Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
FK v0.2.w3x
Variables
Map initialization
Map initialization
Players Option
Players Option
Multiboard
MB 1
MB 2
Leavers
Leave Player Red 1
Leave Player Blue 2
Leave Player Teal 3
Leave Player Purple 4
Victory/Defeat
Dialog Button 1
Victory Red Button 1
Victory Blue Button 1
Victory Teal Button 1
Victory Purple Button 1
Dialog Button 2
Victory Red Button 2
Victory Blue Button 2
Victory Teal Button 2
Victory Purple Button 2
Dialog Button 3
Victory Red Button 3
Victory Blue Button 3
Victory Teal Button 3
Victory Purple Button 3
Dialog Button 4
Victory Red Button 4
Victory Blue Button 4
Victory Teal Button 4
Victory Purple Button 4
Dialog Button 5
Victory Red Button 5
Victory Blue Button 5
Victory Teal Button 5
Victory Purple Button 5
Dialog Button 6
Victory Red Button 6
Victory Blue Button 6
Victory Teal Button 6
Victory Purple Button 6
Dialog Button 7
Victory Red Button 7
Victory Blue Button 7
Victory Teal Button 7
Victory Purple Button 7
Dialog Button 8
Victory Red Button 8
Victory Blue Button 8
Victory Teal Button 8
Victory Purple Button 8
Revive
KillRevive Red 1
KillRevive Blue 2
KillRevive Teal 3
KillRevive Teal 4
Quest
Quest
Dialog
Dialog 1
Dialog 1
Dialog 2
Dialog 3
Dialog 4
Dialog 5
Dialog 6
Dialog 7
Dialog 8
Dialog 9
€XTRA
Extra - Wind Serpent
Wind Serpent Normal
Wind Serpent Edit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DialogButton
button
Yes
MyDialog
dialog
No
PlayerName
string
Yes
Rwgi
rect
No
Temp_Group
group
No
tempPoint
location
Yes
Map initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Camera - Change camera smoothing factor to 1
Player - Set Player 1 (Red) . Current gold to 10
Player - Set Player 2 (Blue) . Current gold to 10
Player - Set Player 3 (Teal) . Current gold to 10
Player - Set Player 4 (Purple) . Current gold to 10
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Game - Display to (All players) the text: |CFFFF0000W W W . H I V E W O R K S H O P . C O M|r
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFFCC00F O R G O T T E N K I N G D O M|r
Wait 2.00 seconds
Game - Display to (All players) the text: |CFF0054A6Creator:|r |CFF91C877By_X-CRAZY|r
Players Option
Events
Map initialization
Conditions
Actions
Set Variable Set PlayerName[1] = (|CFFFF0303 + ((Name of Player 1 (Red)) + |r))
Set Variable Set PlayerName[2] = (|CFF0042FF + ((Name of Player 2 (Blue)) + |r))
Set Variable Set PlayerName[3] = (|CFF1BE6D8 + ((Name of Player 3 (Teal)) + |r))
Set Variable Set PlayerName[4] = (|CFF540081 + ((Name of Player 4 (Purple)) + |r))
Set Variable Set PlayerName[5] = (|CFFFFFF01 + ((Name of Player 5 (Yellow)) + |r))
Set Variable Set PlayerName[6] = (|CFFFE8A0E + ((Name of Player 6 (Orange)) + |r))
Set Variable Set PlayerName[7] = (|CFF20C000 + ((Name of Player 7 (Green)) + |r))
Set Variable Set PlayerName[8] = (|CFFE55BB0 + ((Name of Player 8 (Pink)) + |r))
Set Variable Set PlayerName[9] = (|CFF959697 + ((Name of Player 9 (Gray)) + |r))
Set Variable Set PlayerName[10] = (|CFF7EBFF1 + ((Name of Player 10 (Light Blue)) + |r))
Set Variable Set PlayerName[11] = (|CFF106246 + ((Name of Player 11 (Dark Green)) + |r))
Set Variable Set PlayerName[12] = (|CFF4E2A04 + ((Name of Player 12 (Brown)) + |r))
Set Variable Set PlayerName[13] = (|cff272727 + ((Name of Neutral Hostile) + |r))
MB 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |CFFFF0000Kills :|r
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
MB 2
Events
Unit - A unit Dies
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current lumber)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current lumber)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Current lumber)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Current lumber)
Leave Player Red 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Set Variable Set Temp_Group = (Units owned by Player 1 (Red).)
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Unit Group - Pick every unit in Temp_Group and do (Remove (Picked unit) from the game)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup (udg_Temp_Group)
Leave Player Blue 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Set Variable Set Temp_Group = (Units owned by Player 2 (Blue).)
