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Model validation: ForestTrollShadowcaster
ForestTrollCaster.mdx
0errors599severe5warnings76unused
1
Material 4
1
Layer 0
1
Alpha
Missing opening track for sequence "oldSpell -Berserk" at frame 9667 where it is needed
27
Geoset 4
Vertex 0: Attached to "Bone_Pelvis" which is not a bone
Vertex 1: Attached to "Bone_Pelvis" which is not a bone
Vertex 2: Attached to "Bone_Pelvis" which is not a bone
Vertex 3: Attached to "Bone_Pelvis" which is not a bone
Vertex 4: Attached to "Bone_Pelvis" which is not a bone
Vertex 5: Attached to "Bone_Pelvis" which is not a bone
Vertex 6: Attached to "Bone_Pelvis" which is not a bone
Vertex 7: Attached to "Bone_Pelvis" which is not a bone
Vertex 8: Attached to "Bone_Pelvis" which is not a bone
Vertex 9: Attached to "Bone_Pelvis" which is not a bone
Vertex 10: Attached to "Bone_Pelvis" which is not a bone
Vertex 11: Attached to "Bone_Pelvis" which is not a bone
Vertex 12: Attached to "Bone_Pelvis" which is not a bone
Vertex 13: Attached to "Bone_Pelvis" which is not a bone
Vertex 14: Attached to "Bone_Pelvis" which is not a bone
Vertex 15: Attached to "Bone_Pelvis" which is not a bone
Vertex 16: Attached to "Bone_Pelvis" which is not a bone
Vertex 17: Attached to "Bone_Pelvis" which is not a bone
Vertex 18: Attached to "Bone_Pelvis" which is not a bone
Vertex 19: Attached to "Bone_Pelvis" which is not a bone
Vertex 20: Attached to "Bone_Pelvis" which is not a bone
Vertex 21: Attached to "Bone_Pelvis" which is not a bone
Vertex 22: Attached to "Bone_Pelvis" which is not a bone
Vertex 23: Attached to "Bone_Pelvis" which is not a bone
Vertex 24: Attached to "Bone_Pelvis" which is not a bone
Vertex 25: Attached to "Bone_Pelvis" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
13
Geoset 5
Vertex 0: Attached to "Bone_Pelvis" which is not a bone
Vertex 1: Attached to "Bone_Pelvis" which is not a bone
Vertex 2: Attached to "Bone_Pelvis" which is not a bone
Vertex 3: Attached to "Bone_Pelvis" which is not a bone
Vertex 4: Attached to "Bone_Pelvis" which is not a bone
Vertex 5: Attached to "Bone_Pelvis" which is not a bone
Vertex 6: Attached to "Bone_Pelvis" which is not a bone
Vertex 7: Attached to "Bone_Pelvis" which is not a bone
Vertex 8: Attached to "Bone_Pelvis" which is not a bone
Vertex 9: Attached to "Bone_Pelvis" which is not a bone
Vertex 10: Attached to "Bone_Pelvis" which is not a bone
Vertex 11: Attached to "Bone_Pelvis" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
23
Geoset 6
Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
Vertex 13: Attached to "Bone_Arm1_L" which is not a bone
Vertex 14: Attached to "Bone_Arm1_L" which is not a bone
Vertex 15: Attached to "Bone_Arm1_L" which is not a bone
Vertex 16: Attached to "Bone_Arm1_L" which is not a bone
Vertex 17: Attached to "Bone_Arm1_L" which is not a bone
Vertex 18: Attached to "Bone_Arm1_L" which is not a bone
Vertex 19: Attached to "Bone_Arm1_L" which is not a bone
Vertex 20: Attached to "Bone_Arm1_L" which is not a bone
Vertex 21: Attached to "Bone_Arm1_L" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
88
Geoset 7
Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
Vertex 13: Attached to "Bone_Arm1_L" which is not a bone
Vertex 14: Attached to "Bone_Arm1_L" which is not a bone
Vertex 15: Attached to "Bone_Arm1_L" which is not a bone
Vertex 16: Attached to "Bone_Arm1_L" which is not a bone
Vertex 17: Attached to "Bone_Arm1_L" which is not a bone
Vertex 18: Attached to "Bone_Arm1_L" which is not a bone
Vertex 19: Attached to "Bone_Arm1_L" which is not a bone
Vertex 20: Attached to "Bone_Arm1_L" which is not a bone
Vertex 21: Attached to "Bone_Arm1_L" which is not a bone
Vertex 22: Attached to "Bone_Arm1_L" which is not a bone
Vertex 23: Attached to "Bone_Arm1_L" which is not a bone
Vertex 24: Attached to "Bone_Arm1_L" which is not a bone
Vertex 25: Attached to "Bone_Arm1_L" which is not a bone
Vertex 26: Attached to "Bone_Arm1_L" which is not a bone
Vertex 27: Attached to "Bone_Arm1_L" which is not a bone
Vertex 28: Attached to "Bone_Arm1_L" which is not a bone
Vertex 29: Attached to "Bone_Arm1_L" which is not a bone
Vertex 30: Attached to "Bone_Arm1_L" which is not a bone
Vertex 31: Attached to "Bone_Arm1_L" which is not a bone
Vertex 32: Attached to "Bone_Arm1_L" which is not a bone
Vertex 33: Attached to "Bone_Arm1_L" which is not a bone
Vertex 34: Attached to "Bone_Arm1_L" which is not a bone
Vertex 35: Attached to "Bone_Arm1_L" which is not a bone
Vertex 36: Attached to "Bone_Arm1_L" which is not a bone
Vertex 37: Attached to "Bone_Arm1_L" which is not a bone
Vertex 38: Attached to "Bone_Arm1_L" which is not a bone
