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Model validation: Fort
TownHallV3.mdx
0errors118severe2warnings29unused
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 31
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 32
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 33
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 35
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 36
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 37
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 38
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 39
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 40
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 41
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 42
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 43
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 44
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 45
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 46
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 47
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 48
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 49
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 50
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 51
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 52
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 53
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 54
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 55
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 56
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 57
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 58
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 59
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 60
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 61
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 62
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 63
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 64
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 65
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 66
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 67
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 68
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 69
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 70
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 71
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 72
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 73
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 74
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 75
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 76
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 77
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 78
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 79
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 80
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 81
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 82
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 83
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 84
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 85
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 86
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 87
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 88
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 89
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 90
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 91
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 92
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 93
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 94
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 95
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 96
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 97
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 98
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 99
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 100
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 101
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 102
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 103
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 104
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 105
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 106
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 107
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 108
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 109
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 110
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 111
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 112
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 113
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 114
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 115
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 116
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 117
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 118
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 119
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 120
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 121
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 122
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 123
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 124
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 125
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 126
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 127
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 128
Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
2
Bone 0 - "con"
1
Translation
Track 2 at frame 104166 is not in any sequence
1
Rotation
Track 2 at frame 104166 is not in any sequence
6
Bone 1 - "1"
2
Translation
Track 4 at frame 8344 is not in any sequence
Track 11 at frame 53408 has roughly the same value as tracks 10 and 12
4
Rotation
Track 4 at frame 8344 is not in any sequence
Track 6 at frame 20420 has exactly the same value as tracks 5 and 7
Track 11 at frame 53408 has exactly the same value as tracks 10 and 12
Track 12 at frame 54291 has exactly the same value as tracks 11 and 13
4
Bone 2 - "3"
1
Translation
Track 4 at frame 8344 is not in any sequence
3
Rotation
Track 4 at frame 8344 is not in any sequence
Track 6 at frame 33968 has exactly the same value as tracks 5 and 7
Track 11 at frame 53408 has exactly the same value as tracks 10 and 12
6
Bone 3 - "2"
1
Translation
Track 4 at frame 8344 is not in any sequence
5
Rotation
Track 4 at frame 8344 is not in any sequence
Track 6 at frame 26704 has exactly the same value as tracks 5 and 7
Track 7 at frame 35048 has exactly the same value as tracks 6 and 8
Track 12 at frame 53703 has exactly the same value as tracks 11 and 13
Track 13 at frame 54684 has exactly the same value as tracks 12 and 14
2
Bone 4 - "debi"
1
Translation
Track 2 at frame 104166 is not in any sequence
1
Rotation
Track 2 at frame 104166 is not in any sequence
1
ParticleEmitter2 3 - "flare"
1
Visibility
Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
1
ParticleEmitter2 4 - "fire"
1
Visibility
Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
1
ParticleEmitter2 5 - "dust1"
1
Visibility
Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
1
ParticleEmitter2 6 - "dust2"
1
Visibility
Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
1
ParticleEmitter2 7 - "dust3"
1
Visibility
Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
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