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Unit Group - Pick every unit in Temp_Group and do (Remove (Picked unit) from the game)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup (udg_Temp_Group)
Leave Player Teal 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Set Variable Set Temp_Group = (Units owned by Player 3 (Teal).)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Unit Group - Pick every unit in Temp_Group and do (Remove (Picked unit) from the game)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup (udg_Temp_Group)
Leave Player Purple 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Set Variable Set Temp_Group = (Units owned by Player 4 (Purple).)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Unit Group - Pick every unit in Temp_Group and do (Remove (Picked unit) from the game)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup (udg_Temp_Group)
Victory Red Button 1
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 4.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 1
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 4.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 1
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 4.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 1
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 4.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 2
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 9.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 2
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 9.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 2
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 9.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 2
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 9.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 3
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 14.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 3
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 14.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 3
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 14.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 3
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 14.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 4
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 19.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 4
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 19.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 4
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 19.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 4
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 19.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 5
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 24.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 5
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 24.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 5
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 24.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 5
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 24.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 6
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 29.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 6
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 29.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 6
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 29.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 6
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 29.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 7
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 7
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 7
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 7
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory Red Button 8
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[1] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Blue Button 8
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[2] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Teal Button 8
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[3] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Victory Purple Button 8
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than 34.00
Conditions
Actions
Sound - Play PH1 <gen>
Game - Pause the game
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 0.10 seconds
Game - Display to (All players) the text: (PlayerName[4] + has won!)
Wait 0.10 seconds
Game - Display to (All players) the text: |CFFFF0000///////////////////////////////////////////|r
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
KillRevive Red 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Skeletal Mage [1]
Actions
Set Variable Set tempPoint[1] = (Center of Player_Red_1 <gen>)
Quest - Display to (All players) the Warning message: (PlayerName[(Player number of (Owner of (Killing unit)))] + ( has just killed + PlayerName[(Player number of (Owner of (Dying unit)))]))
Game - Display to Player Group - Player 1 (Red) the text: |CFFFF0000The boss is dead.|r|CFFF26522Wait...|r|CFF96B5D1[30]|r |CFF91C877seconds.|r
Wait 30.00 seconds
Unit - Create 1 . Skeletal Mage [1] for Player 1 (Red) at tempPoint[1] facing Default building facing degrees
(Unit-type of (Triggering unit)) Equal to Skeletal Mage [2]
Actions
Set Variable Set tempPoint[2] = (Center of Player_Blue_2 <gen>)
Quest - Display to (All players) the Warning message: (PlayerName[(Player number of (Owner of (Killing unit)))] + ( has just killed + PlayerName[(Player number of (Owner of (Dying unit)))]))
Game - Display to Player Group - Player 2 (Blue) the text: |CFFFF0000The boss is dead.|r|CFFF26522Wait...|r|CFF96B5D1[30]|r |CFF91C877seconds.|r
Wait 30.00 seconds
Unit - Create 1 . Skeletal Mage [2] for Player 2 (Blue) at tempPoint[2] facing Default building facing degrees
(Unit-type of (Triggering unit)) Equal to Skeletal Mage [3]
Actions
Set Variable Set tempPoint[3] = (Center of Player_Teal_3 <gen>)
Quest - Display to (All players) the Warning message: (PlayerName[(Player number of (Owner of (Killing unit)))] + ( has just killed + PlayerName[(Player number of (Owner of (Dying unit)))]))
Game - Display to Player Group - Player 3 (Teal) the text: |CFFFF0000The boss is dead.|r|CFFF26522Wait...|r|CFF96B5D1[30]|r |CFF91C877seconds.|r
Wait 30.00 seconds
Unit - Create 1 . Skeletal Mage [3] for Player 3 (Teal) at tempPoint[3] facing Default building facing degrees
(Unit-type of (Triggering unit)) Equal to Skeletal Mage [4]
Actions
Set Variable Set tempPoint[4] = (Center of Player_Purple_4 <gen>)
Quest - Display to (All players) the Warning message: (PlayerName[(Player number of (Owner of (Killing unit)))] + ( has just killed + PlayerName[(Player number of (Owner of (Dying unit)))]))
Game - Display to Player Group - Player 4 (Purple) the text: |CFFFF0000The boss is dead.|r|CFFF26522Wait...|r|CFF96B5D1[30]|r |CFF91C877seconds.|r
Wait 30.00 seconds
Unit - Create 1 . Skeletal Mage [4] for Player 4 (Purple) at tempPoint[4] facing Default building facing degrees
Quest - Create a Required quest titled Credist (Map) with the description |CFFFFCC00Map crated By_X-crazy|CFFFF0000W W W . H I V E W O R K S H O P . C O M|r|CFFFFCC00F O R G O T T E N K I N G D O M|r , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Quest - Create a Optional quest titled Unit Information with the description |CFFFF0000Skeletal Mage|CFF96B5D1Is one of the fighters. The boss is the leader. Score situation rises when he died. Some have special skills. ;|CFF82CA9C- Waterwave|CFF82CA9C- Soul Burn|CFF82CA9C- Saul Armor|CFF82CA9C- Endurance Aura|CFFFF0000Holy Torch|CFF96B5D1A sacred resource. Also serves as home to skeletons. There are|CFFFF0000 25 |CFF96B5D1 food every sacred torch.|CFFFF0000Dark Warrior [Extra]|CFF96B5D1The units in this section has special abilities.|CFFFF0000Wind Serpent|CFF96B5D1Make sure you catch this unit.Catch it.This unit gives you an extra unit. , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Quest - Create a Optional quest titled Credist (Resources) with the description Thanks;- Ampharos_222- Palaslayer- Anachron- Crabby_Spider- Redeemer59- 4eNNightmare- Darkfang- L_Lawliet- Darkfang- Golden-Drake- Juan_Ann- FrIkY- General Frank- GooS- -BerZeKeR- , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Objective with the description |CFFFF0000The purpose of the map:|CFF96B5D14 Skeleton King fight for the forgotten kingdom.Have to fight to enter the given points.Must be a war between the Kings.In the meantime, the warriors will you to help.Of course, for a fee.|CFF91C877Thank you for selecting map.Make the most powerful and defeat the other Skeletons.This is the forgotten kingdom, and the last kingdom.|CFFFFCC00Have fun. , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Default melee game initialization for all players
Dialog 1
Events
Time - Elapsed game time is 0.02 seconds
Conditions
Actions
Dialog - Clear MyDialog
Dialog - Change the title of MyDialog to How many boss kills?