Vertex 39: Attached to "Bone_Arm1_L" which is not a bone
Vertex 40: Attached to "Bone_Arm1_L" which is not a bone
Vertex 41: Attached to "Bone_Arm1_L" which is not a bone
Vertex 42: Attached to "Bone_Arm1_L" which is not a bone
Vertex 43: Attached to "Bone_Arm1_L" which is not a bone
Vertex 44: Attached to "Bone_Arm1_L" which is not a bone
Vertex 45: Attached to "Bone_Arm1_L" which is not a bone
Vertex 46: Attached to "Bone_Arm1_L" which is not a bone
Vertex 47: Attached to "Bone_Arm1_L" which is not a bone
Vertex 48: Attached to "Bone_Arm1_L" which is not a bone
Vertex 49: Attached to "Bone_Arm1_L" which is not a bone
Vertex 50: Attached to "Bone_Arm1_L" which is not a bone
Vertex 51: Attached to "Bone_Arm1_L" which is not a bone
Vertex 52: Attached to "Bone_Arm1_L" which is not a bone
Vertex 53: Attached to "Bone_Arm1_L" which is not a bone
Vertex 54: Attached to "Bone_Arm1_L" which is not a bone
Vertex 55: Attached to "Bone_Arm1_L" which is not a bone
Vertex 56: Attached to "Bone_Arm1_L" which is not a bone
Vertex 57: Attached to "Bone_Arm1_L" which is not a bone
Vertex 58: Attached to "Bone_Arm1_L" which is not a bone
Vertex 59: Attached to "Bone_Arm1_L" which is not a bone
Vertex 60: Attached to "Bone_Arm1_L" which is not a bone
Vertex 61: Attached to "Bone_Arm1_L" which is not a bone
Vertex 62: Attached to "Bone_Arm1_L" which is not a bone
Vertex 63: Attached to "Bone_Arm1_L" which is not a bone
Vertex 64: Attached to "Bone_Arm1_L" which is not a bone
Vertex 65: Attached to "Bone_Arm1_L" which is not a bone
Vertex 66: Attached to "Bone_Arm1_L" which is not a bone
Vertex 67: Attached to "Bone_Arm1_L" which is not a bone
Vertex 68: Attached to "Bone_Arm1_L" which is not a bone
Vertex 69: Attached to "Bone_Arm1_L" which is not a bone
Vertex 70: Attached to "Bone_Arm1_L" which is not a bone
Vertex 71: Attached to "Bone_Arm1_L" which is not a bone
Vertex 72: Attached to "Bone_Arm1_L" which is not a bone
Vertex 73: Attached to "Bone_Arm1_L" which is not a bone
Vertex 74: Attached to "Bone_Arm1_L" which is not a bone
Vertex 75: Attached to "Bone_Arm1_L" which is not a bone
Vertex 76: Attached to "Bone_Arm1_L" which is not a bone
Vertex 77: Attached to "Bone_Arm1_L" which is not a bone
Vertex 78: Attached to "Bone_Arm1_L" which is not a bone
Vertex 79: Attached to "Bone_Arm1_L" which is not a bone
Vertex 80: Attached to "Bone_Arm1_L" which is not a bone
Vertex 81: Attached to "Bone_Arm1_L" which is not a bone
Vertex 82: Attached to "Bone_Arm1_L" which is not a bone
Vertex 83: Attached to "Bone_Arm1_L" which is not a bone
Vertex 84: Attached to "Bone_Arm1_L" which is not a bone
Vertex 85: Attached to "Bone_Arm1_L" which is not a bone
Vertex 86: Attached to "Bone_Arm1_L" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
18
Geoset 8
Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
Vertex 16: Attached to "Bone_Arm1_R" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
65
Geoset 9
Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
Vertex 16: Attached to "Bone_Arm1_R" which is not a bone
Vertex 17: Attached to "Bone_Arm1_R" which is not a bone
Vertex 18: Attached to "Bone_Arm1_R" which is not a bone
Vertex 19: Attached to "Bone_Arm1_R" which is not a bone
Vertex 20: Attached to "Bone_Arm1_R" which is not a bone
Vertex 21: Attached to "Bone_Arm1_R" which is not a bone
Vertex 22: Attached to "Bone_Arm1_R" which is not a bone
Vertex 23: Attached to "Bone_Arm1_R" which is not a bone
Vertex 24: Attached to "Bone_Arm1_R" which is not a bone
Vertex 25: Attached to "Bone_Arm1_R" which is not a bone
Vertex 26: Attached to "Bone_Arm1_R" which is not a bone
Vertex 27: Attached to "Bone_Arm1_R" which is not a bone
Vertex 28: Attached to "Bone_Arm1_R" which is not a bone
Vertex 29: Attached to "Bone_Arm1_R" which is not a bone
Vertex 30: Attached to "Bone_Arm1_R" which is not a bone
Vertex 31: Attached to "Bone_Arm1_R" which is not a bone
Vertex 32: Attached to "Bone_Arm1_R" which is not a bone
Vertex 33: Attached to "Bone_Arm1_R" which is not a bone
Vertex 34: Attached to "Bone_Arm1_R" which is not a bone
Vertex 35: Attached to "Bone_Arm1_R" which is not a bone
Vertex 36: Attached to "Bone_Arm1_R" which is not a bone
Vertex 37: Attached to "Bone_Arm1_R" which is not a bone
Vertex 38: Attached to "Bone_Arm1_R" which is not a bone
Vertex 39: Attached to "Bone_Arm1_R" which is not a bone
Vertex 40: Attached to "Bone_Arm1_R" which is not a bone
Vertex 41: Attached to "Bone_Arm1_R" which is not a bone
Vertex 42: Attached to "Bone_Arm1_R" which is not a bone
Vertex 43: Attached to "Bone_Arm1_R" which is not a bone
Vertex 44: Attached to "Bone_Arm1_R" which is not a bone
