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Model validation: ForestTrollShadowcaster

ForestTrollCaster.mdx

0 errors 599 severe 5 warnings 76 unused
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Missing opening track for sequence "oldSpell -Berserk" at frame 9667 where it is needed
  • 27 Geoset 4
    • Vertex 0: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 1: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 2: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 3: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 4: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 5: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 6: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 7: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 8: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 9: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 10: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 11: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 12: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 13: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 14: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 15: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 16: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 17: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 18: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 19: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 20: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 21: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 22: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 23: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 24: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 25: Attached to "Bone_Pelvis" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 13 Geoset 5
    • Vertex 0: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 1: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 2: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 3: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 4: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 5: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 6: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 7: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 8: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 9: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 10: Attached to "Bone_Pelvis" which is not a bone
    • Vertex 11: Attached to "Bone_Pelvis" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 23 Geoset 6
    • Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 16: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 17: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 18: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 19: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 20: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 21: Attached to "Bone_Arm1_L" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 88 Geoset 7
    • Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 16: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 17: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 18: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 19: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 20: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 21: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 22: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 23: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 24: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 25: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 26: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 27: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 28: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 29: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 30: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 31: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 32: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 33: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 34: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 35: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 36: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 37: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 38: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 39: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 40: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 41: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 42: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 43: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 44: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 45: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 46: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 47: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 48: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 49: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 50: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 51: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 52: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 53: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 54: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 55: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 56: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 57: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 58: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 59: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 60: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 61: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 62: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 63: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 64: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 65: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 66: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 