Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
FunnyFighting.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Weapons
BadKidsRL
MolotovTroll
Childthrower
MrBEAN GUN
Penguine Weapon
Goblin
Drunk
Spawns
SpawnPlayerKids
SpawnMorons
SpawnSrats
SpawnPlayerDrainDeers
SpawnPlayerDragons
SpawnPlayerMolotovT
SpawnPlayerZomby
SpawnPlayerChildthrower
SpawnPlayerTrollboar
SpawnPlayerTrollkamikazi
SpawnPlayerAtomicKamikazi
SpawnPlayerKamikazithrower
SpawnPlayerCosmicDestroyer
SpawnBotFootman
SpawnBotFootman Copy
SpawnBotFootman 2
SpawnBotRifleman
SpawnBotRifleman 2
SpawnBotKnight
SpawnBotKnight 2
SpawnBotMortalTeam
SpawnKaboomy
SpawnBuffoon
SpawnBuffoon 2
EXTRA
Move
MoveKid
MoveSrats
MoveDraindeer
MoveKid Copy
MoveKid 2
MoveKid1
MoveKid3
MoveKid 3
MoveKid 4
MoveKid4
MoveKid 5
MoveKid 6
MoveKid 7
Move 9
Move0
Move 0
Move9
Move 69
Move 65
Move 53
Move 50
Spells
Attacked DrainDeer
Defend
Defend2
Explode
Bimbo1
Bimbo1 Kopieren
Bimbo2
Bimbo2 Kopieren
Bimbo3
Bimbo3 Kopieren
Bimbo4
Bimbo4 Kopieren
Hints
Hints
Victory/Loss
Victory
Loss
Sounds
Hahaha
Taunt
Wahaha
Wuahahah
BuhahChildThrower
BuhahTroll
Firy Taunt
Taunter AttacK
Shattering Taunt
Shattering Taunt Stop
Shattering Taunt Effect
Stop Shattering Taunt Effect Copy
RatATK
SquickyStart
CarrionATK
PenguinATK
SpellDMG
ShattTaunt
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
QuillBeastSound
sound
Yes
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
BadKidsRL
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Bad Kid
Actions
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of (Entering unit) using Flintlock Rifle.mdx
MolotovTroll
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Clumsy Molotovthrower
Actions
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\StrongDrink\BrewmasterMissile.mdl
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\StrongDrink\BrewmasterMissile.mdl
Childthrower
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Childthrower
Actions
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of (Entering unit) using units\critters\VillagerKid1\VillagerKid1.mdl
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of (Entering unit) using units\critters\VillagerKid\VillagerKid.mdl
MrBEAN GUN
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of (Random unit from (Units of type Evil Errorist)) using Rocket Launcher.mdx
Penguine Weapon
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the foot, right (Unexpected type: 'attachpoint') of (Random unit from (Units of type Parrot-Penguin)) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanWaterSpawnFootPrint.mdl
Special Effect - Create a special effect attached to the foot, left (Unexpected type: 'attachpoint') of (Random unit from (Units of type Parrot-Penguin)) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanWaterSpawnFootPrint.mdl
Goblin
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of (Random unit from (Units of type Goblin Bombarder)) using Units\Other\TNTBarrel\TNTBarrel.mdl
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of (Random unit from (Units of type Goblin Bombarder)) using Units\Other\TNTBarrel\TNTBarrel.mdl
Drunk
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units of type Drunken Drinker)) using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
SpawnPlayerKids
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bad Kid for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnMorons
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Moron for Player 2 (Blue) at (Random point in PlayerAttack <gen>) facing Default building facing degrees
SpawnSrats
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Suicide-Rat for Player 1 (Red) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnPlayerDrainDeers
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Draindeer for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerDragons
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Evil Whelp for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerMolotovT
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Clumsy Molotovthrower for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerZomby
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ugly Bastard for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerChildthrower
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Childthrower for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerTrollboar
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Trollboar for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerTrollkamikazi
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Trollkamikazi for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerAtomicKamikazi
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Atomic Kamikazi for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerKamikazithrower
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Kamikazithrower for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnPlayerCosmicDestroyer
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Cosmic Destroyer for Player 1 (Red) at (Random point in SpawnPlayer <gen>) facing Default building facing degrees
SpawnBotFootman