Vertex 45: Attached to "Bone_Arm1_R" which is not a bone
Vertex 46: Attached to "Bone_Arm1_R" which is not a bone
Vertex 47: Attached to "Bone_Arm1_R" which is not a bone
Vertex 48: Attached to "Bone_Arm1_R" which is not a bone
Vertex 49: Attached to "Bone_Arm1_R" which is not a bone
Vertex 50: Attached to "Bone_Arm1_R" which is not a bone
Vertex 51: Attached to "Bone_Arm1_R" which is not a bone
Vertex 52: Attached to "Bone_Arm1_R" which is not a bone
Vertex 53: Attached to "Bone_Arm1_R" which is not a bone
Vertex 54: Attached to "Bone_Arm1_R" which is not a bone
Vertex 55: Attached to "Bone_Arm1_R" which is not a bone
Vertex 56: Attached to "Bone_Arm1_R" which is not a bone
Vertex 57: Attached to "Bone_Arm1_R" which is not a bone
Vertex 58: Attached to "Bone_Arm1_R" which is not a bone
Vertex 59: Attached to "Bone_Arm1_R" which is not a bone
Vertex 60: Attached to "Bone_Arm1_R" which is not a bone
Vertex 61: Attached to "Bone_Arm1_R" which is not a bone
Vertex 62: Attached to "Bone_Arm1_R" which is not a bone
Vertex 63: Attached to "Bone_Arm1_R" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
18
Geoset 10
Vertex 0: Attached to "Bone_Arm1_L" which is not a bone
Vertex 1: Attached to "Bone_Arm1_L" which is not a bone
Vertex 2: Attached to "Bone_Arm1_L" which is not a bone
Vertex 3: Attached to "Bone_Arm1_L" which is not a bone
Vertex 4: Attached to "Bone_Arm1_L" which is not a bone
Vertex 5: Attached to "Bone_Arm1_L" which is not a bone
Vertex 6: Attached to "Bone_Arm1_L" which is not a bone
Vertex 7: Attached to "Bone_Arm1_L" which is not a bone
Vertex 8: Attached to "Bone_Arm1_L" which is not a bone
Vertex 9: Attached to "Bone_Arm1_L" which is not a bone
Vertex 10: Attached to "Bone_Arm1_L" which is not a bone
Vertex 11: Attached to "Bone_Arm1_L" which is not a bone
Vertex 12: Attached to "Bone_Arm1_L" which is not a bone
Vertex 13: Attached to "Bone_Arm1_L" which is not a bone
Vertex 14: Attached to "Bone_Arm1_L" which is not a bone
Vertex 15: Attached to "Bone_Arm1_L" which is not a bone
Vertex 16: Attached to "Bone_Arm1_L" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
18
Geoset 11
Vertex 0: Attached to "Bone_Arm1_R" which is not a bone
Vertex 1: Attached to "Bone_Arm1_R" which is not a bone
Vertex 2: Attached to "Bone_Arm1_R" which is not a bone
Vertex 3: Attached to "Bone_Arm1_R" which is not a bone
Vertex 4: Attached to "Bone_Arm1_R" which is not a bone
Vertex 5: Attached to "Bone_Arm1_R" which is not a bone
Vertex 6: Attached to "Bone_Arm1_R" which is not a bone
Vertex 7: Attached to "Bone_Arm1_R" which is not a bone
Vertex 8: Attached to "Bone_Arm1_R" which is not a bone
Vertex 9: Attached to "Bone_Arm1_R" which is not a bone
Vertex 10: Attached to "Bone_Arm1_R" which is not a bone
Vertex 11: Attached to "Bone_Arm1_R" which is not a bone
Vertex 12: Attached to "Bone_Arm1_R" which is not a bone
Vertex 13: Attached to "Bone_Arm1_R" which is not a bone
Vertex 14: Attached to "Bone_Arm1_R" which is not a bone
Vertex 15: Attached to "Bone_Arm1_R" which is not a bone
Vertex 16: Attached to "Bone_Arm1_R" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
24
Geoset 12
Vertex 0: Attached to "Bone_Chest" which is not a bone
Vertex 1: Attached to "Bone_Chest" which is not a bone
Vertex 2: Attached to "Bone_Chest" which is not a bone
Vertex 3: Attached to "Bone_Chest" which is not a bone
Vertex 4: Attached to "Bone_Chest" which is not a bone
Vertex 5: Attached to "Bone_Chest" which is not a bone
Vertex 6: Attached to "Bone_Chest" which is not a bone
Vertex 7: Attached to "Bone_Chest" which is not a bone
Vertex 8: Attached to "Bone_Chest" which is not a bone
Vertex 9: Attached to "Bone_Chest" which is not a bone
Vertex 10: Attached to "Bone_Chest" which is not a bone
Vertex 11: Attached to "Bone_Chest" which is not a bone
Vertex 12: Attached to "Bone_Chest" which is not a bone
Vertex 13: Attached to "Bone_Chest" which is not a bone
Vertex 14: Attached to "Bone_Chest" which is not a bone
Vertex 15: Attached to "Bone_Chest" which is not a bone
Vertex 16: Attached to "Bone_Chest" which is not a bone
Vertex 17: Attached to "Bone_Chest" which is not a bone
Vertex 18: Attached to "Bone_Chest" which is not a bone
Vertex 19: Attached to "Bone_Chest" which is not a bone
Vertex 20: Attached to "Bone_Chest" which is not a bone
Vertex 21: Attached to "Bone_Chest" which is not a bone
Vertex 22: Attached to "Bone_Chest" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
120
Geoset 13
Vertex 0: Attached to "Bone_Chest" which is not a bone
Vertex 1: Attached to "Bone_Chest" which is not a bone
Vertex 2: Attached to "Bone_Chest" which is not a bone