67: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 68: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 69: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 70: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 71: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 72: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 73: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 74: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 75: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 76: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 77: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 78: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 79: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 80: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 81: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 82: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 83: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 84: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 85: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 86: Attached to "Bone_Arm1_L" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 18 Geoset 8
    • Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 16: Attached to "Bone_Arm1_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 65 Geoset 9
    • Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 16: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 17: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 18: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 19: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 20: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 21: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 22: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 23: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 24: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 25: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 26: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 27: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 28: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 29: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 30: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 31: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 32: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 33: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 34: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 35: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 36: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 37: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 38: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 39: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 40: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 41: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 42: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 43: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 44: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 45: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 46: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 47: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 48: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 49: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 50: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 51: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 52: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 53: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 54: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 55: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 56: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 57: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 58: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 59: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 60: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 61: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 62: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 63: Attached to "Bone_Arm1_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 18 Geoset 10
    • Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_L" which is not a bone
    • Vertex 16: Attached to "Bone_Arm1_L" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 18 Geoset 11
    • Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
    • Vertex 16: Attached to "Bone_Arm1_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 24 Geoset 12
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
    • Vertex 7: Attached to "Bone_Chest" which is not a bone
    • Vertex 8: Attached to "Bone_Chest" which is not a bone
    • Vertex 9: Attached to "Bone_Chest" which is not a bone
    • Vertex 10: Attached to "Bone_Chest" which is not a bone
    • Vertex 11: Attached to "Bone_Chest" which is not a bone
    • Vertex 12: Attached to "Bone_Chest" which is not a bone
    • Vertex 13: Attached to "Bone_Chest" which is not a bone
    • Vertex 14: Attached to "Bone_Chest" which is not a bone
    • Vertex 15: Attached to "Bone_Chest" which is not a bone
    • Vertex 16: Attached to "Bone_Chest" which is not a bone
    • Vertex 17: Attached to "Bone_Chest" which is not a bone
    • Vertex 18: Attached to "Bone_Chest" which is not a bone
    • Vertex 19: Attached to "Bone_Chest" which is not a bone
    • Vertex 20: Attached to "Bone_Chest" which is not a bone
    • Vertex 21: Attached to "Bone_Chest" which is not a bone
    • Vertex 22: Attached to "Bone_Chest" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 120 Geoset 13
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
    • Vertex 7: Attached to "Bone_Chest" which is not a bone
    • Vertex 8: Attached to "Bone_Chest" which is not a bone
    • Vertex 9: Attached to "Bone_Chest" which is not a bone
    • Vertex 10: Attached to "Bone_Chest" which is not a bone
    • Vertex 11: Attached to "Bone_Chest" which is not a bone