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Foolman for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnBotFootman Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Insane Marine for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnBotFootman 2
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Foolman for Player 2 (Blue) at (Random point in BOTSpawn2 <gen>) facing Default building facing degrees
SpawnBotRifleman
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dump Dwarf for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnBotRifleman 2
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dump Dwarf for Player 2 (Blue) at (Random point in BOTSpawn2 <gen>) facing Default building facing degrees
SpawnBotKnight
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Stupid Knight for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnBotKnight 2
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Stupid Knight for Player 2 (Blue) at (Random point in BOTSpawn2 <gen>) facing Default building facing degrees
SpawnBotMortalTeam
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mortal Team for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnKaboomy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Kaboomy for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnBuffoon
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Buffoon for Player 2 (Blue) at (Random point in SpawnBOT <gen>) facing Default building facing degrees
SpawnBuffoon 2
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Buffoon for Player 2 (Blue) at (Random point in BOTSpawn2 <gen>) facing Default building facing degrees
EXTRA
Events
Unit - A unit enters PlayerAttack <gen>
Conditions
Actions
Unit - Create 10 . Foolman for Player 2 (Blue) at (Center of SpawnEmergency <gen>) facing Default building facing degrees
Unit - Create 6 . Dump Dwarf for Player 2 (Blue) at (Center of SpawnEmergency <gen>) facing Default building facing degrees
Unit - Create 5 . Stupid Knight for Player 2 (Blue) at (Center of SpawnEmergency <gen>) facing Default building facing degrees
Unit - Create 10 . Buffoon for Player 2 (Blue) at (Center of SpawnEmergency <gen>) facing Default building facing degrees
Unit - Create 4 . Mortal Team for Player 2 (Blue) at (Center of SpawnEmergency <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
MoveKid
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Bad Kid)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveSrats
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Suicide-Rat)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveDraindeer
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Draindeer)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Evil Whelp)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid 2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Clumsy Molotovthrower)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Kamikazithrower)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Atomic Kamikazi)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid 3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Trollboar)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid 4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Trollkamikazi)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Cosmic Destroyer)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid 5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Ugly Bastard)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid 6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Childthrower)) to Attack-Move To . (Center of PlayerAttack <gen>)
MoveKid 7
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Foolman)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move 9
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Stupid Knight)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move0
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Dump Dwarf)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move 0
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Mortal Team)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move9
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Kaboomy)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move 69
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Buffoon)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move 65
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Insane Marine)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Move 53
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in BOTSpawn2 <gen> owned by Player 2 (Blue))) to Attack-Move To . (Center of BotAttack2 <gen>)
Move 50
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Moron)) to Attack-Move To . (Center of SpawnPlayer <gen>)
Attacked DrainDeer
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Draindeer
Actions
Unit - Order (Attacked unit) to Neutral Dark Ranger - Life Drain . (Attacking unit)
Defend
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Foolman)) to Human Footman - Defend .
Defend2
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Buffoon)) to Human Footman - Defend .
Explode
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Kaboomy)) to Neutral - Activate Kaboom! .
