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Model validation: Fort

TownHallV3.mdx

0 errors 118 severe 2 warnings 29 unused
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 51
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 53
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 54
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 55
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 56
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 57
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 58
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 59
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 60
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 61
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 62
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 63
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 64
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 65
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 66
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 67
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 68
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 69
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 70
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 71
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 72
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 73
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 74
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 75
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 76
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 77
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 78
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 79
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 80
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 81
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 82
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 83
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 84
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 85
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 86
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 87
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 88
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 89
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 90
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 91
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 92
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 93
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 94
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 95
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 96
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 97
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 98
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 99
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 100
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 101
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 102
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 103
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 104
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 105
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 106
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 107
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 108
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 109
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 110
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 111
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 112
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 113
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 114
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 115
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 116
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 117
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 118
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 119
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 120
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 121
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 122
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 123
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 124
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 125
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 126
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 127
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 128
    • Alpha is 1.000 at end of "Decay" (frame 88261); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Bone 0 - "con"
    • 1 Translation
      • Track 2 at frame 104166 is not in any sequence
    • 1 Rotation
      • Track 2 at frame 104166 is not in any sequence
  • 6 Bone 1 - "1"
    • 2 Translation
      • Track 4 at frame 8344 is not in any sequence
      • Track 11 at frame 53408 has roughly the same value as tracks 10 and 12
    • 4 Rotation
      • Track 4 at frame 8344 is not in any sequence
      • Track 6 at frame 20420 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 53408 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 54291 has exactly the same value as tracks 11 and 13
  • 4 Bone 2 - "3"
    • 1 Translation
      • Track 4 at frame 8344 is not in any sequence
    • 3 Rotation
      • Track 4 at frame 8344 is not in any sequence
      • Track 6 at frame 33968 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 53408 has exactly the same value as tracks 10 and 12
  • 6 Bone 3 - "2"
    • 1 Translation
      • Track 4 at frame 8344 is not in any sequence
    • 5 Rotation
      • Track 4 at frame 8344 is not in any sequence
      • Track 6 at frame 26704 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 35048 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 53703 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 54684 has exactly the same value as tracks 12 and 14
  • 2 Bone 4 - "debi"
    • 1 Translation
      • Track 2 at frame 104166 is not in any sequence
    • 1 Rotation
      • Track 2 at frame 104166 is not in any sequence
  • 1 ParticleEmitter2 3 - "flare"
    • 1 Visibility
      • Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 4 - "fire"
    • 1 Visibility
      • Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 5 - "dust1"
    • 1 Visibility
      • Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 6 - "dust2"
    • 1 Visibility
      • Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 7 - "dust3"
    • 1 Visibility
      • Track 7 at frame 48928 has exactly the same value as tracks 6 and 8
  • unused Texture 7 - "Shockwave1.blp"
  • unused Texture 8 - "sun.blp"
  • unused Texture 10 - "Clouds8x8Grey.blp"
  • unused Texture 11 - "Clouds8x8Fire.blp"
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