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Model validation: Frost wyrm - chinese units

frostwyrm.mdx

0 errors 0 severe 15 warnings 48 unused
  • 12 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 130 at frame 5600 has roughly the same value as tracks 129 and 131
  • 2 Bone 5 - "jaw_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 900 has roughly the same value as tracks 9 and 11
      • Track 189 at frame 11567 has roughly the same value as tracks 188 and 190
  • 1 Bone 8 - "L_arm_02_bind_jnt"
    • 1 Rotation
      • Track 360 at frame 15933 has roughly the same value as tracks 359 and 361
  • 1 Bone 13 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 3533 has roughly the same value as tracks 43 and 45
  • 1 Bone 15 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 173 at frame 12533 has roughly the same value as tracks 172 and 174
  • 3 Bone 18 - "R_arm_02_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 500 has roughly the same value as tracks 8 and 10
      • Track 255 at frame 11167 has roughly the same value as tracks 254 and 256
      • Track 278 at frame 12567 has roughly the same value as tracks 277 and 279
  • 7 Bone 19 - "bone_hand_right"
    • 7 Rotation
      • Track 17 at frame 933 has roughly the same value as tracks 16 and 18
      • Track 265 at frame 11600 has roughly the same value as tracks 264 and 266
      • Track 278 at frame 12267 has roughly the same value as tracks 277 and 279
      • Track 291 at frame 13000 has roughly the same value as tracks 290 and 292
      • Track 316 at frame 14400 has roughly the same value as tracks 315 and 317
      • Track 329 at frame 15067 has roughly the same value as tracks 328 and 330
      • Track 342 at frame 15800 has roughly the same value as tracks 341 and 343
  • 1 Bone 23 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 3367 has roughly the same value as tracks 47 and 49
  • 1 Bone 25 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 269 at frame 14967 has roughly the same value as tracks 268 and 270
  • 1 Bone 28 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 182 at frame 9167 has roughly the same value as tracks 181 and 183
  • 5 Bone 29 - "L_leg_03_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 267 has roughly the same value as tracks 3 and 5
      • Track 231 at frame 10933 has roughly the same value as tracks 230 and 232
      • Track 247 at frame 12333 has roughly the same value as tracks 246 and 248
      • Track 264 at frame 13733 has roughly the same value as tracks 263 and 265
      • Track 281 at frame 15133 has roughly the same value as tracks 280 and 282
  • 1 Bone 31 - "L_toe_A_01_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 6400 has roughly the same value as tracks 107 and 109
  • 2 Bone 32 - "L_toe_A_02_bind_jnt"
    • 2 Rotation
      • Track 245 at frame 15233 has roughly the same value as tracks 244 and 246
      • Track 92 at frame 5933 has roughly the same value as tracks 91 and 93
  • 4 Bone 34 - "L_toe_B_02_bind_jnt"
    • 4 Rotation
      • Track 5 at frame 733 has roughly the same value as tracks 4 and 6
      • Track 223 at frame 13133 has roughly the same value as tracks 222 and 224
      • Track 236 at frame 13867 has roughly the same value as tracks 235 and 237
      • Track 248 at frame 14467 has roughly the same value as tracks 247 and 249
  • 1 Bone 36 - "L_toe_C_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 1033 has roughly the same value as tracks 7 and 9
  • 2 Bone 39 - "R_leg_03_bind_jnt"
    • 2 Rotation
      • Track 282 at frame 15300 has roughly the same value as tracks 281 and 283
      • Track 113 at frame 6767 has roughly the same value as tracks 112 and 114
  • 1 Bone 42 - "R_toe_A_02_bind_jnt"
    • 1 Rotation
      • Track 225 at frame 12767 has roughly the same value as tracks 224 and 226
  • 1 Bone 43 - "R_toe_B_01_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 6700 has roughly the same value as tracks 106 and 108
  • 1 Bone 44 - "R_toe_B_02_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 733 has roughly the same value as tracks 4 and 6
  • 1 Bone 45 - "R_toe_C_01_bind_jnt"
    • 1 Rotation
      • Track 321 at frame 16233 has roughly the same value as tracks 320 and 322
  • 1 Bone 46 - "R_toe_C_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 1033 has roughly the same value as tracks 7 and 9
  • 1 Bone 62 - "L_wing_C_03_bind_jnt"
    • 1 Rotation
      • Track 76 at frame 3367 has roughly the same value as tracks 75 and 77
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 136 at frame 6133 has roughly the same value as tracks 135 and 137
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 124 at frame 6267 has roughly the same value as tracks 123 and 125
  • 4 CollisionShape 4 - "B_KGS_Leg_L"
    • 4 Rotation
      • Track 13 at frame 800 has roughly the same value as tracks 12 and 14
      • Track 249 at frame 11467 has roughly the same value as tracks 248 and 250
      • Track 259 at frame 12200 has roughly the same value as tracks 258 and 260
      • Track 270 at frame 12867 has roughly the same value as tracks 269 and 271
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 225 at frame 10067 has roughly the same value as tracks 224 and 226
  • 1 CollisionShape 9 - "B_KGS_Tail"
    • 1 Rotation
      • Track 150 at frame 5467 has roughly the same value as tracks 149 and 151
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