Vertex 3: Attached to "Bone_Chest" which is not a bone
Vertex 4: Attached to "Bone_Chest" which is not a bone
Vertex 5: Attached to "Bone_Chest" which is not a bone
Vertex 6: Attached to "Bone_Chest" which is not a bone
Vertex 7: Attached to "Bone_Chest" which is not a bone
Vertex 8: Attached to "Bone_Chest" which is not a bone
Vertex 9: Attached to "Bone_Chest" which is not a bone
Vertex 10: Attached to "Bone_Chest" which is not a bone
Vertex 11: Attached to "Bone_Chest" which is not a bone
Vertex 12: Attached to "Bone_Chest" which is not a bone
Vertex 13: Attached to "Bone_Chest" which is not a bone
Vertex 14: Attached to "Bone_Chest" which is not a bone
Vertex 15: Attached to "Bone_Chest" which is not a bone
Vertex 16: Attached to "Bone_Chest" which is not a bone
Vertex 17: Attached to "Bone_Chest" which is not a bone
Vertex 18: Attached to "Bone_Chest" which is not a bone
Vertex 19: Attached to "Bone_Chest" which is not a bone
Vertex 20: Attached to "Bone_Chest" which is not a bone
Vertex 21: Attached to "Bone_Chest" which is not a bone
Vertex 22: Attached to "Bone_Chest" which is not a bone
Vertex 23: Attached to "Bone_Chest" which is not a bone
Vertex 24: Attached to "Bone_Chest" which is not a bone
Vertex 25: Attached to "Bone_Chest" which is not a bone
Vertex 26: Attached to "Bone_Chest" which is not a bone
Vertex 27: Attached to "Bone_Chest" which is not a bone
Vertex 28: Attached to "Bone_Chest" which is not a bone
Vertex 29: Attached to "Bone_Chest" which is not a bone
Vertex 30: Attached to "Bone_Chest" which is not a bone
Vertex 31: Attached to "Bone_Chest" which is not a bone
Vertex 32: Attached to "Bone_Chest" which is not a bone
Vertex 33: Attached to "Bone_Chest" which is not a bone
Vertex 34: Attached to "Bone_Chest" which is not a bone
Vertex 35: Attached to "Bone_Chest" which is not a bone
Vertex 36: Attached to "Bone_Chest" which is not a bone
Vertex 37: Attached to "Bone_Chest" which is not a bone
Vertex 38: Attached to "Bone_Chest" which is not a bone
Vertex 39: Attached to "Bone_Chest" which is not a bone
Vertex 40: Attached to "Bone_Chest" which is not a bone
Vertex 41: Attached to "Bone_Chest" which is not a bone
Vertex 42: Attached to "Bone_Chest" which is not a bone
Vertex 43: Attached to "Bone_Chest" which is not a bone
Vertex 44: Attached to "Bone_Chest" which is not a bone
Vertex 45: Attached to "Bone_Chest" which is not a bone
Vertex 46: Attached to "Bone_Chest" which is not a bone
Vertex 47: Attached to "Bone_Chest" which is not a bone
Vertex 48: Attached to "Bone_Chest" which is not a bone
Vertex 49: Attached to "Bone_Chest" which is not a bone
Vertex 50: Attached to "Bone_Chest" which is not a bone
Vertex 51: Attached to "Bone_Chest" which is not a bone
Vertex 52: Attached to "Bone_Chest" which is not a bone
Vertex 53: Attached to "Bone_Chest" which is not a bone
Vertex 54: Attached to "Bone_Chest" which is not a bone
Vertex 55: Attached to "Bone_Chest" which is not a bone
Vertex 56: Attached to "Bone_Chest" which is not a bone
Vertex 57: Attached to "Bone_Chest" which is not a bone
Vertex 58: Attached to "Bone_Chest" which is not a bone
Vertex 59: Attached to "Bone_Chest" which is not a bone
Vertex 60: Attached to "Bone_Chest" which is not a bone
Vertex 61: Attached to "Bone_Chest" which is not a bone
Vertex 62: Attached to "Bone_Chest" which is not a bone
Vertex 63: Attached to "Bone_Chest" which is not a bone
Vertex 64: Attached to "Bone_Chest" which is not a bone
Vertex 65: Attached to "Bone_Chest" which is not a bone
Vertex 66: Attached to "Bone_Chest" which is not a bone
Vertex 67: Attached to "Bone_Chest" which is not a bone
Vertex 68: Attached to "Bone_Chest" which is not a bone
Vertex 69: Attached to "Bone_Chest" which is not a bone
Vertex 70: Attached to "Bone_Chest" which is not a bone
Vertex 71: Attached to "Bone_Chest" which is not a bone
Vertex 72: Attached to "Bone_Chest" which is not a bone
Vertex 73: Attached to "Bone_Chest" which is not a bone
Vertex 74: Attached to "Bone_Chest" which is not a bone
Vertex 75: Attached to "Bone_Chest" which is not a bone
Vertex 76: Attached to "Bone_Chest" which is not a bone
Vertex 77: Attached to "Bone_Chest" which is not a bone
Vertex 78: Attached to "Bone_Chest" which is not a bone
Vertex 79: Attached to "Bone_Chest" which is not a bone
Vertex 80: Attached to "Bone_Chest" which is not a bone
Vertex 81: Attached to "Bone_Chest" which is not a bone
Vertex 82: Attached to "Bone_Chest" which is not a bone
Vertex 83: Attached to "Bone_Chest" which is not a bone
Vertex 84: Attached to "Bone_Chest" which is not a bone
Vertex 85: Attached to "Bone_Chest" which is not a bone
