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Model validation: Forsaken Blacksmith Reforged

ForsakenBlacksmithReforged.mdx

0 errors 37 severe 38 warnings 78 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 132735); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 1 - "fan_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 53467 has roughly the same value as tracks 0 and 2
  • 6 Bone 2 - "pipe_02_bind_jnt"
    • 6 Scaling
      • Track 1 at frame 35667 has roughly the same value as tracks 0 and 2
      • Track 11 at frame 55200 has roughly the same value as tracks 10 and 12
      • Track 27 at frame 56500 has roughly the same value as tracks 26 and 28
      • Track 40 at frame 57833 has roughly the same value as tracks 39 and 41
      • Track 56 at frame 59133 has roughly the same value as tracks 55 and 57
      • Track 226 at frame 69901 has roughly the same value as tracks 225 and 227
  • 7 Bone 3 - "pipe_01_bind_jnt"
    • 1 Translation
      • Track 108 at frame 57500 has roughly the same value as tracks 107 and 109
    • 6 Scaling
      • Track 20 at frame 55867 has roughly the same value as tracks 19 and 21
      • Track 33 at frame 57200 has roughly the same value as tracks 32 and 34
      • Track 49 at frame 58500 has roughly the same value as tracks 48 and 50
      • Track 62 at frame 59833 has roughly the same value as tracks 61 and 63
      • Track 223 at frame 69268 has roughly the same value as tracks 222 and 224
      • Track 236 at frame 70601 has roughly the same value as tracks 235 and 237
  • unused Texture 0 - "Forsaken_Blacksmith_Diffuse.dds"
  • unused Texture 1 - "Forsaken_Blacksmith_Normal.dds"
  • unused Texture 2 - "Forsaken_Blacksmith_ORM.dds"
  • unused Texture 3 - "Human_Blacksmith_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Undead_SkeletonWarrior_Weapon_Diffuse.tif"
  • unused Texture 7 - "Undead_SkeletonWarrior_Weapon_Normal.tif"
  • unused Texture 8 - "Undead_SkeletonWarrior_Weapon_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Undead_SkeletonWarrior_Shield_Diffuse.tif"
  • unused Texture 11 - "Undead_SkeletonWarrior_Shield_Normal.tif"
  • unused Texture 12 - "Undead_SkeletonWarrior_Shield_ORM.tif"
  • unused Texture 13 - "Neutral_GreaterDarkMinion_Main_Diffuse.tif"
  • unused Texture 14 - "Neutral_GreaterDarkMinion_Main_Normal.tif"
  • unused Texture 15 - "Neutral_GreaterDarkMinion_Main_ORM.tif"
  • unused Texture 16 - "Neutral_GreaterDarkMinion_Sword_Diffuse.tif"
  • unused Texture 17 - "Neutral_GreaterDarkMinion_Sword_Normal.tif"
  • unused Texture 18 - "Neutral_GreaterDarkMinion_Sword_ORM.tif"
  • unused Texture 19 - "Neutral_GreaterDarkMinion_Shield_Diffuse.tif"
  • unused Texture 20 - "Neutral_GreaterDarkMinion_Shield_Normal.tif"
  • unused Texture 21 - "Neutral_GreaterDarkMinion_Shield_ORM.tif"
  • unused Texture 22 - "Neutral_DarkMinion_Weapon_Diffuse.tif"
  • unused Texture 23 - "Neutral_DarkMinion_Weapon_Normal.tif"
  • unused Texture 24 - "Neutral_DarkMinion_Weapon_ORM.tif"
  • unused Texture 25 - "Neutral_LesserDarkMinion_Weapon_Diffuse.tif"
  • unused Texture 26 - "Neutral_LesserDarkMinion_Weapon_Normal.tif"
  • unused Texture 27 - "Neutral_LesserDarkMinion_Weapon_ORM.tif"
  • unused Texture 28 - "LS_Props_RackArmor_Diffuse.tif"
  • unused Texture 29 - "LS_Props_RackArmor_Normal.tif"
  • unused Texture 30 - "LS_Props_RackArmor_ORM.tif"
  • unused Texture 31 - "Neutral_DarkMinion_Main_Diffuse.tif"
  • unused Texture 32 - "Neutral_DarkMinion_Main_Normal.tif"
  • unused Texture 33 - "Neutral_DarkMinion_Main_ORM.tif"
  • unused Texture 34 - "Undead_SkeletonWarrior_Main_Diffuse.tif"
  • unused Texture 35 - "Undead_SkeletonWarrior_Main_Normal.tif"
  • unused Texture 36 - "Undead_SkeletonWarrior_Main_ORM.tif"
  • unused Texture 37 - "Neutral_LesserDarkMinion_Main_Diffuse.tif"
  • unused Texture 38 - "Neutral_LesserDarkMinion_Main_Normal.tif"
  • unused Texture 39 - "Neutral_LesserDarkMinion_Main_ORM.tif"
  • unused Texture 40 - "LS_Props_RackWeapon_Diffuse.tif"
  • unused Texture 41 - "normal.blp"
  • unused Texture 42 - "ORM.blp"
  • unused Texture 43 - "Neutral_Heretic_Lvl_5_Weapon_Diffuse.tif"
  • unused Texture 44 - "Neutral_Heretic_Lvl_5_Weapon_Normal.tif"
  • unused Texture 45 - "Neutral_Heretic_Lvl_5_Weapon_ORM.tif"
  • unused Texture 46 - "Neutral_Heretic_Lvl_5_Weapon_Emissive.tif"
  • unused Texture 47 - "Neutral_FallenPriest_Lvl_1_Weapon_Diffuse.tif"
  • unused Texture 48 - "Neutral_FallenPriest_Lvl_1_Weapon_Normal.tif"
  • unused Texture 49 - "Neutral_FallenPriest_Lvl_1_Weapon_ORM.tif"
  • unused Texture 50 - "Neutral_FallenPriest_Lvl_1_Weapon_Emissive.tif"
  • unused Texture 51 - "Orc_GreatHall_Diffuse.tif"
  • unused Texture 52 - "Orc_GreatHall_Normal.tif"
  • unused Texture 53 - "Orc_GreatHall_ORM.tif"
  • unused Texture 54 - "Orc_StrongHold_Diffuse.tif"
  • unused Texture 55 - "Orc_StrongHold_Normal.tif"
  • unused Texture 56 - "Orc_StrongHold_ORM.tif"
  • unused Texture 57 - "Undead_Graveyard_Diffuse.tif"
  • unused Texture 58 - "Undead_Graveyard_Normal.tif"
  • unused Texture 59 - "Undead_Graveyard_ORM.tif"
  • unused Texture 60 - "Undead_Graveyard_Emissive.tif"
  • unused Texture 61 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 62 - "Human_BuildUp_Normal.tif"
  • unused Texture 63 - "Human_BuildUp_ORM.tif"
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