    • Vertex 12: Attached to "Bone_Chest" which is not a bone
    • Vertex 13: Attached to "Bone_Chest" which is not a bone
    • Vertex 14: Attached to "Bone_Chest" which is not a bone
    • Vertex 15: Attached to "Bone_Chest" which is not a bone
    • Vertex 16: Attached to "Bone_Chest" which is not a bone
    • Vertex 17: Attached to "Bone_Chest" which is not a bone
    • Vertex 18: Attached to "Bone_Chest" which is not a bone
    • Vertex 19: Attached to "Bone_Chest" which is not a bone
    • Vertex 20: Attached to "Bone_Chest" which is not a bone
    • Vertex 21: Attached to "Bone_Chest" which is not a bone
    • Vertex 22: Attached to "Bone_Chest" which is not a bone
    • Vertex 23: Attached to "Bone_Chest" which is not a bone
    • Vertex 24: Attached to "Bone_Chest" which is not a bone
    • Vertex 25: Attached to "Bone_Chest" which is not a bone
    • Vertex 26: Attached to "Bone_Chest" which is not a bone
    • Vertex 27: Attached to "Bone_Chest" which is not a bone
    • Vertex 28: Attached to "Bone_Chest" which is not a bone
    • Vertex 29: Attached to "Bone_Chest" which is not a bone
    • Vertex 30: Attached to "Bone_Chest" which is not a bone
    • Vertex 31: Attached to "Bone_Chest" which is not a bone
    • Vertex 32: Attached to "Bone_Chest" which is not a bone
    • Vertex 33: Attached to "Bone_Chest" which is not a bone
    • Vertex 34: Attached to "Bone_Chest" which is not a bone
    • Vertex 35: Attached to "Bone_Chest" which is not a bone
    • Vertex 36: Attached to "Bone_Chest" which is not a bone
    • Vertex 37: Attached to "Bone_Chest" which is not a bone
    • Vertex 38: Attached to "Bone_Chest" which is not a bone
    • Vertex 39: Attached to "Bone_Chest" which is not a bone
    • Vertex 40: Attached to "Bone_Chest" which is not a bone
    • Vertex 41: Attached to "Bone_Chest" which is not a bone
    • Vertex 42: Attached to "Bone_Chest" which is not a bone
    • Vertex 43: Attached to "Bone_Chest" which is not a bone
    • Vertex 44: Attached to "Bone_Chest" which is not a bone
    • Vertex 45: Attached to "Bone_Chest" which is not a bone
    • Vertex 46: Attached to "Bone_Chest" which is not a bone
    • Vertex 47: Attached to "Bone_Chest" which is not a bone
    • Vertex 48: Attached to "Bone_Chest" which is not a bone
    • Vertex 49: Attached to "Bone_Chest" which is not a bone
    • Vertex 50: Attached to "Bone_Chest" which is not a bone
    • Vertex 51: Attached to "Bone_Chest" which is not a bone
    • Vertex 52: Attached to "Bone_Chest" which is not a bone
    • Vertex 53: Attached to "Bone_Chest" which is not a bone
    • Vertex 54: Attached to "Bone_Chest" which is not a bone
    • Vertex 55: Attached to "Bone_Chest" which is not a bone
    • Vertex 56: Attached to "Bone_Chest" which is not a bone
    • Vertex 57: Attached to "Bone_Chest" which is not a bone
    • Vertex 58: Attached to "Bone_Chest" which is not a bone
    • Vertex 59: Attached to "Bone_Chest" which is not a bone
    • Vertex 60: Attached to "Bone_Chest" which is not a bone
    • Vertex 61: Attached to "Bone_Chest" which is not a bone
    • Vertex 62: Attached to "Bone_Chest" which is not a bone
    • Vertex 63: Attached to "Bone_Chest" which is not a bone
    • Vertex 64: Attached to "Bone_Chest" which is not a bone
    • Vertex 65: Attached to "Bone_Chest" which is not a bone
    • Vertex 66: Attached to "Bone_Chest" which is not a bone
    • Vertex 67: Attached to "Bone_Chest" which is not a bone
    • Vertex 68: Attached to "Bone_Chest" which is not a bone
    • Vertex 69: Attached to "Bone_Chest" which is not a bone
    • Vertex 70: Attached to "Bone_Chest" which is not a bone
    • Vertex 71: Attached to "Bone_Chest" which is not a bone
    • Vertex 72: Attached to "Bone_Chest" which is not a bone
    • Vertex 73: Attached to "Bone_Chest" which is not a bone
    • Vertex 74: Attached to "Bone_Chest" which is not a bone
    • Vertex 75: Attached to "Bone_Chest" which is not a bone
    • Vertex 76: Attached to "Bone_Chest" which is not a bone
    • Vertex 77: Attached to "Bone_Chest" which is not a bone
    • Vertex 78: Attached to "Bone_Chest" which is not a bone
    • Vertex 79: Attached to "Bone_Chest" which is not a bone
    • Vertex 80: Attached to "Bone_Chest" which is not a bone
    • Vertex 81: Attached to "Bone_Chest" which is not a bone
    • Vertex 82: Attached to "Bone_Chest" which is not a bone
    • Vertex 83: Attached to "Bone_Chest" which is not a bone
    • Vertex 84: Attached to "Bone_Chest" which is not a bone
    • Vertex 85: Attached to "Bone_Chest" which is not a bone
    • Vertex 86: Attached to "Bone_Chest" which is not a bone
    • Vertex 87: Attached to "Bone_Chest" which is not a bone
    • Vertex 88: Attached to "Bone_Chest" which is not a bone
    • Vertex 89: Attached to "Bone_Chest" which is not a bone
    • Vertex 90: Attached to "Bone_Chest" which is not a bone
    • Vertex 91: Attached to "Bone_Chest" which is not a bone
    • Vertex 92: Attached to "Bone_Chest" which is not a bone
    • Vertex 93: Attached to "Bone_Chest" which is not a bone
    • Vertex 94: Attached to "Bone_Chest" which is not a bone
    • Vertex 95: Attached to "Bone_Chest" which is not a bone
    • Vertex 96: Attached to "Bone_Chest" which is not a bone
    • Vertex 97: Attached to "Bone_Chest" which is not a bone
    • Vertex 98: Attached to "Bone_Chest" which is not a bone
    • Vertex 99: Attached to "Bone_Chest" which is not a bone
    • Vertex 100: Attached to "Bone_Chest" which is not a bone
    • Vertex 101: Attached to "Bone_Chest" which is not a bone
    • Vertex 102: Attached to "Bone_Chest" which is not a bone
    • Vertex 103: Attached to "Bone_Chest" which is not a bone
    • Vertex 104: Attached to "Bone_Chest" which is not a bone
    • Vertex 105: Attached to "Bone_Chest" which is not a bone
    • Vertex 106: Attached to "Bone_Chest" which is not a bone
    • Vertex 107: Attached to "Bone_Chest" which is not a bone
