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Triggers
FrozenUD2.w3x
Variables
Initialization
Melee Initialization
Starting Resources
Untitled Trigger 010
Bounty
Bounty
Castle Attacked
Untitled Trigger 001
Castle Dies
Untitled Trigger 007
Creep Spawns
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Creep Attacks
Slot Check
Untitled Trigger 005
Untitled Trigger 002
Player1Check
Player1Check Copy
Player1Check Copy 2
Player1Check Copy 3
Player1Check Copy 4
Player1Check Copy 5
Player1Check Copy 6
Player1Check Copy 7
Player1Check Copy 8
Player1Check Copy 9
SpawnBlockers
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy 2
Untitled Trigger 006 Copy 3
Untitled Trigger 006 Copy 4
Untitled Trigger 006 Copy 5
Untitled Trigger 006 Copy 6
Untitled Trigger 006 Copy 7
Untitled Trigger 006 Copy 8
Untitled Trigger 006 Copy 9
NC Sight
Untitled Trigger 003
Timer
Untitled Trigger 004
Special Events
Special Event Creep Move
Special Event Creep Killed
Illidan and Last Duel
LastDuelDefeat
Illidan Kill
Quests Log
Untitled Trigger 014
Floating Text
Untitled Trigger 009
Hero Revive
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 008 Copy 2
Untitled Trigger 008 Copy 3
Untitled Trigger 008 Copy 4
Untitled Trigger 008 Copy 5
Untitled Trigger 008 Copy 6
Untitled Trigger 008 Copy 7
Untitled Trigger 008 Copy 8
Untitled Trigger 008 Copy 9
Hero Dies Messege
Shockwave Tower
Untitled Trigger 011
Visiblity
Untitled Trigger 012
Leaderboard
Setup
Tally Kills
In Game Messege
Untitled Trigger 013
Win and Lose
Win
Win Copy
Win Copy 2
Win Copy 3
Win Copy 4
Win Copy 5
Win Copy 6
Win Copy 7
Win Copy 8
Win Copy 9
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
Leaderboard
leaderboard
No
Players
force
No
Timer
timer
No
TimerWindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 60 to (Picked player) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Citadel Of Faith
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Player - Add -2 to (Owner of (Attacked unit)) . Current gold
Floating Text - Create floating text that reads -1 above (Attacked unit) with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 100 %), and 25.00 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Untitled Trigger 007
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Citadel Of Faith
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has been DEFEATED.)
Unit - Create 1 . Creep Clearer for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player 1
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn10 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Defenser_Region1 <gen>)
Player 2
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn9 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of DefenserRegion2 <gen>)
Player 3
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn8 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Player 4
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Player 5
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn6 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Player 6
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn1 <gen>) facing Default building facing degrees
Player 7
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn2 <gen>) facing Default building facing degrees
Player 8
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn3 <gen>) facing Default building facing degrees
Player 9
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn4 <gen>) facing Default building facing degrees
Player 10
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Unit - Create 9 . Spiderling 1 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Tiny Spider 2 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Troll Axethrower 3 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 15 . Murloc Flooder 4 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Satyr 5 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Furbolg Hunter 6 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Attack Dog 7 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Lightning Lizard 8 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Nightcrawler 9 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Ursa Warrior Boss 1 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Green Drake 11 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Orc Brute 12 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 7 . Centaur Striker 13 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 5 . Angry Boar 14 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Kobold Divider 15 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 10 . Stunning Golem 16 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Troll Berserker 17 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 6 . Poison Scorpion 18 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 9 . Polar Basher 19 for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Flying Sheep Boss 2 O.o for Player 12 (Brown) at (Center of CreepSpawn5 <gen>) facing Default building facing degrees
Creep Attacks
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in CreepSpawn10 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Defenser_Region1 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn9 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion2 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn8 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion3 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion4 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn6 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion5 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion6 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion7 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion8 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn4 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion9 <gen>))
