Purp Blue
Events
Player - Player 4 (Purple) types a chat message containing -ally 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Purp Teal
Events
Player - Player 4 (Purple) types a chat message containing -ally 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Purp Yellow
Events
Player - Player 4 (Purple) types a chat message containing -ally 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Purp Orange
Events
Player - Player 4 (Purple) types a chat message containing -ally 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Purp Green
Events
Player - Player 4 (Purple) types a chat message containing -ally 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Enemy PR
Events
Player - Player 4 (Purple) types a chat message containing -enemy 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Enemy PB
Events
Player - Player 4 (Purple) types a chat message containing -enemy 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Enemy PT
Events
Player - Player 4 (Purple) types a chat message containing -enemy 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Enemt PY
Events
Player - Player 4 (Purple) types a chat message containing -enemy 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Enemy PO
Events
Player - Player 4 (Purple) types a chat message containing -enemy 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Enemy PG
Events
Player - Player 4 (Purple) types a chat message containing -enemy 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Yellow Red
Events
Player - Player 5 (Yellow) types a chat message containing -ally 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Yellow Blue
Events
Player - Player 5 (Yellow) types a chat message containing -ally 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Yellow Teal
Events
Player - Player 5 (Yellow) types a chat message containing -ally 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Yellow Purple
Events
Player - Player 5 (Yellow) types a chat message containing -ally 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Yellow Orange
Events
Player - Player 5 (Yellow) types a chat message containing -ally 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Yellow Green
Events
Player - Player 5 (Yellow) types a chat message containing -ally 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Enemy YR
Events
Player - Player 5 (Yellow) types a chat message containing -enemy 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Enemy YB
Events
Player - Player 5 (Yellow) types a chat message containing -enemy 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Enemy YT
Events
Player - Player 5 (Yellow) types a chat message containing -enemy 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Enemy YP
Events
Player - Player 5 (Yellow) types a chat message containing -enemy 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Enemy YO
Events
Player - Player 5 (Yellow) types a chat message containing -enemy 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Enemy YG
Events
Player - Player 5 (Yellow) types a chat message containing -enemy 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Orange Red
Events
Player - Player 6 (Orange) types a chat message containing -ally 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Orange Blue
Events
Player - Player 6 (Orange) types a chat message containing -ally 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Orange Teal
Events
Player - Player 6 (Orange) types a chat message containing -ally 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Orange Purple
Events
Player - Player 6 (Orange) types a chat message containing -ally 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Orange Yellow
Events
Player - Player 6 (Orange) types a chat message containing -ally 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Orange Green
Events
Player - Player 6 (Orange) types a chat message containing -ally 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Enemy OR
Events
Player - Player 6 (Orange) types a chat message containing -enemy 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Enemy OB
Events
Player - Player 6 (Orange) types a chat message containing -enemy 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Enemy OT
Events
Player - Player 6 (Orange) types a chat message containing -enemy 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Enemy OP
Events
Player - Player 6 (Orange) types a chat message containing -enemy 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Enemy OY
Events
Player - Player 6 (Orange) types a chat message containing -enemy 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Enemy OG
Events
Player - Player 6 (Orange) types a chat message containing -enemy 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Green Red
Events
Player - Player 7 (Green) types a chat message containing -ally 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Green Blue
Events
Player - Player 7 (Green) types a chat message containing -ally 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Green Teal
Events
Player - Player 7 (Green) types a chat message containing -ally 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Green Purple
Events
Player - Player 7 (Green) types a chat message containing -ally 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Green Yellow
Events
Player - Player 7 (Green) types a chat message containing -ally 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Green Orange
Events
Player - Player 7 (Green) types a chat message containing -ally 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Enemy GR
Events
Player - Player 7 (Green) types a chat message containing -enemy 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Enemy GB
Events
Player - Player 7 (Green) types a chat message containing -enemy 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Enemy GT
Events
Player - Player 7 (Green) types a chat message containing -enemy 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Enemy GP
Events
Player - Player 7 (Green) types a chat message containing -enemy 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Enemy GY
Events
Player - Player 7 (Green) types a chat message containing -enemy 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Enemy GO