Vertex 86: Attached to "Bone_Chest" which is not a bone
Vertex 87: Attached to "Bone_Chest" which is not a bone
Vertex 88: Attached to "Bone_Chest" which is not a bone
Vertex 89: Attached to "Bone_Chest" which is not a bone
Vertex 90: Attached to "Bone_Chest" which is not a bone
Vertex 91: Attached to "Bone_Chest" which is not a bone
Vertex 92: Attached to "Bone_Chest" which is not a bone
Vertex 93: Attached to "Bone_Chest" which is not a bone
Vertex 94: Attached to "Bone_Chest" which is not a bone
Vertex 95: Attached to "Bone_Chest" which is not a bone
Vertex 96: Attached to "Bone_Chest" which is not a bone
Vertex 97: Attached to "Bone_Chest" which is not a bone
Vertex 98: Attached to "Bone_Chest" which is not a bone
Vertex 99: Attached to "Bone_Chest" which is not a bone
Vertex 100: Attached to "Bone_Chest" which is not a bone
Vertex 101: Attached to "Bone_Chest" which is not a bone
Vertex 102: Attached to "Bone_Chest" which is not a bone
Vertex 103: Attached to "Bone_Chest" which is not a bone
Vertex 104: Attached to "Bone_Chest" which is not a bone
Vertex 105: Attached to "Bone_Chest" which is not a bone
Vertex 106: Attached to "Bone_Chest" which is not a bone
Vertex 107: Attached to "Bone_Chest" which is not a bone
Vertex 108: Attached to "Bone_Chest" which is not a bone
Vertex 109: Attached to "Bone_Chest" which is not a bone
Vertex 110: Attached to "Bone_Chest" which is not a bone
Vertex 111: Attached to "Bone_Chest" which is not a bone
Vertex 112: Attached to "Bone_Chest" which is not a bone
Vertex 113: Attached to "Bone_Chest" which is not a bone
Vertex 114: Attached to "Bone_Chest" which is not a bone
Vertex 115: Attached to "Bone_Chest" which is not a bone
Vertex 116: Attached to "Bone_Chest" which is not a bone
Vertex 117: Attached to "Bone_Chest" which is not a bone
Vertex 118: Attached to "Bone_Chest" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
120
Geoset 14
Vertex 0: Attached to "Bone_Chest" which is not a bone
Vertex 1: Attached to "Bone_Chest" which is not a bone
Vertex 2: Attached to "Bone_Chest" which is not a bone
Vertex 3: Attached to "Bone_Chest" which is not a bone
Vertex 4: Attached to "Bone_Chest" which is not a bone
Vertex 5: Attached to "Bone_Chest" which is not a bone
Vertex 6: Attached to "Bone_Chest" which is not a bone
Vertex 7: Attached to "Bone_Chest" which is not a bone
Vertex 8: Attached to "Bone_Chest" which is not a bone
Vertex 9: Attached to "Bone_Chest" which is not a bone
Vertex 10: Attached to "Bone_Chest" which is not a bone
Vertex 11: Attached to "Bone_Chest" which is not a bone
Vertex 12: Attached to "Bone_Chest" which is not a bone
Vertex 13: Attached to "Bone_Chest" which is not a bone
Vertex 14: Attached to "Bone_Chest" which is not a bone
Vertex 15: Attached to "Bone_Chest" which is not a bone
Vertex 16: Attached to "Bone_Chest" which is not a bone
Vertex 17: Attached to "Bone_Chest" which is not a bone
Vertex 18: Attached to "Bone_Chest" which is not a bone
Vertex 19: Attached to "Bone_Chest" which is not a bone
Vertex 20: Attached to "Bone_Chest" which is not a bone
Vertex 21: Attached to "Bone_Chest" which is not a bone
Vertex 22: Attached to "Bone_Chest" which is not a bone
Vertex 23: Attached to "Bone_Chest" which is not a bone
Vertex 24: Attached to "Bone_Chest" which is not a bone
Vertex 25: Attached to "Bone_Chest" which is not a bone
Vertex 26: Attached to "Bone_Chest" which is not a bone
Vertex 27: Attached to "Bone_Chest" which is not a bone
Vertex 28: Attached to "Bone_Chest" which is not a bone
Vertex 29: Attached to "Bone_Chest" which is not a bone
Vertex 30: Attached to "Bone_Chest" which is not a bone
Vertex 31: Attached to "Bone_Chest" which is not a bone
Vertex 32: Attached to "Bone_Chest" which is not a bone
Vertex 33: Attached to "Bone_Chest" which is not a bone
Vertex 34: Attached to "Bone_Chest" which is not a bone
Vertex 35: Attached to "Bone_Chest" which is not a bone
Vertex 36: Attached to "Bone_Chest" which is not a bone
Vertex 37: Attached to "Bone_Chest" which is not a bone
Vertex 38: Attached to "Bone_Chest" which is not a bone
Vertex 39: Attached to "Bone_Chest" which is not a bone
Vertex 40: Attached to "Bone_Chest" which is not a bone
Vertex 41: Attached to "Bone_Chest" which is not a bone
Vertex 42: Attached to "Bone_Chest" which is not a bone
Vertex 43: Attached to "Bone_Chest" which is not a bone
Vertex 44: Attached to "Bone_Chest" which is not a bone
Vertex 45: Attached to "Bone_Chest" which is not a bone
Vertex 46: Attached to "Bone_Chest" which is not a bone
Vertex 47: Attached to "Bone_Chest" which is not a bone
Vertex 48: Attached to "Bone_Chest" which is not a bone