Unit Group - Pick every unit in (Units in CreepSpawn5 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of DefenserRegion10 <gen>))
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Players
Player Group - Add Player 2 (Blue) to Players
Player Group - Add Player 3 (Teal) to Players
Player Group - Add Player 5 (Yellow) to Players
Player Group - Add Player 4 (Purple) to Players
Player Group - Add Player 6 (Orange) to Players
Player Group - Add Player 7 (Green) to Players
Player Group - Add Player 8 (Pink) to Players
Player Group - Add Player 9 (Gray) to Players
Player Group - Add Player 10 (Light Blue) to Players
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Player1Check
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_1 <gen>
Else - Actions
Do nothing
Player1Check Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_2 <gen>
Else - Actions
Do nothing
Player1Check Copy 2
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_3 <gen>
Else - Actions
Do nothing
Player1Check Copy 3
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_4 <gen>
Else - Actions
Do nothing
Player1Check Copy 4
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_5 <gen>
Else - Actions
Do nothing
Player1Check Copy 5
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_6 <gen>
Else - Actions
Do nothing
Player1Check Copy 6
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_7 <gen>
Else - Actions
Do nothing
Player1Check Copy 7
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_8 <gen>
Else - Actions
Do nothing
Player1Check Copy 8
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_9 <gen>
Else - Actions
Do nothing
Player1Check Copy 9
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Trigger - Turn off Player_10 <gen>
Else - Actions
Do nothing
Untitled Trigger 006
Events
Unit - A unit enters CreepSpawn10 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Defenser_Region1 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy
Events
Unit - A unit enters CreepSpawn9 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion2 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 2
Events
Unit - A unit enters CreepSpawn8 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion3 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 3
Events
Unit - A unit enters CreepSpawn7 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion4 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 4
Events
Unit - A unit enters CreepSpawn6 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion5 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 5
Events
Unit - A unit enters CreepSpawn1 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion6 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 6
Events
Unit - A unit enters CreepSpawn2 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion7 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 7
Events
Unit - A unit enters CreepSpawn3 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion8 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 8
Events
Unit - A unit enters CreepSpawn4 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion9 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 006 Copy 9
Events
Unit - A unit enters CreepSpawn5 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in DefenserRegion10 <gen>)
Game - Display to (All players) the text: You cannot enter the unit spawning region.
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility across (Playable map area)
Untitled Trigger 004
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Timer as a Repeating timer that will expire in 30 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Creeps Spawn
Special Event Creep Move
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dark Seeker) and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of (Playable map area)) , Hide revival graphics
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit - Move (Picked unit) instantly to (Random point in GolemEvent <gen>)
Unit - Pause all units
Game - Display to (All players) the text: Special Event 1-Imba Gold MachineSlay the Special Event Creep to get lots of gold.Special Event Creep Skills--Evasion 70%-Bash 100%
Wait 6.50 seconds
Unit Group - Pick every unit in (Units in GolemEvent <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Special Event Creep Killed
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Special Event Creep 0046 <gen>
Actions
Game - Display to (All players) the text: (The Special Event Creep had been slayed by... + (Name of (Owner of (Killing unit))))
Wait 5.00 seconds
Trigger - Run Illidan_and_Last_Duel <gen> (ignoring conditions)
Illidan and Last Duel
Events
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dark Seeker) and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of (Playable map area)) , Hide revival graphics
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit - Move (Picked unit) instantly to (Random point in IllidanEvent <gen>)
Game - Display to (All players) the text: Special Event 2-The Dark DemonSurvive for 60 seconds.RULES--Illidan is unkillable. Do not waste your life to attack him.-You carry 1000 gold as a reward. If u die your gold will drop away.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1000 to (Picked player) . Current gold