Bimbo1
Events
Unit - The Noob 0078 <gen> Is attacked
Conditions
Actions
Unit - Order The Noob 0078 <gen> to Human Mountain King - Storm Bolt . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo1 Kopieren
Events
Unit - Zomby 0003 <gen> Is attacked
Conditions
Actions
Unit - Order Zomby 0003 <gen> to Human Mountain King - Storm Bolt . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo2
Events
Unit - The Noob 0078 <gen> Is attacked
Conditions
Actions
Unit - Order The Noob 0078 <gen> to Night Elf Warden - Shadow Strike . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo2 Kopieren
Events
Unit - Zomby 0003 <gen> Is attacked
Conditions
Actions
Unit - Order Zomby 0003 <gen> to Night Elf Warden - Shadow Strike . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo3
Events
Unit - The Noob 0078 <gen> Is attacked
Conditions
Actions
Unit - Order The Noob 0078 <gen> to Undead Crypt Lord - Impale . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo3 Kopieren
Events
Unit - Zomby 0003 <gen> Is attacked
Conditions
Actions
Unit - Order Zomby 0003 <gen> to Undead Crypt Lord - Impale . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo4
Events
Unit - The Noob 0078 <gen> Is attacked
Conditions
Actions
Unit - Order The Noob 0078 <gen> to Undead Death Knight - Death Pact . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Bimbo4 Kopieren
Events
Unit - Zomby 0003 <gen> Is attacked
Conditions
Actions
Unit - Order Zomby 0003 <gen> to Undead Death Knight - Death Pact . (Random unit from (Random 1 units from (Units in (Playable map area) owned by Player 1 (Red))))
Hints
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cff0852ADHint:|r The units are spawned and sent automatically to the battlepoint! You can help in the battle with the heroes, but don´t forget to use the spells at the right time. Don´t forget to blow up your enemies with the suiciding units!
Trigger - Turn off (This trigger)
Victory
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Magic Tower
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Loss
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to The Frozen Throne
Actions
Game - Defeat Player 1 (Red) with the message: You got kicked!
Hahaha
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hahaha!
Actions
Sound - Play TrollbatriderYesAttack1 <gen> at 100.00 % volume, attached to (Casting unit)
Taunt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Taunt
Actions
Sound - Play TrollbatriderPissed3 <gen> at 100.00 % volume, attached to (Casting unit)
Wahaha
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Wahaha!
Actions
Sound - Play TrollbatriderPissed4 <gen> at 100.00 % volume, attached to (Casting unit)
Wuahahah
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Wuahahaha!
Actions
Sound - Play LocustDeath1 <gen> at 100.00 % volume, attached to (Casting unit)
BuhahChildThrower
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fart
Actions
Sound - Play OgrePissed5 <gen> at 100.00 % volume, attached to (Casting unit)
BuhahTroll
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Buhahaha!
Actions
Sound - Play QuillBoarYes1 <gen> at 100.00 % volume, attached to (Casting unit)
Firy Taunt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Firy Taunt
Actions
Sound - Play TrollbatriderWarcry1 <gen> at 100.00 % volume, attached to (Casting unit)
Taunter AttacK
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Taunter
Actions
Sound - Play TrollBatriderSuicideAttack1 <gen> at 100.00 % volume, attached to (Attacking unit)
Shattering Taunt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shattering Taunt
Actions
Sound - Play Loituma___Ievas_Polka__Basshunter_Remix__wma <gen> at 100.00 % volume, attached to (Casting unit)
Shattering Taunt Stop
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Shattering Taunt
Actions
Sound - Stop Loituma___Ievas_Polka__Basshunter_Remix__wma <gen> After fading
Shattering Taunt Effect
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shattering Taunt
Actions
Destructible - Create a ITag (Unexpected type: 'destructablecode') at (Target point of ability being cast) facing (Random angle) with scale 1.40 and variation 0
Stop Shattering Taunt Effect Copy
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Shattering Taunt
Actions
Destructible - Remove (Last created destructible)
RatATK
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rat Attack
Actions
Sound - Play RatWhat2 <gen> at 100.00 % volume, attached to (Casting unit)
SquickyStart
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Squickysquack
Actions
Sound - Play FrogWhat1 <gen> at 100.00 % volume, attached to (Casting unit)
CarrionATK
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Carrion Attack
Actions
Sound - Play ScarabDeath1 <gen> at 100.00 % volume, attached to (Casting unit)
PenguinATK
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Penguin Attack
Actions
Sound - Play PenguinWhat1 <gen> at 100.00 % volume, attached to (Casting unit)
ShattTaunt
Events
Unit - A unit owned by Player 1 (Red) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Shattering Taunt
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 800.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
Wait 2.00 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Target point of ability being cast) , dealing 300.00 damage of attack type Chaos and damage type Magic
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.