    • Vertex 108: Attached to "Bone_Chest" which is not a bone
    • Vertex 109: Attached to "Bone_Chest" which is not a bone
    • Vertex 110: Attached to "Bone_Chest" which is not a bone
    • Vertex 111: Attached to "Bone_Chest" which is not a bone
    • Vertex 112: Attached to "Bone_Chest" which is not a bone
    • Vertex 113: Attached to "Bone_Chest" which is not a bone
    • Vertex 114: Attached to "Bone_Chest" which is not a bone
    • Vertex 115: Attached to "Bone_Chest" which is not a bone
    • Vertex 116: Attached to "Bone_Chest" which is not a bone
    • Vertex 117: Attached to "Bone_Chest" which is not a bone
    • Vertex 118: Attached to "Bone_Chest" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 120 Geoset 14
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
    • Vertex 7: Attached to "Bone_Chest" which is not a bone
    • Vertex 8: Attached to "Bone_Chest" which is not a bone
    • Vertex 9: Attached to "Bone_Chest" which is not a bone
    • Vertex 10: Attached to "Bone_Chest" which is not a bone
    • Vertex 11: Attached to "Bone_Chest" which is not a bone
    • Vertex 12: Attached to "Bone_Chest" which is not a bone
    • Vertex 13: Attached to "Bone_Chest" which is not a bone
    • Vertex 14: Attached to "Bone_Chest" which is not a bone
    • Vertex 15: Attached to "Bone_Chest" which is not a bone
    • Vertex 16: Attached to "Bone_Chest" which is not a bone
    • Vertex 17: Attached to "Bone_Chest" which is not a bone
    • Vertex 18: Attached to "Bone_Chest" which is not a bone
    • Vertex 19: Attached to "Bone_Chest" which is not a bone
    • Vertex 20: Attached to "Bone_Chest" which is not a bone
    • Vertex 21: Attached to "Bone_Chest" which is not a bone
    • Vertex 22: Attached to "Bone_Chest" which is not a bone
    • Vertex 23: Attached to "Bone_Chest" which is not a bone
    • Vertex 24: Attached to "Bone_Chest" which is not a bone
    • Vertex 25: Attached to "Bone_Chest" which is not a bone
    • Vertex 26: Attached to "Bone_Chest" which is not a bone
    • Vertex 27: Attached to "Bone_Chest" which is not a bone
    • Vertex 28: Attached to "Bone_Chest" which is not a bone
    • Vertex 29: Attached to "Bone_Chest" which is not a bone
    • Vertex 30: Attached to "Bone_Chest" which is not a bone
    • Vertex 31: Attached to "Bone_Chest" which is not a bone
    • Vertex 32: Attached to "Bone_Chest" which is not a bone
    • Vertex 33: Attached to "Bone_Chest" which is not a bone
    • Vertex 34: Attached to "Bone_Chest" which is not a bone
    • Vertex 35: Attached to "Bone_Chest" which is not a bone
    • Vertex 36: Attached to "Bone_Chest" which is not a bone
    • Vertex 37: Attached to "Bone_Chest" which is not a bone
    • Vertex 38: Attached to "Bone_Chest" which is not a bone
    • Vertex 39: Attached to "Bone_Chest" which is not a bone
    • Vertex 40: Attached to "Bone_Chest" which is not a bone
    • Vertex 41: Attached to "Bone_Chest" which is not a bone
    • Vertex 42: Attached to "Bone_Chest" which is not a bone
    • Vertex 43: Attached to "Bone_Chest" which is not a bone
    • Vertex 44: Attached to "Bone_Chest" which is not a bone
    • Vertex 45: Attached to "Bone_Chest" which is not a bone
    • Vertex 46: Attached to "Bone_Chest" which is not a bone
    • Vertex 47: Attached to "Bone_Chest" which is not a bone
    • Vertex 48: Attached to "Bone_Chest" which is not a bone
    • Vertex 49: Attached to "Bone_Chest" which is not a bone
    • Vertex 50: Attached to "Bone_Chest" which is not a bone
    • Vertex 51: Attached to "Bone_Chest" which is not a bone
    • Vertex 52: Attached to "Bone_Chest" which is not a bone
    • Vertex 53: Attached to "Bone_Chest" which is not a bone
    • Vertex 54: Attached to "Bone_Chest" which is not a bone
    • Vertex 55: Attached to "Bone_Chest" which is not a bone
    • Vertex 56: Attached to "Bone_Chest" which is not a bone
    • Vertex 57: Attached to "Bone_Chest" which is not a bone
    • Vertex 58: Attached to "Bone_Chest" which is not a bone
    • Vertex 59: Attached to "Bone_Chest" which is not a bone
    • Vertex 60: Attached to "Bone_Chest" which is not a bone
    • Vertex 61: Attached to "Bone_Chest" which is not a bone
    • Vertex 62: Attached to "Bone_Chest" which is not a bone
    • Vertex 63: Attached to "Bone_Chest" which is not a bone
    • Vertex 64: Attached to "Bone_Chest" which is not a bone
    • Vertex 65: Attached to "Bone_Chest" which is not a bone
    • Vertex 66: Attached to "Bone_Chest" which is not a bone
    • Vertex 67: Attached to "Bone_Chest" which is not a bone
    • Vertex 68: Attached to "Bone_Chest" which is not a bone
    • Vertex 69: Attached to "Bone_Chest" which is not a bone
    • Vertex 70: Attached to "Bone_Chest" which is not a bone
    • Vertex 71: Attached to "Bone_Chest" which is not a bone
    • Vertex 72: Attached to "Bone_Chest" which is not a bone
    • Vertex 73: Attached to "Bone_Chest" which is not a bone
    • Vertex 74: Attached to "Bone_Chest" which is not a bone
    • Vertex 75: Attached to "Bone_Chest" which is not a bone
    • Vertex 76: Attached to "Bone_Chest" which is not a bone
    • Vertex 77: Attached to "Bone_Chest" which is not a bone
    • Vertex 78: Attached to "Bone_Chest" which is not a bone
    • Vertex 79: Attached to "Bone_Chest" which is not a bone
    • Vertex 80: Attached to "Bone_Chest" which is not a bone
    • Vertex 81: Attached to "Bone_Chest" which is not a bone
    • Vertex 82: Attached to "Bone_Chest" which is not a bone
    • Vertex 83: Attached to "Bone_Chest" which is not a bone
    • Vertex 84: Attached to "Bone_Chest" which is not a bone
    • Vertex 85: Attached to "Bone_Chest" which is not a bone
    • Vertex 86: Attached to "Bone_Chest" which is not a bone
    • Vertex 87: Attached to "Bone_Chest" which is not a bone
    • Vertex 88: Attached to "Bone_Chest" which is not a bone
    • Vertex 89: Attached to "Bone_Chest" which is not a bone
    • Vertex 90: Attached to "Bone_Chest" which is not a bone