Vertex 49: Attached to "Bone_Chest" which is not a bone
Vertex 50: Attached to "Bone_Chest" which is not a bone
Vertex 51: Attached to "Bone_Chest" which is not a bone
Vertex 52: Attached to "Bone_Chest" which is not a bone
Vertex 53: Attached to "Bone_Chest" which is not a bone
Vertex 54: Attached to "Bone_Chest" which is not a bone
Vertex 55: Attached to "Bone_Chest" which is not a bone
Vertex 56: Attached to "Bone_Chest" which is not a bone
Vertex 57: Attached to "Bone_Chest" which is not a bone
Vertex 58: Attached to "Bone_Chest" which is not a bone
Vertex 59: Attached to "Bone_Chest" which is not a bone
Vertex 60: Attached to "Bone_Chest" which is not a bone
Vertex 61: Attached to "Bone_Chest" which is not a bone
Vertex 62: Attached to "Bone_Chest" which is not a bone
Vertex 63: Attached to "Bone_Chest" which is not a bone
Vertex 64: Attached to "Bone_Chest" which is not a bone
Vertex 65: Attached to "Bone_Chest" which is not a bone
Vertex 66: Attached to "Bone_Chest" which is not a bone
Vertex 67: Attached to "Bone_Chest" which is not a bone
Vertex 68: Attached to "Bone_Chest" which is not a bone
Vertex 69: Attached to "Bone_Chest" which is not a bone
Vertex 70: Attached to "Bone_Chest" which is not a bone
Vertex 71: Attached to "Bone_Chest" which is not a bone
Vertex 72: Attached to "Bone_Chest" which is not a bone
Vertex 73: Attached to "Bone_Chest" which is not a bone
Vertex 74: Attached to "Bone_Chest" which is not a bone
Vertex 75: Attached to "Bone_Chest" which is not a bone
Vertex 76: Attached to "Bone_Chest" which is not a bone
Vertex 77: Attached to "Bone_Chest" which is not a bone
Vertex 78: Attached to "Bone_Chest" which is not a bone
Vertex 79: Attached to "Bone_Chest" which is not a bone
Vertex 80: Attached to "Bone_Chest" which is not a bone
Vertex 81: Attached to "Bone_Chest" which is not a bone
Vertex 82: Attached to "Bone_Chest" which is not a bone
Vertex 83: Attached to "Bone_Chest" which is not a bone
Vertex 84: Attached to "Bone_Chest" which is not a bone
Vertex 85: Attached to "Bone_Chest" which is not a bone
Vertex 86: Attached to "Bone_Chest" which is not a bone
Vertex 87: Attached to "Bone_Chest" which is not a bone
Vertex 88: Attached to "Bone_Chest" which is not a bone
Vertex 89: Attached to "Bone_Chest" which is not a bone
Vertex 90: Attached to "Bone_Chest" which is not a bone
Vertex 91: Attached to "Bone_Chest" which is not a bone
Vertex 92: Attached to "Bone_Chest" which is not a bone
Vertex 93: Attached to "Bone_Chest" which is not a bone
Vertex 94: Attached to "Bone_Chest" which is not a bone
Vertex 95: Attached to "Bone_Chest" which is not a bone
Vertex 96: Attached to "Bone_Chest" which is not a bone
Vertex 97: Attached to "Bone_Chest" which is not a bone
Vertex 98: Attached to "Bone_Chest" which is not a bone
Vertex 99: Attached to "Bone_Chest" which is not a bone
Vertex 100: Attached to "Bone_Chest" which is not a bone
Vertex 101: Attached to "Bone_Chest" which is not a bone
Vertex 102: Attached to "Bone_Chest" which is not a bone
Vertex 103: Attached to "Bone_Chest" which is not a bone
Vertex 104: Attached to "Bone_Chest" which is not a bone
Vertex 105: Attached to "Bone_Chest" which is not a bone
Vertex 106: Attached to "Bone_Chest" which is not a bone
Vertex 107: Attached to "Bone_Chest" which is not a bone
Vertex 108: Attached to "Bone_Chest" which is not a bone
Vertex 109: Attached to "Bone_Chest" which is not a bone
Vertex 110: Attached to "Bone_Chest" which is not a bone
Vertex 111: Attached to "Bone_Chest" which is not a bone
Vertex 112: Attached to "Bone_Chest" which is not a bone
Vertex 113: Attached to "Bone_Chest" which is not a bone
Vertex 114: Attached to "Bone_Chest" which is not a bone
Vertex 115: Attached to "Bone_Chest" which is not a bone
Vertex 116: Attached to "Bone_Chest" which is not a bone
Vertex 117: Attached to "Bone_Chest" which is not a bone
Vertex 118: Attached to "Bone_Chest" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
18
Geoset 15
Vertex 0: Attached to "Bone_Leg2_L" which is not a bone
Vertex 1: Attached to "Bone_Leg2_L" which is not a bone
Vertex 2: Attached to "Bone_Leg2_L" which is not a bone
Vertex 3: Attached to "Bone_Leg2_L" which is not a bone
Vertex 4: Attached to "Bone_Leg2_L" which is not a bone
Vertex 5: Attached to "Bone_Leg2_L" which is not a bone
Vertex 6: Attached to "Bone_Leg2_L" which is not a bone
Vertex 7: Attached to "Bone_Leg2_L" which is not a bone
Vertex 8: Attached to "Bone_Leg2_L" which is not a bone
Vertex 9: Attached to "Bone_Leg2_L" which is not a bone
Vertex 10: Attached to "Bone_Leg2_L" which is not a bone
Vertex 11: Attached to "Bone_Leg2_L" which is not a bone