Unit - Pause Event-Killer 0047 <gen>
Wait 5.00 seconds
Unit - Unpause Event-Killer 0047 <gen>
Wait 60.00 seconds
Unit - Pause Event-Killer 0047 <gen>
Wait 5.00 seconds
Game - Display to (All players) the text: It is the time for the Final Duel.-RULES-Defeat the other heroes, or lose the game!-You have 45 seconds to buy items at the shop with your gold. if you spend a lot of golds at the defense section, then Congrats. for u! ><''
Unit Group - Pick every unit in (Units of type Dark Seeker) and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of (Playable map area)) , Hide revival graphics
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit - Move (Picked unit) instantly to (Random point in HeroFightEvent <gen>)
Unit - Make (Picked unit) Invulnerable
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make Player 1 (Red) treat (Picked player) as an Enemy
Player - Make Player 2 (Blue) treat (Picked player) as an Enemy
Player - Make Player 3 (Teal) treat (Picked player) as an Enemy
Player - Make Player 4 (Purple) treat (Picked player) as an Enemy
Player - Make Player 5 (Yellow) treat (Picked player) as an Enemy
Player - Make Player 6 (Orange) treat (Picked player) as an Enemy
Player - Make Player 7 (Green) treat (Picked player) as an Enemy
Player - Make Player 8 (Pink) treat (Picked player) as an Enemy
Player - Make Player 9 (Gray) treat (Picked player) as an Enemy
Player - Make Player 10 (Light Blue) treat (Picked player) as an Enemy
Player - Make (Picked player) treat Player 1 (Red) as an Enemy
Player - Make (Picked player) treat Player 2 (Blue) as an Enemy
Player - Make (Picked player) treat Player 3 (Teal) as an Enemy
Player - Make (Picked player) treat Player 4 (Purple) as an Enemy
Player - Make (Picked player) treat Player 5 (Yellow) as an Enemy
Player - Make (Picked player) treat Player 6 (Orange) as an Enemy
Player - Make (Picked player) treat Player 7 (Green) as an Enemy
Player - Make (Picked player) treat Player 8 (Pink) as an Enemy
Player - Make (Picked player) treat Player 9 (Gray) as an Enemy
Player - Make (Picked player) treat Player 10 (Light Blue) as an Enemy
Unit - Create 1 . Goblin Merchant for Neutral Passive at (Center of Merchant_Spawn <gen>) facing Default building facing degrees
Wait 45.00 seconds
Game - Display to (All players) the text: May the final duel Begin!
Trigger - Turn on LastDuelDefeat <gen>
Unit Group - Pick every unit in (Units in HeroFightEvent <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
LastDuelDefeat
Events
Unit - A unit Dies
Conditions
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + has pwned ) + ((Name of (Owner of (Dying unit))) + 's Hero in the Final Hero Duel! Therfore, the dying hero's owner is DEFEATED!))
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Illidan Kill
Events
Unit - A unit Dies
Conditions
(IllidanEvent <gen> contains (Dying unit)) Equal to True
Actions
Player - Add -1000 to (Owner of (Dying unit)) . Current gold
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Objective with the description The objective of the game is to survive for 20 waves and battle it out with the other players with your hero in the end.These are the conditions to win:Other player's Citadel of Faith is dead.Other Players leaves.These are the conditions to lose:Your citadel is killed by creepsYour hero lose in the final battle , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Contact with the description You can contact me by msn, facebook, garena, ucpro.Msn+FB: [email protected]: S-taR]-SetSuNa-UCPro: blackcat-eveHiveworkshop: blaCkCaTz_Eve_DpR , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Credits with the description Credits ListS-taR]-SetSuNa-/blackcat-eve (tats me)S-taR] Mapping TeamGarena D'pR] Clan MembersYou for playing the gamekenolionJ_LowHellNewominus-for discovering a series of bug. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads COMING SOON... at (Center of Lanayaassasin <gen>) with Z offset 0 , using font size 10 , color ( 55.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads COMING SOON... at (Center of Treasurehunting <gen>) with Z offset 0 , using font size 10 , color ( 55.00 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 008
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Defenser_Region1 <gen>) , Show revival graphics
Untitled Trigger 008 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion2 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion3 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion4 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion5 <gen>) , Show revival graphics
Wait 30.00 seconds
Untitled Trigger 008 Copy 5
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion6 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 6
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion7 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 7
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion8 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 8
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion9 <gen>) , Show revival graphics
Untitled Trigger 008 Copy 9
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of DefenserRegion10 <gen>) , Show revival graphics
Hero Dies Messege
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + 's hero has been slain! His/Her Hero will be revived after 30 seconds.)