    • Vertex 91: Attached to "Bone_Chest" which is not a bone
    • Vertex 92: Attached to "Bone_Chest" which is not a bone
    • Vertex 93: Attached to "Bone_Chest" which is not a bone
    • Vertex 94: Attached to "Bone_Chest" which is not a bone
    • Vertex 95: Attached to "Bone_Chest" which is not a bone
    • Vertex 96: Attached to "Bone_Chest" which is not a bone
    • Vertex 97: Attached to "Bone_Chest" which is not a bone
    • Vertex 98: Attached to "Bone_Chest" which is not a bone
    • Vertex 99: Attached to "Bone_Chest" which is not a bone
    • Vertex 100: Attached to "Bone_Chest" which is not a bone
    • Vertex 101: Attached to "Bone_Chest" which is not a bone
    • Vertex 102: Attached to "Bone_Chest" which is not a bone
    • Vertex 103: Attached to "Bone_Chest" which is not a bone
    • Vertex 104: Attached to "Bone_Chest" which is not a bone
    • Vertex 105: Attached to "Bone_Chest" which is not a bone
    • Vertex 106: Attached to "Bone_Chest" which is not a bone
    • Vertex 107: Attached to "Bone_Chest" which is not a bone
    • Vertex 108: Attached to "Bone_Chest" which is not a bone
    • Vertex 109: Attached to "Bone_Chest" which is not a bone
    • Vertex 110: Attached to "Bone_Chest" which is not a bone
    • Vertex 111: Attached to "Bone_Chest" which is not a bone
    • Vertex 112: Attached to "Bone_Chest" which is not a bone
    • Vertex 113: Attached to "Bone_Chest" which is not a bone
    • Vertex 114: Attached to "Bone_Chest" which is not a bone
    • Vertex 115: Attached to "Bone_Chest" which is not a bone
    • Vertex 116: Attached to "Bone_Chest" which is not a bone
    • Vertex 117: Attached to "Bone_Chest" which is not a bone
    • Vertex 118: Attached to "Bone_Chest" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 18 Geoset 15
    • Vertex 0: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 1: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 2: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 3: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 4: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 5: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 6: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 7: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 8: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 9: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 10: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 11: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 12: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 13: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 14: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 15: Attached to "Bone_Leg2_L" which is not a bone
    • Vertex 16: Attached to "Bone_Leg2_L" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 18 Geoset 16
    • Vertex 0: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 1: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 2: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 3: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 4: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 5: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 6: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 7: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 8: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 9: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 10: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 11: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 12: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 13: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 14: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 15: Attached to "Bone_Leg2_R" which is not a bone
    • Vertex 16: Attached to "Bone_Leg2_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 28 Geoset 17
    • Vertex 0: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 1: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 2: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 3: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 4: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 5: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 6: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 7: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 8: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 9: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 10: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 11: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 12: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 13: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 14: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 15: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 16: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 17: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 18: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 19: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 20: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 21: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 22: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 23: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 24: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 25: Attached to "Bone_Hand_R" which is not a bone
    • Vertex 26: Attached to "Bone_Hand_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 3 - "oldSpell -Berserk"
    • "oldspell" is not a standard name
  • 1 2 Bone 0 - "Axe03"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 36788 has exactly the same value as tracks 6 and 8
  • 1 2 Bone 1 - "Axe04"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 36788 has exactly the same value as tracks 6 and 8
  • 1 1 Bone 25 - "Ensnare"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 5 at frame 148833 has exactly the same value as tracks 4 and 6
  • 2 Bone 6 - "Object04"
    • 2 Rotation