Vertex 12: Attached to "Bone_Leg2_L" which is not a bone
Vertex 13: Attached to "Bone_Leg2_L" which is not a bone
Vertex 14: Attached to "Bone_Leg2_L" which is not a bone
Vertex 15: Attached to "Bone_Leg2_L" which is not a bone
Vertex 16: Attached to "Bone_Leg2_L" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
18
Geoset 16
Vertex 0: Attached to "Bone_Leg2_R" which is not a bone
Vertex 1: Attached to "Bone_Leg2_R" which is not a bone
Vertex 2: Attached to "Bone_Leg2_R" which is not a bone
Vertex 3: Attached to "Bone_Leg2_R" which is not a bone
Vertex 4: Attached to "Bone_Leg2_R" which is not a bone
Vertex 5: Attached to "Bone_Leg2_R" which is not a bone
Vertex 6: Attached to "Bone_Leg2_R" which is not a bone
Vertex 7: Attached to "Bone_Leg2_R" which is not a bone
Vertex 8: Attached to "Bone_Leg2_R" which is not a bone
Vertex 9: Attached to "Bone_Leg2_R" which is not a bone
Vertex 10: Attached to "Bone_Leg2_R" which is not a bone
Vertex 11: Attached to "Bone_Leg2_R" which is not a bone
Vertex 12: Attached to "Bone_Leg2_R" which is not a bone
Vertex 13: Attached to "Bone_Leg2_R" which is not a bone
Vertex 14: Attached to "Bone_Leg2_R" which is not a bone
Vertex 15: Attached to "Bone_Leg2_R" which is not a bone
Vertex 16: Attached to "Bone_Leg2_R" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
28
Geoset 17
Vertex 0: Attached to "Bone_Hand_R" which is not a bone
Vertex 1: Attached to "Bone_Hand_R" which is not a bone
Vertex 2: Attached to "Bone_Hand_R" which is not a bone
Vertex 3: Attached to "Bone_Hand_R" which is not a bone
Vertex 4: Attached to "Bone_Hand_R" which is not a bone
Vertex 5: Attached to "Bone_Hand_R" which is not a bone
Vertex 6: Attached to "Bone_Hand_R" which is not a bone
Vertex 7: Attached to "Bone_Hand_R" which is not a bone
Vertex 8: Attached to "Bone_Hand_R" which is not a bone
Vertex 9: Attached to "Bone_Hand_R" which is not a bone
Vertex 10: Attached to "Bone_Hand_R" which is not a bone
Vertex 11: Attached to "Bone_Hand_R" which is not a bone
Vertex 12: Attached to "Bone_Hand_R" which is not a bone
Vertex 13: Attached to "Bone_Hand_R" which is not a bone
Vertex 14: Attached to "Bone_Hand_R" which is not a bone
Vertex 15: Attached to "Bone_Hand_R" which is not a bone
Vertex 16: Attached to "Bone_Hand_R" which is not a bone
Vertex 17: Attached to "Bone_Hand_R" which is not a bone
Vertex 18: Attached to "Bone_Hand_R" which is not a bone
Vertex 19: Attached to "Bone_Hand_R" which is not a bone
Vertex 20: Attached to "Bone_Hand_R" which is not a bone
Vertex 21: Attached to "Bone_Hand_R" which is not a bone
Vertex 22: Attached to "Bone_Hand_R" which is not a bone
Vertex 23: Attached to "Bone_Hand_R" which is not a bone
Vertex 24: Attached to "Bone_Hand_R" which is not a bone
Vertex 25: Attached to "Bone_Hand_R" which is not a bone
Vertex 26: Attached to "Bone_Hand_R" which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 3 - "oldSpell -Berserk"
"oldspell" is not a standard name
1
2
Bone 0 - "Axe03"
There are no vertices attached to this bone
2
Translation
Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
Track 7 at frame 36788 has exactly the same value as tracks 6 and 8
1
2
Bone 1 - "Axe04"
There are no vertices attached to this bone
2
Translation
Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
Track 7 at frame 36788 has exactly the same value as tracks 6 and 8
1
1
Bone 25 - "Ensnare"
There are no vertices attached to this bone
1
Rotation
Track 5 at frame 148833 has exactly the same value as tracks 4 and 6
2
Bone 6 - "Object04"
2
Rotation
Track 5 at frame 11958 has exactly the same value as tracks 4 and 6
Track 12 at frame 148700 has exactly the same value as tracks 11 and 13
2
Bone 10 - "Object07"
2
Rotation
Track 5 at frame 11958 has exactly the same value as tracks 4 and 6
Track 12 at frame 148700 has exactly the same value as tracks 11 and 13
4
Helper 0
2
Translation
Track 49 at frame 16367 has exactly the same value as tracks 48 and 50
Track 52 at frame 17467 has exactly the same value as tracks 51 and 53
2
Rotation
Track 26 at frame 10167 has roughly the same value as tracks 25 and 27
Track 49 at frame 16367 has exactly the same value as tracks 48 and 50
1
Helper 1
1
Rotation
Track 1 at frame 7623 has exactly the same value as tracks 0 and 2
3
Helper 2
3
Translation
Track 11 at frame 15017 has exactly the same value as tracks 10 and 12
Track 14 at frame 16127 has exactly the same value as tracks 13 and 15
Track 15 at frame 16367 has exactly the same value as tracks 14 and 16
4
Helper 4
4
Translation
Track 44 at frame 15467 has exactly the same value as tracks 43 and 45