Untitled Trigger 011
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Shockwave Tower
Actions
Unit - Order (Attacking unit) to Orc Tauren Chieftain - Shockwave . (Position of (Attacked unit))
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibly_Region <gen>
This is the trigger where you'll create the leaderboard.
The event is set to Elapsed time to 0.01 seconds instead of Map Initialization, because Leaderboards, Multiboards and Countdown Timers do not show up at Map Initialization.
Now read on map-maker!!
Setup
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
-------- First, create a variable in the Variables section (Ctrl+B).. --------
-------- Create a variable of type Leaderboard, and make sure it's not an array variable. --------
-------- Then create an Integer variable, named "Kills". Make it an array variable with size 1. --------
Leaderboard - Create a leaderboard for (All players) titled Unit Kills
Set Variable Set Leaderboard = (Last created leaderboard)
-------- The actions below allow the players' names to appear on the leaderboard, but in here they have a condition. --------
-------- They first check whether a specific player is playing, its slot is unused or the player has left the game. --------
-------- If the conditions return true, or in other words, if the players' slots are used and they're currently active, then they'll be added to the Leaderboard with their player names. --------
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to Leaderboard with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to Leaderboard with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to Leaderboard with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to Leaderboard with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to Leaderboard with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to Leaderboard with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to Leaderboard with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to Leaderboard with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to Leaderboard with label (Name of Player 9 (Gray)) and value 0) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to Leaderboard with label (Name of Player 10 (Light Blue)) and value 0) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Add Player 11 (Dark Green) to Leaderboard with label (Name of Player 11 (Dark Green)) and value 0) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add Player 12 (Brown) to Leaderboard with label (Name of Player 12 (Brown)) and value 0) else do (Do nothing)
-------- This action should be the LAST action after all others.. --------
Leaderboard - Show Leaderboard
-------- You're finished!! Time to move on to the next step.. --------
This trigger keeps track of each players number of kills. The trigger is fired when a unit is killed, but before the actions are executed, the conditions must return true.
NOTE: I didn't use the Generic Unit Event action 'cause this map should be openable in the classic Warcraft III World Editor. If you are using the expansion, then please remove all of the events and make it like this:
Generic Unit Event = 'Unit - A unit Dies'
Tally Kills
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Unit - A unit owned by Neutral Extra . Dies
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Victim . Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
-------- I set the array of Kills to the Player number of the killing player so that it will become Multiplayer instanceable.. --------
-------- Or in other words, it can work for all players.... --------
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[(Player number of (Owner of (Killing unit)))]
-------- As you can see, when an enemy is killed, the killer's number of kills will have an additional 1 kill.. --------
-------- Kills = Kills + [Number of Kills]. In this case, it's added to 1 in every kill. --------
-------- In some maps, you might change the value of this integer variable.. --------
-------- You might even determine the amount of kills or 'points' by the level of the unit you've killed. The higher the unit's level, the more points gained.. --------
-------- But I'll leave this up to you so that you can explore the possibilities.. especially in the expansion World Editor. --------
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to another map created by...S-taR]-SetSuNa-/blackcat-eve
Wait 10.00 seconds
Game - Display to (All players) the text: This game, is a Tower Defense like game. The only difference is, the game uses units and heroes insted of Towers.
Wait 10.00 seconds
Game - Display to (All players) the text: Creeps spawn every 30 seconds.Currently in this beta version, there are only 20 waves of creeps..-Do not waste too much gold, you need it in the final battle.-After the waves of creeps, you will use your hero to complete a series of special events.
Wait 2 seconds
Game - Display to (All players) the text: Please note that if your citadel is attacked, you lose 1 gold, and other players gain 1 gold.
Win
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 2
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 3
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 4
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 5
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 6
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 7
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Win Copy 8
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 10 (Light Blue)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Win Copy 9
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Citadel Of Faith units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 4 (Purple)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 5 (Yellow)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 6 (Orange)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 7 (Green)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 8 (Pink)) Equal to 0
(Number of living Citadel Of Faith units owned by Player 9 (Gray)) Equal to 0
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has pwned the other players and won the game!)
Wait 10.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
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