Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Frostmourne Curse v.2.w3x
Variables
triggers
main cinematic
insilisation
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
main cinematic
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
Sound - Stop music Immediately
Sound - Play DarkVictory <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Animation - Play Frostmourne Pedestal 0001 <gen> 's stand portrait animation
Environment - Set sky to Lordaeron Summer Sky
Unit - Hide Paladin 0012 <gen>
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Animation - Lock Paladin 0000 <gen> 's Chest to face Maurdin(Cinematic) 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Maurdin(Cinematic) 0003 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Arthas : Play H09Arthas14 <gen> and display Behold Maurdin,our salvation..Frostmourne . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Paladin 0000 <gen> 's stand hit animation
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 8.00 seconds
Animation - Play Paladin 0000 <gen> 's stand ready animation
Unit - Order Maurdin(Cinematic) 0003 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from Maurdin(Cinematic) 0003 <gen> named Maurdin : Play H09Muradin15 <gen> and display Hold lad,there is an inscripition on the dials,it's a warning,it says whomsever takes up this blade shall weild power eternal just as the blade rends flesh so must power scar the spirit,oh I should have known the blade is cursed lets get the hell out of here! . Modify duration: Set to 25.00 seconds and Wait
Unit - Make Maurdin(Cinematic) 0003 <gen> face Paladin 0000 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Arthas : Play H09Arthas16 <gen> and display I would gladly bear any curse to save my homeland! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Maurdin(Cinematic) 0003 <gen> named Maurdin : Play H09Muradin17 <gen> and display Oh,leave it be Arthas forget this business and lead your men home. . Modify duration: Set to 4.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Arthas : Play H09Arthas18 <gen> and display Damm the men!Nothing shall prevent from having my revenge old friend not even you! . Modify duration: Set to 5.00 seconds and Wait
Animation - Lock Paladin 0000 <gen> 's Head to face Frostmourne Pedestal 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Chest to face Frostmourne Pedestal 0001 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Animation - Play Paladin 0000 <gen> 's stand channel animation
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Animation - Change Maurdin(Cinematic) 0003 <gen> 's animation speed to 35.00 % of its original speed
Animation - Change Paladin 0000 <gen> 's animation speed to 35.00 % of its original speed
Animation - Play Frostmourne Pedestal 0001 <gen> 's death animation
Wait 1.00 seconds
Unit - Kill Maurdin(Cinematic) 0003 <gen>
Sound - Play HeroMountainKingDeath <gen>
Wait 0.02 seconds
Unit - Hide Paladin 0000 <gen>
Unit - Unhide Paladin 0012 <gen>
Unit - Move Paladin 0012 <gen> instantly to (Center of Region_003 <gen>) , facing 47.10 degrees
Animation - Play Paladin 0012 <gen> 's stand fifth animation
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0016 <gen> named Arthas : Play H06Arthas43 <gen> and display We are gonna finsih this right now Mal'Ganis just you and me! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Unit - Order Paladin 0016 <gen> to Attack . Mal'Ganis(Cinematic) 0014 <gen>
Wait 3.00 seconds
Unit - Order Paladin 0016 <gen> to Stop .
Cinematic - Send transmission to (All players) from Mal'Ganis(Cinematic) 0014 <gen> named Mal'Ganis : Play L01Detheroc12 <gen> and display Uh..This is not over human! . Modify duration: Set to 2.50 seconds and Wait
Unit - Kill Mal'Ganis(Cinematic) 0014 <gen>
Cinematic - Send transmission to (All players) from Paladin 0016 <gen> named Arthas : Play H09Arthas28 <gen> and display It is finished! . Modify duration: Set to 2.00 seconds and Wait
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0004 <gen> named Arthas : Play H06Arthas01 <gen> and display Glad you could make it Uther. . Modify duration: Set to 2.80 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Uther(cinematic) 0002 <gen> named Uther The Lightbringer : Play U02Uther21 <gen> and display Your father ruled these lands for sventy years and you drowned it to dust in a matter of days. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Death Knight 0004 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0004 <gen> named Arthas : Play EvilArthasPissed3 <gen> and display I will be twise the king my father ever was. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Uther(cinematic) 0002 <gen> named Uther : Play UtherTaunt1 <gen> and display Come then shadow spawn. . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Death Knight 0004 <gen> to Stop .
Animation - Play Death Knight 0004 <gen> 's stand ready animation
Unit - Order Uther(cinematic) 0002 <gen> to Attack . Death Knight 0004 <gen>
Wait 5.00 seconds
Unit - Kill Uther(cinematic) 0002 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0004 <gen> named Arthas : Play EvilArthasWarcry1 <gen> and display Glory To The Scourge! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play L07CLichKing44 <gen>
Wait 5.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play H06Jaina17 <gen>
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
insilisation
Events
Map initialization
Conditions
Actions
Unit - Change color of Mal'Ganis(Cinematic) 0014 <gen> to Purple
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.