Track 45 at frame 15617 has exactly the same value as tracks 44 and 46
Track 46 at frame 16127 has exactly the same value as tracks 45 and 47
Track 47 at frame 16367 has exactly the same value as tracks 46 and 48
4
Helper 5
2
Translation
Track 9 at frame 11958 has exactly the same value as tracks 8 and 10
Track 17 at frame 148700 has exactly the same value as tracks 16 and 18
2
Rotation
Track 49 at frame 16127 has exactly the same value as tracks 48 and 50
Track 50 at frame 16367 has exactly the same value as tracks 49 and 51
1
Helper 6
1
Rotation
Track 53 at frame 16367 has exactly the same value as tracks 52 and 54
2
Helper 7
2
Rotation
Track 39 at frame 10167 has roughly the same value as tracks 38 and 40
Track 79 at frame 16367 has exactly the same value as tracks 78 and 80
7
Helper 9
4
Translation
Track 13 at frame 11958 has exactly the same value as tracks 12 and 14
Track 14 at frame 12104 has exactly the same value as tracks 13 and 15
Track 15 at frame 12400 has exactly the same value as tracks 14 and 16
Track 20 at frame 148700 has exactly the same value as tracks 19 and 21
3
Rotation
Track 48 at frame 15017 has exactly the same value as tracks 47 and 49
Track 49 at frame 15467 has exactly the same value as tracks 48 and 50
Track 50 at frame 15617 has roughly the same value as tracks 49 and 51
3
Helper 10
3
Rotation
Track 46 at frame 15017 has roughly the same value as tracks 45 and 47
Track 47 at frame 15467 has roughly the same value as tracks 46 and 48
Track 48 at frame 15617 has exactly the same value as tracks 47 and 49
3
Helper 11
3
Rotation
Track 8 at frame 8203 has exactly the same value as tracks 7 and 9
Track 12 at frame 11958 has exactly the same value as tracks 11 and 13
Track 31 at frame 148700 has exactly the same value as tracks 30 and 32
1
Helper 12
1
Rotation
Track 21 at frame 10067 has exactly the same value as tracks 20 and 22
5
Helper 13
2
Translation
Track 14 at frame 11958 has exactly the same value as tracks 13 and 15
Track 15 at frame 12104 has exactly the same value as tracks 14 and 16
3
Rotation
Track 41 at frame 15017 has exactly the same value as tracks 40 and 42
Track 42 at frame 15467 has exactly the same value as tracks 41 and 43
Track 43 at frame 15617 has exactly the same value as tracks 42 and 44
3
Helper 14
3
Rotation
Track 44 at frame 15017 has exactly the same value as tracks 43 and 45
Track 45 at frame 15467 has exactly the same value as tracks 44 and 46
Track 46 at frame 15617 has exactly the same value as tracks 45 and 47
1
Helper 15
1
Rotation
Track 13 at frame 10067 has exactly the same value as tracks 12 and 14
4
Helper 16
2
Translation
Track 50 at frame 16367 has exactly the same value as tracks 49 and 51
Track 53 at frame 17467 has exactly the same value as tracks 52 and 54
2
Rotation
Track 26 at frame 10167 has roughly the same value as tracks 25 and 27
Track 49 at frame 16367 has exactly the same value as tracks 48 and 50
6
Helper 18
3
Translation
Track 13 at frame 11958 has exactly the same value as tracks 12 and 14
Track 14 at frame 12104 has exactly the same value as tracks 13 and 15
Track 15 at frame 12400 has exactly the same value as tracks 14 and 16
3
Rotation
Track 48 at frame 15017 has exactly the same value as tracks 47 and 49
Track 49 at frame 15467 has exactly the same value as tracks 48 and 50
Track 50 at frame 15617 has roughly the same value as tracks 49 and 51
3
Helper 19
3
Rotation
Track 46 at frame 15017 has roughly the same value as tracks 45 and 47
Track 47 at frame 15467 has roughly the same value as tracks 46 and 48
Track 48 at frame 15617 has exactly the same value as tracks 47 and 49
2
Helper 20
2
Rotation
Track 8 at frame 8203 has exactly the same value as tracks 7 and 9
Track 12 at frame 11958 has exactly the same value as tracks 11 and 13
1
Helper 21
1
Rotation
Track 21 at frame 10067 has exactly the same value as tracks 20 and 22
5
Helper 22
2
Translation
Track 14 at frame 11958 has exactly the same value as tracks 13 and 15
Track 15 at frame 12104 has exactly the same value as tracks 14 and 16
3
Rotation
Track 41 at frame 15017 has exactly the same value as tracks 40 and 42
Track 42 at frame 15467 has exactly the same value as tracks 41 and 43
Track 43 at frame 15617 has exactly the same value as tracks 42 and 44
3
Helper 23
3
Rotation
Track 44 at frame 15017 has exactly the same value as tracks 43 and 45
Track 45 at frame 15467 has exactly the same value as tracks 44 and 46
Track 46 at frame 15617 has exactly the same value as tracks 45 and 47
1
Helper 24
1
Rotation
Track 13 at frame 10067 has exactly the same value as tracks 12 and 14
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