      • Track 5 at frame 11958 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 148700 has exactly the same value as tracks 11 and 13
  • 2 Bone 10 - "Object07"
    • 2 Rotation
      • Track 5 at frame 11958 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 148700 has exactly the same value as tracks 11 and 13
  • 4 Helper 0
    • 2 Translation
      • Track 49 at frame 16367 has exactly the same value as tracks 48 and 50
      • Track 52 at frame 17467 has exactly the same value as tracks 51 and 53
    • 2 Rotation
      • Track 26 at frame 10167 has roughly the same value as tracks 25 and 27
      • Track 49 at frame 16367 has exactly the same value as tracks 48 and 50
  • 1 Helper 1
    • 1 Rotation
      • Track 1 at frame 7623 has exactly the same value as tracks 0 and 2
  • 3 Helper 2
    • 3 Translation
      • Track 11 at frame 15017 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 16127 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 16367 has exactly the same value as tracks 14 and 16
  • 4 Helper 4
    • 4 Translation
      • Track 44 at frame 15467 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 15617 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 16127 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 16367 has exactly the same value as tracks 46 and 48
  • 4 Helper 5
    • 2 Translation
      • Track 9 at frame 11958 has exactly the same value as tracks 8 and 10
      • Track 17 at frame 148700 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 49 at frame 16127 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 16367 has exactly the same value as tracks 49 and 51
  • 1 Helper 6
    • 1 Rotation
      • Track 53 at frame 16367 has exactly the same value as tracks 52 and 54
  • 2 Helper 7
    • 2 Rotation
      • Track 39 at frame 10167 has roughly the same value as tracks 38 and 40
      • Track 79 at frame 16367 has exactly the same value as tracks 78 and 80
  • 7 Helper 9
    • 4 Translation
      • Track 13 at frame 11958 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 12104 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12400 has exactly the same value as tracks 14 and 16
      • Track 20 at frame 148700 has exactly the same value as tracks 19 and 21
    • 3 Rotation
      • Track 48 at frame 15017 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 15467 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 15617 has roughly the same value as tracks 49 and 51
  • 3 Helper 10
    • 3 Rotation
      • Track 46 at frame 15017 has roughly the same value as tracks 45 and 47
      • Track 47 at frame 15467 has roughly the same value as tracks 46 and 48
      • Track 48 at frame 15617 has exactly the same value as tracks 47 and 49
  • 3 Helper 11
    • 3 Rotation
      • Track 8 at frame 8203 has exactly the same value as tracks 7 and 9
      • Track 12 at frame 11958 has exactly the same value as tracks 11 and 13
      • Track 31 at frame 148700 has exactly the same value as tracks 30 and 32
  • 1 Helper 12
    • 1 Rotation
      • Track 21 at frame 10067 has exactly the same value as tracks 20 and 22
  • 5 Helper 13
    • 2 Translation
      • Track 14 at frame 11958 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12104 has exactly the same value as tracks 14 and 16
    • 3 Rotation
      • Track 41 at frame 15017 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 15467 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 15617 has exactly the same value as tracks 42 and 44
  • 3 Helper 14
    • 3 Rotation
      • Track 44 at frame 15017 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 15467 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 15617 has exactly the same value as tracks 45 and 47
  • 1 Helper 15
    • 1 Rotation
      • Track 13 at frame 10067 has exactly the same value as tracks 12 and 14
  • 4 Helper 16
    • 2 Translation
      • Track 50 at frame 16367 has exactly the same value as tracks 49 and 51
      • Track 53 at frame 17467 has exactly the same value as tracks 52 and 54
    • 2 Rotation
      • Track 26 at frame 10167 has roughly the same value as tracks 25 and 27
      • Track 49 at frame 16367 has exactly the same value as tracks 48 and 50
  • 6 Helper 18
    • 3 Translation
      • Track 13 at frame 11958 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 12104 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12400 has exactly the same value as tracks 14 and 16
    • 3 Rotation
      • Track 48 at frame 15017 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 15467 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 15617 has roughly the same value as tracks 49 and 51
  • 3 Helper 19
    • 3 Rotation
      • Track 46 at frame 15017 has roughly the same value as tracks 45 and 47
      • Track 47 at frame 15467 has roughly the same value as tracks 46 and 48
      • Track 48 at frame 15617 has exactly the same value as tracks 47 and 49
  • 2 Helper 20
    • 2 Rotation
      • Track 8 at frame 8203 has exactly the same value as tracks 7 and 9
      • Track 12 at frame 11958 has exactly the same value as tracks 11 and 13
  • 1 Helper 21
    • 1 Rotation
      • Track 21 at frame 10067 has exactly the same value as tracks 20 and 22
  • 5 Helper 22
    • 2 Translation
      • Track 14 at frame 11958 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12104 has exactly the same value as tracks 14 and 16
    • 3 Rotation
      • Track 41 at frame 15017 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 15467 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 15617 has exactly the same value as tracks 42 and 44
  • 3 Helper 23
    • 3 Rotation
      • Track 44 at frame 15017 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 15467 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 15617 has exactly the same value as tracks 45 and 47
  • 1 Helper 24
    • 1 Rotation
      • Track 13 at frame 10067 has exactly the same value as tracks 12 and 14
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