Events
Player - Player 7 (Green) types a chat message containing -enemy 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Wormhole shit
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Wormhole
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Lightblue Wormhole
Events
Unit - A unit enters Lightblue_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0005 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0005 <gen> to Special - Dark Summoning . (Center of Lightblue_2 <gen>)
Lightblue Wormhole2
Events
Unit - A unit enters Lighblue_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0151 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0151 <gen> to Special - Dark Summoning . (Center of Lighblue_1 <gen>)
Magenta Wormhole
Events
Unit - A unit enters Purple_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0147 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0147 <gen> to Special - Dark Summoning . (Center of Purple_1 <gen>)
Magenta Wormhole2
Events
Unit - A unit enters Purple_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0006 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0006 <gen> to Special - Dark Summoning . (Center of Purple_2 <gen>)
Teal Wormhole
Events
Unit - A unit enters Teal_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0150 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0150 <gen> to Special - Dark Summoning . (Center of Teal_1 <gen>)
Teal Wormhole 2
Events
Unit - A unit enters Teal_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0003 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0003 <gen> to Special - Dark Summoning . (Center of Teal_2 <gen>)
White Wormhole
Events
Unit - A unit enters Grey_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0149 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0149 <gen> to Special - Dark Summoning . (Center of Grey_1 <gen>)
White Wormhole 2
Events
Unit - A unit enters Grey_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0008 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0008 <gen> to Special - Dark Summoning . (Center of Grey_2 <gen>)
Yellow Wormhole
Events
Unit - A unit enters Yellow_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0153 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0153 <gen> to Special - Dark Summoning . (Center of Yellow_1 <gen>)
Yellow Wormhole2
Events
Unit - A unit enters Yellow_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0002 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0002 <gen> to Special - Dark Summoning . (Center of Yellow_2 <gen>)
Blue wormhole 2
Events
Unit - A unit enters Blue_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0152 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0152 <gen> to Special - Dark Summoning . (Center of Blue_1 <gen>)
Blue Wormhole
Events
Unit - A unit enters Blue_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0004 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0004 <gen> to Special - Dark Summoning . (Center of Blue_2 <gen>)
red wormhole
Events
Unit - A unit enters Red_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0007 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0007 <gen> to Special - Dark Summoning . (Center of Red_2 <gen>)
Red wormhole2
Events
Unit - A unit enters Red_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0148 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0148 <gen> to Special - Dark Summoning . (Center of Red_1 <gen>)
Green Wormhole
Events
Unit - A unit enters Green_2 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0001 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0001 <gen> to Special - Dark Summoning . (Center of Green_2 <gen>)
GreenWormhole2
Events
Unit - A unit enters Green_1 <gen>
Conditions
Actions
Unit - Change ownership of Wormhole 0146 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Order Wormhole 0146 <gen> to Special - Dark Summoning . (Center of Green_1 <gen>)
SHIT
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Percentage mana of (Triggering unit)) Equal to 0.00
(Unit-type of (Triggering unit)) Not equal to Light Shipyard
(Unit-type of (Triggering unit)) Not equal to Medium Shipyard
(Unit-type of (Triggering unit)) Not equal to Heavy Shipyard
(Unit-type of (Triggering unit)) Not equal to Shuttle Fighter
((Triggering unit) is A structure) Equal to False
(Unit-type of (Triggering unit)) Not equal to Starbase
Actions
If ((Race of (Triggering unit)) Equal to Undead) then do (Kill (Triggering unit)) else do (Change ownership of (Triggering unit) to Neutral Passive and Change color)
SHIT2
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Triggering unit)) Not equal to Light Shipyard
(Unit-type of (Triggering unit)) Not equal to Medium Shipyard
(Unit-type of (Triggering unit)) Not equal to Heavy Shipyard
(((Triggering unit) is A structure) Equal to False) or ((Unit-type of (Triggering unit)) Equal to Wormhole)
(Percentage mana of (Triggering unit)) Equal to 0.00
(Unit-type of (Triggering unit)) Not equal to Shuttle Fighter
(Unit-type of (Triggering unit)) Not equal to Starbase
Actions
If ((Race of (Triggering unit)) Equal to Undead) then do (Kill (Triggering unit)) else do (Change ownership of (Triggering unit) to Neutral Passive and Change color)
SHIT3
Events
Player - Player 2 (Blue) Selects a unit
Player - Player 1 (Red) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Neutral Hostile Selects a unit
Conditions
(Unit-type of (Triggering unit)) Not equal to Light Shipyard
(Unit-type of (Triggering unit)) Not equal to Medium Shipyard
(Unit-type of (Triggering unit)) Not equal to Heavy Shipyard
(Unit-type of (Triggering unit)) Not equal to Shuttle Fighter
(((Triggering unit) is A structure) Equal to False) or ((Unit-type of (Triggering unit)) Equal to Wormhole)
(Percentage mana of (Triggering unit)) Equal to 0.00
(Unit-type of (Triggering unit)) Not equal to Starbase
Actions
If ((Race of (Triggering unit)) Equal to Undead) then do (Kill (Triggering unit)) else do (Change ownership of (Triggering unit) to Neutral Passive and Change color)
Unit loses all crew
shit
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Not equal to Heavy Shipyard
(Unit-type of (Triggering unit)) Not equal to Medium Shipyard