Dialog - Create a dialog button for MyDialog labelled 5
Set Variable Set DialogButton[1] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 10
Set Variable Set DialogButton[2] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 15
Set Variable Set DialogButton[3] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 20
Set Variable Set DialogButton[4] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 25
Set Variable Set DialogButton[5] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 30
Set Variable Set DialogButton[6] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 35
Set Variable Set DialogButton[7] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled 40
Set Variable Set DialogButton[8] = (Last created dialog Button)
Dialog - Show MyDialog for Player 1 (Red)
Default melee game initialization for all players
Dialog 2
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[1]
Actions
Trigger - Turn on Victory_Red_Button_1 <gen>
Trigger - Turn on Victory_Blue_Button_1 <gen>
Trigger - Turn on Victory_Teal_Button_1 <gen>
Trigger - Turn on Victory_Purple_Button_1 <gen>
Default melee game initialization for all players
Dialog 3
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[2]
Actions
Trigger - Turn on Victory_Red_Button_2 <gen>
Trigger - Turn on Victory_Blue_Button_2 <gen>
Trigger - Turn on Victory_Teal_Button_2 <gen>
Trigger - Turn on Victory_Purple_Button_2 <gen>
Default melee game initialization for all players
Dialog 4
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[3]
Actions
Trigger - Turn on Victory_Red_Button_3 <gen>
Trigger - Turn on Victory_Blue_Button_3 <gen>
Trigger - Turn on Victory_Teal_Button_3 <gen>
Trigger - Turn on Victory_Purple_Button_3 <gen>
Default melee game initialization for all players
Dialog 5
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[4]
Actions
Trigger - Turn on Victory_Red_Button_4 <gen>
Trigger - Turn on Victory_Blue_Button_4 <gen>
Trigger - Turn on Victory_Teal_Button_4 <gen>
Trigger - Turn on Victory_Purple_Button_4 <gen>
Default melee game initialization for all players
Dialog 6
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[5]
Actions
Trigger - Turn on Victory_Red_Button_5 <gen>
Trigger - Turn on Victory_Blue_Button_5 <gen>
Trigger - Turn on Victory_Teal_Button_5 <gen>
Trigger - Turn on Victory_Purple_Button_5 <gen>
Default melee game initialization for all players
Dialog 7
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[6]
Actions
Trigger - Turn on Victory_Red_Button_6 <gen>
Trigger - Turn on Victory_Blue_Button_6 <gen>
Trigger - Turn on Victory_Teal_Button_6 <gen>
Trigger - Turn on Victory_Purple_Button_6 <gen>
Default melee game initialization for all players
Dialog 8
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[7]
Actions
Trigger - Turn on Victory_Red_Button_7 <gen>
Trigger - Turn on Victory_Blue_Button_7 <gen>
Trigger - Turn on Victory_Teal_Button_7 <gen>
Trigger - Turn on Victory_Purple_Button_7 <gen>
Default melee game initialization for all players
Dialog 9
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[8]
Actions
Trigger - Turn on Victory_Red_Button_8 <gen>
Trigger - Turn on Victory_Blue_Button_8 <gen>
Trigger - Turn on Victory_Teal_Button_8 <gen>
Trigger - Turn on Victory_Purple_Button_8 <gen>
Wind Serpent Normal
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wind Serpent [Normal]
Actions
Set Variable Set tempPoint[1] = (Center of Dying <gen>)
Set Variable Set tempPoint[2] = (Position of (Killing unit))
Unit - Move (Dying unit) instantly to tempPoint[1]
Unit - Create 1 . Wind Serpent [Edit] for (Owner of (Killing unit)) at tempPoint[2] facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.