Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Forgotten Enemies v4.w3x
Variables
Initialization
Melee Initialization
Teal Neutral
Weather Effect
endheavy
norain
heavyrain
Rain setup
rainlight
Naga activity
guard
siren
guard create
siren create
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
endheavy
timer
No
startheavy
timer
No
startrain
timer
No
stoprain
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Teal Neutral
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching ((Unit-type of (Triggering unit)) Equal to Mur'gul Reaver)) and do (Remove (Picked unit) from the game)
endheavy
Events
Time - endheavy expires
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Countdown Timer - Start stoprain as a One-shot timer that will expire in 60.00 seconds
norain
Events
Time - stoprain expires
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Countdown Timer - Start startrain as a One-shot timer that will expire in 360.00 seconds
heavyrain
Events
Time - startheavy expires
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Countdown Timer - Start endheavy as a One-shot timer that will expire in 360.00 seconds
Rain setup
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start startrain as a One-shot timer that will expire in 60.00 seconds
rainlight
Events
Time - startrain expires
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Countdown Timer - Start startheavy as a One-shot timer that will expire in 60.00 seconds
guard
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Royal Guard
(Shrine of Azshara 0029 <gen> is alive) Equal to True
Actions
Wait 35.00 seconds
Trigger - Run guard_create <gen> (checking conditions)
siren
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Siren
(Spawning Grounds 0028 <gen> is alive) Equal to True
Actions
Wait 28.00 seconds
Trigger - Run siren_create <gen> (checking conditions)
guard create
Events
Conditions
(Shrine of Azshara 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Naga Royal Guard for Player 10 (Light Blue) at (Position of Shrine of Azshara 0029 <gen>) facing Default building facing degrees
siren create
Events
Conditions
(Spawning Grounds 0028 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Naga Siren for Player 10 (Light Blue) at (Position of Spawning Grounds 0028 <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.