(Unit-type of (Triggering unit)) Not equal to Light Shipyard
(Unit-type of (Triggering unit)) Not equal to Starbase
(Unit-type of (Triggering unit)) Not equal to Shuttle Fighter
(((Triggering unit) is A structure) Equal to False) or ((Unit-type of (Triggering unit)) Equal to Wormhole)
(Percentage mana of (Triggering unit)) Equal to 0.00
Actions
If ((Race of (Triggering unit)) Equal to Undead) then do (Kill (Triggering unit)) else do (Change ownership of (Triggering unit) to Neutral Passive and Change color)
Boarding Derelict ships
Events
Unit - A unit Changes owner
Conditions
(Unit-type of (Triggering unit)) Not equal to Barren Planet
(Unit-type of (Triggering unit)) Not equal to Assimilated Planet
(Unit-type of (Triggering unit)) Not equal to Moon
(Unit-type of (Triggering unit)) Not equal to Terran Planet
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Unit - Set mana of (Triggering unit) to 100.00
Borg Shit2
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
Actions
Unit - Change ownership of (Triggering unit) to Player 8 (Pink) and Change color
Borg Shit
Events
Unit - A unit Changes owner
Conditions
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Unit-type of (Triggering unit)) Equal to Assimilated Planet
Actions
Unit - Replace (Triggering unit) with a Barren Planet using The old unit's relative life and mana
Moon Mining
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set OreMining = "9"
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player) of type Moon) and do (Set (Picked player).Current gold to (((Picked player) Current gold) + OreMining)))
Barren Mining
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set OreMining = "3"
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player) of type Barren Planet) and do (Set (Picked player).Current gold to (((Picked player) Current gold) + OreMining)))
Borg Mining
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set OreMining = "13"
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player) of type Assimilated Planet) and do (Set (Picked player).Current gold to (((Picked player) Current gold) + OreMining)))
Terran Planet Mining
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set OreMining = "7"
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player) of type Terran Planet) and do (Set (Picked player).Current gold to (((Picked player) Current gold) + OreMining)))
Stuff
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Trigger - Turn on Spawning_Cruisers <gen>
Trigger - Turn on Spawning_Dreadnaughts <gen>
Trigger - Turn on Spawning_Raiders <gen>
Trigger - Turn on Spawning_Shuttle_Fighters <gen>
Trigger - Turn on Spawning_Stealth_Fighters <gen>
Spawning Cruisers
Events
Time - Every 80.00 seconds of game time
Conditions
(Number of units in (Units in Center <gen>)) Less than 75
Actions
Unit - Create 1 . Merc Cruiser for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Cruiser for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Cruiser for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Spawning Raiders
Events
Time - Every 50.00 seconds of game time
Conditions
(Number of units in (Units in Center <gen>)) Less than 75
Actions
Unit - Create 1 . Merc Raider for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Raider for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Raider for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Raider for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Raider for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Spawning Stealth Fighters
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Center <gen>)) Less than 75
Actions
Unit - Create 1 . Merc Stealth Fighter for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Stealth Fighter for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Stealth Fighter for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Stealth Fighter for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Spawning Dreadnaughts
Events
Time - Every 300.00 seconds of game time
Conditions
(Number of units in (Units in Center <gen>)) Less than 75
Actions
Unit - Create 1 . Merc Dreadnaught for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Unit - Create 1 . Merc Dreadnaught for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Spawning Shuttle Fighters
Events
Time - Every 100.00 seconds of game time
Conditions
(Number of units in (Units in Center <gen>)) Less than 75
Actions
Unit - Create 5 . Shuttle Fighter for Neutral Hostile at (Random point in Center <gen>) facing Default building facing degrees
Wandering
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Neutral Hostile.) to Attack-Move To . (Random point in (Playable map area))
Borg Assimilation
Events
Unit - A unit Changes owner
Conditions
(Unit-type of (Triggering unit)) Equal to Borg Cube
(Unit-type of (Triggering unit)) Equal to Borg Sphere
(Percentage mana of (Triggering unit)) Greater than or equal to 25.00
Actions
Unit - Change ownership of (Triggering unit) to (Previous owner) and Retain color
Borg Assimilation2
Events
Unit - A unit Changes owner
Conditions
(Percentage mana of (Triggering unit)) Greater than or equal to 50.00
Actions
Unit - Change ownership of (Triggering unit) to (Previous owner) and Retain color
Probe
Events
Unit - A unit enters Vborder <gen>
Unit - A unit enters Vborder2 <gen>
Unit - A unit enters HBorder2 <gen>
Unit - A unit enters Hborder <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Probe
Actions
Unit - Kill (Triggering unit)
Ore to Credits
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Refinery
(Trained unit-type) Equal to Credits
Actions
Player - Add 100 to (Owner of (Triggering unit)) . Current lumber
Unit - Remove (Trained unit) from the game
Credits to Ore
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Refinery
(Trained unit-type) Equal to Ore
Actions
Player - Add 100 to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Trained unit) from the game
Pink Shit
Events
Map initialization
Conditions
Actions
Player - Change color of Player 8 (Pink) to Dark Green , Changing color of existing units
Balancing Shit
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Borg are now able to come out of their space.. Be prepared!
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